Frezzie Posted April 1, 2022 Report Share Posted April 1, 2022 Name: Natos.Hailstorm Portrait: Unit Base: Dominion Rocket Trooper Type: Carry, Ranged Starting Stats: Base Health – 400 Movement Speed – 3.1 Attack Range – 6 / 7 Attack Speed – 2 Base Damage – 40 Attack Name | Animation - Ferromag SMG / Hailstorm Launcher Base Armor / Spell Armor – 16%, 14% Strength – 25 +2 Agility – 35 +9 Intelligence – 30 +4 -- Heroic Passive: Guuuns Effect: Passive: Natus standard a-click/right-click becomes a single shot with a fixed weapon speed of 1.5 dealing 20+(10% weapon damage) plus an additional 10+(20% missing health) against enemy units below 30% hp, revealing enemies for 4 seconds and marking them. (6u range) Active: Reloads Hailstorm -- Ability One: Hailstorm Target enemy unit, projectile, 2u aeo Energy Cost: none Cooldown: 2 seconds Range: 7 units Level 1: 115% weapon damage Level 2: 125% weapon damage Level 3: 135% weapon damage Level 4: 145% weapon damage Effect: This ability acts as Natos' standard autoattack. Natos fires his Hailstorm Launcher dealing physical damage in an area proc'ing On-Hit effects ,Critical Strike and Lifesteal The Hailstorm Launcher only holds three charges and has to be reloaded for 2 seconds after getting emptied. Enemies effected by the aeo take 70% damage and are not effected by On-Hit effects. Addionational weapon speeds gets converted at the rate: 100% weapon speed = -0.5 seconds cd up to a maximum of 1.25 seconds Note: cannot procc powerstrike items, can be disjointed, only crits for 60% crit damage (still effected by khalis blade) -- Ability Two: Time Bomb target area, projectile, 4.5u Energy Cost: 50/60/70/80 Cooldown: 15/14/13/12 Range: 8u Level 1: 30+60%weapon damage, 10% physical resistance Level 2: 60+60%weapon damage, 15% physical resistance Level 3: 90+60%weapon damage, 20% physical resistance Level 4: 120+60%weapon damage, 25% physical resistance Effect: Natos throws a timed bomb that either explodes 3 seconds after reaching its destination or 3 seconds after sticking to an enemy heroic unit dealing physical damage in an area and reducing the enemies physical resistance by 10% Enemies that are marked by "Guuuns"(HR) will cause the bomb to explode immediately. -- Ability Three: Come and get metarget point, 3.5u Energy Cost: 50/60/70/80 Cooldown: 31/27/23/19 Range: 3.5u Level 1: 0.5 seconds (channel duration) Level 2: 0.42 seconds (channel duration) Level 3: 0.34 seconds (channel duration) Level 4: 0.26 seconds (channel duration) Effect: After a short channel duration Natos blinks to a target point fully reloading Hailstorm(Q) but which also leaves him vulnerable to take 25% increased damage from all sources. Getting a Kill on an enemy heroic unit resets the cooldown of "Come and get me" -- Ultimate Ability: Your Time Will Come activation Energy Cost: 150/200/250 Cooldown: 100/90/80 Rang Level 1: 8% (execute threshold), 15% (time scale max) Level 2: 10% (execute threshold) 22.5% (time scale max) Level 3: 12% (execute threshold) 30% (time scale max) Effect: After activation reloads Hailstorm(Q) with extra explosvie special ammo which increases the aoe radius to 4.5 units. Additionally each use of Hailstorm(Q) against an enemy heroic unit grants 2.5% time scale stacking up to a maximum of X%. At maximum stacks Hailstorms executes enemies below a certain threshold. -- Blue Gene: Time Bomb gets a second charge and the physical reduction can stack, when an enemy unit already has a bomb sticked to them and they get hit by another, the second one will immediately detonate both. Masteries: M5: +15% critical strike chance M10: -4 seconds CD Time Bomb(W) M15: Hailstorm(Q) weapon damage scaling increased by 10% M20: +1.25u "Come and get me" (E) Idea: Natos is meant to be the ultimate hypercarry specializing on dealing damage to ideally many enemies from a far range. His kit is also designed to have a different approach to the classic "right click spam attacks" adc. Each of his attacks is supposed be significant and hurtful, which ideally should create a completely unique and new playstyle for the entire role. What does he do different than Huntress/Avenger etc.: ideally after the exact numbers get revised he should be the ultimate late game hypercarry which comes at the severe disadvantage that, even though he has a decent mobility tool(E) it still comes with the drawback of taking more damage while already having one of the lowest strenght gains and starting value + low resitance that combined with 0 cc in his kit should fulfill my version, at least I hope so. Quote Link to comment Share on other sites More sharing options...
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