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[New Hero] Zyrickian.Nicus


Itsthatguy
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Changelog:[/size]

10/5/2012

Hero Created

 

 

 

 

 

Name: Zyrickian.Nicus

Portrait: Zealot

Unit Base: Armored - Light - Zealot

Type: Tank//DPS

Script: Zyrickian.Nicus is a Tournament Champion for a far off uncharted planet. The Planet has Protoss and Terran both created a Secret City which is unknown towards the Dominion or Tal'darim or other types of Protoss. Zyrickian and his partner Rhanadan have been successful in Tournaments, being excellent in wearing down enemies. Although, one Tournament day, two heroes from far off planets joined together to win the tournament, but Zyrickian and Rasdarian were ultimately defeated in battle by the ones named Jim and Fenix. This caused Zyrickian to become furious making him seek vengeance. He and his friend were able to come a pond a two mercenaries by the name of Telsadus and Artondria who also have been bested in battle by the two. They eventually found Raynor and Fenix and fought them as a group but were unable to defeat them from past injuries. Zyrickian then cast himself out towards the void hoping to find meaning, fighting battles to become stronger, and seek revenge.

 

Starting Stats:

Base Health [300]

Movement Speed [2.85]

Attack Range [1.25]

Attack Speed [1.85]

Base Damage [41]

Base Armor [1~3]

Strength – [31] + [7]

Agility – [26] + [5]

Intelligence – [19] + [3]

 

Extra Info about the pasts of the heroes and how they met.

-- Extra Information: This Hero was developed BEFORE SCII came out, and was going to be used in a SCI 2 player RPG I was making (main characters Fenix and Raynor). The Reoccuring enemy Heros were, Artondria (Tanky Healer), Telecudus (Elemental Mage) who were mercs [they were friends with raynor and fenix until they betrayed them and then lost a battle vs them. they became friends with champion when they were defeated along with themselves in the Tournament by Raynor) and Champions - Zyrickian (Tanky AA) and Rhanadan (Status effect Hero [similar to the Viron we know now... >_>)

 

Abilities:

 

Heroic Passive: Champion Armor

"Zyrickian wears armor of a Champion making him hard to stun and damage. Take 4*2per lv. Less damage per hit taken. In addition, when stunned, Zyrickian gains +60% Timescale for the duration of the stun"

 

 

Note: If Zyrickian is lv 18, and takes 100 physical damage, his passive subtracts 40 of that damage making him only take 60 physical damage. His passive also reduces duration of stuns. A stun that stuns for 1.5 second from his passive (haven't done math) will only stun him for 0.9 seconds instead.

 

--

 

Ability One: Dashing Strike

"Run for 4 seconds gaining movement speed and cloaked. Your next attack removes the buff and deals bonus spell damage. "

Energy Cost: 60//70//80//90

Cooldown: 21//18//15//12

Range: Self

 

Level 1: +30% Movement Speed ; Deals an additional 50 + [40% int] as spell damage.

Level 2: +40% Movement Speed ; Deals an additional 90 + [40% int] as spell damage.

Level 3: +50% Movement Speed ; Deals an additional 130 + [40% int] as spell damage.

Level 4: +60% Movement Speed ; Deals an additional 170 + [40% int] as spell damage.

 

Effect: Good for escaping or chasing enemies but provides enemy a chance to escape or chase (unlike teleports.)

 

--

 

Ability Two: Passive: No Fear!

"For every 10% Maximum HP loss, Zyrickian gains Physical and Spell Resistance stacking up to 9 times. (similar to armor works.)"

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +3% Spell and Physical Damage Resistance

Level 2: +4% Spell and Physical Damage Resistance

Level 3: +5% Spell and Physical Damage Resistance

Level 4: +6% Spell and Physical Damage Resistance

 

Note: This makes Zyrickian much harder to kill if he gets low hp. Although if he gains so many stacks, hes bound to be low hp, making it easy to kill him just because hes so low hp.

This ability stacks by 0.94^X. Losing 20% your max hp will not grant you 12% resistance but will grant you 11.64% Resistance and so on. Weak vs Burst of damage but strong vs DoT.

--

 

Ability Three: Champion Round

"Zyrickian brings all his might for the moment of truth granting him Bonus damage (dealing True Damage per hit) and Movement Speed equal to a certain amount of Agility he has for 4 seconds, and Debuff Immunity for 2 seconds."

Energy Cost: 70//90//110//130

Cooldown: 32//28//24//20

Range: Self

 

Level 1: Gain +4% [+2% Agi] of Weapon Damage as True Damage and Movement Speed

Level 2: Gain +6% [+3% Agi] of Weapon Damage as True Damage and Movement Speed

Level 3: Gain +8% [+4% Agi] of Weapon Damage as True Damage and Movement Speed

Level 4: Gain +10% [+5% Agi] of Weapon Damage as True Damage and Movement Speed

 

Note: Strong for chasing, removing debuffs, and fighting 1v1s vs high armored enemies.

 

--

 

Ultimate Ability: For the Glory

"Zyrickian fights against all the odds. Zyrickian slows enemies per attack by 25% for 1.5 seconds. In additional he gains 1 stack per 10% his Max Hp Missing. Lasts 10 seconds. Apond using this ability, Zyrickian heals some of his HP."

Energy Cost: 120//180//240

Cooldown: 130 seconds // 120 seconds // 110 seconds

Range: Self

 

Level 1: Gain +2% Movement Speed, Physical Leech, Weapon Damage and Attack Speed per stack. Heal 200 [+80% int] and it can Stack up to 18%.

Level 2: Gain +3% Movement Speed, Physical Leech, Weapon Damage and Attack Speed per stack. Heal 300 [+80% int] and it can Stack up to 27%.

Level 3: Gain +4% Movement Speed, Physical Leech, Weapon Damage and Attack Speed per stack. Heal 400 [+80% int] and it can Stack up to 36%.

 

Effect: A Final that is good for diving in and charging the enemy and tanking. The ability is rather poor to use in situations of ganking unless you take major damage during it. (Might be Over powered or not... I have no idea...)

 

--

 

Additional Information

- Darwins Might, Force of Entropy, Pyre, HoM, Barbed Wire, and Shadowmourne. Pyre deals damage, darwins and HoM provide the leech for him to restore, Barb wire reflects the damage taken (because his passive) and shadowmourne helps deal with high AA enemies. Force of entropy for chasing when chasing buffs are removed.

-- Other items can include the various of Agi items and other Tanky Items like Life Tech.

 

Closing statement

Thanks for reading.

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