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Changelog v3.55-59


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 v3.55-59 (v3.55-59 EU / v3.55-59 KR

 

Game

- Addressed various bugs. (v3.55-59)

- Spellvamp mechanic now leeches at 33% Efficiency from AoE and DoT Damage Types Abilities.

 

Talents

Fortify

- Cooldown rescaled to 200-180 (Based on Hero’s Level) from 180.

 

Haste

- Cooldown rescaled to 240-190 (Based on Hero’s Level) from 210.

 

Recover

- Cooldown rescaled to 240-180 (Based on Hero’s Level) from 240.

 

Transport

- Cooldown rescaled to 360-240 (Based on Hero’s Level) from 240.

 

Neutral Creeps

Mark of Yaldi (T3 Neutral Pick-up)

- Now restores you to 100% Health and Energy upon death from 50%.

 

Items

General

- The Mercenary Uniques provided by Moebius Coil, Bandit's Artifice, and Perpetual Engine are now disabled before 01:00 Game Time.

- Energy Leech mechanic removed from all items (Psionic Lasher, Sliptide Scythe, Asura's Guise) - See below. (v3.59)

 

Ancient Rune (v3.59)

- Decay 2 now deals its damage over 5 seconds from 4.

 

Asura’s Guise

- Health Regen increased to 4 from 3.5.

- Energy Regen increased to 3 from 2.5.

- Drain 4 Unique replaced with Transmute; You recover Energy equal to 15% of Health restored from your Spellvamp against Heroic Units.

- Price increased to 4500 from 4400.

 

Atom Smasher

- Weapon Damage increased to 30 from 25.

- Unique Scaling Damage increased to 75% STR from 50%.

 

Divinator (v3.59)

- Energy regen increased to 5 from 4.

 

Electric Mantle

- Active Scaling Damage increased to 50% of Triggering Damage Attempted from 40%.

- Cooldown reduced to 50 from 70.

 

Energy Saber (v3.59)

- Energy regen increased to 4 from 2.

 

Force of Entropy

- Active now applies to Enemy Heroic Units from only Enemy Heroes.

 

Galactic Defender

- Active duration increased to 7 from 6.

 

Isomorphic Pyre

- Price reduced to 4600 from 4850.

 

Khalis Relic

- Shields gained from active reduce to 1.5x Energy Consumed from 2x.

- Shields Gained from Energy Consumed now caps at 800.

 

Khaydarin Absorber (v3.59)

- Price reduced to 5300 from 5800.

 

Kura’s Deathmask

- Cooldown reduced to 30 from 45.

- Energy cost reduced to 50 from 75.

 

Medal of Valor (2450; NEW)

Under: Upgrades/Armor

Components: Newtonion Armor, Neosteel Vestments, Nullifier

+25 Strength

+20 Agility

+8 Armor

+8 Spell Armor

[Unique – Valor] You gain +12 Armor and Spell Armor if 3 or more Enemy Heroes are within 10u-radius of you.

[Unique – Dexterity 2] While moving you gain a stack of Dexterity every 1 second up to 10x. Each stack of Dexterity grants you +2 Strength. Upon receiving a Debuff at Max Stacks, all stacks are consumed and you gain +50% Time Scale for 1.5 seconds.

 

Omniscience

- Charge Cooldown reduced to 60 from 90.

 

Phantom Menace (v3.59)

- Phantasm Unique now grants +1 Movement Speed for 1.5s from +0.22.

 

Psionic Lasher (v3.59)

- Drain 1 replaced with Burn 1; Your Basic Attacks against Enemy Heroes Burn 15 Energy and deal Half that amount as additional Physical Damage to the target. Has no effect against Debuff Immune targets.

 

Psycho Crusher

- Mind Break Unique now reduces Target’s Spell Damage by 20% from 15%.

- Drain 2 repositioned as Burn 2; Base Burn amount increased to 15 from 10. (v3.59)

 

Shinobi Style

- Price reduced to 4450 from 4800.

 

Shrink Ray (v.359)

- INT increased to 70 from 60.

 

Sliptide Scythe (v3.59)

- AGI increased to 70 from 60.

- INT increased to 35 from 30.

- Drain 3 replaced with Burn 3; Your Basic Attacks against Enemy Heroes Burn 25 (+5% Target Max Energy) and deal Half that amount as additional Spell Damage to the target. If the target Hero's Health is below 10% Max Health, you deal the full amount of Energy Burned as Spell Damage. Has no effect against Debuff Immune targets.

- Genocide Cutter Unique no longer deals additional Spell Damage.

 

Smoldering Incisor

- Price increased to 2200 from 2000.

 

Spirit Containment Vessel

- Hunt 3 Unique bonus True Damage reduced to 10% from 30%.

- Hunt 3 Damage no longer deals reduced damage against Map Bosses (from half).

- Harvest 2 Unique now grants 2 charges for killing a Neutral Unit from 3.

- Harvest 2 Unique Max Charges reduced to 15 from 20.

 

Star’s Fury (v3.59)

- INT increased to 60 from 40.

 

Superheated Mantle

- Immolation Unique now reduces healing effects by 40%.

- Immolation Effect now lingers for 3 seconds from 1.5s after enemies leave its Area of Effect.

- AoE increased to 4.5u from 4.

 

Warp Shard

- Price increased to 2200 from 2000.

- Active In Combat Delay increased to 5s from 4s.

 

Wormhole Machine

- Unique No longer reduces the Transport Talent’s Cooldown by 25%.

- Now reduces the Teleport Talents Cooldown by 30% from 25%.

 

Heroes

Alexei.Stukov

E – Cooldown reduced to 12 from 16.

R – Movement Speed Bonus on catching Septic Sphere duration increased to 4s from 2.5s.

 

Alpha.Crackling

E – Cooldown rescaled to 16/14/12/10 from 20/18/16/14.

R – Cooldown set at 70 from 90/80/70.

 

Anthrax.

H - Bonus True Damage from Abilities reduced to 50% of Target Armor and Spell Armor from 65%.

W – AoE rescaled to 3.25/3.5/3.75/4u-radius from 3u.

- Cast range rescaled to 8/8.5/9/9.5 from 8.

R – Energy cost rescaled to 200/350/500 from 200/275/350.

- Cooldown rescaled to 100/80/60 from 70.

M15 - +3 Blocks from +2.

 

Arges.Chronolith

Q – Energy cost set at 150 from 110/120/130/140.

W – Energy cost set at 80 from 100.

- Cooldown rescaled to 14/12/10/8 from 18/16/14/12.

 

Balrog.Brutalizer

M5 - Changed to -6s Cooldown Intimidating Roar [W] from +15% Attack Speed.

 

Biotron.Tyrannitus

W – Total Damage/Heal Cap set at 600 (from no cap).

 

Chuck.Tbone

- Base Movement Speed reduced to 2.9 from 3.

H (Active) – Energy cost reduced to 25 from 50.

Q – Cooldown increased to 22 from 18.

- Energy cost rescaled to 120/140/160/180 from 90/120/150/180.

R – Cooldown set at 70 from 100/85/70.

 

Cryo.Smith

R – Cooldown rescaled to 160/140/120 from 160/150/140.

 

Defiler.Thakras

Q – Cooldown reduced to 8 from 16.

- Nests Timed Life increased to 10 from 5.

- Energy Cost rescaled to 50/75/100/125 from 75/100/15/150.

R – Cooldown increased to 140/120/100 from 140/115/90.

M5 - Spell Armor bonus during W reduced to 10 from 15.

 

Devourer.Moloch

W – Stun duration per instance rescaled to 0.2/0.3/0.4/0.5s from 0.25/0.4/0.55/0.7s.

- Cooldown rescaled to 21/20/19/18 from 22/20/18/16.

E – Cooldown set at 15/14/13/12 from 14.

M15 – Stun Duration Bonus on W increased to 0.5s from 0.35s.

 

Doctor.Geneva

Q – Initial Scaling Heal increased to 50% INT from 30%.

W – Cooldown reduced to 14/12/10/8 from 20/18/16/14.

 

Egon.Stettman (v.3.59)

Q – Scaling Heal per Second increased to 20% of Science Stacks from 15%.

- On-hit bonus Damage rescaled to 20/30/40/50 (+20% of Science Stacks on Ally) from 30/50/70/90 (+20% Egon's INT) (+20% of Science Stacks on Ally).

W – Scaling Damage per second reduced to (+25% of Science Stacks on Egon) from (+20% INT) (+20% of Science Stacks on Egon).

R – Cooldown increased to 90/70/50 from 50.

- Energy cost increased to 150/200/250 from 150/175/200.

 

EnTaro.Tassadar

R – Cooldown rescaled to 40/30/20 from 35.

M15 – Changed to +100 Damage on Q from -15s CD on R.

 

Ephemeral.Corona (v3.59)

H – Stack duration decreased to 6 from 8.

- Spell Armor reduction per stack reduced to 2 from 3.

Q – Scaling damage increased to 30% INT from 20%.

– Energy cost set at 60 from 30/40/50/60 (+2.5% Max Energy).

W – Now deals an initial instance of Spell Damage to the target before chaining to Ionized targets; 60/100/140/180 (+60% INT).

– Bonus Damage per Stack rescaled to 30/40/50/60 (+15% INT per Ionize Stack) from 30/60/90/120 (+20% INT per Ionize Stack).

- Cast range set at 12 from 8/10/12/14.

- Cooldown rescaled to 14/12/10/8 from 11/10/9/8.

- Energy Cost rescaled to 100/130/160/190 from 100/125/150/175.

R – Initial Damage rescaled to 150/200/250 (+45% INT) from 100/150/200 (+60% INT).

– Damage per second reduced to 20/40/60 (+15% INT) from 30/55/70 (+20% INT).

- Energy cost rescaled to 300/400/500 from 200/275/350.

 

Erekul.Sartonis

M20 – Heroic Damage per second increased by 1.25% from 1%.

 

Executrix.Jinara

- Base Attack Range reduced to 5.75 from 6.

- Base Movement Speed reduced to 3.1 from 3.25.

- Base Attack Speed increased to 1.9 from 1.8.

W – Cooldown reduced to 6 from 8.

- Energy cost rescaled to 60/80/100/120 from 70/90/110/130.

- Fear Duration increased to 1.5s from 1s.

(Blue Gene) – Bonus Damage increased to 200 from 100.

(Blue Gene) – Warp Distance set at 3 from 4.

R – Channel time rescaled to 1.6/1.4/1.2s from 1.5s.

- Heal from Damage per Wave increased to 25/35/45% from 20/30/40%.

- Fear Duration increased to 1.5s from 1s.

M15 – Weapon Damage Bonus from E reduced to +3 from +5.

M20 - -80s Cooldown on R from -70s.

 

Feral.Terminus

E – Heal from Damage Instance reduced to 6/7/8/9 (+0.5% Target Current Health) from 6/10/14/18 (+1% Target Current Health).

R - Damage is now halved against Non-Heroic Units.

 

Fine.Brine

H – Cooldown reduced to 6 from 10.

(Blue Gene) – No longer reduces cooldown by half.

(Blue Gene) – Cast range bonus increased to 3 from 2.

W – Scaling Total Regeneration increased to 75% STR from 50%.

 

Gabriel.Tosh

H – Concussive Round Internal CD increased to 16 from 12.

- Proc chance to spawn Spectres decreased to 66% from 100%.

Q – Changed to target point from target unit; 1.5u AoE (Note: May affect more than one unit).

- Damage per second rescaled to 16/24/32/40 (+15% INT) from 20/30/40/50 (+20% INT).

- Stun Duration decreased to 0.75s from 1s.

- Cooldown rescaled to 25/22/19/16 from 22/20/18/16.

(Blue Gene) – Now also increases AoE by 1u.

E – Cloak duration reduced to 1s from 1.5s.

- Energy cost set at 75 from 100.

R – Cast range rescaled to 10/14/18 from 10/12/14.

- Cooldown rescaled to 45/30/15 from 25/20/15.

- Crit Damage rescaled to +15/20/25% from +15/25/35%.

- Energy cost set at 75 from 50.

 

Garamond.Singsprocket

H (Blue Gene) – Garamond now deploys 2 SCVs per “Basic Attack”.

E – Energy Cost rescaled to 95/110/125/140 from 100.

- Turret Scaling Spell Damage Over Time reduced to 20% INT from 25%.

- Turret Level 4 Missile Attack Scaling Spell Damage increased to 40% INT from 35%.

- Level 4 Missile Attack cooldown reduced to 4s from 6s.

- Blue Gene removed (See Heroic and M20).

M5 – Changed to +8% Ignite Amplification [Q] from +3s SCV Timed Life.

M15 – Changed to -20s Kill Command [R] Cooldown from +10% Ignite Amplification.

M20 – Changed to +3 Heroic Attacks to Destroy Mk-38 Turrets [E] from -30s Cooldown R.

 

Geminus.Boros

Q – Scaling Damage increased to 50% INT from 25%.

M5 – Changed to +0.75u AoE on Q from +15% Attack Speed.

M15 – Spell Storm [Q] Duration increased by 1.5s from 1s.

 

General.Warfield

W – Debuff Duration increased to 3 from 2.5.

- Debuff now reduces Healing Effects on Enemies by 80%.

- Debuff now ignores Slow Immunity.

R – The Big One Mark now ignores Debuff Immunity once applied (but will not apply if the target is currently Immune – Stun/Knockback still removed by Debuff Immunity).

 

Hierarch.Artanis

W – Cooldown rescaled to 24/20/16/12 from 24/22/20/18.

M5 – Slow Duration bonus on Heroic increased to 1.5s from 1.

M15 – Changed to +2u Cast Range on Q from -8s Cooldown on W.

M20 – Changed to Basic Attacks against Artanis during Unyielding Stance [W] apply 3 stacks of Holy Grail [Heroic] from +2u Cast Range on Q.

 

Hybrid.Maar

W (Heat Wave) – Cast range increased to 12 from 10.

WWW (Meteor) – Cooldown rescaled to 40/35/30/25 from 32/28/24/20.

- Energy cost increased to 200/250/300/350 from 200/225/250/275.

E (Barrier) – Cooldown increased to 10 from 6.

EEE (Ki Burst) - Cooldown rescaled to 40/35/30/25 from 32/28/24/20.

- Energy cost rescaled to 100/150/200/250 from 125/150/175/200.

EW (Consume) - Base Energy cost increased to 150 from 100.

M5 – Changed to Creation/Destruction Orb Bonuses increased by 50% from +40 INT. (Note: That’s +1%/+1.5% Attack Damage/Attack Speed per Red Orb, and +1/+1% Health Regeneration/Movement Speed per Blue Orb).

 

Ironhide.Cain

Q – Cooldown rescaled to 18/16/14/12 from 20/18/16/14.

W – Frostbite stacks now reduce Healing Effects by 10% per stack, up to 40%.

- Frostbite Debuff duration increased to 10 from 6.

- Frostbite no longer triggers Parallax Generator (But is still removed by Debuff Immunity) – Fix.

E – Duration increased to 20 from 15.

- Energy cost rescaled to 30/40/50/60.

- Cooldown rescaled to 15/14/13/12 from 12.

- Cain now gains +1.25 Bonus Attack Range while Barrage is active.

R - Cooldown rescaled to 50/40/30 from 60/50/40.

- Energy cost rescaled to 175/200/225 from 200.

 

Jim.Raynor

M15 – Changed to +2 Raiders from +100 Damage R

M20 – Changed to +250 Damage R from +2 Raiders.

 

Justicar.Akasha

Q – Target and Area Damage scaling increased to 50% Weapon Damage from 25%.

- Energy cost rescaled to 75/100/125/150 from 100/125/150/175.

- Cooldown set at 16 from 18.

 

Khyrak.

W – Energy cost rescaled to 20/30/40/50 from 25.

R – Energy cost set at 150 from 150/200/250.

M10 – Changed to -2s Cooldown on Rend [W] from +30 Strength.

 

Koramund.Karax

HP – Adurant attack range increased to 8 from 6.

- Adurant Scaling Attack Damage increased to 1.5% Target Current Health from 1%.

R (Blue Gene) – Now Dispels Enemies under its effect.

 

Lord,Zyrkhan

H – Now applies to self.

- Duration increased to 6 from 4.

- AoE increased to 12u-radius from 10.

Q - Now fully disables Mobility Abilities of Heroes within the ring (from only those damaged by the ring).

R – Energy cost set at 150 from 150/200/250.

- Cooldown rescaled to 160/140/120 from 150.

M20 – Changed to -50s Cooldown on R from -60s.

 

Malus.Magnathar

Q – Movement Speed Slow reduced to 65% from 75%.

W – Cooldown rescaled to 8/7/6/5 from 10.

R – Cast range reduced to 5 from 6.

- Cooldown rescaled to 130/80/30 from 120/80/40.

 

Marine.King

Q – Base damage rescaled to 60/80/100/120 from 60/100/140/180.

- Physical Amp Debuff rescaled to 6/12/18/24% from 8/12/14/18%.

- Debuff Duration reduced to 4 from 5.

- Cooldown rescaled to 16/13/10/7 from 15.

- Energy cost rescaled to 50/60/70/80 from 70/80/90/100.

W – Damage Bonus rescaled to 8/16/24/32% from 8/12/16/20%.

- Focus Fire bonus for Bribed Units increased to 25% Movement/Attack Speed from 20%.

E – AoE reduced to 8u-radius from 12u.

- Now also grants +4/6/8/10% Movement Speed to nearby Allied Heroic Units.

R – Cooldown rescaled to 160/130/100 from 160/140/120.

V (Blue Gene) – Cooldown reduced to 45 from 90.

M5 – Changed to +3s Focused Fire Duration from +8% Movement Speed.

M10 – Changed to +100 Damage on Q from -7s Cooldown.

 

Matriarch.Vorazun

Q – Scaling Damage increased to 50% Weapon Damage from 25%.

- Striking an Enemy Hero reduces this ability’s cooldown by 4s.

 

Micro.Gravitus

H – Now only affects enemy units.

 

Molgloo.Grunty

H (River Racer; Rework) – Grunty gains a massive Movement Speed Boost whenever he comes into contact with the River. This bonus expires 12 seconds after Grunty leaves the River.

River Racer increases the Movement Speed Limit for Grunty to 6.5.

Movement Speed Boost: +10-60% [Based on Grunty's Level]

Q – Now passively grants the ‘Point Blank’ passive; dealing a Total of 10/15/20/25 (+25% Weapon Damage) True Damage dispersed in an area around the target.

E (Blue Gene) – Enemies caught in the “Puddle” can now be marked by Rip Tide [R] when cast.

R (Rip Tide; Rework) – Grunty scans the map for Enemy Heroes, Marking them for a Duration if they are in River. The Rip Tide mark Reveals and Detects Enemy Heroes.

Grunty can then recast Rip Tide to blink to a Marked Enemy after channeling. This effect ends when the Duration expires or Grunty recasts the ability. Ignores Debuff Immunity.

Channel Time: 1.5s

Duration: 6 / 7 / 8

Cooldown: 140 / 120 / 100

Energy Cost: 100

 

Null.Disruptor

M20 - +3 Magic Missiles from +2.

 

Phantom.Vega

- Base attack range reduced to 5.75 from 6.5.

H – Fade time increased to 5 seconds from 3.

W – No longer grants 10/15/20/25% Cooldown Reduction for its duration.

- Cast range rescaled to 7/8/9/10 from 6/8/10/12.

E – Armor Reduction per stack rescaled to 3/4/5/6 from 4/5/6/7.

R – Stack duration decreased to 8 from 10.

 

Praetor.Fenix

H – Now also grants +15 Spell Armor during Daytime.

W – Scaling Damage per second increased to 15% Current Shields from 10%.

- Q and R no longer disabled while W is active, but W will instantly end upon casting Q or R.

M10 – Changed to -3s Cooldown on W from -2s.

 

Primal.Dehaka

W – Cooldown reduced to 12 from 15 (7 from 10 for Evolved).

M10 – Changed to -2.5s Essence Flows [Heroic] Cooldown from +1 Evolution Point.

M20 – Heal from Heroic bonus increased to 2.5x from 2.

 

Psionic.Turraneth

H – Each Psi Orb now grants Turraneth +5 Energy Regeneration while she is carrying them.

- Psi Orbs now return to Psionic after 10s from 12s.

Q – Energy cost of 40/50/60/70 (+5% Max Energy) added.

W – Energy cost of 80/110/140/170 added.

E – Energy cost of 100 added.

R – Energy cost of 200/250/300 added.

- Cooldown rescaled to 30/25/20 from 24/20/16.

 

Pyro.Maniac

W – Now Bonus Healing Amp fully affects Base Regeneration (Fix).

E – Hitting an Enemy Hero now grants Pyro +10% Movement Speed for 4s, stacking up to 5x.

- Cooldown set at 16 from 18.

M5 – Changed to +25% Attack Speed on Q from +20 Strength.

M10 – Changed to +0.75u AoE on E from +25% Attack Speed Q.

M15 – Changed +5s Feel the Heat Duration [Heroic] from +0.75u AoE on E.

M20 – Changed to 2x Damage W from +4% Target Current Health Scaling Damage W.

 

Queen.Imperius* (v3.59)

- Base attack range increased to 10 from 5.5

- Base Health increased to 600 from 300.

H - Max Biomass increased to 1000 from 300.

E - Creep Tumors now require 10 Heroic Attacks to destroy from 100 Health.

- Now provide vision in a 24u-radius from 3.

R - Timmy's Damage against structures has been increased by 200/300/400 Physical Damage. This amount is doubled if Queen is within 10u-radius of him.

- Timmy Attack Speed on Creep increased to 300%.

M20 - Now also increases Timmy's Timed Life increased to 600 seconds.

 

Rob.Boswell

R – Energy cost/requirement reduced to 20% Max Energy from 33%.

(Blue Gene) – Health Regenerated increased to 100% at all levels from 60/80/100%.

 

Roulette.Jackson

E – Cooldown rescaled to 18/17/16/15 from 18.

 

Saber.VULKAN

Q – Scaling energy cost increased to 2% Max Energy from 1%.

W – Cooldown rescaled to 24/22/20/18 from 26/24/22/20.

- Cast range reduced to 10 from 12.

E – Cooldown rescaled to 20/18/16/14 from 18/16/14/12.

M10 – Changed to +1 Movement Speed on Q from +60 Intelligence.

 

Sarah.Kerrigan (v3.59)

Q – Energy cost set at 100 from 100/115/130/145.

- Scaling Damage increased to 65% Weapon Damage from 50%.

E – Damage Amplification per Stack reduced to 5% from 10%.

R – Scaling Damage reduced to 25% INT from 50%.

– Damage Amp per successive cast decreased to 25% from 33%.

- Base Energy cost rescaled to 50/100/150 from 30/40/50.

- Cooldown rescaled to 4/3/2 from 2.

M20 – Changed to +15% Damage Amplification per Stack on Reckoning [E] from +150 INT.

 

Savage.Avenger

Q - Energy cost rescaled to 20/30/40/50 from 50.

M5 - Changed to Secondary Knavish Concoction [Q] targets are dealt 2x damage from +40 Agility.

M10 – Changed to +30 Agility Hunter's Edge [W] from Secondary Knavish Concoction [Q] targets are dealt 2x damage.

 

Shadow.Geminus

Q – Cooldown rescaled to 16/14/12/10 from 18/16/14/12.

R - Now suppresses Shadow's Collision while he is inside the shroud.

(Blue Gene) – Duration decreased to 12s from 14s.

- Q Cooldown is refreshed whenever it strikes an enemy hero under the effect of Shadow Walk.

M5 – Changed to +15% Attack Speed on E from -4s Cooldown on Q.

 

System.Cyprus

H – Bonus Damage per Stack reduced to 3 from 4.

 

Terra.Nova

R – Cooldown set at 30 from 40/35/30.

 

Vagabond.Darpa

M15 – Changed to -9s Cooldown on Sonic Grenade from -6s.

M20 – Changed to -5s Cooldown on Cyanide Clip from -4s.

 

Viler.Nemesis

R – Now applies a Dispel on Cast to the target.

- Respawn Time Increase when target dies rescaled to 10/15/20% from 10/20/30%.

 

Viron.Volkov

W - Damage is now Halved against Map Bosses.

 

VoidBearer.Kuradel

H – Hero Kills now grant +10 INT from +30.

E – Now Heals Kuradel for 50% of the Bonus Damage Taken from 100%.

 

Voltron.Leo

E – Duration increased to 3 from 2.

- Cooldown now disabled while active.

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