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Changelog v2.101-106


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v2.101-2.106 (v2.39-2.43 EU / v1.14-1.18 KR) 



- "-tp" command removed from game. (Note: See Talents section).

- Non-heroes now have unticked Health Bars.

- Melee Heroes can now instantly destroy visible Sentry, Truesight and Controller Wards that are positioned on a higher cliff level than they are by coming within 2.5u of the ward and left-clicking it.

- You can now instantly sell your items by pressing Control + Right-click over the item in your inventory while nearby any Item Vendor.

- Updated various game tooltips, alert texts and colors.

- Updated all old format Hero Ability tooltips.

- Addressed various bugs. (v2.102-2.106)



- Added Level 19 and 20. Rescaled XP requirements per level to 0/200/300/400/500/600/700/890/990/1190/1300/1425/1550/1690/1800/1950/2000/2250/2500 from 0/200/300/400/500/600/700/800/900/1000/1100/1200/1300/1400/1500/1600/1700/1800 (Note: Some abilities that scale with Hero's XP have been modified to retain the same scaling across 20 levels instead of 18).

- The learned ability "Stat Bonus"'s attribute allocations for all heroes have been temporarily redistributed between by 5 levels of Stat Bonus (+3 STR/AGI/INT per Stat Bonus from +5). (v2.102)

- Reworked Lifesteal to "Lifesteal only affects Physical Damage from Basic Attacks, which includes Critical Damage and Physical On-Hit Damage modifiers from Items."

- Reworked Spellvamp to "Spellvamp affects all Physical and Spell Damage dealt by abilities. This also includes Spell Damage from Items. However, it leeches at 20% efficiency when targeting Non-Heroes." 

- All Heroic Creep (aka Massive/Light Heroic Units) now deal a newly modified form of Heroes Weapon Damage type that procs Weapon Damage amp (e.g. Coat of Arms) and Lifesteals for their parent Hero, but does not Crit.

- All Root status effects in the game (Anthrax W, Huntress Q, Khyrak R, and Unix W) will now disable Mobility Abilities by default.

- Reorganized "Killstreaks" and their modified kill rewards to the following:

  • Killing Spree (3 Kills): +15% Minerals and XP
  • Rampage (5 Kills): +30% Minerals and XP
  • Mega Killstreak (7 Kills): +45% Minerals and XP
  • Unstoppable (9 Kills): +60% Minerals and XP
  • Godlike (11 Kills): +75% Minerals and XP
  • Beyond Godlike (13 Kills): +100% Minerals and XP
  • Legendary (15 Kills): +150% Minerals and XP 


Help (F12)

- Updated. (v2.105)

- Added Community Guidelines section. (v2.105)



- Extended the cliffs adjacent to the T1 Mid Towers as to block the view towards the nearest River Critter.

- Narrowed the Protoss and Zerg base cliffs. (Note: This has the effect of expanding the pathable area of the bases, but more importantly it allows enemies to more easily place wards inside  from outside or blink in).



- Added new "Cancel" sub-abilities for the Teleport and Transport talents to stop the channeling. However, both talents will still go on cooldown regardless. As a side effect of this change, players can now use instant cast/non-targetable abilities and items while channeling their Teleport/Transport.



- No longer mitigates True Damage by 80%.



- Bonus Experience reduced to 10% from 12%.


Wealth (Rework)

- Begin the game with +150 Minerals. Whenever you Capture a Neutral Sanctum or get a Hero Assist you are rewarded an additional 25 Minerals.


Zeal (Rework)

- Whenever your Current Health drops below 50%, you gain +0.15 Movement Speed and +15% Damage Resistance against Single Target Abilities.



Neutral Sanctums

- Sanctum XP Bonus required capture duration increased to 8 minutes from 6 minutes.

- You can no longer capture sanctums while channeling Space Gem, Teleport, or Transport. (v2.105)


Neutral Creeps 


- Fixed neutral creep scaling not applying correctly on certain neutrals.

- All Jungle Neutrals (except Aeon and Daggoth) now provide 10% less minerals on kill.



- Greater Daggoth's "Essence of Daggoth" buff now provides +10% Damage and +10 Health Regen for the killing team from +15% Damage and +15 Health Regen.

- Ancient Daggoth's "Wrath of Daggoth" buff now provides +15% Damage and +15 Health Regen for the killing team from +20% Damage and +20 Health Regen.


Resonance Amplifier (Merc Diamondback)

- Armor Reduction decreased to -6 from -8.


Primary Creeps


- Super Creeps (Protoss Colossus/Archon and Zerg Brooder/Incubus) no longer give any XP reward to the enemy upon death.

- Ranged and Siege Creeps' Basic Attack Projectile speed reduced by 40%.



- Shop categories have been reworked almost completely into the following:

Basics: Any item that does not have a component and builds into every other item in the game is here; The categories for this section are: Consumables, Attributes (All of them are here), Offense (AD, AS, LS/SV, Crit, Dmg Amp and Healing Reduction), Defense (Resistance, Health, and Health Regen) and Utility (Energy, Energy Regen, CDR,  and Movement).

Upgrades: All  item upgrades in the game not counting Side shop items. Accessories (Basic upgrades for all items), Weapons (ADC Physical), Arcane (Spell Damage), Armor (Hard Tank items), and Support (Aura + Utility).

Advanced: Relevant categories; Actives (All active ability items), Jungling,  Crit/Damage Amp (All crit items and items that amplify physical or spell damage), Lifesteal/Spellvamp, and Mobility (Movement).

Starting Items: All items that are recommended to be purchased at start of the game with the default amount of money (650).

Side Shop: Items that can only be bought from the Side Shop


- Added 10 new Fundamental Items (all found under the Basics tab); As a result many items had their components changed which may have impacted their prices and stats.

- Warp Shard, Stabilizer, Soul Engine, and Ghosting Garb no longer have any components (Can be found under the Basics tab).

- Removed Hand of Mengsk from the game (See: Divinator and Defibrillator)

- Added Necrotizer, Defibrillator, Juggernaut Imperium, and Argus Crystal to main shop (Also removed from Side Shop).

- The fundamental attribute items Temporal Plating, Fusion Blade, and Metabolic Booster, no longer build into Storm Pauldrons, Psionic Ravager, and Cybernetic Implants respectively; The latter also no longer build into Higgs Boson Capacitor, Nerazim Dagger, and Flesh Hammer respectively.

- The following items no longer provide Cooldown Reduction: Soul Engine, Miner's Goggles, Spirit Containment Vessel, Scavenger's Veil, Omniscience, and Coat of Arms. (See: Focus Prism)

- Passive Mineral Generation items (Lost Treasure, Miner's Goggles, Prophecy Stone, and Culling Saber) now start generating income only after 3 minutes game time.


Adamantium Alloy* (6400; Rework)


Components: Kassia Crystal, Xenon Splinter

+400 Heath

+400 Energy

+4 Health Regen

+4 Energy Regen

+18 Armor

+18 Spell Armor

+0.15 Movement Speed

+15% Cooldown Reduction

[Unique - Momentum 5] You gain +0.21 Movement Speed and +40% Debuff Time Reduction for 4 seconds whenever you are damaged by an Enemy Hero.

[Unique - Amplified Healing 3] Increases Healing Effects on allies within a 10-unit radius by 25%.

[Active - Mass Healing 2] Restores 150 + (10*LVL) Health and 150 (+10% Target Missing Energy) Energy to allies in a 10-unit radius area around you. Triggers automatically when you take fatal damage. The same unit may not be affected more than once per 35 seconds by this effect. 60 second cooldown.

*Purchasable at Side Shops only.


Assimilator (700; NEW!)


[Unique - Devourer 1] 10% Spellvamp

Component of Vampiric Amulet, Glutton's Bite, Energy Saber, and Divinator. (Note: Replaces Bloodletter component) 


Balancer (600; NEW!)


+6 Strength

+6 Agility

+6 Intelligence

Component of Sunflare Gun, Nitrogen Retrofit, and Bandit's Artifice. (Note: Replaces Metabolic Booster and Fusion Blade components) 


Bioplasmid Revolver 

- Unique attack speed bonus on ranged heroes decreased to 175% from 250%. (v2.105)


Black Hole Magnum

- Weapon Damage decreased to 40 from 50.

- Energy decreased to 250 from 300.


Blue Gene

- Price increased to 4400 from 4200.


Blue Gene Isolate (7000; NEW!)


Components: Blue Gene

[Consume] Permanently grants your hero their Blue Gene 'Perfect Mutation' Upgrade. (Note: Provides no other stats).


C-48 Gauss Cannon

- Replaced Psionic Lasher Component with Psionic Ravager and Tachyon Condenser; Now grants 30 Agility from 25.

- No longer grants 0.15 Movement Speed.



- Agility reduced to 30 from 40.

- Armor reduced to 18 from 20.


Contamination Shard

- Momentum 2 Unique replaced with Travel 3. (See: Planeswalker and Impact Dial)



- Base bounty reduced to 80 from 100.


Darksteel Titan

- Price increased to 4150 from 4000.


Darwin's Might

- Unique no longer deals double damage against Neutral units.

- Unique no longer procs on Enemy Structures.



- Respawn Time Reduction reduced to 25% from 33%.

- Price increased to 1100 from 1000.


Diffuser (1300; NEW!)


+12 Spell Armor

Component of Vibranium Shield, Electric Mantle, and Lifetech Nanosuit. (Note: Replaces Nullifier component) 



- Agility increased to 60 from 50.

- Weapon Damage decreased to 30 from 40.

- Sadism 2 unique replaced with Devourer 4; Now provides 25% Spellvamp.

- Added Divination Unique; +4% Time Scale.

- Price increased to 4500 from 3900.


Dominion Standard

- Price reduced to 1250 from 1550.


Duran's Machette

- Unique now gives +3 Armor from +0.05 Movement Speed. (v2.105)


Electric Mantle

- Stun Duration increased to 1.75s from 1.65.


Energy Saber

- Bloodletter component replaced with Assimilator.

- Sadism 1 unique replaced with Devourer 3; Now provides 20% Spellvamp.


Executioner's Axe

- Quantum Spade replaced with Sledgehammer; Now provides 25 Weapon Damage from 10.


Explosive Retrofit

- Quantum Spade component replaced with Bloodletter; Now provides 10% Lifesteal.

- Weapon Damage reduced to 45 from 50.


Eye of Amon

- Replaced Hunter's Hatchet component with an additional Quantum Spade. Now grants 200 Health and 25 Weapon Damage from 300 Health and 15 Weapon Damage.


Focus Prism (325; NEW!)


+5% Cooldown Reduction

Component of Moebius Coil, Sustainer, Space Battery, Soul Sustainer, Runic Gavel, and War Regalia.


Flare Gun

- Base Spell Damage reduced to 100 from 150.


Force of Entropy

- Weapon Damage increased to 40 from 35.

- Price increased to 4900 from 4600.


Frost Sigil (325; NEW!)


[Unique - Interference 1] Your basic attacks against Enemy Units deal an additional 3 Spell Damage per second and Slow the target's Movement by 15% for 2 seconds. The Slow effect is reduced to 5% if you are ranged. Refreshes and Non-stacking.

Component of Sword Breaker and Nihilator Crux.


Glutton's Bite (2350; NEW!)


Components: Hunter's Hatchet, Assimilator, Bloodletter

+150 Health

[Unique - With Teeth] +10% Lifesteal and +10% Spellvamp. Increases Attack Range of Melee Heroes by +0.35.

[Unique - Survivalist] +10% Experience from Enemy Non-Heroic deaths.

[Active - Execute 3] Instantly destroy a target enemy non-Heroic, non-Massive unit and gain an additional 100 Minerals and XP for the kill. 90 second cooldown. (Note: Shares cooldown with Hunter's Hatchet and Hunter's Knife)


Guile Gambit 

- Price reduced to 100 from 120.

- Now applies to all Player-Controlled Heroic units from only Heroes.


Hecatomb Reaper (2500; NEW!)


+70 Weapon Damage

Component of Naix Claw, Time Splitter, Nihilator Crux, Onslaught Scimitar and Masamune. (Note: Replaces Hyperion Incinerator component) 


Hive Symbiosis

- Added Bloodletter component.

- Price increased to 3900 from 3600.


Impact Dial

- Added Momentum 2 Unique; You gain +3% Movement Speed for 4 seconds whenever you are damaged by an Enemy, stacking up to 3 times.


Khali Blade

- Weapon Damage increased to 80 from 75.


Kassia Crystal

- Price reduced to 2900 from 3100.

- Armor reduced to 14 from 18.

- Cooldown Reduction decreased to 7% from 15%.

- Active Scaling Healing reduced to 5*LVL from 8*LVL.


Korhal Vanguard

- Price reduced to 3100 from 3300.

- Health reduced to 250 from 300. (v2.103)

- Active now applies to Allied Heroes only from any Heroic unit. (v2.103)

- Active Block chance increased to 100% from 70%. (v2.103)


Kura's Deathmask 

- Enfeeble Unique target' Spell Resistance reduction decreased to 18% from 20%.


Lightning Rod

- Weapon Speed increased to 18% from 15%.


Lion's Bane

- Price reduced to 2950 from 3150.

- Strength reduced to 25 from 30.


Miner's Goggles

- Price reduced to 600 from 675.


Naix Claw

- Lifesteal increased to 25% from 20%.

- 'Bloodrage' Active duration reduced to 6 from 10.

- Active now grants +75% Lifesteal from 80%; decreasing by 15% per Basic Attack from 20%.

- Active cooldown decreased to 45 from 60.


Night Stalker

- Weapon Damage increased to 40 from 35.

- Price increased to 4300 from 4000.


Nihilator Crux (5500; NEW!)


Components: Mossberg Taser, Frost Sigil, Hecatomb Reaper

+300 Energy

+75 Weapon Damage

+22 Spell Armor

[Unique - Interference 4] Your basic attacks against Silenced enemies slow the target's Movement Speed by 80% for 0.5 seconds. The Slow effect is reduced to 60% if you are ranged. Refreshes and Non-stacking.

[Active - Negate 3; 7u Range] Apply a Dispel and Silence a target enemy unit for 4.5s. Dispel effect Ignores Debuff Immunity. 45 second cooldown. Costs 75 Energy.


Nitrogen Retrofit

- Replaced Stablizer with Balancer; now grants 10 Strength, 10 Agility, and 35 Intelligence from 15, 15, and 45 respectively.


Ornate Flask (425; NEW!)


+100 Health

+100 Energy

[Unique - Refill] Gains a charge every time you tame a River Critter or collect a Hydranium Crystal, up to 3 charges. Returning to your team's Item Vendor instantly gives full charges.

[Active - Drink] Consume 1 charge to Regenerate 125 Health and 75 Energy over 3 seconds. Multiple charges consumed do not stack, only refresh the duration. This effect is removed if damage is taken from Enemy heroes.


Parallax Generator

- Price reduced to 3200 from 3400.

- Active cooldown decreased to 45 from 50.


Phase Cloak

- Replaced Psionic Ravager component with 2x Fusion Blade; Now grants 25 Agility from 35.


Planewalkers (400; NEW!)


+0.15 Movement Speed

[Unique - Momentum 1] You gain +3% Movement Speed for 3 seconds whenever you are damaged by an Enemy, stacking up to 2 times.

Component of Serrated Cleaver, Impact Dial, Xenon Splinter, and Schrodinger's Lockbox. (Note: Replaces Accelerators component) 


Primeval Horn (1350; NEW!)


+40 Weapon Damage

Component of Tetragrammaton, Night Stalker,  and Force of Entropy. (Note: Replaces Sledgehammer component) 


Psionic Lasher

- Movement Speed reduced to 0.07 from 0.15.


Radar Kit

- Price increased to 1100 from 1050. (v2.105)


Scavenger's Veil

- Movement Speed reduced to 0.07 from 0.15.


Sentry Ward

- Base bounty reduced to 80 from 100.


Shrink Ray

- Intelligence reduced to 80 from 90.


Silver Soul

- Price reduced to 2800 from 2900.


Space Gem

- Issuing a "move" command to your hero while channeling Space Gem will now cancel the channel.


Spell Buffer

- Price reduced to 3200 from 3400.

- Health reduced to 250 from 300. (v2.103)

- Active now applies to Allied Heroes only from any Heroic unit. (v2.103)


Spirit Containment Vessel

- Hunt 3 Unique now deals 30% increase True Damage against Neutrals from 25%.

- Harvest 2 Unique now grants 3 charges from killing Neutrals (Note: Non-Neutral non-Heroic kills still grant 1).


Star's Fury

- Base Spell Damage reduced to 200 from 250.


Sunflare Gun

- Base Spell Damage reduced to 150 from 200.


Superheated Mantle

- Price reduced to 2650 from 2750.

- Unique now deals Double Damage for 4s whenever you take Physical Damage from Enemy Heroes or Towers from whenever your health drops below 70%. (v2.103)


Symphonic Seed

- Unique max stacks increased to 5 from 4. (v2.105)

- Hero kills and assists now grant 2 stacks from max stacks. (v2.105)

Syrus Codex 

- Experience Bonus changed to 600 (+100 per Syrus Codex Consumed by you after the first) from 400 (+2800/LVL).

- Cooldown between each use increased to 10 minutes from 8.


Tachyon Condenser (850; NEW!)


+18% Attack Speed

Component of Lightning Rod, Smoldering Incisor, C-48 Gauss Cannon, and Arcbound Ravager. (Note: Replaces Graviton Booster component) 



- Weapon Damage increased to 40 from 25.


Truesight Ward

- Price reduced to 80 from 100.


Tyde Pods

- Energy regen reduced to 1 from 1.5.


Vanadium Plating (1200; NEW!)


+12 Armor

Component of Tenderizer, Superheated Mantle, Sword Breaker, Aegis Reflector, and Darksteel Titan. (Note: Replaces Neosteel Vestments component) 


Xenon Splinter (2800; NEW!)


Components: Space Battery, Diffuser, Planewalkers

+200 Energy

+3 Energy Regen

+14 Spell Armor

+0.15 Movement Speed

+7% Cooldown Reduction

[Unique - Momentum 2] You gain +3% Movement Speed for 4 seconds whenever you are damaged by an Enemy, stacking up to 3  times.

[Unique - Fusion] Recover Energy equal to 5% of all incoming damage.

[Active - Replenish 2] Restores 150 (+10% Target Missing Energy) Energy to allies in a 10-unit radius area around you. 70 second cooldown.




- New skins: Garamond (Alt1), Dehaka (Alt1).

- Bounties provided by most Heroic Creeps/Minion have been reduced by 10-50%.

- The attack ranges of most ranged heroes have been rebalanced in relation to one another, resulting in increases/decreases of 0.25-1. (v2.105)



HP - Scaling Physical Damage increased to 4-12% Target Current Health from 4-10%.

E - Cooldown rescaled to 32/24/16/8 from 30/25/20/15.

- Energy cost reduced to 25 from 30.



W (Blue Gene) - Now also increases cast range by 2u.



Q - Cast range rescaled to 5/6/7/8 from 6.5/7/7.5/8.

- Cooldown increased to 30 from 25.

- Fixed interaction with Banish status effects not removing the mark.



Q - Cooldown rescaled to 18/16/14/12 from 16/14/12/10.

- Cooldown between charge usage increased to 1.5 from 0.75s.



HP - Now only procs on Enemy Hero' Basic Attacks (Read: Weapon Damage) against Ally Heroes from any Damage dealt to Ally Heroes.



HP - No longer silences at 0 heat. (v2.105)

- Penalty duration increased to 4s from 3s. (v2.105)



Q - Cooldown increased to 18 from 15/14/13/12.

W - Cooldown is disabled while Debuff Immunity is active (on Balrog).

R - Base Physical Damage decreased to 200/275/350 from 200/325/450.

- Now deals 3x Damage against Non-heroic, non-massive from 2x to non-heroic.

- Cooldown increased to 75/65/55 from 40.

- Cooldown is now reset if Bloodbath kills a Target Enemy Hero.



Q (Blue Gene) - Duration now increases to 8 from 6. (v2.105)



W - Cooldown increased to 14 from 12.

E (Blue Gene) - Scaling Spell Damage reduced to 15% INT from 25%.



HP - Stacks no longer removed by Debuff Immunity.



HP - Base Physical Damage increased to 50 from 25.

- Now applies 1 stack of current-level Absolute Zero per proc.

Q - Number of Glacial Spikes rescaled to 3/3/4/4 from 2/3/3/4. 

- Now applies 3 stacks of current-level Absolute Zero per proc.

W - Now provides Cryo +10 Health Regen while inside the Blizzard.

- Max Duration increased to 20/25/30/35 from 15/20/25/30.

- Cooldown reduced to 30 from 50.

- Cooldown now disabled while Blizzard is active.

R - Cooldown increased to 150/140/130 from 140/130/120.



Q - Base Spell Damage rescaled to 60/120/180/240 from 90/140/190/240.

E - Added rangefinder on Utility Drone to define area of effect for Dustin.



Q - Cooldown decreased to 8/7/6/5 from 11/9/7/5.

W - Base Spell Damage per second increased to 40/50/60/70 from 30/40/50/60.

- Duration (on Enemies) decreased to 3 from 4.



E - Movement Speed bonus now procs on self as well.



W - Movement Speed Slow Duration increased to 1.5s from 1.



HP - Damage against Heroes currently under the effects of Defilement reduced to 1.5x from 2x.

Q - Spell Damage reduced to 30/40/50/60 (+30% INT) from 45/60/75/90 (+35% INT).

- Slow duration increased to 4 from 3.

E - Now also grants +7/9/11/13% Critical Damage per stack against Enemy Heroes. Up to 3x.

R -  True Damage per second reduced to 2/3/4% Max Health from 3/4/5%.

- Cast range reduced to 4 from 6.

- Cooldown rescaled to 140/110/80 from 130/110/90.



HP - No longer procs on creeps (Fix).

W - Health cost reduced to 15% Current Health. (v2.105)

- Energy cost reduced to 25 from 50. (v2.105)

- Countdown reduced to 2.5s from 3s. (v2.105)

R - Cooldown increased to 140 from 120.

R (Evolved) - Cooldown increased to 70 from 60.



R - Cooldown increased to 160/150/140 from 140/130/120.



HP - Aura AoE reduced to 8u-radius from 10u.

E (Blue Gene) - R CDR per attack increased to 8/10/12/14 from 4/6/8/10.



W - Physical Damage per second changed to 60/70/80/90% Weapon Damage (+10% Current Shields) from 20/40/60/80 (+80% Weapon Damage). (v2.103)

- Physical damage type changed to Weapon Damage from AoE Physical; now procs Critical Strike and Lifesteal. (v2.103)

(Blue Gene) - Movement Speed bonus increases to 35% from 25%.



E (Blue Gene) - Now increases hit points to 9 from 6. 



E - Scaling Spell Damage reduced to 5% INT from 20%.

- Can no longer be directly cast on Map Bosses.

R - Cooldown increased to 120/100/80 from 90/80/70.



R - Movement Speed Bonus rescaled to +25/37.5/50% from 20/35/50%.



Q - Cooldown set at 8 from 14/12/10/8.

W (Blue Gene) - Increases area of effect by 50% (9u-radius).

R - Removed Blue Gene.



- STR/AGI/INT Attribute gains per level rescaled to 2/8/5 from 3/7/5.

HP - Movement Speed bonus per charge reduced to 4% from 5%.

Q - Phasic Projector travel speed decreased to 4.5/5/5.5/6 from 5/5.5/6/6.5. (v2.103)

- Cooldown rescaled to 24/20/16/12 from 22/18/14/10. (v2.103)

W - Energy cost increased to 100/120/140/160 from 70/100/130/160. (v2.103)

- Cooldown rescaled to 20/18/16/14 from 22/18/14/10. (v2.103)

R - Technocracy Damage Amp rescaled to 60/90/120% from 50/100/150%.

- Leash Slow rescaled to 20/35/50% from 30/40/50%. (v2.103)

- Leash break distance increased to 6.5 from 4. (v2.103)



- Added rangefinders for W, E, and R.

E - Base Spell Damage decreased to 30/60/90/120 from 60/90/120/150.

R - Energy cost increased to 250/375/500 from 200/325/450.

- Cooldown increased to 180/170/160 from 160/140/120.



Q - Movement Speed Limit now disabled for Buff duration when cast on allies.

- Cooldown set at 18 from 24/22/20/18.

W - Cooldown set at 20 from 24/22/20/18.

E - Bonus Physical Damage increased to 40/65/90/115 from 40/60/80/100. (v2.103)

- While active, Adurants now deal Double Damage.

- Cooldown set at 20 from 30/28/26/24.

- Cooldown is disabled while active on Karax.

R - Passive Reveal, Timescale, and Damage upgrades removed.



- Base and Alt2 models/animations updated.

- Default Basic Attack standardized across all 3 skins. 

HP - Now grants Health and Energy equal to 3.5% of Killed Unit's max health for Enemy Creeps and 7% for Enemy Heroes from 4% for both.
- Removed Blue Gene.

W (Blue Gene) - Damage Reduction per Bounce is set at -22%, and increases Bounce Radius by 4u at all levels. 

- Renamed to Chain Reaction.

E - Renamed to Reckoning.

- Stacks no longer removed by Debuff Immunity.



HP - Duration changed to 60-600s (Based on Kuradel's Level) from 300s.

- Kuradel now loses 40 INT stacks on death.

- Removed Blue Gene.

R (Blue Gene) - Doubles the length of the Linear AoE to 16u, and  increases Deathly Harvest's (E) Damage Multiplier for this ability by 0.1 at all levels.



Q - Base Spell Damage decreased to 50/100/150/200 from 60/120/180/240.

- AoE reduced to 3u-radius from 3.5u-radius.

R - Cooldown is now disabled while active.



- Base Attack Damage reduced by 10 per Void Pulse.



W (Power of Destruction) - Now passively grants +2% Physical Damage, and +3% Attack Speed from 3% Physical Damage, 0.25 Attack Range, and 8% Attack Speed.

E (Power of Creation) - Now passively grants +1 Health Regen,  and +2% Movement from 3 Health Regen, 4% Movement Speed, and 5% Damage Resistance respectively.

QE (Consume) - Spell Damage reduced to 15% Target Current Health and 75% INT from 20% and 80% respectively.

EEE (Ki Burst) - Energy burned reduced to 30/40/50/60% of Target Current Energy from 40/50/60/70%.

- Energy burn now only affects enemy heroes.



Q - Base Spell Damage decreased to 60/100/140/180 from 60/120/180/240.

R - Toss search radius decreased to 3u-radius from 4.5u-radius.



HP - Distance condition reduced to 4u from 5u.

R - Movement Speed reduction set at 15% from 34/22/10%.

- Sight bonus increased to 4 from 3.



HP - Aura radius increased to 16u from 14u.

- Sight reduction decreased to 2u from 3u.

E - Oblivion Aura range reduced to 12u-radius from 14u-radius.

- Oblivion Construct now takes 12 Non-Heroic Attacks to destroy from 6. (v2.103)



Heroic (Rework) - Overlord passively has a chance to restore his Energy each time he casts his Abilities or his Basic Attacks against Enemy Units.

Attack Proc Chance: 5%
Ability Proc Chance: 20%

Energy Restored: 20-50% Max Energy (Based on Overlord's Level)

Q - Energy cost set at 50 + 5% Max Energy from 12/16/22/28 + 2% Max Energy per target.

- Area of Effect reduced to 2.5u-radius from 3.5u. (v2.105)

- Attack Speed Loss rescaled to 25/20/15/10% from 30/25/20/15%.

- While active, Overlord's base Weapon Damage is reduced by 50/60/70/80% (Note: Does not affect bonus damage from on-hit modifiers). (v2.105)

E - Overkill True Damage Bonus decreased to 7/8/9/10% Current Energy from 8/10/12/14%.

- Final Annihilation True Damage Bonus rescaled to 10/14/18/22% Current Energy from 12/14/16/18%.



E - Creep Tumors now have a Timed Life of 10 minutes from Infinite.

- Creep Tumors are now automatically added to Control Group 3 for the player.

R - Cooldown increased to 180 from 160/150/140.



R - Cooldown rescaled to 35/30/25 from 25.



Q - Abyss stacks now increases range by 2 from 2.5 (Max range reduced to 15.5 from 18).

R - Cooldown increased to 120/100/80 from 100/90/80.



W - Scaling Health decreased to 25 per level from 35

- Raiders now only have 35% Damage Resistance from 50%.



- STR/AGI/INT Attribute gain per level rescaled to 7/3/5 from 8/2/5. (v2.105)

HP - Damage Resistance against Ranged Basic Attacks decreased to 30% from 40%.

Q - Damage type changed to AoE Physical Damage from AoE Spell Damage. (v2.103)

E - Damage type changed to AoE Physical Damage from AoE Spell Damage. (v2.103)

R - Cooldown decreased to 240/180/120 from 360/270/180.

R (Blue Gene) - Cooldown now decreased by 60s at all levels from 90.



R - Added 0.75/0.5/0.25s cast time.

- Energy cost increased to 200/275/350 from 150/250/350.



Q - Distance now increases to 4.5u forward during nighttime (from 3u).



W - Now decays over 5s from 4s. (v2.105)

E - Cooldown now disabled while active.

R - Scaling Spell Damage per attack reduced to 20% INT from 35%. (v2.105)

- Area of Effect reduced to 6u-radius from 10u-radius.

- Area of Effect now increases to 8u-radius while in Flight Mode.

- Energy cost increased to 100/175/250 from 100/150/200.



Q - Spell Damage changed to 60/100/140/180 (+7.5% Max Energy) from 80/120/160/200 (+50% INT)

- Cast range rescaled to 9/10/11/12 from 10.

- Cooldown rescaled to 15/11/7/3 from 12/9/6/3.

- Energy cost rescaled to 40/60/80/100 from 50/75/100/125.

- Movement Slow increased to 90% from 85%.

- Slow duration increased to 1s from 0.75s.

- Projectile Speed decreased by 22%.

- Now applies on-hit effects.

- Vile Talon will now pass through non-Heroes, dealing 50% Damage but neither slowing nor applying on-hit effects. Only Enemy Heroes will stop the Talon.

E - Now provides a base amount of Health Regen of 2/3/4/5.

- Cast range increased to 10 from 8.

- Cast time reduced to 0.15 from 0.5.

- Energy cost reduced to 75 from 100.



- Base Movement Speed increased to 3 from 2.9

HP (Grenades) - Scaling Spell Damage decreased to 15% INT from 20%. 

E (Proximity Mine) - Level 2-4 will now deal the correct damage as per their tooltip.

W - Timed Life rescaled to 150/300/450/600s from 300s.



HP - Damage Resistance Reduction now applies to all damage types from only True and Spell.

W - Cooldown decreased to 24/22/20/18 from 30/26/22/18.

- Cast range reduced to 5 from 6/6.5/7/7.5.

- Leash range increased from 1 to 3 (Total 8).



Q - Base Spell Damage decreased to 70/120/170/220 from 70/130/190/250.

R - Base Spell Damage decreased to 50/75/100 from 60/80/100.

- Enemy Heroes that are damaged by Terminus' Basic Attack or Thorn Strike (Q) have an increased chance of being struck by  Insurrection for 4 seconds. (v2.103)

- Now is disabled while Terminus is Banished.



Q - Duration increased to 4 seconds from 3.

- Spell Damage per second rescaled to 20/30/40/50 (+20% INT) from 20/40/60/80 (+30% INT).

- Movement Slow per second rescaled to 14/18/22/26% from 20/25/30/35%.

W (Concussion Round) - Stun duration reduced to 0.5s from 0.8s.



HP - Movement Speed boost per 10% Missing Health decreased to 2.5% from 3%.

Q - Attack and Movement Speed Slow rescaled to 10/14/18/22% from 25%.



- Attack Speed reduced to 2 from 2.2. 

- Basic Attack Projectile Speed increased by 20%.

Q - Base Spell Damage rescaled to 40/60/80/100 from 25/50/75/100. (v2.103)

- Scaling Spell Damage decreased to 25% INT from 50%.

- Q casts in quick succession no longer deal 50% reduced damage.

- Charge Cooldown rescaled to 5/4/3/2 from 8/6/4/2. (v2.103)

R - Cooldown decreased to 60/45/30 from 65/50/35.



HP - Max stacks reduced to 5 from 10. (v2.105)

- Weapon speed bonus per stack increased to 8% from 5%. (v2.105)

E - Now grants 1 stack of Rip 'n Tear per Enemy Hero struck. (v2.105)



W - Cooldown rescaled to 54/46/38/30 from 30.

- Energy cost set at 150 from 75/100/125/150.



E - Cast range set at 8 from 5/5.5/6/6.5,

R - Base Spell Damage increased to 80/120/160 from 50/100/150.



R - Base Physical Damage increased to 150/200/250 from 100/150/200. (v2.103)

- Scaling Physical Damage increased to 75% Weapon Damage from 50%.



W (Blue Gene) - Ally heal and Enemy Damage radius increased to 7u from 5u. (v2.105)

- Added rangefinder. (v2.105)



R (Blue Gene) - AoE increased to 4u-radius from 3.5u.



Q - Base Spell Damage decreased to 60/90/120/150 from 90/100/140/180.

W - Scaling Spell Damage decreased to (40% INT) (+10% Missing Health) from (50% INT) (+15% Missing Health).

- Healing from Pulling enemy heroes decreased to 100% Damage Dealt from 2x.

E - Strength bonus decreased to 8/16/24/32 from 12/24/36/48.

- Current health converted to heal increased to 70/80/90/100% from 55/70/85/100%.

- Now heals target ally the amount sacrificed over its duration.

- Duration decreased to 8 from 10.

R - Cooldown increased to 160/150/140 from 130/120/110.



- Updated ability sounds and visuals. (v2.105)

HP - Search radius for Enemy heroes increased to 12u from 10u. 

Q - Physical Damage reduced to 40/80/120/160 (+110% Weapon Damage) from 50/90/130/170 (+120% Weapon Damage). (v2.105)

- Physical damage type changed to Weapon Damage from AoE Physical; now procs Critical Strike and Lifesteal. (v2.105)

W - Each active stack of Unfolding Fate now reduces Time Scale on targets by 2/3/4/5%, stacking to 7x. (v2.105)

E - Cooldown rescaled to 38/30/22/14 from 35/30/25/20.

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