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Deathbringer

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  1. Which time today u will be in aos?
  2. I have realy enjoyed the changes, however, the only thing i dislike about the new patch is the current cost of ts = 1050. I undearstand that admins want from player to focus more on buying radar and wards but this is way too much - making invisible heroes op early game. It was normally support role to get ts when enemy team has 3+ invisible heroes. Now if support purchase ts it will make him extremly back in items & income. Also I complain about permament ability of ts. This is too op in the both ways: 1) early game if wining team get at least 1 ts the whole idea of warding
  3. Thanks a lot for fixing sound. I really appreciate that.
  4. 3 things: 1) is it realy impossible to add previous sound for double kill, monster kill etc? 2) check properties of taser & frozen since it's use range sometimes doesn't work properly. 3) why mantle cost was increased so much?
  5. Because to judge objectively you need more than one game played in the new version.
  6. Fell nice lie about lurker, 3 days ago u went 3-15-7 and didn't have full build after 1h. You just had wrong build (veil + warp) and didn't farm on jungle. Also wtf tank Leo? You drunk bro?
  7. No offense WhaleTits but how do u expect to win/ have fun? You came back into new aos after very long break and go against people whos playing it every day.
  8. I disagree with most things u mentioned. But lets go through your argument fastly: Ofc it is Dev mistake that "assist still are not shown on screen", "some heroes are still better than others" and "some heroes speed is not adjust to ability" but u can't and shouldn't atack the whole game only becouse u do not enjoy new tactic or strategy in this one. In fact new version are requiring much more skill becouse of this 5-10% game speed increase. All abilities are harder to use becouse u need to be much more precise (as example u can take any greping or stuning hero like artanis,
  9. I'm old enough to remember inh on eu server with John when he wasn't gm rank xD
  10. gara - nerf that nitro stacking onto his tower making perm debuf on enemy.
  11. I can't get off feeling of misundearstanding. By "invis player activate bombs" - I mean invisible hero going onto mines still get affected by them. I thought that bombs should be activated only if visible unit go into them. Also it is like you have 2 ways: To ward every single bush/ enemy high ground in game loosing mass minerals on it... Get ts and pray for no bombs from lowerground -> highground... Both of this solution include mass mineral spending which early game can be game losing moment... It is not like he is op same way as tass etc, it's just freaki
  12. Jack- invis player activate bombs, also there should be any option to kill bombs in bushes or on high ground (without ward)
  13. Nitrogen item affects now Garra (mull) tower giving perm slow motion to enemy. Was it planed or just accident?
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