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quick question spell resist


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Mechanics - Last updated: 8/24/2012, 10:25-ish Pacific Standard Time


[06: Spell Resistance and Evasion]


Spell Resistance stacks the same way Armor does, except it works against Spell Damage instead of Physical.


All heroes have a base of 15% Spell AND Physical Resistance, meaning that you don't take as much damage as your creeps do.


So two 10% Spell Resistance items is inferior to one 20% Spell Resistance item by about 1%.


1 * 0.9 * 0.9 => 0.81

1 * 0.8 => 0.8


It's not that hard if you understand the above formulae (Attack Speed and Time Scale). It's really the same thing (and here I flip-flop to low #'s being good and high #'s being bad).


E.g. Incoming Damage * Base Hero Resistance * Nullifier * Void Steppers * Raynor's Lv4 Marked For Death


1.00 y * 0.85 * 0.85 * 0.88 * 1.30 => 0.82654y damage or 82.654% damage taken.



Evasion stacks like armor-- two 10% Evasions is two checks run of one "You have a 10% chance to dodge. If you dodged, ignore all below and run the 'miss' protocols. If you failed, go to the next chance."


So that would be calculated as follows:


Probability of being hit * Evasion FAILURE rate


Base * Reflex Training * Ghosting Garb


1.00 * 0.94 * 0.9 => 84.6% Chance of getting hit, or 15.4% evasion.


Quoted from the Mechanics Database Eliwan put together. Check there before posting questions. Don't worry about it though, not many people know about it or think about looking there =)


Also includes evasion which no longer exists.


Here's the link to his thread http://www.aeonofstorms.com/index.php?/topic/940-mechanics-of-aeon-of-storms/ its under Hero Database and pinned.

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