NoWaterJustIce Posted September 25, 2012 Report Share Posted September 25, 2012 Changelog: 09/25/2012 - Hero creation began Name: Webspinner.Galthra-Mox Unit Base: Lurker Unit Portrait: Lurker Type: ranged support Script: Galthramox was a cute little larva in a hatchery just waiting to be mutated into something exciting. It was his dream to be more than a slug, would he be a mighty ultralisk, a pesky muta, or maybe even a terrifying broodlord? Only time would tell. But when the time came it all went wrong. A brand new queen messed up the mutation assignments and Mox recieved conflicting information... turn into a lurker... turn into an infestor... confused he tried to do both at the same time and what came out wasnt quite either. An abomination even to the zerg, Mox was ostracized and told he could never return. He left and soon found the sanctum where he hopes that he can fit in, where he can finally be loved for who he is. Starting Stats:Base Health –  Movement Speed – [2.8] Attack Range – [melee] Attack Speed –  Base Damage –  Base Armor –  Strength –  +  Agility –  +  Intelligence –  +  -- Abilities: Heroic Active: Webspinner Mox can leave a trail of webbing(creep or some web like substance that exists in the sc2 editor) on the ground that is 1 unit wide and will last for 5 minutes before disappearing. Enemy units that walk on the webbing are slowed by 10%. The web cannot be destroyed and has no sight radius. Energy Cost: 20(+1*Level) per 1 unit moved Cooldown: toggle on and off Range: self -- Ability One: Feast Mox targets an enemy unit, grabbing a hold of it stunning it for the duration, and feasting upon his opponents flesh dealing dmg over the duration. after feasting Mox's regains health equal to twice the amount of dmg dealt to the unit. Energy Cost: 80/95/110/125 Cooldown: 25/22/19/16 Range: 2 Level 1: deals 50(+50%int) spell dmg over the stun duration and stuns for 1.5 seconds. Level 2: deals 110(+50%int) spell dmg over the stun duration and stuns for 2 seconds. Level 3: deals 170(+50%int) spell dmg over the stun duration and stuns for 2.5 seconds. Level 4: deals 230(+50%int) spell dmg over the stun duration and stuns for 3 seconds. -- Ability two: Sensitivity Whenever Mox is standing on his web, all enemies that are also standing upon the same section of web will apear as a little red dot through the fog of war and cloaked units that are on the same web are detected. For each enemy hero on the same web as Mox he gains passive movement speed. Energy Cost: Passive Cooldown: n/a Range: n/a Level 1: gains 5% movement speed Level 2: gains 6% movement speed Level 3: gains 7% movement speed Level 4: gains 8% movement speed -- Ability Three: Weblings Mox's own creation, the first zerg to use the internet... or... i mean... Mox's own creation, Mox will throw an egg at a target location and after 1 second the egg will hatch and a Webling will pop out and head towards the closest enemy hero within 8 units. If there is no hero it will remain stationary unless it is microed by The player or an enemy hero comes within 8 units of it. If the Webling gets to an enemy champion it will attach itself and cause that hero to leave behind a web trail for the rest of the weblings life duration and deal dmg equal to 2% of the heros maximum health each second in spell dmg. Webiings have a broodling unit base, a movement speed of 4, 100% magic resist, 100(+50 health*level), and live for 5 seconds at all levels. Note: a hero can only have 1 webling on them at a time and a hero can direct the webiling toward a specific hero but if they are not being controlled the will just pick the closest hero. Energy Cost: 50/70/90/110 Cooldown: 6 Range: 8 Level 1: Mox can hold 1 charge of Webling egg(s) and webilings last for 5 seconds Level 2: Mox can hold 2 charge of Webling egg(s) and webilings last for 7 seconds Level 3: Mox can hold 3 charge of Webling egg(s) and webilings last for 9 seconds Level 4: Mox can hold 4 charge of Webling egg(s) and webilings last for 11 seconds Note: hero's that have a Webling attached to them are not effected by the slow, as the web appears behind them, unless they were to double back. -- Ultimate Ability: Ambush Passive: If mox has not moverd in the last 3 seconds and is standing on web mox will immediately burrow, cloaking himself. Moving, attacking, or casing any spell will unburrow and uncloak mox and cause him to gain spell resist for 3 seconds. Active: Mox channels for 2 seconds(remaining cloaked if it applies until the actual spell effect occurs) then Sprays webbing everywhere covering all the units and ground in a 5 unit radius around himself snaring all enemies for a duration. After the snare effect is over enemies receive a webbing debuff, that lasts for 3 seconds, that causes them to be slowed by 40% when walking over Mox's web. (The web that is created by this ability on the ground only lasts for 10 seconds while his passive web and webling web lasts for 5 minutes.) Energy Cost: 150/225/300 Cooldown: 120/100/80 seconds Range: self Level 1: gains 50% magic resist, snare lasts for 3 seconds Level 2: gains 60% magic resist, snare lasts for 3.5 seconds Level 3: gains 70% magic resist, snare lasts for 4 seconds Additional Information -mox is some sort of tank/initiator/ganker. though i could possibly see him as an agi hero but the most important part of the suggestion is that he makes webs ^_^ web web web -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Link to comment Share on other sites More sharing options...
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