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Runecreeps


John

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How come you can't controll them manually anymore?

 

Did it take to much skill to controll them manually, so it had to be made more new userfriendly so "good" players doens't get to much of an advantage being able to controll it?

 

 

 

Anyone knows?

 

Have a nice day

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Controlling them doesn't really do anything, if you have the regen one, and you right click it to someone, they don't heal.

Ehm... I don't want to be mean or anything, but controlling them is pretty key, since you can actually avoid getting them killed and shap. And for instance if you have a rory rebounder after you, it's pretty key to micro your bear/speed creep away from you to not get stunlocked.
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yea bring back its con-troll-ability! if thats a word.

 

Am I reading this correctly!?

 

Well they don't lose the target anymore that's the pro for you.

 

However, it is very annoying when your Regen creep follows you to the heat of combine and dies in 1 shot.

 

Also, it is bad for clocked units or hidden one since they follow you LMAO

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Am I reading this correctly!?

 

Well they don't lose the target anymore that's the pro for you.

 

However, it is very annoying when your Regen creep follows you to the heat of combine and dies in 1 shot.

 

Also, it is bad for clocked units or hidden one since they follow you LMAO

They actually don't always follow you, I'm not 100% as I haven't played that many games yet, but it seems like a surge / javelin for vorpal? and plucks / throws will make the creep to loose track of you and just stand still.

 

 

It's a rather sad change that removed ways of handeling the runecreeps without adding anything new to the game.

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My guess would be that they didn't want rune creeps becoming ridiculously fast scouts. I'm not exactly what their max speed is, but I do know it's really high, probably enough to easily outrun projectiles. If you had control of rune creeps, you could run them in circles to accelerate then send them into enemy territory for free map hacks. It would've made Ursadak actually useful.

 

But still, I would've preferred control over creeps over the acceleration+speed to catch up to heroes.

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My guess would be that they didn't want rune creeps becoming ridiculously fast scouts. I'm not exactly what their max speed is, but I do know it's really high, probably enough to easily outrun projectiles. If you had control of rune creeps, you could run them in circles to accelerate then send them into enemy territory for free map hacks. It would've made Ursadak actually useful.

 

But still, I would've preferred control over creeps over the acceleration+speed to catch up to heroes.

What? The only fast runecreep was the raptor, what in the world are you talking about.
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And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;)

 

And the bottle should be filled with say 3 stacks of magical water to heal and Regan energy. and the stacks are refreshed when you bottle a rune or run to the pool

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And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;)

 

I was actually thinking of an item suggestion that would function like a tweaked combination of DotA's Bottle and Helm of the Dominator, where you could use it on a rune creep to keep it in "stasis" until you need it, spawning the creep and have it follow you around normally. You could also use it on a neutral to gain control of it for X amount of minutes, similar to Bribe. I'll do a write up when I get in tonight and put it on item suggestions.

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