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EKCO
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EterNity, you epic troll. I used the .rar to .zip site thingy a ma jig.

 

 

 

I just copy-pasted from the document itself meaning this is barely readable

The format is:

Name | Cost(Total) | Cost(Components) | Cost(Recipe) | Effects

 

Health Capsule 65 65 [Consume] Regenerate 300 health over 30 seconds.

Energy Capsule 50 50 [Consume] Restores 250 energy over 15 seconds.

Boundary Scanner 120 120 [Consume] [3 Charges] Scans a 15 unit radius for Cloaked enemies, revealing them for 15 seconds.

Smoke Screen 65 65 [Consume] Shrouds the area in smoke, Cloaking all units in a 6-unit area for 8 seconds.

Tea Extract 300 300 [Consume] User gains +18 Strength and +10% Spell and Physical Damage Resistance for 10 minutes

Adrenaline 300 300 [Consume] User gains +18 Agility and +10% Weapon Damage for 10 minutes

Blinkmoth Serum 300 300 [Consume] User gains +18 Intelligence and +10% Cooldown Reduction for 10 minutes

Truesight Elixir 600 600 [Consume] User can detect Cloaked enemies in a 15-unit radius. Dispels upon death.

Sentry Ward 75 75 [Consume] Deploy a Sentry Ward for 8 minutes. Sentry Wards have a 12-unit Sight Radius.

Warp Shard 1650 1650 [Active] Teleport up to 8 units away. 30 second cooldown.

Balancer 315 315 +4 Strength, +4 Agility, +4 Intelligence,

Stabilizer 1420 630 2050 +18 Strength, +18 Agility, +18 Intelligence,

Focus Prism 425 425 +8% Weapon Speed,

Metabolic Booster 285 285 +6 Strength,

Cybernetic Implants 825 825 +18 Strength,

Fusion Blade 285 285 +6 Agility,

Psionic Ravager 825 825 +18 Agility,

Temporal Plating 285 285 +6 Intelligence,

Storm Pauldrons 825 825 +18 Intelligence,

Anabolic Circulator 425 425 +3 Health Regen,

Pulse Regenerator 400 400 +0.75 Energy Regen,

Neosteel Vestments 315 315 +2 Armor,

Quantum Spade 325 325 +10 Weapon Damage,

Mirror Plating 425 425 +8% Spell Resist,

Zerg Symbiosis 475 475 +10% Lifesteal,

Hypertrophic Carapace 600 1650 2250 +42 Strength,

Pneumatized Cloak 400 1650 2050 +42 Agility,

Higgs-Boson Capacitor 200 1650 1850 +42 Intelligence,

Graviton Booster 1050 1050 +15% Weapon Speed,

Sapphire Mox 400 400 +200 Energy,

Emerald Mox 475 475 +180 Health,

Xel'Naga Carapace 1050 1050 +420 Health,

Hyperion Incinerator 1650 1650 +45 Weapon Damage,

Chaos Prism 1500 1500 +18% Crit Chance,

Crystal Bark 750 750 +5 Armor,

Nullifier 875 875 +15% Spell Resist,

Valor's Manifest 1400 1400 +10% Weapon Speed, +15 Weapon Damage, [unique] Each time you get a Kill or Assist, you gain +20 AGI, stacking up to 5 times. All stacks are lost upon death.

Sledgehammer 850 850 +25 Weapon Damage,

Bladed Collar 415 415 +8% Crit Chance,

Soul Engine 215 215 [unique] Gains a charge every time you kill a unit, up to 10 charges. [Active] Consume all charges to Regenerate 20 Health and 14 Energy per charge. 30 second shared cooldown.

Blue Gene 1250 1250 +250 Energy, +10% Cooldown Reduction, [unique] Each time you get a Kill or Assist, you gain +20 INT, stacking up to 5 times. All stacks are lost upon death.

Olympic Torch 1400 1400 +300 Health, +10% Spell Resist, [unique] Each time you get a Kill or Assist, you gain +15 STR, stacking up to 5 times. All stacks are lost upon death.

Sustainer 150 425 575 +100 Health, +4x Health Regen, [unique] You and nearby allies in a 10-unit radius gain +4 Health Regen.

Khala Stone 325 970 1295 +14 Strength, +1 Energy Regen, [unique] For every 2 seconds you spend within 15 units of a visible enemy hero, you gain +4 Strength, up to +36 Strength. You lose 2 stacks (-8 Strength) for every 2 seconds you spend away from enemy heroes.

Duran's Buckler 80 570 650 +12 Strength, +160 Health, +1.5 Health Regen, +2 Armor,

Duran's Machette 80 570 650 +12 Agility, +100 Health, +10 Weapon Damage, +3% Lifesteal,

Duran's Pendant 80 570 650 +12 Intelligence, +100 Health, +30 Energy, +0.75 Energy Regen,

Serrated Cleaver 375 840 1215 +4% Movement Speed, +15% Weapon Speed, +10% Crit Chance,

Glutton's Bite 825 800 1625 +20 Weapon Damage, +20% Lifesteal, [Active] +25% Lifesteal for 3.5 seconds. 20 second cooldown. Shares a cooldown with Darwin's Might.

Runic Gavel 525 650 1175 +10% Cooldown Reduction, +25 Weapon Damage,

Eye of Duran 450 1225 1675 +4 Health Regen, +15 Weapon Damage, +15% Lifesteal, [Active] Warp in a Duran's Eye to scout the area for 30 seconds. 60 second cooldown.

Metal Gear 300 1150 1450 +325 Energy, +10% Cooldown Reduction, +5 Armor,

Space Battery 125 400 525 +1x Energy Regen, +6 Weapon Damage, [unique] You and nearby allies in na 10-unit radius gain +1 Energy Regen.

Khalis Weaver 120 530 650 +6 Strength, +6 Agility, +6 Intelligence, [unique] Gains a charge every time you kill a unit, up to 15 charges. [Active] Consume all charges to Regenerate 20 Health and 14 Energy per charge. 30 second cooldown.

Miner's Goggles 325 475 800 +280 Health, [unique] You gain 5 Minerals every 10 seconds.

Lost Treasure 100 825 925 +5 Health Regen, +1.5 Energy Regen, [unique] You gain 5 Minerals every 10 seconds.

Leeching Saber 225 475 700 +15% Lifesteal, [unique] You gain 5 Minerals every 10 seconds.

Stun Baton 975 1225 2200 +250 Energy, +1 Energy Regen, +20% Weapon Speed, [unique] Every 4th attack on the same target deals an additional 100 Spell Damage and Stuns it for 0.5 seconds.

Twin Paradox Isolator 1000 825 1825 +24 Intelligence, +10% Cooldown Reduction, [Active] Increases your Time Scale by 20% for 8 seconds. 60 second cooldown. Shares a cooldown with Yamato Reactor.

Pulse Hammer 225 1625 1850 +24 Strength, +225 Health, +15 Weapon Damage, [unique] Your attacks reduce the target's Movement Speed by 20% for 3 seconds. Does not stack with Force of Entropy.

Barbed Plating 950 1065 2015 +10 Armor, [unique] Return 30% of all incoming Physical Damage (before mitigation) as Spell Damage.

Vibranium Shield 450 1725 2175 +30 Weapon Damage, +15% Spell Resist, [Active] +400 Shield for 5 seconds. 30 second cooldown. Shares a cooldown with Galactic Defender.

Phase Cloak 725 1475 2200 +30 Agility, +30 Weapon Damage, [Active] Cloaks the user for up to 10 seconds. Dispels on attack or spellcast. 20 second cooldown. Shares a cooldown with Shinobi Style.

Dominion Standard 550 1250 1800 +22 Strength, +15x% Weapon Speed, [unique] You and nearby allies in a 10-unit radius gain +15% Weapon Speed.

Impact Dial 600 1140 1740 +25 Intelligence, +4 Armor, [Active] Push target unit several units in the direction it is facing over 0.5 seconds. 20 second cooldown.

Schrodinger's Lockbox 775 1225 2000 +28 Intelligence, +1 Energy Regen, +4% Movement Speed, [Active] Target unit is removed from the game for 2.5 seconds. 25 second cooldown.

Superheated Mantle 850 1550 2400 +350 Health, +7 Armor, [unique] Deals 40 Spell Damage per second to enemies in a 5-unit radius..

Spell Buffer 1025 1800 2825 +7 Health Regen, +2 Energy Regen, +6% Movement Speed, +20% Spell Resist, [unique] You and nearby allies in a 10-unit radius gain +15% Spell Resist.

Mossberg Taser 825 1275 2100 +300 Energy, +20% Spell Resist, [Active] Silence target enemy for 5 seconds. 30 second cooldown.

Flare Gun 525 1325 1850 +35 Weapon Damage, +15% Lifesteal, [Active] Deal 400 Spell Damage to target unit. 60 second cooldown. Shares a cooldown with Sunflare Gun.

Korhal Vanguard 800 1215 2015 +225 Health, +3 Armor, +10% Spell Resist, [unique] You and allies in a 10-unit radius gain +8% Spell and Physical Damage Resistance.

Guardian Steel 700 1535 2235 +30 Strength, +15 Intelligence, +4 Health, [unique] Recover Energy equal to 10% of all incoming damage.

Ocelot's Revolver 650 1395 2045 +28 Agility, +16 Intelligence, [unique] Using an ability causes your next attack to deal an additional (100% Weapon Damage) Spell Damage. Does not stack with Star's Fury or Black Hole Magnum.

LifeTech Nanosuit 1325 1375 2700 +450 Health, +15% Spell Resist, [unique] If your Health drops below 35%, Regenerate 30% of your Maximum Health over 10 seconds. 30 second cooldown.

Executioner's Axe 750 1650 2400 +25 Strength, +25 Agility, [unique] Your attacks reduce Healing on the target by 80% for 4 seconds.

Lightning Rod 425 1875 2300 +25 Strength, +25% Weapon Speed, [unique] Every 4th attack strikes up to 4 nearby enemies for 125 Spell Damage.

Eternal Drive 900 1900 2800 +300 Health, +5x Health Regen, +1.5x Energy Regen, +15 Weapon Damage, [unique] You and nearby allies gain +5 Health Regen and +1.5 Energy Regen. [Active] Heal nearby allies in a 10-unit radius for 20% of their Maximum Health over 10 seconds. 60 second cooldown.

Silver Soul 1425 1275 2700 +350 Energy, +20% Spell Resist, [unique] Each time you use an ability, you and nearby allies in a 10-unit radius gain +15% Movement Speed for 6 seconds.

Symphonic Seed 575 2325 2900 +50 Intelligence, +250 Health, [unique] Each time you get a Kill or Assist, recover 20% of your Maximum Energy and gain +50% Cooldown Reduction for 10 seconds.

Kinetic Battery 450 1750 2200 +25 Agility, +250 Energy, +2.5x Energy Regen, +25 Weapon Damage, [unique] You and nearby allies in a 10-unit radius gain +2.5 Energy Regen. [Active] Restore 300 Energy to yourself and nearby allies in a 10-unit radius. 40 second cooldown.

Explosive Retrofit 625 2475 3100 +25 Strength, +50 Weapon Damage, [unique] Your attacks explode on impact, dealing (50% Weapon Damage) Spell Damage to enemies in a 3-unit radius around your target.

Isomorphic Pyre 1300 1900 3200 +25% Weapon Speed, +30 Weapon Damage, [unique] Your attacks deal Spell Damage equal to 5% of the target's Maximum Health (deals a maximum of 125 Spell Damage against non-Heroic units).

Shrapnel Cloak 575 2025 2600 +300 Energy, +6 Armor, +18% Spell Resist, [Active] Deal 300 Spell Damage and disable all weapons on enemies within a 10-unit radius for 3 seconds.

Ihan Crystal 1250 1275 2525 +250 Health, +300 Energy, +1.5 Energy Regen, [unique] Ihan Crystal grants you an additional +6 INT and +35 Health every 60 seconds, up to a maximum of +60 INT and +350 Health.

Arcbound Ravager 210 3140 3350 +10% Movement Speed, +35% Weapon Speed, +35% Crit Chance,

Chilling Artifact 845 2080 2925 +450 Energy, +20% Cooldown Reduction, +7 Armor, [unique] Enemies in a 10 unit radius lose 35% Weapon Speed.

Nitrogen Retrofit 900 2900 3800 +65 Intelligence, +550 Health, [unique] Your Spell Damage reduces enemy Movement Speeds by 25% for 2 seconds.

Contamination Shard 1350 1650 3000 +60 Weapon Damage, [unique] Your attacks amplify all Physical Damage on the target by 25% for 5 seconds.

Darksteel Titan 825 1975 2800 +350 Health, +3 Health Regen, +7 Armor, [unique] Enemies that attack you lose 35% Movement Speed for 3 seconds.

Hand of Mengsk 1300 1875 3175 +15% Cooldown Reduction, +50 Weapon Damage, +20% Lifesteal, [Active] +50% Weapon Speed, +15% Movement Speed for 12 seconds. 45 second cooldown.

Electric Mantle 1450 1700 3150 +30 Strength, +15% Cooldown Reduction, +20% Spell Resist, [unique] Enemy heroes that attack you take 150 Spell Damage and are stunned for 1 second. Recharges after 10 seconds.

Phantom Menace 1250 2050 3300 +50 Agility, +8% Movement Speed, [unique] You gain +18% Movement Speed while there are no enemy Heroes in a 6-unit radius.

Khaydarin Absorber 500 2700 3200 +30 Strength, +30 Agility, +30 Intelligence, [unique] Whenever a non-Heroic unit dies within a 10-unit radius, you Heal for 80 Health and recover 40 Energy.

Yamato Reactor 825 3875 4700 +25 Strength, +25 Agility, +50 Intelligence, +15% Cooldown Reduction, [Active] Increase your Time Scale and Spell Damage by 25% for 8 seconds. 60 second cooldown.

Bandit's Artifice 900 4100 5000 +40 Strength, +40 Agility, +40 Intelligence, [Active] Create a Clone that deals 65% of your Physical Damage for 30 seconds. Clones take 300% damage from all damage sources. 60 second cooldown.

Force of Entropy 800 2900 3700 +30 Strength, +700 Health, +20 Weapon Damage, [unique] Your attacks Slow the target by 35% for 3 seconds.

Black Hole Magnum 630 4095 4725 +70 Agility, +20 Intelligence, [unique] Using an ability causes your next attack to deal an additional (150% Weapon Damage) Spell Damage. Does not stack with Star's Fury.

Coat of Arms 550 2550 3100 +35 Strength, +20x% Weapon Speed, +6 Armor, [unique] You and nearby allies in a 10-unit radius gain +20% Weapon Speed and Cooldown Reduction.

Sunflare Gun 1125 3700 4825 +60 Intelligence, +40 Weapon Damage, +20% Lifesteal, [Active] Deal Spell Damage to target unit equal to 400 (+25% of their current Health). 60 second cooldown.

Parallax Generator 675 2925 3600 +25 Strength, +25 Agility, +25 Intelligence, +18% Spell Resist, [unique] Every 8 seconds, removes all Debuffs from your character and grants Cloaking for 2 seconds.

Organic Carapace 1050 3300 4350 +60 Strength, +650 Health, [unique] Regenerate 2.5% Health per second while out of combat for at least 6 seconds.

Time Splitter 1400 3100 4500 +48 Agility, +25% Weapon Speed, +35 Weapon Damage, [unique] Enemies you attack lose 15% Time Scale for 2 seconds.

Khali Blade 750 4000 4750 +70 Weapon Damage, +20% Crit Chance, [unique] +50% Crit Damage

Argus Crystal 1450 2675 4125 +100 Intelligence, [unique] +20% Spell Damage.

Darwin's Might 1200 3875 5075 +50 Strength, +40 Weapon Damage, +25% Lifesteal, [Active] User gains +50% Physical Leech for 3.5 seconds. 20 second cooldown.

Masamune 1325 3675 5000 +20% Cooldown Reduction, +8% Movement Speed, +100 Weapon Damage, -20% Spell and Physical Damage Resist [unique] Each time you attack, you gain +5% Time Scale for 3 seconds, up to 15% Time Scale.

Shinobi Style 750 3250 4000 +40 Agility, +450 Health, +40 Weapon Damage, [Active] Cloaks the user and grants +20% Movement Speed for up to 10 seconds. Dispels on attack or spellcast. 20 second cooldown.

Star's Fury 800 3495 4295 +30 Agility, +30 Intelligence, +250 Energy, +15% Cooldown Reduction, +30% Weapon Speed, [unique] Using an ability causes your next attack to deal an additional (+100% INT) Spell Damage.

Shadowmourne 1600 2015 3615 +450 Energy, +6% Movement Speed, +20% Weapon Speed, +20% Crit Chance, [unique] Your attacks against Heroes spawn a shadow of the target for 3 seconds. The shadow follows the target around, dealing 50% of it's Weapon Damage.

Small Hadron Collider 1300 2700 4000 +450 Health, +6% Time Scale, [Active] Teleport an 9-unit distance, then Stuns nearby enemies in a 3-unit radius for 1 second. 30 second cooldown.

Agressor's Guise 1375 2875 4250 +25 Strength, +60 Agility, +20% Cooldown Reduction, +6% Movement Speed,

Sliptide Scythe 1175 2925 4100 +50 Agility, +18% Spell Resist, [unique] Your attacks grant yourself +12% Spell Resist and +6% Movement Speed for 3 seconds.

Lethal Barb 1250 3150 4400 +40 Agility, +20% Crit Chance, [unique] Your Critical Strikes boost your Weapon Speed by 100% for 2 seconds.

Cerebro 725 4175 4900 +75 Intelligence, +22% Crit Chance, [unique] Your Critical Strikes reduce all of your ability cooldowns by 4 seconds. Can only occur once every 2 seconds.

Shrink Ray 600 2900 3500 +60 Intelligence, +20% Weapon Speed, [unique] Your attacks reduce the target's Weapon Damage by 35% for 3 seconds.

Hive Symbiosis 1375 2525 3900 +50 Agility, +15% Lifesteal, [unique] Nearby allied units in a 10-unit radius Heal you for 6% of their Physical Damage dealt.

Galactic Defender 975 3825 4800 +80 Weapon Damage, +18% Spell Resist, [Active] +1000 Shield for 5 seconds. 30 second cooldown.

Gravity Edge 1425 2175 3600 +70 Intelligence, +6% Movement Speed, +20 Weapon Damage, [unique] 35% of your Spell Damage is converted True Damage.

Transporter 100 100 [Consume] Channel for 7 seconds, then teleports the user to a friendly structure.

 

 

 

Why Ekcolnovkol didn't do this is beyond me, seems like an easy thing to do... if anybody wants to go through that mess let them, why make it so hard and why .rar...

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