Jump to content

Item Balance & Stats Analysis


Recommended Posts

Introduction

As I am sure you might know I have been pulling together information on the stats of each item to try and see what items are good and which items are bad and here are the results!

Methodology

My Methodology has been quite straight forward I have taken each of the Stats items (e.g for Str Metabolic Booster, Cybernetic Implants, Flesh Hammer) from which I plotted a graph and used this to fit a curve. This allows a good approximation of how much each stat costs and also takes into account the fact that as the STR of an item increases each additional point of STR actually costs more.

I have done this for each of the 18 base stats that have component item that only provides that stat. With the help of Mother I have also pulled together a database of all the items and their stats and unique/active items.

From there I have produced the following spreadsheet: https://docs.google.com/spreadsheets/d/1yoc4C6wtf84mcfsPTlABMm4IvN69PNSIQ7bUTG2Eo68/edit?usp=sharing

Caveats

1. I have had to tidy up a lot of data and as I am only human I may have flobed some of the stats if you notice anything wrong let me know and it is easy to fix.

2. If there has been any patches since I have posted this I can't guarantee it is still correct!

3. Actives and Uniques have not been included unless they give a Flat increase to Spell Pen/Armour Pen/Spell Vamp. Some items are undervalued because they have a very good unique it is up to you and your judgement to decide their worth.

4. Item's stats usefulness vary throughout the game. Having 2 Energy Regen in the laning stage is far more useful than having 20 Energy Regen Late game. As such you still need to use game knowledge to interpret the items.

Data

The Strongest items in the game stat wise are:

image.png.b3c4c0ee21d7386728ea1a83f20fc1f2.png

Conclusions

1. Spell Pen/Armour Pen/Spell Vamp

As you can see on the list of most efficient items generally they all have one of these stats. 

Therefore, either these items are very good but very under utilised or the component item (Chaos Filament/Shard of Ruin/Assimilator) are too expensive. (I am currently looking into this as and I am curious to see what people's thoughts on this are?)

2. Items that build from Xel-Naga Cuirass 

These items are far too cheap in particular Contam Shard and Phantom Menace give far too many stats for their price and both have very good passives.

3. Eye of Amon is much better than Scanagers Veil STOP BUYING IT ON CARRIES

Any thoughts/feedback are very much appreciated 

p.s. EU>NA

Link to post
Share on other sites
  • MOTHER featured this topic

Thank you Yaldi for putting together this excellent and informative analysis together. It's going to be very useful.

2- Items that build from Cuirass, specifically Phantom, Mask, and Shard likely need to be reviewed and revised. The symmetrical design between the 3 make the items no-brainers in most comps and on most heroes. 

Link to post
Share on other sites
On 9/18/2020 at 1:31 PM, Yaldi said:

Introduction

As I am sure you might know I have been pulling together information on the stats of each item to try and see what items are good and which items are bad and here are the results!

Methodology

My Methodology has been quite straight forward I have taken each of the Stats items (e.g for Str Metabolic Booster, Cybernetic Implants, Flesh Hammer) from which I plotted a graph and used this to fit a curve. This allows a good approximation of how much each stat costs and also takes into account the fact that as the STR of an item increases each additional point of STR actually costs more.

I have done this for each of the 18 base stats that have component item that only provides that stat. With the help of Mother I have also pulled together a database of all the items and their stats and unique/active items.

From there I have produced the following spreadsheet: https://docs.google.com/spreadsheets/d/1yoc4C6wtf84mcfsPTlABMm4IvN69PNSIQ7bUTG2Eo68/edit?usp=sharing

Caveats

1. I have had to tidy up a lot of data and as I am only human I may have flobed some of the stats if you notice anything wrong let me know and it is easy to fix.

2. If there has been any patches since I have posted this I can't guarantee it is still correct!

3. Actives and Uniques have not been included unless they give a Flat increase to Spell Pen/Armour Pen/Spell Vamp. Some items are undervalued because they have a very good unique it is up to you and your judgement to decide their worth.

4. Item's stats usefulness vary throughout the game. Having 2 Energy Regen in the laning stage is far more useful than having 20 Energy Regen Late game. As such you still need to use game knowledge to interpret the items.

Data

The Strongest items in the game stat wise are:

image.png.b3c4c0ee21d7386728ea1a83f20fc1f2.png

Conclusions

1. Spell Pen/Armour Pen/Spell Vamp

As you can see on the list of most efficient items generally they all have one of these stats. 

Therefore, either these items are very good but very under utilised or the component item (Chaos Filament/Shard of Ruin/Assimilator) are too expensive. (I am currently looking into this as and I am curious to see what people's thoughts on this are?)

2. Items that build from Xel-Naga Cuirass 

These items are far too cheap in particular Contam Shard and Phantom Menace give far too many stats for their price and both have very good passives.

3. Eye of Amon is much better than Scanagers Veil STOP BUYING IT ON CARRIES

Any thoughts/feedback are very much appreciated 

p.s. EU>NA

As a TL:DR which are currently the weakest items in game and ones you'd recommend not to buy? 

Link to post
Share on other sites

If I was to make a list:

1. Super Heated Mantle - Especially on players returning to the game. This item is dogshap tier don't buy it.

2. Omniscience - Just buy a better tank item (like life tech) and buy wards you lazy bastard. Only space I see for this item is mega late game when you are 6 slotted as a support...

3. Scavengers Veil - Just stop buying it unless you are actually warding

Link to post
Share on other sites

I think what he means is that the item on most supports is a luxury end game item. Prophecy Stone is better most of the game because it retains the GPM unique. If the purpose of the item is wards, then getting veil and keeping slots open for wards is a much more versatile and functional option for map awareness.

I think Support Rancor and Yig can justify an early Omniscience. Most other supports are better off taking the aforementioned route for most of the game. If they wanna tank up, Kassia, Buffer, or Korhal are better early options for your team and they cost about the same as Omniscience.

Link to post
Share on other sites

Basically what mother said.

It's stats are roughly comparable in efficiency to  Korhal and Spell Buffer but the actives and passives of both these items both benefit the team a lot more and are more impactful on the game.

Item Item Efficiency (Mins) Item Efficiency (%)
Korhal Vanguard 492 15.86%
Spell Buffer 525 16.41%
Omniscience 500 18.52%
Prophecy Stone 275 25.00%
Kassia Crystal 972 33.51%
Silver Soul 2150 74.14%

When you consider in most games supports only tend to get like 3-4 items I don't think going omniscience first has the impact of 1 or 2 of the other items along with maybe a mobility item or scavengers veil.

n.b. As with all these things I might just be wrong about it!

Link to post
Share on other sites
  • 2 weeks later...
  • MOTHER pinned this topic
  • 8 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...