Jump to content

[Hero Suggestion] Hawk-Liberator


HawKeYe
 Share

Recommended Posts

Type: - Pusher / Support / Carry / Ranged

Starting Stats:

Starting Health – 600

Movement Speed – 3.2

Attack Range – 4,5

Attack Speed – 1,80

Starting Damage – 60

Base Armor.Resist – 15,5 %

Base Spell Armor/Resist – 22,5%

Strength – 27 + [5]

Agility – 29 + [4]

Intelligence – 34 + [6]***

__________________________________________________
Ignite Afterburners -W
Cooldown: 30s.
Hawk-Liberator gain a speed and acceleration boost to 60% for 4 seconds

(Blue Gene)  Activate / Deactivate (After Deactivate, Cooldwown 10 seconds.)
Hawk-Liberator gains 60% movement speed.  After 4 seconds, then use per 1 second costs 20 mana.
__________________________________________________
Railgun turret - Q
Deploy up to 2 Railgun turret for 40 seconds each and 250 Health and +6 Attack Range.

Spell Damage: 25 / 35 / 45 / 55 (30% INT)
Base Attack Speed: 2,0 / 1,8 / 1,6 / 1,4

(Blue Gene) Detector - This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies and +1 charge and 1,2 Base Attack Speed.
__________________________________________________
-Passiv-
Hawk-Liberator gain bonus Attack Range and Unit radius.

Attack Range:  +0,5 / +1,0 / 1,5 / + 2,0
Unit radius : u-0,75 / u-1,5 / u-2,25 / u-3,0
__________________________________________________
Spider mine - E
Cooldwown: 18 / 16 / 14 / 12
3 Spinder Mines pursue enemy units that come on range and detonate for heavy area damage. Enemy loses Armor and  Spell Penetration  for 3 second.

Spell Damage: 1 Mine pro 25 / 50 / 75 / 100 (50% INT)
Armor and  Spell Penetration: +9% / +11% / +13% / +15%
__________________________________________________
Defender Mode - R
Deploys into Defender Mode. In this mode Hawk-Liberators inflict single target damage to ground units. Liberators in this mode cannot move.
Cooldown: 50s all level
Sight Range: +2 / +4 / +6
Weapon Damage : +25% / +45% / +65%
Duration: 20s / 25s / 30s

(Fighter Mode - R)
Reverts to Fighter Mode. In this mode Liberators can move, but they can only attack targets.

 

 

Mastery (Level 1) +5 Strength, Agility, and Intelligence.
Mastery (Level 5) +20 Weapon Damage.
Mastery (Level10) 50% Spell Resistance Railgun turret (Q).
Mastery (Level 15) +2 Spider mine (E).
Mastery (Level 20) Defender Mode +500 Health and Railgun turret +100 Health.

 

 

hawk Liberator.png

Edited by HawKeYe
Link to comment
Share on other sites

  • HawKeYe changed the title to [Hero Suggestion] Hawk-Liberator

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...