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Gambit

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  1. This.... feels.... so.. strange. I'd like to thank everyone too! So sad there isn't a game more like this out there.
  2. It is funny but having our ability to have fair, enjoyable gameplay in pubs ruined to some degree for long lengths of time is discouraging(yes I know this patch just came out). I know the game exists at all because of devs hard work. So... dido on the few IH test games, to at least catch the big stuff(like virgil ridic move speed) before pub players get thrown to the wolves.
  3. Mid did seem to have good feel and play to it. Things felt to be good size, shape, and brush positions. There was gank opportunity, but not too much.
  4. did he get over nurfed? before that last patch I wasn't having a ton of trouble with him. But in pubs you don't know as well.
  5. I don't want to discourage our devs... but the game was getting so good.... would it have been better to work one issue at a time, top priority down? Were making big changes to heros that were well understood and fairly balanced, before fixing problems like tass? Now new op/up problems and glitches are created.(I think so anyways havent played much yet). Our devs are few, far between, and don't have all the time in the world. Are we too careless about what "can of worms" we open and when?
  6. Such cool work guys! Do the rocks ever come back once destroyed? Interesting game play could develop over time. Maybe make a few stops wearing down the rocks, then surprise! Finish them off and take it.(does the rock hp come back like creep health out of engagement?) Wear them down too much at wrong time and other team could notice and grab boss.
  7. Gambit

    Tass

    Hey Adam, i have another idea for a potentially efficient way to nurf tass. Consider entirely removing the move speed from his E. If everything else stays the same, he would still have huge farming/pushing strength, awesome team support(saving a dying ally by swapping his clone?), dps to keep up with other carries. If it's balanced, it's cool you can't tell which is the clone till he buys a ts. However, the player would have to put MUCH more care into his decisions. I mean, sheeeesh. 50% move speed. In the time it takes to set up a propper gank, tass has killed practically 2 towers.
  8. Gambit

    Tass

    -----i accidentally closed my browers and thought I lost what I was typing-------------
  9. I feel bad about bringing this up again... Last time I played was a few days ago, intel vorp with atom/saber/cerebro.(2k hp). There was an intel starscream on other team with a lockbox(ya know. Ult.(his auto drones is his ult right?) lockbox himself, while his drones kill you). At one point I was full HP, just to the west of my(zerg) base. Starscream appeared on my west side in the neutral creep area. I knew with his lockbox and drones I would not stand a chance with out allies, so I ran East to the West wall of my base, surged through the wall, and ran for the nearest tower. Starscream wa
  10. Sorry. DPS, pull, debuff imune, spell damage immune, all damage immune. That combination of abilities.(at least with omni, salsa better. It's plenty strong with out immunity during it.) Also, when we were all maxing out(early feed no longer the issue), it still seemed way to strong. I realize boros has some really cool jobs he can fill, I have a feeling he just needs small nurf and/or change
  11. intel boro just got half the kills on his team (50) (and ten deaths) and made the game take 1:22 minutes, game time. The dps heros and his enemy creeps he can fight all at once was really amazing. If we targeted him, he would spell omni and team would kill us as we try to scatter. If we target his team, well you can guess. We would get him down to low hp, his deubuff imunity from spell storm would stop our anti healing items, and his hp would flood back. The worst of it is, you can't just go play against him(I was karigan). His cd's were so fast, and with full item build I can't ward.
  12. I'm a noob who likes being able to run somewhere safe, and even I tend to agree with Destroyer. As much as I hate to disagree with Jessika. If Tower dps goes up, might that push us back toward games taking way too long? However, I am eternally grateful, that tower damage stacks somehow now, as I was REALLY getting tired of tanks being able to ignore a tower for soooooo long. I'm guessing the experience idea is a good one. Us noobs may not be overwhelmed by paying attention to range creep denying at least.
  13. Seems you can counter a shadow with this build and no dst or kuras or cauterizer. You just have to make sure you see him coming. Yesterday a good shadow(one who wore everyones stats down but mine) was diving on me with shinobi and a tazer was so scary got me a couple times.
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