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[1.0] Lisa.Cassidy


Iguana

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sc2medic.jpg

 

 

Name: Lisa.Cassidy

Unit base: Medic

Portrait: Medic

Role: Support/Healer

 

 

 

Stats

Health: 250

Mana: 200

Str- 14 + 3*LVL (teritary)

Agi- 21 + 4*LVL (secondary)

Int- 32 + 7*LVL (primary)

 

 

Skills

 

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Heroic Passive: Will of the Patients

 

Lisa gains additional mana regen based on the number of allies nearby. Mana regen is based on regen per sec. 2 + 1*Number of Allies.

 

 

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Q. Cellular Fixation

  • Cost: 60/80/100/120
  • Cooldown: 5
  • Range: 4

Lisa uses her experience in the field of healing to go to the lowest levels of her target and fix the cells at microscopic proportions, thus healing her patient.

 

[Level 1] Instantly heals one unit for 20 health + [ 100% Intelligence ].

[Level 2] Instantly heals one unit for 80 health + [ 100% Intelligence ].

[Level 3] Instantly heals one unit for 140 health + [ 100% Intelligence ].

[Level 4] Instantly heals one unit for 200 health + [ 100% Intelligence ].

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W. Guardian Shield

  • Cost: 75/100/125/150
  • Cooldown: 20
  • Range: 7 unit AoE surrounding Lisa

Lisa uses her intuition to protect her allies before they can be harmed by reducing the damage of all enemy heros inside the shield.

 

[Level 1] Reduces all physical and spell damage by 10%.

[Level 2] Reduces all physical and spell damage by 15%.

[Level 3] Reduces all physical and spell damage by 20%.

[Level 4] Reduces all physical and spell damage by 25%.

 

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E. Knockout Anesthetic

  • Cost: 100/125/150/175
  • Cooldown: 10
  • Range: 6

Lisa throws a syringe full of anesthia at a target location. When enemies are hit, they are damaged and stunned. When allies are hit it removes debuffs and provides debuff immunity. ITS A SKILLSHOT!

 

[Level 1] Deals 50 damage + [ 100% Intelligence ] and stuns for 1 seconds. Removes debuffs and provides debuff immunity for 3 seconds.

[Level 2] Deals 75 damage + [ 100% Intelligence ] and stuns for 1.25 seconds. Removes debuffs and provides debuff immunity for 3.5 seconds.

[Level 3] Deals 100 damage + [ 100% Intelligence ] and stuns for 1.5 seconds. Removes debuffs and provides debuff immunity for 4 seconds.

[Level 4] Deals 125 damage + [ 100% Intelligence ] and stuns for 1.75 seconds. Removes debuffs and provides debuff immunity for 4.5 seconds.

 

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R. Restoration

  • Cost: 300/450/600
  • Cooldown: 2:30
  • Range: global

Lisa uses all of her knowledge on healing to channel her energy into a global heal.

 

[Level 1] Heals every ally hero for 200 + [ 150% Intelligence ].

[Level 2] Heals every ally hero for 300 + [ 150% Intelligence ].

[Level 3] Heals every ally hero for 400 + [ 150% Intelligence ].

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Her heroic passive gives her insane energy regen. Even without any allies, it gives more energy regen that any item in the game.

 

Her Q is really weak. 80 base heal? I know it has 100% INT scaling, but the low base heal makes it absolutely pathetic during early-midgame.

 

Stun for E is too long. Consider that it's an instacast skill with no penalties that also deals damage.

 

Other than that, this hero strikes me as beig really generic.

 

 

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Her heroic passive gives her insane energy regen. Even without any allies, it gives more energy regen that any item in the game.

The Passive was a little last minute and wasnt very thought out mathematically.

 

Her Q is really weak. 80 base heal? I know it has 100% INT scaling, but the low base heal makes it absolutely pathetic during early-midgame.

The reason is that it is on a 5 second cooldown so it is a bit spammable.

 

Stun for E is too long. Consider that it's an instacast skill with no penalties that also deals damage.

It isnt a instacast, it is a skill shot. And that is her only damage dealing skill.

 

Other than that, this hero strikes me as beig really generic.

I made it generic to suit new players and to be a simple support. Since support heros are few and far between in AoS.

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Oh yea, if her E is a skillshot, you should probably change the description to "throws a syringe toward the target location, striking the first target it encounters". At least that's what I think you're trying to say. throwing a syringe at an enemy implies that it's a single target skill.

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Oh yea, if her E is a skillshot, you should probably change the description to "throws a syringe toward the target location, striking the first target it encounters". At least that's what I think you're trying to say. throwing a syringe at an enemy implies that it's a single target skill.

Ok, i see what you mean, it is fixed.
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