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First shoutcast! In house game from 10 Sept. I want your feedback!!


DoctorHeckle

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I apologize that I had a few asides with my brother who was in the room, doing a bit of eating, and commenting on the Chargers/Raiders game in he background. It's a long one, at over an hour in length, but it's one hell of a game. I highly suggest a watch! I also would really like constructive criticism and other such impressions. Always looking to get better, so let me know!

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noticed nova got 2 :KhaliBlade: :KhaliBlade:

they dont stack each other, dont they?

simply replace one with :ContaminationShard: . maybe better.

and other few points.....

...........

.................

...........

Decide, don't they stack, or don't they? The unique passive doesn't stack, doesn't necessarily make it bad.
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I apologize that I had a few asides with my brother who was in the room, doing a bit of eating, and commenting on the Chargers/Raiders game in he background. It's a long one, at over an hour in length, but it's one hell of a game. I highly suggest a watch! I also would really like constructive criticism and other such impressions. Always looking to get better, so let me know!

 

I liked and subbed, we need moar!!! :)

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noticed nova got 2 :KhaliBlade: :KhaliBlade:

they dont stack each other, do they?

simply replace one with :ContaminationShard: . maybe better.

and other few points.....

...........

.................

...........

 

They don't stack. I rather get Galactic Defender for the 1000Shields or for Masamune which gives lots more damage.

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Hey Dr. Heckle, thanks for the cast as always. One significant mistake I noticed though.

 

Spell damage DOES affect Leviathan in the current version of AOS (though recently he was immune, this has been changed). The current solution to Pyre vs Leviathan is that its spell damage output has a cap against non heroic units and Leviathan has high resist.

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Hey Dr. Heckle, thanks for the cast as always. One significant mistake I noticed though.

 

Spell damage DOES affect Leviathan in the current version of AOS (though recently he was immune, this has been changed). The current solution to Pyre vs Leviathan is that its spell damage output has a cap against non heroic units and Leviathan has high resist.

 

I guess it was an undocumented change, since between when he was immune in 1.33 and now there's been nothing about it in the 1.36 patch topic :/

 

Anyway, thanks for all the wonderful feedback! Feel free to send me more IH replays via PM, and don't forget to subscribe to my channel for updates and more videos!

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Criticism:

 

-Good job mentioning team comp, but also try to figure out what each team is trying to do with their comp. Toss team went for a lot of nukers/carries, perhaps with the idea of dominating laning phase with superior harrass, and then winning team fights by poking the enemy to low health, but didn't really have an initiator or tank. Zerg team went for 3 tanky initiators backed by 2 ranged carries who could just pound on the enemy behind LZ, Drake, and Vergil.

-Jungling works because firebat camp gives 20% lifeleech for 90 seconds

-Protoss side killed levi the first time. Zerg did not steal it

-Protoss side Rancor stole levi the 2nd time, not vergil

-Mention item builds whenever there is down time

-Follow a player's camera when talking about things like item builds/not actively commentating on a team fight

-Don't eat food >.<

-It was nice that you pointed out the huge mineral gains from towers/aeon. Try to approximate how much money each player has made based on items and current minerals.

-Spell damage affects Daggoth, but pyre's damage is capped at 125 bonus spell damage vs non-heroic units

-Watch for big plays like Drake blinking into both enemy carries and ulting them (and thus winning a 4v5 for Zerg at Zerg T2 Tower fight after Zerg Vergil was picked off prior to the fight)

-Probably best if you watch the game on x2 or x4 speed before casting so you have a general idea of what is going to happen/where to look on the map.

 

Otherwise, I found the shoutcast pretty entertaining, and you did a good job following the action around, especially given how fast and chaotic team fights tend to be now.

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A tower = 1000 minerals to team that downs it (spread evenly among team at 200 minerals)

Aeon = 1250 minerals to team that downs it

 

I'm sure you already know this but I think it'd be good to actually state this, so that viewers can more easily comprehend the usefulness.

 

To further compare, you can consider it as the whole team killing ~10 creeps (50 creep kills). When you consider that support heroes generally will not have more than 50-60 creep kills by the 20 minute mark, you can easily see the economic advantage this provides.

 

This is just my opinion, you did a good job emphasizing the usefulness of aeon/towers economically even without specifying this stuff. I'm not an experienced caster in the slightest, so I won't be offended if you disagree here.

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