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[Hero Suggestion] Mutatio.Cepton


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Name: Mutatio.Cepton

Portrait: Changeling

Unit Base: Changeling

Type: Support / Tom Foolery




Type: Int

Script: TBD


Starting Stats:

Base Health  275

Movement Speed  3

Attack Range  Melee

Attack Speed  2.5

Base Damage  50

Base Armor  ???

Strength – 20+4/lv

Agility – 25+5/lv

Intelligence – 40+7/lv



Heroic Active : Perfect Mimicry

"Cepton is able to copy the appearance of an ally, precise down the the exact detail."

Energy Cost: 100

Cooldown: 60 seconds

Range: Global



Effect: Cepton copies the unit model and attack animation of an ally that lasts until she uses Piercing Barb or Ultimate Appropriation. While mimicking an ally, both it and the ally gain 10% damage resistance.









Ability One: Piercing Barb

"Cepton lashes out with his arm which he temporarily turns into a lethal spike dealing spell damage and slowing all enemies hit in a line."

Energy Cost: 60/80/100/120

Cooldown: 10/9/8/7 seconds

Range: 6


Level 1: Deals 50 (+50% Intelligence) spell damage and slows the target by 20% for 2 seconds.

Level 2: Deals 100 (+50% Intelligence) spell damage and slows the target by 30% for 2 seconds.

Level 3: Deals 150 (+50% Intelligence) spell damage and slows the target by 40% for 2 seconds.

Level 4: Deals 200 (+50% Intelligence) spell damage and slows the target by 50% for 2 seconds.


Blue Gene Mutation: Any Decoys, or Allies effected by Protective Mutation also use this ability when you do, casting at the closest enemy, prioritizing heroes.




Ability Two: Protective Mutation

"Cepton inflicts an ally with a mutation that turns their hero model into his own (changeling model). This also grants them a shield. the mutation lasts until the shield is depleted or the duration runs out. "

Energy Cost: 75/150/225/300

Cooldown: 30 Seconds

Range: 10


Level 1: Shields for 50 (+75% Intelligence) and lasts for 15 seconds.

Level 2: Shields for 100 (+75% Intelligence) and lasts for 20 seconds.

Level 3: Shields for 150 (+75% Intelligence) and lasts for 25 seconds.

Level 4: Shields for 200 (+75% Intelligence) and lasts for 30 seconds.




Ability Three : Decoy

"Cepton choses an ally (or himself) and then selects a target spot on the map where an illusion of that hero is created. The hero is controllable by reactivating the ability, but does no damage, cannot use abilities, and is destroyed upon taking any damage. Upon death it explodes dealing damage in an area around itself."

Energy Cost: 100/150/200/250

Cooldown: 45/40/35/30 seconds

Range: Global for Ally Selection and 10 for decoy location


Level 1: Decoy lasts 30 seconds and deals 100 (+25% Intelligence) spell damage upon death.

Level 2: Decoy lasts 45 seconds and deals 200 (+25% Intelligence) spell damage upon death.

Level 3: Decoy lasts 60 seconds and deals 300 (+25% Intelligence) spell damage upon death.

Level 4: Decoy lasts 75 seconds and deals 400 (+25% Intelligence) spell damage upon death.




Ultimate AbilityUltimate Appropriation

"Cepton seeks out the best part of an enemy and then takes it for himself. After a 3 second channel time, gains the ability to use the target enemies ultimate ability for the next 10 seconds. If the enemies ultimate ability was off cooldown then it goes on cooldown with additional cooldown time added. If the ability was already on cooldown then just additional time is added."

Energy Cost: 250/500/750

Cooldown: 180/150/120 Seconds

Range: 20


Level 1: Adds 30 seconds to the cooldown time.

Level 2: Adds 60 seconds to the cooldown time.

Level 3: Adds 90 seconds to the cooldown time.


Note: This ability would work oddly with some heroes. Heroes such as Psionic or Medic would have ultimate's that do nothing for Cepton, but would still increase their cooldowns. Other heroes such as drake who have an already long ultimate cooldown would be severely effected making Cepton an excellent counter.




Final Notes: Cepton is a complex support that makes it difficult for his enemies to know who is who, and sometimes guessing wrong can be deadly.

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