Baggins Posted September 4, 2012 Report Share Posted September 4, 2012 So, I haven't made a hero in awhile, but i had some ideas floating around, and here is the plan: Elemental.Baggins Changelog: 09/04/2012 - Hero made! 09/04/2012 - Changed Natural healing to scale with HP. - Re-Changed Natural healing to heal less - Changed How freeze works, and the damage it deals -Added Internal Cooldown to Heroic Passive -Added more Detail to Heroic Passive -Changed Scaling on Heroic Passive - Changed Scaling on Ultimate Name: Elemental.Baggins Portrait: Archon Unit Base: Archon (changes colors periodically) Type: Agi Script: An avid starcraft and Aeon of storms player, Baggins dwells on the fact that he has special powers, powers that he doesn't realize he has until one fateful day, but always realized there was something different about himself. Baggins controls powers of all elements, and has skills that reflect different elements. Baggins can be built as any role that is needed, the variation of skills makes him able to fulfill any tasks that he needs to accomplish. Use the powers of elements to your benefit and select one path to build, a mixture is not necessarily a good thing. Starting Stats: Base Health – 280 Movement Speed – 2.95 Attack Range – 6 Attack Speed – 1.8 Base Damage – 35 Base Armor – 3 Strength –  +  Agility –  +  Intelligence –  +  -- Abilities: Heroic Passive: Power of Earth "Every time Baggins kills a unit, he unleashes a shockwave that does 50+(7*level) spell damage in an AoE of 3 internal Cooldown of 7 seconds, the damage originates from Baggins. If multiple enemies are killed simultaneously, one shockwave is generated per unit killed." Effect: Used as a Farming Skill and a potent way to punish enemies who refuse to deny or those that let the player last hit, acts like Cyprus's W. -- Ability One: Fire Power! "Baggins generates a forever burning flame around himself that damages enemies in an AoE of 1 unit from Baggins." Energy Cost: N/A Cooldown: N/A Range: AoE of 1 around Baggins. Level 1: Passively Deals 20 (+1/100HP) spell damage per second Level 2: Passively Deals 30 (+1/100HP) spell damage per second Level 3: Passively Deals 40 (+1/100HP) spell damage per second Level 4: Passively Deals 50 (+1/100HP) spell damage per second Effect: This can be used as a chase skill and farming skill in turn with the Passive. It works like a superheated mantle (if my range is off, correct me) that is a good way to keep enemies away early game. -- Ability Two: Power of Water. "Baggins forces water to surround the target and freeze them where they are in an AoE of 2. Frozen enemies are immobilized for the duration. Target is a location." Energy Cost: 80/100/120/140 Cooldown: 18/16/14/12 Seconds Range: 8 Level 1: Deals 200 (+80% INT) Spell damage. Immoblizes for .5 seconds Level 2: Deals 250 (+80% INT) Spell damage. Immoblizes for .5 seconds Level 3: Deals 300 (+80% INT) Spell damage. Immoblizes for 1 second Level 4: Deals 350 (+80% INT) Spell damage. Immoblizes for 1 second Effect: Can be used as a chase skill, initiation, or even escape. -- Ability Three: Natural Healing. "Baggins Calls upon the powers of Nature to heal him. Casting time is .3 seconds" Energy Cost: 100/120/140/160 Cooldown: 25 seconds Range: self Level 1: Heals 100 HP (+10% Max HP) and Gains +6 HP regen for 3 seconds. Level 2: Heals 150 HP (+10% Max HP) and Gains +8 HP regen for 3 seconds. Level 3: Heals 200 HP (+10% Max HP) and Gains +10 HP regen for 3 seconds. Level 4: Heals 250 HP (+10% Max HP) and Gains +12 HP regen for 3 seconds. Effect: Heals Baggins, but becomes Immobile for 2 seconds. -- Ultimate Ability: Elemental Beam "Baggins Charges all elements into one large focused beam. The beam surrounds a target area, an AoE of 6. The Circle deals massive damage to enemies who touch it. Casting Time of 1.3 seconds." Energy Cost: 200/350/500 Cooldown: 2min 10 sec/ 1min 40 sec/60 seconds Range: 10 (casting the center) Level 1: Circle Deals 300 (+100% INT) lasts 5 seconds Level 2: Circle Deals 500 (+100% INT) lasts 6 seconds Level 3: Circle Deals 600(+100% INT) lasts 7 seconds Effect: Can be used as a team fight ability or can be used to create an arena for an epic team fight. Can be used to chase and to run away, as it will scare away most enemies, and allies can run through it harmlessly. Let me know what you think, I will try to get any suggestions in ASAP and hope you enjoyed reading this! Link to comment Share on other sites More sharing options...
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