ender Posted September 13, 2012 Report Share Posted September 13, 2012 His ultimate is too strong. There is no stalker I have seen go less than 10+ kills in every pub game I've been in. ffs, nerf his ultimate because from start to end game, it is just ridiculous. It shouldn't be like that, it should at least scale terribly end game, like it used to, to compensate for the early-mid game advantage it gives. As of right now, from Lvl 6 to lvl 18 it is the best ultimate (comparable to boros'). And he isn't even a weak hero anymore thanks to the new items. Link to comment Share on other sites More sharing options...
iatebambi Posted September 13, 2012 Report Share Posted September 13, 2012 I think the main reason caster heroes in general (Rancor, Vergil, etc) are doing so much damage is because, afaik, the item Gravity Edge is not working as intended (don't quote me on this, I only read it somewhere.. not sure). I heard that instead of changing 35% of spell damage into true damage, it adds on 35% of your spell damage as true damage... (as in, its bugged) That could be one reason. Plus there are heaps of other new INT based items now, which allows heroes to stack INT really easily. I have seen Queen one-shotting ppl with her banes (not that she didn't almost do that already ^_^ ). Link to comment Share on other sites More sharing options...
ender Posted September 13, 2012 Author Report Share Posted September 13, 2012 I think the main reason caster heroes in general (Rancor, Vergil, etc) are doing so much damage is because, afaik, the item Gravity Edge is not working as intended (don't quote me on this, I only read it somewhere.. not sure). I heard that instead of changing 35% of spell damage into true damage, it adds on 35% of your spell damage as true damage... (as in, its bugged) That could be one reason. Plus there are heaps of other new INT based items now, which allows heroes to stack INT really easily. I have seen Queen one-shotting ppl with her banes (not that she didn't almost do that already ^_^ ). i've noticed that. I didn't realise raynor was so strong now until I was vsing him as vespus. 1 mark, 1 hit and I'm half my life down.... and he was laning with queen too, so he wasn't more levelled than me either. but stalker is the worst, you can't escape his ulti, and he can always teleport out of anything after he ultis. You have to always watch out for sides, buy sentry wards, but even then. a little too far from the tower, and he can just sprint, teleport, ulti. most broken shap ive seen, since boros. Link to comment Share on other sites More sharing options...
Jaysi Posted September 13, 2012 Report Share Posted September 13, 2012 I think the main reason caster heroes in general (Rancor, Vergil, etc) are doing so much damage is because, afaik, the item Gravity Edge is not working as intended (don't quote me on this, I only read it somewhere.. not sure). I heard that instead of changing 35% of spell damage into true damage, it adds on 35% of your spell damage as true damage... (as in, its bugged) That could be one reason. Plus there are heaps of other new INT based items now, which allows heroes to stack INT really easily. I have seen Queen one-shotting ppl with her banes (not that she didn't almost do that already ^_^ ). RNG and Whales posted somewhere they had tested it and it does not tack on any additional damage. It works as intended. Though yes, this rumor has come around the forums. Also, I apologize if this counts as quoting you, despite your bolded command not to XD I agree, casters seem quite strong now, I don't know if its a good or bad thing, its just different and something you have to wrap your head around, caster carries. I believe it is the new addition of Int items as well as Argus getting increased to 20% increase in spell damage. Though lack of the Ihan Crystal active should have almost countered this... Link to comment Share on other sites More sharing options...
Ben Posted September 13, 2012 Report Share Posted September 13, 2012 Casters really aren't as they seem in pubs, there are several items to hard counter cyprus, like the one that gives you 1k shields when active, as well as most people decide that they should have even less HP than usual (in pubs) becaues of the new expensive AA items that they rush. Link to comment Share on other sites More sharing options...
coneroll Posted September 13, 2012 Report Share Posted September 13, 2012 its the argus that makes it very strong, like 10%? from the old one to 20%, and i would get spell buffer, minimum of 2 per team, like 45%~? spell resist. and if you are one of the people that says "why would i be force to get an item blah blah blah" then keep posting here :) Link to comment Share on other sites More sharing options...
Ironsights Posted September 13, 2012 Report Share Posted September 13, 2012 Stop blaming gravity's edge. The item has been confirmed to be working as intended. The "problem" is that int heroes now actually have options that result in utilty, health, and INT for damage, where previously mostly AA heroes were allowed to be useful and deadly. The game has become more balanced, not less. I am sorry that your glass cannon AGI carries are dying more, but honestly they should have been all along. Link to comment Share on other sites More sharing options...
residente Posted September 13, 2012 Report Share Posted September 13, 2012 Just reduce stones damage, ulti base damage is fine as i see it, but having more than 10 rocks who add 700 damage is insane Link to comment Share on other sites More sharing options...
Aellectris Posted September 13, 2012 Report Share Posted September 13, 2012 Your average pubs are bad at countering Cyprus, that's always been the case. Inhouse he barely ever does well. He's fine. Link to comment Share on other sites More sharing options...
Eliwan Posted September 13, 2012 Report Share Posted September 13, 2012 Cyprus is an Assassin. He is countered by teamwork. If you clump up Cyprus can't click the right person to ulti =] Link to comment Share on other sites More sharing options...
Jaysi Posted September 13, 2012 Report Share Posted September 13, 2012 Cyprus is an Assassin. He is countered by teamwork. If you clump up Cyprus can't click the right person to ulti =] He could click the wrong person and still get a kill unless he picked the Strength hero... Even then he could W and do about 1400+ damage with that alone and E back out... I've killed a full hp Shadow at 1400 hp with a simple QW combo not even at full items... Link to comment Share on other sites More sharing options...
ender Posted September 13, 2012 Author Report Share Posted September 13, 2012 Stop blaming gravity's edge. The item has been confirmed to be working as intended. The "problem" is that int heroes now actually have options that result in utilty, health, and INT for damage, where previously mostly AA heroes were allowed to be useful and deadly. The game has become more balanced, not less. I am sorry that your glass cannon AGI carries are dying more, but honestly they should have been all along. im fine with int casters being stronger. I have ZERO issue with that, especially seing as my 2 previous mains used to be int casters. my problem is specifically with stalker as a hero, and how strong he is when he has even a few items from lvl 6 onwards (let alone all the items like gravity edge, argus, etc). his mechanic is terrible in this game. blink, shoot. it doesn't matter if you buy a taser or vibranium shields/full shields, or any of those items, if HE engages. especially with a talent like sprint. it's impossible to stop, even with sentry wards, and breaks down play. and clumping up as a group the whole game isn't exactly a viable strategy. nerf his ulti is all im saying. even with a nerf, he'll still be doing a billion damage - but at least itll be something. Link to comment Share on other sites More sharing options...
Analog Posted September 13, 2012 Report Share Posted September 13, 2012 Stalker is meant to be a one hit and run hero, if you cant stand his ulti build your hero more tanky or just get a taser. everytime i play tosh against any cyprus i always do a hybrid build but more on the tanky side than dps and it works wonders against cyprus Link to comment Share on other sites More sharing options...
FruitNinja Posted September 13, 2012 Report Share Posted September 13, 2012 I think the problem is that people expect Cyprus to put himself in danger in a teamfight. This is not true, you have to find an opportunity because his character design is based around taking the right opportunities to strike. If people sit in the front line, you're asking for Cyprus to separate you from your team and snipe you. If you have any silences on your team, you can use them on cyprus AFTER he blinks in and he is very easy to kill since his blinkrocks block his escape route. If pubs stopped focusing Tychus and Micros actually did their jobs, we wouldn't have these kinds of problems in pubs, we just need to enlighten the pub scene somehow. Casters and squishies shouldn't be going out in front, you should keep your tank near the tower, casters behind it, and Dustin/wards at the back in case they come from the ramp. Cyprus is basically there to punish bad team positioning and composition. You need a full tank to make Cyprus' life miserable for him. Speaking of wards, I should rage about how they don't stack. Link to comment Share on other sites More sharing options...
Ironsights Posted September 13, 2012 Report Share Posted September 13, 2012 Another thing about cyprus: Get a spell buffer. 35% damage resist for you, 15% for nearby allies. Its a HUGE help against his burst, and if you survuve his burst, cyprus is likely dead. I'll admit, he can be a bastard to keep in one place, but if his hit and run tactics are whats ruining you, then tazer helps, as does any hero with a root spell. Small hidon (name?) item is great too. Warp shard with 9-unit range and a stun on tele. Cyprus blinks, you blink, Cyp's stunned, he dies. Link to comment Share on other sites More sharing options...
StarDuck Posted September 13, 2012 Report Share Posted September 13, 2012 I got 11 kils without getting any int other than NR as cyprus. Link to comment Share on other sites More sharing options...
Shab Posted September 13, 2012 Report Share Posted September 13, 2012 Stop blaming gravity's edge. The item has been confirmed to be working as intended. The "problem" is that int heroes now actually have options that result in utilty, health, and INT for damage, where previously mostly AA heroes were allowed to be useful and deadly. The game has become more balanced, not less. I am sorry that your glass cannon AGI carries are dying more, but honestly they should have been all along. So you would say that AoS is more balanced than DotA, then? Since Lina can't one shot dps heroes late game I mean. Link to comment Share on other sites More sharing options...
MaximuuuS Posted September 13, 2012 Report Share Posted September 13, 2012 Have you considered of getting spell resist? Link to comment Share on other sites More sharing options...
JustZerO Posted September 13, 2012 Report Share Posted September 13, 2012 Spell resist hardly counters Cyprus. He is no problem at all with a spell buffer. Taser is a very stupid idea against him. Don't always say "get taser" because so many people say it. Taser is no help against cyprus' combo if you don't have reactions like a korean pro-gamer. if cyprus jumps to you, uses his combo, you are maybe fast enough to taser him early enough in 5-10 % of the cases. Link to comment Share on other sites More sharing options...
Ironsights Posted September 13, 2012 Report Share Posted September 13, 2012 I don't play dota, so I can't comment on the balancing of that game. However, I am an avid gamer, and have been for many years. Furthermore, I am very fond of the strategy genre, enjoy game design, and have a reasonable understanding of expected behaviors in most gaming situations. So, in a generalized fashion, this is what I expect to happen. Tanks beat AA AA beats Casters Casters beat Tanks This does not always hold true, but it is what I would call a core balance goal/ideal. Of course certain heroes or builds should allow oyu to tweak this, but in the end, this is where most arena style strategy games should end up. What was happening with some characters, for instance Nova, was that a "glass-cannon" build was being used. This build should, given the ideals, be an AA build. Thus, with her significant damage and speed, Nova should be able to get in, tear apart the enemy caster, and get out. Against another AA, she would have to either hit first, or have the mobility advantage. And Given the solid damage and high health of Tanks, she should lose to them. However, the reality was more like Nova could get in, slaughter a couple heroes of any build, then run. If a caster got the drop on her, despite beign a glass cannon, she could insta-kill it and escape. She could two shot nearly any tank, making them useless. This is simply not right. So now the new patch. With more health items, Tanks are now much more suited to Tanking. That is to say that they can be built in such a fashion that glass-cannon build will NOT tear them down too fast, allowing them to do their job and break such squishies. With more INT items, casters are now dealing enough damage that if they catch a glass cannon unaware, they can kill it. And with more AGI items (that almost all have move speed AND weapon speed on them too) AA heroes are capable of tearing down enemy squishies in short order and escaping afterwards. Much more balanced now, but glass cannons are more fragile, as they should have been all along. That is my point. Link to comment Share on other sites More sharing options...
SCVGoodToGo Posted September 13, 2012 Report Share Posted September 13, 2012 Stop raging about Cyprus he isn't overpowered at all. More intellect items have finally been added to the game this allows casters to increase there damage so they are not gimped end game any more. All u AA wanna be's who used to only play Nova, now mad cause the game is more balanced and u cant go 1 shot everyone now. Cyprus's Ulti is a long CD anyway and he is only a threat when it is up. He is like Boros they both Pub stomp because nobody plays as a team. as soon as it comes to a team fight Cyprus's utility diminishes hugely . Link to comment Share on other sites More sharing options...
WhitetrasH Posted September 13, 2012 Report Share Posted September 13, 2012 +1 SCV! There are heros of all persuasions that are strong compaired to other heros of the same stat group. In this case, the ever old cyprus is op thread pops up. I was playing with cyprus yesterday & as much as i was killing heros, i was getting killed afterwards as well... i was sitting on a 1/1 k/d ratio. Yes, you do get games where you have new users teamed up against a good cyprus hero, which in turn feeds him to mass power... BUT THATS DUE TO FEEDING, not playing careful against him. I have found that spell buffer helps alot in regards to cyprus, you might still die because cyprus took most of your hp away, but it's not a one shot win for him anymore. Then we come to the glass canon build most AA heros think is the shnit! If you build like a glas canon, expect to be mowed down by one too. For me anyways, health is just as important in building your hero as said stat that your hero belongs to & by building health in your build, you are almost garenteed to have an opertunity to own that cyprus bastard after he blinks in to own you, becuase he's expecting a combo kill. Personally i feel cyprus isn't a problem unless fed. For me, i think vergil is much more powerful than cyprus is, with those damn mines. Link to comment Share on other sites More sharing options...
JustZerO Posted September 13, 2012 Report Share Posted September 13, 2012 Personally i feel cyprus isn't a problem unless fed. For me, i think vergil is much more powerful than cyprus is, with those damn mines. you are talking about Jakk.Summers, aren't you? ;-) Link to comment Share on other sites More sharing options...
Qlx Posted September 13, 2012 Report Share Posted September 13, 2012 Well if i had written the code for gravity edge, i would surely have forgotten to remove the 35% from the normal damage before adding it again. int GravityEdge_dmg = Spell_dmg*0.35 int Spell_dmg = Spell_dmg*0.65 Now, Spell_dmg should be dealed as normal spelldamage. And, GravityEdge_dmg should be dealed as true damage. I don't know how it is, but i'd have made that error for sure. 35% is still alot for 3,6k. 25% leech (Darwins) costs 5k. Not fair, added or done the right way. Link to comment Share on other sites More sharing options...
Ironsights Posted September 13, 2012 Report Share Posted September 13, 2012 leech is a whole lot different than spell damage one is for killing, one is for living life always costs more than death Link to comment Share on other sites More sharing options...
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