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MOTHER

AoS Developer
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  1. v3.25-30 (v3.25-30 EU / v3.25-30 KR) Game - Updated Hero Selection Screen ‘Bios’ for all heroes with new ‘Complexity’ and ‘Lore’. (Note: I would like to thank HarryHoot and Tynamo for their contributions to the lore for some of the heroes.) - Now Melee Heroes or Ranged Heroes with ranges below 4.5 can attack and destroy wards on ward spots from within 5u radius (requires 2 attacks/clicks). - Team Symbols/Decals that appeared with most abilities will now only appear in Free Pick game mode (Note: This is because there are no duplicate heroes in other game modes. Some it
  2. This is actually really really well made. 🙂
  3. AoS has ward spots scattered all over the map. Ward spots are elevated areas of the terrain that are pathable enough for ward placement (e.g. Sentry Wards and Truesight Wards). The elevated nature of Ward Spots means that they allow Sentry Wards to have unobstructed vision of the area. Additionally, Ward Spots further increase the vision range of Sentry Wards by 3u-radius, up to 19u-radius! What makes them even more ideal spots for warding is the fact that to deward them, you require: 1- High ground vision of the area. 2- True Sight (Note: Truesight Wards will reveal all e
  4. Hello everyone, With the release of the first patch of Summer, comes a new gameplay feature to Aeon of Storms that has been in development for many months. Masteries are here to help heroes change and adapt their skill builds to the needs of each battle. Each of AoS's heroes are receiving several linear upgrades unique to them that players can choose at levels 1, 5, 10, 15, and finally 20. With over 380 Masteries added, ranging from special bonuses to powerful augmentations to existing abilities, players will now have to consider more carefully the order of their skill builds in relation
  5. Abysmal.Ravager Mastery (Level 1) +5 Strength, Agility, and Intelligence. Mastery (Level 5) +0.75u AoE On Bile Storm [Q]. Mastery (Level 10) +10 Health and Energy Regeneration. Mastery (Level 15) Devil's Tongue [W] Stun Duration increased by 0.75s. Mastery (Level 20) Insufferable Presence [E] gives 2x Weapon Damage from Creep and Hero deaths. Alexei.Stukov Mastery (Level 1) +5 Strength, Agility, and Intelligence. Mastery (Level 5) +1u AoE on Searing Gestation [W]. Mastery (Level 10) Soulfire [Heroic] bonuses increased by 5%. Mastery (
  6. v3.24 (v3.24 EU / v3.24 KR) General Game - Added Masteries into the game; Masteries are unique linear upgrades that replace the old generic hero stats (Y). They become available at levels 1, 5, 10, 15, and 20 for each hero and require a skill point to be upgraded. See details below. - Ban time increased to 60 seconds from 45 seconds. (Captains Pick). - Addressed various bugs Mechanics - XP bounty from hero kills changed to 25 + (60*Dying Hero's LVL) from 25 + (20*Dying Hero's LVL). - Hero XP ranges rescaled to 0/225/350/475/575/600/720/890/990/1090/1
  7. Not necessarily true. You can see the percentage of games players participated in, and higher participation does not mean higher rank on the leaderboard. Some of the top players did not participate as often as you may think, very little in fact, but when they did they played better than everyone else. Your standing in the leaderboard ultimately has to do with your win/loss ratio vs the win/loss ratio of others (but also not breaking the rules of the competition). Quality not quantity. Of course the more you play, the better your understanding of the game's present meta and the habits of
  8. Greetings everyone, After a much needed albeit short-lived hiatus from development, I'm happy to return and share with you some news you can look forward to over the coming months of summer. To kickstart the season, we'll be releasing an all-encompassing (re)balance and content update sometime this month. Beyond being just a refresher on aspects of the terrain, item builds, and game balance, this update focuses on bringing some of the classic AoS heroes in line with the modern era of the game, as well as introducing some new elements to the gameplay for everyone. Following this, and
  9. Discord is central to the community now, but I agree that a tournament announcement would have to be made here. We can also make it on Facebook where we still retain a large following. If you give it enough time between the announcement and the end of registration, something very real could form. Whatever the case Mr. Anonymous, I think a lot of players who remember you will be happy to see you return to the our humble inhouse circuit. 🙂
  10. Welcome back. There are enough people, but they are not organized into clans or known groups of 4-5 which means it will make it difficult to create teams with fair conditions unless you separate all the top tier players who could easily just form a super team if you don't. Hypothetically if such a fair and competitive tournament were possible today, and you and others were willing to organize it, I can show support in many ways least of which being significantly raising the starting prize pool (Thinking $500-1k). Currently the competition we started running is the AoS Elo Season, a 3-
  11. v3.19-23 (v3.19-23 EU / v3.19-23 KR) General Game - AoS Elo Season 1 Top 5 Winners granted their respective badges and titles. (Note: Congratulations!) - Honored Player Rank/Title discontinued. - Pick time reduced to 90 seconds from 120 seconds. (Captains Pick) - Ban time reduced to 30 seconds from 60 seconds. (Captains Pick) - Addressed various bugs. (3.19-23) Talents Teleport (Default) - Cooldown now refreshes on death. (3.21) Items General - A player can now place a maximum of 4 Sentry Wards, 4 Truesight W
  12. Model: Most likely Jinara, since I already have an alt made for her and Malash is Erekul Alt1. Auto-attack: As expressed to you earlier, the hero concept I have for Jinara is an agility one, a radically different type of DPS agility. As such, having an instant-attack on her (like Kerrigan or Overlord) is something I would avoid. But the kit you are proposed can be absorbed into the concept I have easily. Heroic: So hitting an enemy hero with an ability gives you stacks that you consume on auto-attack, granting you bonus temporary attack speed and bonus splash damage when consumed. How wi
  13. That would unintentionally buff INT Lurker since the backlash won't impact his R speed anymore. This is interesting. Although the startups are identical last I checked, but I can see the merit in increasing the projectile speed. This is an SC2 thing I believe since once he is unburrowed he has no "weapon", therefore everything extending from said weapon is deactivated. It's the same reason why when you kill a tower while its projectile is in mid-travel, it won't deal damage. The weapon no longer exists. I made a note to double check to see if there is a work around la
  14. The concept I have for her is an agility hero, but this is good.
  15. The problem is with Toxi's interaction with Photo. The item itself has not been exploited by any other hero this way and has not demonstrated itself to be a problem with any other hero. If anything, Toxi would be nerfed not Photo in this specific situation, especially in light of his >60% winrate. I think the win percentages are a solid point of reference. Keyword being 'a' as they are not the only one used to make assessments. In the context of being mentioned here, it shows that these heroes are on average performing well in competitive but not broken. If one strategy begins
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