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[Database] Lumen.Reaver


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Name:

Lumen.Reaver

Type: - Support / Disabler / Initiator

 

Starting Stats:

Starting Health  688

Movement Speed – 2.85

Attack Range – 5.5 (Ranged)

Attack Speed – 2.15

Starting Damage – 52

Base Armor/Resist  11.8% [15]

Base Spell Armor/Resist – 20.7%

Strength – 36 + [7]***

Agility – 22+ [3]

Intelligence – 32 + [5]

 

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[V] - [Lumen Conduit] Target Point/Passive

Reaver warps-in an invisible Lumen Conduit at a target location.Whenever Reaver is near a Conduit, he gains Cloaking, No Collision, Movement Speed, and Amplified Healing and Regeneration. Proc range is halved during nighttime.

Attacking and Casting abilities will disable the effect temporarily.

Lumen Conduits cannot be placed within 12-units one another.

[Perfect Mutation] Increases Number of Charges and Maximum Number of Conduits to 10.

Whenever Reaver casts Binding Light (R), all Lumen Conduits on the map will also cast Binding Light, emanating 9 Rays of Light around them that
deal current-level Spell Damage per second, and Rooting and Disarming all enemies that come in contact with them for current-level duration. Disables Mobility Abilities.

 

Maximum Conduits 2

Conduit Sight Range:  12u-radius

Proc Range (Daytime):  16u-radius

Proc Range (Nighttime):  8u-radius

Heal/Regen Amplification:  +25%

Movement Speed: +10%

Cloak Disable/Fade Duration: 4s

Attacks to Destroy (Heroic): 2

Attacks to Destroy (Non-heroic): 8

Energy Cost: 50

Cooldown: 50 seconds

Range: 4u

 

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[Q] - [Flash Facade] Target Point/Vector-Targeting

Reaver creates a passable wall of light between two points. Enemies that move through the facade will take Spell Damage per second, lose Movement Speed and Spell Resistance for a Duration.

 

Movement Slow:  -25% / -30% / -35% / -40%

Spell Resistance:  -8% / -16% / -24% / -32%

Spell Damage per Second: 20 / 35 / 50 / 65  (+2.5% Target Current Health)

Facade Duration: 8 seconds

Debuff Duration: 1.5 seconds

Energy Cost: 100 / 110 / 120 / 130

Cooldown: 18 / 16 / 14 / 12 seconds

Range: 10u

 

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[W] - [Illuminate] Target Point

Reaver leaves behind a hologram and blinks to a target point, Healing nearby Allies, and Revealing an area on impact for 5 seconds.

After a Duration or upon reactivation, Reaver returns to the hologram’s location.

If Reaver is Banished or Dispelled while Illuminate is active, the effect is canceled and he cannot teleport back.

 

Heal Amount: 75 / 125 / 175 / 225 (+75% INT)

Max Duration: 8 seconds

Heal Area of Effect: 4u-radius

Reveal Area of Effect: 10u-radius

Reactivation Delay: 1.5 seconds

Energy Cost: 100 / 120 / 140 / 160

Cooldown: 14 / 12 / 10 / 8 seconds

Range: 8u

 

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[E] - [Photic Shell] Target Unit

Reaver weaves a photic barrier around a target ally unit that cleanses Slows on cast, and grants Shields that absorb a set amount of damage before expiring.

Whenever Photic Shell expires, is depleted or removed, it will burst and deal Spell Damage based on the amount it could absorb to enemies around the ally target.

 

Max Duration: 8 seconds

Damage Area of Effect:  4.5u-radius

Shields/Spell Damage: 100 / 150 / 200 / 250  (+15% Target Missing Health)

Energy Cost: 100 / 115 / 130 / 145

Cooldown: 18 / 16 / 14 / 12 seconds

Range: 6u

Note: The Damage amount and Shield Capacity are both calculated at the start of the effect

 

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[R] - [Binding Light] Activate

After a 1.5s Cast Time, Reaver emanates 14 rays of light around him, dealing Spell Damage per second, and Rooting and Disarming all enemies that come in contact with them for a Duration. Disables Mobility Abilities.

Once applied, Binding Light cannot be removed by Debuff Immunity.

 

Spell Damage per Second: 100 (+5% Target Max Health)

Duration: 3 / 5 / 6 seconds

Binding Light Emanation Area of Effect: 6u-radius

Binding Light Ray Area of Effect: 1.25u-radius

Energy Cost: 200 / 250 / 300

Cooldown: 120 / 110 / 100 seconds

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