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[Database] Dakrun.


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Name:

Dakrun.

Type: - Initiator / Bruiser / Tank

 

Starting Stats:

Starting Health  710

Movement Speed – 2.65

Attack Range – 1.35 (Melee)

Attack Speed – 2.1

Starting Damage – 58

Base Armor.Resist  17.3% [15]

Base Spell Armor/Resist – 22.4%

Strength – 40 + [8]***

Agility – 22 + [5]

Intelligence – 28 + [2]

 

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[Heroic] - [Greater Spiked Hide] Passive

Dakrun's abilities apply a stack of Thorns, and deal Bonus Damage based on the number of these stacks up to a Maximum


Additionally, Dakrun takes reduced damage from the side and the rear. If Dakrun receives any instance of damage over a certain threshold, he Counterattacks, dealing Physical Damage back to the attacker and applying a stack of Thorns. 


Thorns Ignore Debuff Immunity, last 15 seconds, stack up to 5, but do not refresh on re-application.
 

Side Damage Reduction: 15%

Rear Damage Reduction: 30%

Counterattack Damage Threshold: 100

Counterattack Physical Damage: 25 (+30% STR)

Counterattack Physical Damage per Stack: 5 (+15% STR)

Stack Damage Cap: 500

Counterattack Cooldown per Target: 12 seconds
 

Note:  Dakrun's damage reduction applies to all types of damage so long as he is facing away from the damage source, and he counterattacks only if a single instance of damage goes over the threshold.

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[Q] - [Spray of Teeth] Activate; 6u AoE

Dakrun releases a volley of spines in all directions, dealing Physical Damage to enemies, and applying a stack of Thorns

 

Physical Damage: 30 / 40 / 50 / 60  (+15% STR)

Physical Damage per Thorn Stack: 15 / 20 / 25 / 30 (+7.5% STR)

Stack Damage Cap: 500

Energy Cost: - 35 / 40 / 45 / 50 (+2% Max Energy)

Cooldown: 4 seconds

 

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[W] - [Gore] Target Direction

After a short delay, Dakrun rushes forward a distance, stopping only to skewer the first Enemy Hero in his path

The target is dealt Physical Damage, Knocked-back, and receives 2 stacks of Thorns on impact.

Enemy Non-heroic units in Dakrun's path are knocked back but are dealt no damage.

 

Physical Damage: 60 / 100 / 140 / 180 (+60% Weapon Damage)

Physical Damage per Thorn Stack: 15 / 20 / 25 / 30 (+15% Weapon Damage)

Stack Damage Cap: 500

Knock-back Duration: 1 second

Energy Cost: 80 / 100 / 120 / 140

Cooldown: - 16 seconds

Range: 6u

 

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[E] - [Appetite for Destruction] Passive; 10u AoE

Whenever any Allied or Enemy Hero uses an ability in an area around Dakrun, he gains temporary stacking Movement Speed or Armor Penetration Bonuses that refresh on every cast. Does not proc on self.


Ally Ability Cast Bonus: +2% / +3% / +4% / +5% Movement Speed

Enemy Ability Cast Bonus: +2% / +3% / +4% / +5% Armor Penetration

Max Stacks: 4

Stack Duration: 6 seconds

 

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[R] - [Brutal Charge] Target Unit

Dakrun marks a target Enemy Hero,  Revealing them for a Duration.

While moving and facing the marked target, Dakrun gains a flat Movement Speed Bonus, and increasing Movement Speed per second up to a Maximum.

Brutal Charge ends when Dakrun crashes into any Enemy Hero, dealing Physical Damage, Knocking-Up, and applying 2 stacks of Thorns on impact.

Crashing into the marked target deals 1.5x Physical Damage. If the marked target Dies or Dakrun is Stunned/Banished, Brutal Charge will also end.

While under the effects of Brutal Charge, Dakrun has Slow Immunity, No Collision, and his Movement Speed Limit is Disabled. However, Dakrun cannot cast targeted abilities

The Brutal Charge mark can only be seen by Dakrun and his Allies, and cannot be removed by anything. Re-activate to cancel early.

 

Base Movement Speed Bonus: 1

Movement Speed Bonus per Second: +6% / +7.5% / +9

Maximum Movement Speed Bonus: +48% / +60% / +72

Physical Damage: 100 / 150 / 200 (+75% Weapon Damage)

Physical Damage per Thorn Stack: 30 / 40 / 50 (+15% Weapon Damage)

Stack Damage Cap: 500

Knock-up Duration: 1.5 seconds

Brutal Charge Duration: 30 seconds

Energy Cost: 175 / 200 / 225

Cooldown: 60 / 50 / 40 seconds

Range: Global

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