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Sweatfest Tournament 3.0


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Hello everyone!


It is that time once again. Through high demand and amazing games after the previous tournament, I am pleased to announce that I will be hosting yet another SweatFest! This will take place on the 4th – 6th of March. To sign up, simply head over to the #events section over at the AOS Discord https://discord.gg/AeonOfStorms


For those lurking in the shadows and dark corners of the AOS forums, we all want you back, the game is still alive and better than ever!



The tournament registration will begin on Friday the 4th of March at 10pm GMT / 5pm EDT. If you want to participate, make sure to be on time or you will not be able to participate.


Please make sure you are available throughout the weekend before registering or you will be putting your team at risk of having to forfeit if you are not available.


The Teams

You can sign up as a Captain or a Player at #events and once Registration has begun, the captains will be randomised and will start drafting their team.


You may only register as a Captain if you are an active talker on the AOS Discord (have a mic) and are an In-house Veteran


Captains can pick their team from the pool of players who have signed up to the event and that have arrived on time.


Picks will be made in the following format (depending on the total number of captains/players):




Once the teams have been picked, that will be your team for the weekend.


Any player that has not been picked in the initial draft, may be used as a substitute for any team when necessary.


The Format

The format of SweatFest 3.0 will be determined by the number of teams participating in the event. There will be two different approaches depending on whether there are 4 or 6 teams participating.



The default server for all games will be the NA East server to ensure all players play under the similar circumstances. However, if both captains agree to play on a different server, then they are free to do so.


There will be a time frame provided for each stage of the tournament for both formats in which games must be completed. These will be provided on the day depending on how long the team draft takes.


4 Team Format

If there are 4 teams participating, then they will play in a round robin format (every team will play every other team). Each team will play against each other twice with both teams having a home (Protoss) and an away (Zerg) side game.


Once the round robin has been completed, the two teams with the most victories will play against each other in a Best of 3 to determine the overall winner.


If there is a tie for second place, both teams will have to play a final Best of 1 game to determine who is the second finalist. A coin flip will determine which side gets Protoss / Zerg and the same rules apply for the server as throughout the tournament.


6 Team Format

If there are 6 teams participating, then there will be a round robin double split. This means that the 6 teams will be split into 2 groups of 3 where they will face against each other in best of 1 games. If there is a tie within the group, then the total amount of game time accumulated throughout the 2 games played by each team will determine positions within the group (the quicker your total game time, the higher your position in the group).


After the round robin double split has been completed, all teams will be placed in a double elimination bracket based on their group performance where the upper bracket will play best of 3 games and the lower bracket will play best of 1 games. Winners of both brackets will then play a best of 3 final on the Sunday.


The Games and Finals

The games may begin immediately after the teams have been created on the first day. All teams will be given a time frame in which they must complete their games for each respective section of the tournament. Any games not completed within that period will count as losses for both teams.

Overall, all teams have until Sunday 8pm GMT / 3pm EDT to complete all their games so that 2 finalists emerge from the groups. Any games not completed by this deadline will count as losses for both teams as well. In the event that either one of the teams in any matchup is unable to complete their games due to special circumstances, we may take this into consideration and make exceptions in the results.


However in all cases, the FINALS will strictly be held at 8pm GMT / 3pm EDT


The Prizes

Each member of the winning team at the end will receive a 1-month subscription to Nitro Classic. Additionally, they will receive in-game special badges, titles, and coloured names lasting until the next tournament.


Game Format and Discord

All games must be played using the most up to date version of the game using the Captains Pick mode. It is up to the team to decide who is going to be their in-game captain for each respective match and all games will be played up to inhouse standards #gaming-guidelines


All teams are free to use the AOS discord for their league matches. Using other discord servers is forbidden during tournament matches to help us prevent people using alternative accounts resulting in team forfeits.


Disconnections and Substitutes

If a player disconnects during a game and it's before the 30-minute mark (in game time) the game will be recovered from the point where the player dropped. However, if the game is after the 30-minute mark (in game time), the team with a player dropped can either carry on playing or surrender. If the enemy captain agrees to recover the game from the stage in which the player dropped, you are allowed to recover the game.


Substitutes will be considered if a player must leave and be replaced.


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