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AoS Developer
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    You can call me MOM

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  1. That would unintentionally buff INT Lurker since the backlash won't impact his R speed anymore. This is interesting. Although the startups are identical last I checked, but I can see the merit in increasing the projectile speed. This is an SC2 thing I believe since once he is unburrowed he has no "weapon", therefore everything extending from said weapon is deactivated. It's the same reason why when you kill a tower while its projectile is in mid-travel, it won't deal damage. The weapon no longer exists. I made a note to double check to see if there is a work around la
  2. The concept I have for her is an agility hero, but this is good.
  3. The problem is with Toxi's interaction with Photo. The item itself has not been exploited by any other hero this way and has not demonstrated itself to be a problem with any other hero. If anything, Toxi would be nerfed not Photo in this specific situation, especially in light of his >60% winrate. I think the win percentages are a solid point of reference. Keyword being 'a' as they are not the only one used to make assessments. In the context of being mentioned here, it shows that these heroes are on average performing well in competitive but not broken. If one strategy begins
  4. Int Toxi + Photo existed for a very long time. Likely only coming into view now because DPS items became more expensive. You didn't mention this before though and seemed fine to use it yourself when necessary. However Toxi is sitting at 63% winrate this season, but it's hard to tell right now if this is INT or DPS Toxi. I believe it is the latter since INT Toxi didn't trend until the 3.1 patch cycle started earlier this month. Fenix damage scalings were all nerfed in the mid-season patch 3.11. Fenix sits at a 47% winrate this season. Penthos sits at a 44% winrate this season. Rancor w
  5. Hello Everyone, Following our update to Hero Selection, our collaboration with the immensely talented SC2 Mapster Eclipse inevitably had to lead towards the creation of the long sought after Captains Pick game mode. An expression of Aeon of Storms designed and catered specifically for the more hardcore inhouse community that has been simplified and made easily understandable so that anyone can learn and become a Captain for their team now. Captains Pick follows the standard drafting format that our community has used for many years in inhouses and tournaments, where one player from each te
  6. Players usually post clips like that in the replays and streams channel on Discord. Some of them do make it to our youtube though.
  7. We use Discord, Facebook, and Youtube.
  8. Hey Hawkeye, no one would ever disrespect you like that here. You should join our discord because it helps get to know the players and the game better. You also find games faster, both pubs and inhouses faster. It's also predominantly a text based format and you can enjoy watching other players streaming their AoS games.
  9. The game has a lot of abilities that pierce Spell/Debuff Immunity. As more players begin to adopt Tetra in their builds -- an item that has been in the game for quite some time at this point but has been awfully neglected (See Guile Gambit) -- there will be more thoughtful and calculated options that pierce Spell Immunity partially or completely introduced. Tetra was added out of necessity to counter the supreme power of mages and AoE abilities at one point in time, and as such will likely remain in the game. Garb, it's Physical counterpart exists for the same reason.
  10. It's 5v5 though. The caster doesn't have to counter Tetra for themselves. So many utility items are dirt cheap. Additionally, the argument that Bait and Waste won't work if they are really good isn't logical. You can read a player's behavior, and get better in response. The most important part of baiting Tetra is to ensure each usage by the enemy doesn't cost you a team fight thereby costing you an objective. If you can't kill them, you should wait it out, reorganize, and attack again. The premise of Tetra (and Shrink Ray) exists in DotA, one of our progenitors, which is arguably the
  11. Assuming you don't have heroes that can innately counter the item such as Physical Damage, True Damage, or Immunity Piercing abilitities, you can: Bait and Waste - It has one of the highest item cooldowns that is not reducible by CDR. Silence before it is used (Taser, Frozen Cuirass, Nihilator Crux, Shrink Ray) Disarm before it is used (FoE active works if applied before Tetra activates and is not removed by Debuff Immunity) Ghosting Garb lasts longer than Tetra after it is used several times, and is a fraction of the cost with a much lower cooldown. Escape (See Tetra and Silver Sou
  12. I mean I did also increase the scaling spell damage of his R, increased his attack range by 0.5, and increased the cast range of Q at level 4 by 1. You better forgive me! 😄
  13. No.Greelus Q can proc all spell damage item uniques.E and R just can't proc Rune, Asura's, and Chilling now. They can still proc the uniques of Edge, Argus, Shrink Ray, Nightstalker, and Deathmask. The On-hit damage from Q is also Spell Weapon Damage so it won't proc the former, but will proc the latter.
  14. Your Q's initial damage still applies Ancient Rune, and the on-hit damage scales with max health. It has a 10s cooldown at lvl 4 with 10 range now. Greelus is one of the few mages that has the potential to apply all damage types, proc'ing all potential uniques, depending on how you build it and do so effectively.
  15. Both the damage types of his E and R were changed to be consistent with other heroes. The Spell Weapon Damage type was added accommodate the variety of Spell Damage that is dealt from autoattacks which previously dealt Single Target Ability Spell Damage (which they are not technically). All Spell Damage dealt from auto-attacks by heroes and minions in the game uses this Damage type now, Greelus' minions were an exception until this patch. For his R, Greelus was dealing AoE Spell Damage, even though the damage itself was being dealt by a debuff that deals Damage Over Time, ticking at 0.5s
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