highdrater Posted October 2, 2012 Report Share Posted October 2, 2012 Lets bring zera back into the game!!!! Recommendation 1: Decrease the ult bubble diameter from 9(whatever it is) to 5 units in diameter -This would allow zera to be actually useful in team fights with his ult. Lets face it at the current diameter of his bubble zeras ult is a flobing mess. Reducing the diameter would allow zera to selectively freeze certain targets without entangling his own teammates and all of the enemies. This would allow both sides of the fight to engage in aiding/defending the zera..well besides whoever else is in the bubble with zera. Recommendation 2: Bring old school zera back to where he only cloaks when he attacks an enemy from behind. -This will accomplish two things.. help zera farm early and help enemies actually be able to engage zera early game. Recommendation 3: Have phase strike scale have an added agi scaling attribute.. (100% weapon damage plus 30,60,90,120) to {100% weapon damage plus 30,60,90,120 (+40% agi)} -To put it simply, this skill doesn’t evolve like it should. Mathematically: 40% of 200agi is 80 more damage .. 40% of 300agi is 120 more damage for mid to late game. Link to comment Share on other sites More sharing options...
Takeray Posted October 2, 2012 Report Share Posted October 2, 2012 Fixing Phase Strike Auto-lockboxed and fixing to finish Phase Strike CD when killing a mob with normal strike should be enough. Link to comment Share on other sites More sharing options...
Jaysi Posted October 2, 2012 Report Share Posted October 2, 2012 If you make the diameter of the bubble smaller, its even easier to drift yourself out of it because you will be closer to the edge... I would imagine anyone in the 5 second Ulti would make their way out before the 5 seconds is over. Link to comment Share on other sites More sharing options...
AdReNaLiNe Posted October 2, 2012 Report Share Posted October 2, 2012 zera is very fine right now and decreasing its ult size would just be stupid when u ult with zera u want other people in ther so they dont kill you and u can pick the guy off that u wanted and still be able to get out... Link to comment Share on other sites More sharing options...
WhaleTits Posted October 2, 2012 Report Share Posted October 2, 2012 you realize that decreasing his ult size would be a massive nerf... 90% of the bubbles i've used i haven't caught a single teammate in. the other 10% of the time, it was to save that teammate from imminent death by killing the person that was currently attacking them. knowing how to position yourself and your bubble is key. Link to comment Share on other sites More sharing options...
Divinesashi Posted October 2, 2012 Report Share Posted October 2, 2012 I agree with whale here. Zera seems to be in a very good spot right now, not many cries about him being overpowered or underpowered. While I have no opinion on the other proposed changes, reducing the ulti radius seems to be a huge nerf. In a team fight, zera does not always have to put the ulti on the player that he wants dead - depending on enemy team positioning, it's way more useful to ulti on top of the other enemy heroes (excluding the kill target) to completely nullify them and let your team rape the target Link to comment Share on other sites More sharing options...
Doom Posted October 3, 2012 Report Share Posted October 3, 2012 Zeratul already has agility scaling on his phase strike. it grants you a free backstab, that cannot be avoided no matter what. Granted its another skill that does the actual damage, but it's like saying Rancor's Snipe needs int scaling. I actually like maxing phase strike last, since the only benefit from maxing it first is the smaller cooldowns. The extra 90 spell damage for 3 extra skill points early on is not worth it. Maxing unfolding fate first actually increases his phase strike damage more than maxing phase strike. Link to comment Share on other sites More sharing options...
highdrater Posted October 3, 2012 Author Report Share Posted October 3, 2012 are you saying phase strike adds his passive? i did not know that Link to comment Share on other sites More sharing options...
WhaleTits Posted October 3, 2012 Report Share Posted October 3, 2012 it puts him behind the target, and so he immediately attacks it a split second later, unless he bugs, or you move command really quickly Link to comment Share on other sites More sharing options...
Ironsights Posted October 3, 2012 Report Share Posted October 3, 2012 Zera is fine right now. Only thing thats a little lame is his ring since you cant see it coming (other than to see HIM coming) but it is OP, just annoying. Wouldn't change Zera. Link to comment Share on other sites More sharing options...
Banzaiguy Posted October 3, 2012 Report Share Posted October 3, 2012 I agree that Zera is pretty fine right now, but does Planar still require vision to cast? If it does, it should be set to not require vision as it really limits the usage of planar void as a mobility skill, for example making it harder to scale cliffs. Link to comment Share on other sites More sharing options...
FruitNinja Posted October 3, 2012 Report Share Posted October 3, 2012 I agree that Zera is pretty fine right now, but does Planar still require vision to cast? If it does, it should be set to not require vision as it really limits the usage of planar void as a mobility skill, for example making it harder to scale cliffs. There are a few older skills (Dustin's E comes to mind) that could be really useful if they were castable into the fog. Link to comment Share on other sites More sharing options...
Divinesashi Posted October 3, 2012 Report Share Posted October 3, 2012 I agree that Zera is pretty fine right now, but does Planar still require vision to cast? If it does, it should be set to not require vision as it really limits the usage of planar void as a mobility skill, for example making it harder to scale cliffs. I am almost positive you can place one end of planar on the lower ground (where you have vision) and the other end on higher ground, and move yourself (or allies) up to the higher ground Link to comment Share on other sites More sharing options...
Banzaiguy Posted October 3, 2012 Report Share Posted October 3, 2012 I am almost positive you can place one end of planar on the lower ground (where you have vision) and the other end on higher ground, and move yourself (or allies) up to the higher ground You can, hence I said making it "harder" and not impossible. Some cliffs have pretty wide edges, so you have to put the centre really close to the edge if you want to get up. Link to comment Share on other sites More sharing options...
WhaleTits Posted October 3, 2012 Report Share Posted October 3, 2012 its unreliable at best, like vergil's E Link to comment Share on other sites More sharing options...
lOvOl Posted October 3, 2012 Report Share Posted October 3, 2012 Not bubbling your teammates is part of playing zera in the first place. I personally use an extremely tanky build on him these days as I only use my ultimate as a finisher (well you can use it to save allies or yourself or stuff like that but it is not an initiation ability to kill squishies). I still have OK DPS, but the thing about zera is aside from in his ult having a very high attack rate does not do much if you can't stay sticky on your targets (which means nitro refit with pyre, force of entropy, or a crap load of speed to maintain chase). But even if you use your ultimate in a teamfight, and trap none of your team, the other team's ranged heroes can kill you easily if you are too squishy. In teamfights zera is not very good as a squishy character for obvious reasons (first to be targeted, first to die, especially since he is melee), so if you want to be something other than a hero standing around in the back waiting for a kill steal, you need some serious tankiness, especially barbed which is great on him because of his natural armor scaling. Only AA item I get is a pyre though I get some agility from parallax and it has worked very well recently, even though conventional wisdom would say Zeratul should be 100% DPS. Link to comment Share on other sites More sharing options...
Eliwan Posted October 3, 2012 Report Share Posted October 3, 2012 Zeratul needs some kind of buff-- not a change or anything like that-- maybe making Phase Strike deal more damage, and making Chronosphere and Planar Void cloak Zeratul for 3 seconds or something. I don't like the idea of having Unfolding Fate make him cloak, because that would give him nigh-invulnerability during the laning phase-- which he could use... So maybe a few changes like this: Prelate.Zeratul -Phase Strike base damage increased from 30/60/90/120 to 40/75/110/145. -Unfolding Fate now Cloaks Zeratul when he attacks CREEPS [and ONLY Creeps] from behind for 2 seconds. -Planar Void now lasts for 1 second [up from 0.5] and cloaks all allies that touch it for 3 seconds. Link to comment Share on other sites More sharing options...
Shab Posted October 3, 2012 Report Share Posted October 3, 2012 Give him back his old (old old old, 3.0) ultimate, and he might see more play, as it gives him some more utility. Link to comment Share on other sites More sharing options...
BestZeratul Posted October 3, 2012 Report Share Posted October 3, 2012 Zera is not fine, hasn't been picked or banned during the tournament so it's obviously not a competitive hero. BestZeratul Link to comment Share on other sites More sharing options...
Doom Posted October 4, 2012 Report Share Posted October 4, 2012 Zeratul is not underpowered IMO, just he operates under unusual principles. He doesn't have strong burst spell damage (1 skill that deals 120 + weapon damage and gets him into backstab position), he doesn't have a DPS steroid (without ult, and often even with it, you will not have backstab opportunities often, while Darpa, Shadow, Boros, Tychus, Kerrigan, Cain, Raynor, Nova, Grunty, and so very many more have much stronger damage steroids. He is a good chaser, but leo, nova, rancor, shadow, darpa and raynor can handle runners as well as he can. That leaves his ultimate: its not anything that boosts his damage output, it just hurts everyone else's, thus making him relatively strong. This all means that he is a snowball hero, who can dominate when on even ground or better than other carries, but has some difficulty getting there. I think a minor buff to backstab is in order: perhaps make it slow ms by 5/10/15/20%, or he can get the slow to backstab passively from ultimate (10/20/30% or so). Link to comment Share on other sites More sharing options...
Firnefex Posted October 4, 2012 Report Share Posted October 4, 2012 His Ulti should be buffed, it doesn't slow enough. Often the prey slides - back turned away from him - rather quick through the whole bubble without being hit from behind unless you jump on him, which costs time. Its really annoying! And why aren't all abilities disabled during ulti? For example Shadow flips around with Stepping Strikes... Link to comment Share on other sites More sharing options...
CapricorN Posted October 4, 2012 Report Share Posted October 4, 2012 Because stepping strikes is passive Link to comment Share on other sites More sharing options...
Firnefex Posted October 4, 2012 Report Share Posted October 4, 2012 I know, but its still an ability that shouldn't work! As well as another Zeratul's heroic cloaking... Link to comment Share on other sites More sharing options...
Spooky Posted October 4, 2012 Report Share Posted October 4, 2012 Passives are not affected by silence. Its intended and intuitive. There is no reason to change it... Link to comment Share on other sites More sharing options...
CapricorN Posted October 4, 2012 Report Share Posted October 4, 2012 I know, but its still an ability that shouldn't work! As well as another Zeratul's heroic cloaking... Why you think so? It is just passive.... Zera's ult is -%time, so all passives must work. Also skills like boros' SS, Drake's marty or SHM still damage you... It is intended Link to comment Share on other sites More sharing options...
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