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[Hero Suggestion] Adari.Urenzis


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Hero Biography

Name: Adari.Urenzis

Portrait: Experimented Hybrid with Void Stasis and Alarak Sacrifice glazes

Model: Experimented Hybrid with Void Stasis and Alarak Sacrifice glazes

Type: Caster carry, Zone controller

Lore: Adari, like many other Hybrids comes from the Void. Their only purpose is to spread Void and Amon's will upon entire Koprulu sector, as well as to drag some worthy to the Void itself. Since their creation, Adari has been trapped by Terrans, and experimented upon. Terrans were satisfied with the findings they managed to discover, until an accident happened, where Master Of The Heroes Experiment (Reworks) decided to release it in hopes of Adari becoming a Support for terrans, in desire of a brighter future for all of us. Unfortunately, the experiment went wrong and now Adari has been released as a real threat to all of our heroes and civilians.

 

Hero Stats

Starting Health - 450

Starting Spell Ressistance - 21%

Starting Armor Ressistance - 17%

Starting Movement Speed - 3

Starting Energy - 200

Starting Attack Speed - 1.8

Starting Damage - 55

Attack Range - 5.5

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Strength - 25 [+4]

Agility - 25 [+4]

Intelligence - 40 [+7] *

 

Hero Abilities

[Passive] Forbidden Essence

Slaying enemies grants Adari 1% of victims Max Life as energy regen for 4 seconds.

 

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[Q] Void Wave

[Target Unit], 5 Cast Range

Releases a beam towards the target unit dealing Spell Damage on impact. Upon impact, after 0.2 seconds delay, the beam will search for a new target within range, and keep repeating the same pattern, based on level.

Each bounce amplifies beams damage by 15%. If the beam hits Heroic unit, it reduces Void Wave cooldown by 1 second.

 

Spell Damage: 50 / 70 / 90 / 110 (+40% INT)

Bounce Count: 4 / 6 / 8 / 10

 

Energy Cost: 50 / 60 / 70 / 80

Cooldown: 28 / 26 / 24 / 22

 

[Perfect Mutation] Beam hitting a Heroic unit now reduces cooldown of all abilities.

 

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[W] Seemingless Vanishing

[Instant Cast], 0.2 Channel Time

Adari disappears into the Void, gaining Invulnerability and Removing all debuffs.

Upon disappearing, Adari will open Void Rifts around the location where it disappeared. Enemies that walk over these rifts will have their movement speed slowed by 50%

After 1.5 seconds, Adari together with its Illusions will emerge randomly from each of the Void Rifts, dealing large Spell Damage to anyone standing in any Void Rift.

Illusions can only be differentiated with detection from original Adari. They take double damage, have all abilities and items disabled, and deal 0 damage. They last for 30 seconds. Casting ability again will kill all previous illusions.

 

Spell Damage: 120 / 160 / 200 / 240 (+50% INT)

Void Rift Count: 3 / 5 / 7 / 9

 

 

Energy Cost: 110 / 125 / 140 / 155

Cooldown: 60 / 55 / 50 / 45

 

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[E] Mental Root

[Target Point], 15 Cast Range, 4 Radius Wide

Launches a slow moving Orb in the selected direction. Orb travels 15 radius from the launch point.

Orb fires a beam towards any enemy in its path, that will inflict Spell Damage and Root them for a long duration.

 

Spell Damage: 70 / 95 / 110 / 125 (+65% INT)

Root Duration: 1.5 / 2 / 2.5 / 3 seconds

 

 

Energy Cost: 75 / 100 / 125 / 150

Cooldown: 23 / 21 / 19 / 17

 

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[R] Void Binding

[Target Unit], 5 Cast Range

Opens a passage towards Void around the targeted unit, which will do an initial search of nearby enemy Heroes. Void Beams are released from the original target towards enemies within range, that will massively slow their movement speed for 3 seconds. After those 3 seconds, all enemies that are still binded by beams will take massive Spell Damage, and get stunned.

Beams can be broken either by getting out of range, or by killing the original target.

Has no effect on the original target, even if its an enemy unit.

 

Spell Damage: 300 / 400 / 500 / (+70% INT)

Stun Duration: 2 / 3 / 4 seconds

Slow Amount: 40 / 55 / 70[%]

 

 

Energy Cost: 200 / 250 / 300 / 350

Cooldown: 120 / 100 / 80 / 60

 

Hero Masteries

Level 1: +5 Strength , +5 Agility , +5 Intelligence

Level 2: Increases [E] Orb's travel speed by ~30%

Level 3: +15% Spell Vamp

Level 4: [Q] Beams damage amplify increased to 25% up from 15%

Level 5: [Passive] Energy regen increased to 6% victims life, up from 1%

 

 

Notes

  • I made a spotlight video here if you'd like to get a better feeling of the hero. I can make few more closer looks on the abilities if anyone is interested.
  • Heroes role is primarely zoner and spellcaster, altho I'd anticipate players would find more uses than this. Adari's main source of damage are [Q] and [R], noting that both require teamwork or a good combination use of abilities. [W] Is meant mainly for escape and zoning, similar for [E].
  • [W] always has a fixed spots where rifts are created. Its best shown on the video above which has it on maxed level. On lower levels it chooses randomly some of those spots.
  • [W] Illusions can be dettected by detection (scanner, truesight etc). It should work pretty much the same as sentry's hallucination ability from ladder.
  • At the present I am not able to give specific number for [E] Orb travel speed, other than it should be somewhat slow (easily dodgable), while with mastery it should be medium-fast speed (more difficult to dodge).
  • [R] beams/chains can only be broken if original target dies or units get out of the 5u range. Note that if Adari uses [R] on itself, and then uses [W], it will not break the chains (similar idea for lockbox).
  • [R] has few more animation that can't be really seen on the video; for example there is a looping sound when chains are on, and unit that ends up being stunned has stasis glaze applied to it.
  • It would probably be required to change some/all of the numbers, hard to tell without testing directly in AoS. However I did try to send a message as to the goal of each ability:
    • Q - Low/Medium damage that requires spam/enemies stacked for its full potential
    • W - High damage due to low chance of a hero getting actually damaged from units emerging from rifts.
    • E - Somewhat medium damage; main goal is the root (plus the 2 sided synergy with [R] (eg use R to get the initial slow down, use [E] after to get the root hit more easily, after which there is more than enough time for [R] to channel fully.
Edited by ZERATUL
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