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  1. Updated everything, just need someone to add alarak portrait Also seems I can't change topic name for some reason, or in this case version to 1.351
  2. Name: Vindicator. Alarak Type: - Bruiser Starting Stats: Starting Health – 646 Movement Speed – 3.35 Attack Range – 1.25 Attack Speed – 1.8 Starting Damage – 69 Base Armor.Resist – 18.4% [20] Base Spell Armor/Resist – 22.5% Strength – 32 + [6]*** Agility – 32 + [6] Intelligence – 26` + [3] __________________________________________________ Heroic Passive [Warrior's edge] [basic attacks mark enemies for 8 seconds. Abilities consume these marks, dealing bonus physical damage, which doubles when Alarak is under 30% Healt. Damage increases with level and Alarak heals
  3. Name: Ephemeral.Corona Type: - Caster Carry Starting Stats: Starting Health – 400 Movement Speed – 3.34 Attack Range – 6.5 Attack Speed – 1.85 Starting Damage – 50 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 20 + [4] Agility – 25 + [4] Intelligence – 45` + [7]*** __________________________________________________ Heroic Passive [ionize] "Corona's [Q] and [R] abilities apply apply stacks of Ionize to enemies hit. Enemies can have up to 4 stacks and stacks last for 10 seconds. Applying additional stacks of Ionize refreshes the duration on
  4. Name: Psionic.Turraneth Type: - Caster Carry Starting Stats: Starting Health – 440 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 51 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [4] Agility – 25 + [4] Intelligence – 40` + [7]*** __________________________________________________ Heroic Passive [Deus Ex] "Instead of Energy, Turraneth utilizes 3 psi orbs. Orbs used or effected by Turraneth's abilities will return to her after 18/16/14/12 seconds. Turraneth may pick up used orbs by walking over them to ret
  5. Name: VoidBearer.Kuradel Type: - Caster Carry Starting Stats: Starting Health – 448 Movement Speed – 3.44 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 49 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 26 + [4] Agility – 24 + [4] Intelligence – 40` + [7]*** __________________________________________________ Heroic Passive [End of Times] "Killing an enemy unit permanently grants Kuradel (+1 Int). This effect is capped at (+120 Int). Press [V] to show the current amount of Int gained by this passive" ________________________
  6. Name: Anthrax Type: - Support Starting Stats: Starting Health – 515 Movement Speed – 3.44 Attack Range – 6 Attack Speed – 1.85 Starting Damage – 61 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [5] Agility – 25 + [4] Intelligence – 40` + [6]*** __________________________________________________ Heroic Passive [Ruin] "Anthrax's attacks and abilities do bonus true dmg based on targets spell armor and armor. Basic attacks deal (10%Targets armor + 10% Targets spell armor) bonus true dmg Abilities deal (65% targets armor + 65% targ
  7. Name: Emil.Narud Type: - Caster Carry Starting Stats: Starting Health – 496 Movement Speed – 3.34 Attack Range – 10 Attack Speed – 1.5 Starting Damage – 73 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 25 + [3] Intelligence – 33` + [6]*** __________________________________________________ Heroic Active [Transcendence] "Instead of Basic attacks, Narud utilizes Loci of Power. Every 1.5 seconds Narud pulses out a green orb to each Loci of Power that is within 10 units. These orbs deal 60(+20%Int) spell dmg to the first targ
  8. Name: Alexei.Stukov Type: - Caster Bruiser? Starting Stats: Starting Health – 563 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.8 Starting Damage – 54 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 31 + [4] Agility – 24 + [4] Intelligence – 35` + [7]*** __________________________________________________ Heroic Passive [soulfire] "Alexei gains bonus maximum energy equal to 25% of his Maximum Health and his abilities deal bonus dmg equal to 10% of his Current Health" __________________________________________________ [Q] -
  9. Name: Greelus.Humankind Type: - Support Starting Stats: Starting Health – 555 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.85 Starting Damage – 54 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 30 + [6] Agility – 24 + [3] Intelligence – 36` + [6]*** __________________________________________________ Heroic Active [bionavigate] "Greelus deploys a beacon at his current location that lasts for 25 seconds. If Greelus is within 15 units of the beacon he can activate Bionavigate to teleport back to the beacon. 30 second cooldown."
  10. Name: Doctor.Geneva Type: - Support Starting Stats: Starting Health – 539 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.85 Starting Damage – 66 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 28 + [5] Agility – 24 + [3] Intelligence – 38` + [7]*** __________________________________________________ Heroic Passive [Feelin Good] "Allies targeted by or in the area of Geneva's abilities gain 15% movement speed for 2 seconds." __________________________________________________ [Q] - Surgical Strike "Geneva channels for up
  11. Name: Null.Disruptor Type: - AA Carry/ Caster Carry Starting Stats: Starting Health – 496 Movement Speed – 3.42 Attack Range – 6.5 Attack Speed – 1.8 Starting Damage – 49 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 32 + [3] Intelligence – 36` + [6]*** __________________________________________________ Heroic Passive [Chrono Distortion] "Allies within 12 units of Null gain 3% while enemies lose 3% time." __________________________________________________ [Q] - Magic Missile "Fires 3 missiles at the target d
  12. Name: Jakk.Summers Type: - AA Carry/ Caster Carry Starting Stats: Starting Health – 472 Movement Speed – 3.34 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 47 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 29 + [4] Agility – 36 + [4] Intelligence – 25 + [7]*** __________________________________________________ Heroic Active [Equip Energy Rifle/Grenades] "Jakk can switch between two weapons giving him a buff in conjunction with his current weapon and also giving him a unique [E] skill for each weapon. Grenades: Attacks deal 10(+2
  13. Name: Queen.Imperius Type: - Pusher/Support Starting Stats: Starting Health – 571 Movement Speed – 3.34 Attack Range – 5.5 Attack Speed – 1.9 Starting Damage – 59 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 32 + [6] Agility – 32 + [3] Intelligence – 36 + [6]*** __________________________________________________ Heroic Active [bioMass] "Passive: Queens abilities consume Biomass instead of Energy. Queen begins with a cap of 100 Biomass and regenerates (2.5% Maximum Biomass) per second. Active: Nearby units have a 50% chance of droppin
  14. Name: Hybrid.Maar Type: - Caster Carry/Support Starting Stats: Starting Health – 440 Movement Speed – 3.34 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 51 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [4] Agility – 25 + [4] Intelligence – 40 + [7]*** __________________________________________________ Heroic Active [Liberation] "Consumes current Power of Destruction and Power of Creation charges to create an effect. If Maar has an one of his Aura active Liberation can be used to place the aura on the ground at a target l
  15. Name: Roulette.Jackson Type: - Initiator Starting Stats: Starting Health – 531 Movement Speed – 3.39 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 59 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 27 + [5] Agility – 29 + [4] Intelligence – 34 + [6]*** __________________________________________________ Heroic Passive [Reactive Armor] "When Jackson deals spell dmg with any of his abilities he gains 25% of the dmg dealt as shields for 4 seconds." __________________________________________________ [Q] - Optic Beam "Channe
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