John Posted September 18, 2012 Report Share Posted September 18, 2012 How come you can't controll them manually anymore? Did it take to much skill to controll them manually, so it had to be made more new userfriendly so "good" players doens't get to much of an advantage being able to controll it? Anyone knows? Have a nice day Link to comment Share on other sites More sharing options...
coneroll Posted September 18, 2012 Report Share Posted September 18, 2012 Controlling them doesn't really do anything, if you have the regen one, and you right click it to someone, they don't heal. Link to comment Share on other sites More sharing options...
Shab Posted September 18, 2012 Report Share Posted September 18, 2012 Controlling them doesn't really do anything, if you have the regen one, and you right click it to someone, they don't heal. Ehm... I don't want to be mean or anything, but controlling them is pretty key, since you can actually avoid getting them killed and shap. And for instance if you have a rory rebounder after you, it's pretty key to micro your bear/speed creep away from you to not get stunlocked. Link to comment Share on other sites More sharing options...
Yaldi Posted September 18, 2012 Report Share Posted September 18, 2012 Also since the regen is so squishy its important to keep it safe. Also as bio/unix/any other unit which can go invis its important not to have a massive bear chasing you Link to comment Share on other sites More sharing options...
Fumbles Posted September 18, 2012 Report Share Posted September 18, 2012 yea bring back its controllability! if thats a word. Link to comment Share on other sites More sharing options...
EterNity Posted September 18, 2012 Report Share Posted September 18, 2012 yea bring back its con-troll-ability! if thats a word. Am I reading this correctly!? Well they don't lose the target anymore that's the pro for you. However, it is very annoying when your Regen creep follows you to the heat of combine and dies in 1 shot. Also, it is bad for clocked units or hidden one since they follow you LMAO Link to comment Share on other sites More sharing options...
residente Posted September 18, 2012 Report Share Posted September 18, 2012 Controlling them doesn't really do anything, if you have the regen one, and you right click it to someone, they don't heal. lmao if you have the regen one, you can make him go to a safe terrain, but still enough near to you to be healed so your enemies can't kill it Link to comment Share on other sites More sharing options...
John Posted September 18, 2012 Author Report Share Posted September 18, 2012 Am I reading this correctly!? Well they don't lose the target anymore that's the pro for you. However, it is very annoying when your Regen creep follows you to the heat of combine and dies in 1 shot. Also, it is bad for clocked units or hidden one since they follow you LMAO They actually don't always follow you, I'm not 100% as I haven't played that many games yet, but it seems like a surge / javelin for vorpal? and plucks / throws will make the creep to loose track of you and just stand still. It's a rather sad change that removed ways of handeling the runecreeps without adding anything new to the game. Link to comment Share on other sites More sharing options...
Banzaiguy Posted September 19, 2012 Report Share Posted September 19, 2012 My guess would be that they didn't want rune creeps becoming ridiculously fast scouts. I'm not exactly what their max speed is, but I do know it's really high, probably enough to easily outrun projectiles. If you had control of rune creeps, you could run them in circles to accelerate then send them into enemy territory for free map hacks. It would've made Ursadak actually useful. But still, I would've preferred control over creeps over the acceleration+speed to catch up to heroes. Link to comment Share on other sites More sharing options...
Shab Posted September 19, 2012 Report Share Posted September 19, 2012 My guess would be that they didn't want rune creeps becoming ridiculously fast scouts. I'm not exactly what their max speed is, but I do know it's really high, probably enough to easily outrun projectiles. If you had control of rune creeps, you could run them in circles to accelerate then send them into enemy territory for free map hacks. It would've made Ursadak actually useful. But still, I would've preferred control over creeps over the acceleration+speed to catch up to heroes. What? The only fast runecreep was the raptor, what in the world are you talking about. Link to comment Share on other sites More sharing options...
Banzaiguy Posted September 19, 2012 Report Share Posted September 19, 2012 What? The only fast runecreep was the raptor, what in the world are you talking about. If you notice, the rune creeps now accelerate(slowly) to catch up to a hero. They can get to pretty high speeds. Link to comment Share on other sites More sharing options...
Shab Posted September 19, 2012 Report Share Posted September 19, 2012 If you notice, the rune creeps now accelerate(slowly) to catch up to a hero. They can get to pretty high speeds. Regardless, how does this have anything to do with changing it from the old controllable runecreeps to this? Link to comment Share on other sites More sharing options...
Banzaiguy Posted September 19, 2012 Report Share Posted September 19, 2012 Regardless, how does this have anything to do with changing it from the old controllable runecreeps to this? Probably because the old creeps were pretty slow and would get left behind easily if you had a speed boost/blink. Link to comment Share on other sites More sharing options...
mastercodes Posted September 19, 2012 Report Share Posted September 19, 2012 Probably because the old creeps were pretty slow and would get left behind easily if you had a speed boost/blink. why :'( Link to comment Share on other sites More sharing options...
Spooky Posted September 19, 2012 Report Share Posted September 19, 2012 Moreover after blink, surge, etc. runecreep stop following u and u loosing bonus. Link to comment Share on other sites More sharing options...
residente Posted September 19, 2012 Report Share Posted September 19, 2012 Runes should infect their guest so they cant be killed until their life time expires Link to comment Share on other sites More sharing options...
Shab Posted September 19, 2012 Report Share Posted September 19, 2012 Runes should infect their guest so they cant be killed until their life time expires And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;) Link to comment Share on other sites More sharing options...
Arson Posted September 19, 2012 Report Share Posted September 19, 2012 It's pretty annoying when you toss/bola your own or someone else's rune creep as well. Link to comment Share on other sites More sharing options...
Yaldi Posted September 19, 2012 Report Share Posted September 19, 2012 And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;) And the bottle should be filled with say 3 stacks of magical water to heal and Regan energy. and the stacks are refreshed when you bottle a rune or run to the pool Link to comment Share on other sites More sharing options...
residente Posted September 19, 2012 Report Share Posted September 19, 2012 And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;) No, that's excessive. Link to comment Share on other sites More sharing options...
Shab Posted September 19, 2012 Report Share Posted September 19, 2012 And the bottle should be filled with say 3 stacks of magical water to heal and Regan energy. and the stacks are refreshed when you bottle a rune or run to the pool This sounds like a great idea, someone make this item asap! Link to comment Share on other sites More sharing options...
EterNity Posted September 19, 2012 Report Share Posted September 19, 2012 Only problem I see is Titan rune is kinda too big to fit in the bottles. I think a size reduction is needed. Link to comment Share on other sites More sharing options...
IMBrew Posted September 19, 2012 Report Share Posted September 19, 2012 Only problem I see is Titan rune is kinda too big to fit in the bottles. I think a size reduction is needed. Link to comment Share on other sites More sharing options...
DoctorHeckle Posted September 19, 2012 Report Share Posted September 19, 2012 And they should also implement a bottle, so you could bottle up the runes and use them when you wanted to, amirite? ;) I was actually thinking of an item suggestion that would function like a tweaked combination of DotA's Bottle and Helm of the Dominator, where you could use it on a rune creep to keep it in "stasis" until you need it, spawning the creep and have it follow you around normally. You could also use it on a neutral to gain control of it for X amount of minutes, similar to Bribe. I'll do a write up when I get in tonight and put it on item suggestions. Link to comment Share on other sites More sharing options...
xSEnergy Posted September 19, 2012 Report Share Posted September 19, 2012 I always like to use the runes for scouting if they're useless, i.e. if Cyprus got the ursdask titan then I would use it for scouting on high ground locations or lead the way so I don't get raped in the forests Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.