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Skill Standard.


Misuari
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Misuari here ,

 

I've been doing some "research" and i can hereby say that this game is 80% Item Base skill game . Thus , this is why our Pubbers aren't learning much cause' them items will help keep them alive / get kills unexpectingly . Therefor , i came up with a solution i guess.

 

How about , we (inhousers) , invite them to the inhouse but this inhouse is specifically for pubbers and , we ban items. This will see how bad , or to put to nicer words ... less skill they are without the item. They will be more careful etc. So what's your thoughts about this ? Good idea ? I'm sure we all want AOS Standard in SEA/NA/EU to improve so that there will be more inhousers and more challange ;)

 

-Misuari

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Misuari here ,

 

I've been doing some "research" and i can hereby say that this game is 80% Item Base skill game . Thus , this is why our Pubbers aren't learning much cause' them items will help keep them alive / get kills unexpectingly . Therefor , i came up with a solution i guess.

 

How about , we (inhousers) , invite them to the inhouse but this inhouse is specifically for pubbers and , we ban items. This will see how bad , or to put to nicer words ... less skill they are without the item. They will be more careful etc. So what's your thoughts about this ? Good idea ? I'm sure we all want AOS Standard in SEA/NA/EU to improve so that there will be more inhousers and more challange ;)

 

-Misuari

 

I think this is nosense, ih are also item dependant, there are players who rush to an specific item to support their team, to kill the bosses etc. The only diff between pubs and ih is the coordination and comunication.

 

There are pub players better than all the ihers (talking about individual skills) but thats a team game and in ih the teamwork wins, in pub you can pick a carry and make the difference.

 

If you ban items, a decent pubber should know how to deal with it

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I think this is nosense, ih are also item dependant, there are players who rush to an specific item to support their team, to kill the bosses etc. The only diff between pubs and ih is the coordination and comunication.

 

There are pub players better than all the ihers (talking about individual skills) but thats a team game and in ih the teamwork wins, in pub you can pick a carry and make the difference.

 

If you ban items, a decent pubber should know how to deal with it

I did'nt say ban it completely tho . What i was trying to get through is , we can try to ban Items SO AS TO improve pubbers standard . They can use items in pubs / proper inhouse. This is like a test mode for them .

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Skill ends up being more important, because anyone can get the items. Plus, skill gets you those items faster. Last night, Whale and I each had over 200 creep kills whereas the highest on either of our teams save for us was around 90-something.

 

Lol? How is that releant. You and Whale are able to farm, good job brow. I remember an inhouse 2 days ego when my grunty mid was 170 lasthits while the enemy to

xi was 55.

 

 

That good right, that's good. Who gies a shap, lmao.

 

 

@OP

Banning items seems silly, as (arying) itemsbuilds help to establish knowledge of the game - when to get what items and why.

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the pub is like a dirty street fight, you dont know whats happening.

rq, fed, more lagging, random team composition etc. and you must deal with it.

you teamfriend is in the next game your enemy etc.

 

the ih is like a official boxfight in the ring - there is i think more control in this games and teams.

hero and item bans, discussed herocomposition in the game etc.

 

:)

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the pub is like a dirty street fight, you dont know whats happening.

rq, fed, more lagging, random team composition etc. and you must deal with it.

you teamfriend is in the next game your enemy etc.

 

the ih is like a official boxfight in the ring - there is i think more control in this games and teams.

hero and item bans, discussed herocomposition in the game etc.

 

:)

 

Very good post, yes sir

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At some level of teamplay the most important thing is hero composition. Sometimes game is over before it started. 'Worse' players as individuals can easily beat 'better' ones if they have better composition. I experienced it many times. Yesterday we had 3 games between 2 teams with 2:1 result. U may think games was even. But the truth is every single game was pretty one-sided. Pushers are OP.

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The whole is greater than the sum of its parts. You're presuming that Game = Skill + Items so (Skill + Items) - Items = Skill. Skill and items feed each other reciprocally so what you'd end up with looks more like (Skill * Items) - Items = Skill which is only true if Skill = 1. If you get together two teams of five people each of which has the bare minimum of skill necessary to manage to operate the game (ie. has never played this nor any other MOBA before and hasn't done any research either) and no one buys any items, you'd expect only the team that learns fastest to win. Otherwise, your experiment has no merit and any results you derive are fundamentally flawed.

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I think it would be an interesting test if we were only allowed to buy:

Transporters, Health Capsule, Energy Capsule, Tea Extract, Adrenaline, Blinkmoth Serum, Boundary Scanner, Smokescreen, Truesight Elixir, Sentry Wards, Soul Engine

 

Because, I mean, really. That'd be pretty skill based-- and obviously Rancor would be banned due to him being ridiculously OP (138 mineral stat potions...) in such a game.

 

And maybe a mirror match for further skill-based stuff?

Or perhaps only TPs could be bought ;D

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