MOTHER Posted September 6, 2021 Report Share Posted September 6, 2021 v3.38 (v3.38 EU / v3.38 KR) Game - AoS Tournament Winners and Runner-ups granted their respective badges and titles. - Addressed various bugs. Items Eternal Drive - Movement Speed Buff/Debuff increased to 20% gained/lost for active duration. Flare Gun - Price increased to 1500 from 1000. - Cooldown reduced to 70 from 75. - Active energy cost increased to 125 from 50. Magus Cutlass - Wrath 1 unique reduced to 0.75 from 0.825 attack range bonus. - Decay 1 Unique Damage over time reduced to 10% INT per second for 5 seconds from 15% per second for 4 seconds. - Price increased to 4200 from 3900. Moebius Coil - Now grants 5 minerals on proc from 10. Nihilator Crux - Active cooldown increased to 60 from 50. - Active duration reduced to 4s from 4.5. Power Stone - Price increased to 1200 from 1000. Radar Kit - Now reveals Shadow during his Shadow Walk. Sliptide Scythe - Energy leech reduced to 8% Target Current Energy from 12%. Sunflare - Price increased to 3500 from 3000. - Cooldown reduced to 60 from 75. - Active energy cost increased to 175 from 100. Star's Fury - Price increased to 5500 from 5000. - Cooldown reduced to 50 from 75. - Active energy cost increased to 225 from 200. Wrathian Violator - Wrath 2 unique reduced to 1.5 from 1.65 attack range bonus. Xenon Splinter - Fusion unique now recovers energy equal to 10% damage taken from 5%. Heroes General - The following abilities will now reveal and detect enemy units under their effect: Anthrax W (Rooted only), Arges W, Stukov Q, Tosh HP, Unix R, Immortal R, Khyrak R, Huntress Q (Rooted only), and Crackling E. Abysmal.Ravager R – Cooldown set at 100/90/80 from 120/100/80. - Damage Stored/Reflected rescaled to 60/80/100% from 50/75/100%. - Energy cost set at 200 from 150/225/300. Alpha.Crackling HP – Zergling’s scaling health reduced to 10% Max Health from 15%. - Zergling’s scaling weapon damage reduced to 10% Weapon Damage from 15%. Arcturus.Mengsk Mastery 20 - Now gives 4x Strength bonuses from allied units from 3x. Arges.Chronolith Q – Energy cost rescaled to 80/100/120/140 from 120/140/160/180. W – Cooldown rescaled to 24/22/20/18 from 30/26/22/18. Cryo.Smith Q – Energy cost decreased to 70/100/130/160 from 80/110/140/170. Defiler.Thakras HP – Bonus damage during R reduced to 1.5x from 2x. Doctor.Geneva W – Scaling damage reduced to 25% INT from 50%. Ephemeral.Corona HP – Max Ionize Stacks reduced to 4 from 5. E – Now reduces the cooldowns of Corona’s Basic Abilities only (Read: Non-Ultimate). Fine.Brine E – Cooldown reduced to 16 from 20. - Deals 2x damage to non-heroic units. Gabriel.Tosh HP – Now can be removed by Debuff Immunity. Immortal.Solidus R – Slow effect now ignores Slow Immunity. Infernal.Mandrake E – Attacker proc range increased to 6u from 3.5. Jakk.Summers HP – Attack range for both Weapons set at 6.5 from 6 for Energy Rifle and 7 for Grenades. - Grenades now deal 10% INT bonus damage in a 1.5u-radius area from 10 (+15% INT) in a 2u area. Jim.Raynor Mastery 15 - Kill shot damage reduced to 100 from 150. Justicar.Akasha Q – AoE damage scaling changed to 25% Weapon Damage from 50% INT. E – Scaling Heal/Damage changed to 60% Armor from 10% and 20% INT respectively. Marine.King E – Nearby Allied heroic units now also gain +1.25/2.5/3.25/5 Health regen. Omega.Starscream R – Weapon Damage scaling increased to 12.5% from 10%. - Cooldown rescaled to 70/60/50 from 80/65/50. Phantom.Vega Mastery 10 - Reduced to -3 Armor per stack from -5. Mastery 15 - Reduced to 15% Movement Speed from +20% Psionic.Turraneth E – Cooldown reduced to 16/14/12/10 from 22/20/18/16. Queen.Imperius HP – Biomass drop chance increased to 70% from 50%. Rob.Boswell HP – Now applies to critical damage from ranged heroes. W – Cooldown is Reduced by 4 seconds per Enemy Hero hit. Rory.Swann Q – Damage to creeps reduced to +50% from +100%. Saber.Vulkan Q – Base damage reduced to 40/60/80/100 from 60/80/100/120. - Base energy cost reduced to 80 from 100. - Cooldown decreased to 6/5/4/3 from 7/6/5/4. W – Debuff duration reduced to 8 from 10. - Cooldown increased to 24/22/20/18 from 22/20/18/16. E – Base Damage reduced to 80/100/120/140 from 70/100/130/160. Salacious.Yig Q – Now costs 10% Max Energy from 10% Current Health. W – Now costs 15% Max Energy from 20%. Savage.Avenger W – Attack range bonus rescaled to 0.5/0.75/1/1.25 from 0.45/0.8/1.15/1.5. E – Cooldown reverted back to 22/20/18/16 from 20/18/16/14. Subterran.Unix Q - Initial toggle Energy cost changed to 25/50/75/100 from 0. (Note: Now procs on ability use triggers) - Cooldown increased to 10 from 5. Mastery 10 - Changed to +15% Attack Speed on Unix Marines [E] from +15% Cooldown Reduction. Mastery 15 - Changed to +15% Movement Speed during Peristalsis [Q] from +20%. System.Cyprus R – Cooldown rescaled to 90/75/60 from 120. Mastery 20 - Changed to -20s CD on Fist of Gaia [R] from -60s. Tiberius.Rancor W – Now only detects Enemy Heroic Units and Structures (Read: No wards). - Cooldown reverted back to 120/90/60/30 from 130/100/70/40. Mastery 10 - Changed to +15% Cooldown Reduction from +50% Bonus Damage on Q when cloaked. Mastery 15 - Changed to +25% Bonus Damage on Q when cloaked from +20% Cooldown reduction. Viler.Nemesis W – Energy drained changed to 6/8/10/12% Target Current Energy (+15% INT) from 10/25/40/55 (+5% Target Max Energy) (+10% INT). R – Duration reduced to 7s from 8s. Masteries 15 - Changed to +100 Damage on Rampage Burst [Q] from +2/+8 Hero/Creep Attacks to Destroy Oblivion Construct [E]. Masteries 20 - Changed to +2/+8 Hero/Creep Attacks to Destroy Oblivion Construct [E] from +10% Target Current Health per Enemy cast Harbinger of Oblivion [E]. Vorpal.Valedict Mastery 5 - Changed to +50 Damage Vorpal Javelin [E] from +20 Strength. Mastery 10 - Changed to +8% Damage Reflected Dark Matter [W] from +50 Damage Vorpal Javelin [E]. Mastery 15 – Changed to +50 Strength from +8% Damage Reflected Dark Matter [W]. Ubersauce 1 Quote Link to comment Share on other sites More sharing options...
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