DoctorHeckle Posted September 27, 2012 Report Share Posted September 27, 2012 So, as the tournament draws near, s lot of discussion has come up about MK's marines. Unlike most hero summons, like Queen's Ultralisk and Garamond's SCVs, these Marines have no death timer. This allows them to side push a lane with relative impunity, since they can be pulled back to avoid dying to the tower and never expire naturally. Combined with Bribed neutrals, his push gets to be quite powerful, even if the hero himself is nowhere near the lane. I doubt I'm alone in saying his Marines need some mechanical rebalancing. I would suggest either of the following: - Giving his Marines a death timer, just like any other hero summon in the game (I believe. Not sure how Raynor's marauders work, it's been a while.). This solves the side push problem in that they will eventually expire, just like Unix's infested Terran. - Make it so that the marines cannot attack if they're too far away from the main hero. In DotA, the only summon that has no death timer is Lone Druid's bear. However, if the bear strays too far away from the hero, it can't attack. It makes sense for just this reason. If not a FULL reduction of attack damage or disabling attacking all together, I would at the very least suggest a partial reduction of their attack damage when away from MK. This is if they stay independent of a death timer. Link to comment Share on other sites More sharing options...
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