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Changelog v2.52-2.57

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- Added Overlord.Azathoth

- Added Neutral Sanctums (See below)

- Fixed several missing visuals at the lowest graphics setting. 

- Bug fixes (v2.53-v2.57)


Help (F12)

- Updated.



- New Loading Screen.



- Some lanes and most jungle areas of the map have been reworked.




- Damage Resistance now applies to all incoming damage types (Fix).



Hydranium Crystals

- No longer grant any XP bonus to your team upon collecting them.


Neutral Sanctums (New!)

- Added 2 capturable Neutral Sanctums to the map (adjacent to the side shops). The Northwest and Southeast Sanctums present a new bonus objective for your team after the 5 minute (game-time) mark. You can capture a neutral sanctum by left-clicking on the structure while your hero is nearby to start channeling. Neutral Sanctums can be recaptured from you by the enemy in the same way.

Capturing a Sanctum will provide your team with vision of the immediate area as well the ability to teleport to them using Space Gems or the Transport talent.  For every 5 minutes your team maintains its control over a Neutral Sanctum, your team will be a rewarded a bonus worth (6*Minutes of Game time) XP. If an enemy captures a Neutral Sanctum from you before this 5 minute interval, the countdown is reset for your team.



- All lane towers no longer have flying vision (i.e. cannot see elevated terrain or through bushes).



- Protoss' Prime Pylons and Zerg' Hivemind Eggs health increased to 5000 from 4000 each.




- Most items with active abilities now have an energy cost associated with their active (25-150).

Aegis Reflector

- Cooldown increased to 50 from 40.


Blue Gene (Rework!)

- 'Natural Selection' Unique removed.

- Price increased to 4100 from 3600.

- Added second Stabilizer component.

- Added 'Perfect Mutation' Unique; Upgrades one of your hero's abilities (For reference; see here). [Note: Your hero's Perfect Mutations are highlighted in the learn ability 'T' menu tooltips only.]



- Chain Lightning 2 Unique Spell Damage changed to 60 (+50% INT) from 50 (+75% INT).



- You can no longer teleport to Controllers.

- Price reduced to 120 from 140.



- Unique now regenerates 4% Missing Energy on Basic Attack, and 6% Missing Health on Ability Use from 6% and 10% respectively.



- Price reduced to 120 from 140.


Ghosting Garb

- Spell Amp increased to 35% from 25%.

- Fixed bug that removes the disarm on certain heroes (Jakk, Tosh)

- Updated visuals.


Hunter's Knife

- You can now use the active 'Knife Toss' ability on Marine King's Bribed units and all Jakk's Wards and Mines.


Ihan Crystal

- Price reduced to 2750 from 2850.


Lightning Rod

- Chain Lightning 1 Unique Spell Damage changed to 30 (+25% INT) from 25 (+50% INT).



- Unique INT scaling reduced to 35% from 50%.


Onslaught Scimitar

- Chain Lightning 3 Unique Base Spell Damage increased to 60 from 50.


Schrodinger's Lockbox

- Now removes tower aggro.

- Cast range reduced to 4u from 4.5u.


Sentry Ward

- Price reduced to 70 from 80.

- Removed from Side Shop.


Shrink Ray

- Movement Speed slow reduced to 50% from 70%.

- Cooldown increased to 85 from 75.



R - Cooldown increased to 120 from 70.



Q - No longer passively grants 9/12/15/18% Spell Penetration.

W - Damage resistance reduced to 15/30/45/60% from 50/60/70/80%

- Cooldown rescaled to 26/23/20/17 from 26/24/22/20.

E - While active, grants 6/9/12/15% Spell Penetration.

- Cooldown rescaled to 15/11/7/3 from 10/8/6/4.

- Energy cost rescaled to 30/50/70/90 from 40/50/60/70.



W - Energy cost increased by +2.5% Max Energy at all levels.

- Scaling Spell Damage per second reduced to 25% INT from 50% INT.



W - Scaling Health Regeneration reduced to 50% STR from 100% STR.

- Now gives 12/14/16/18% Cooldown Reduction instead of 10/12/14/16% Movement Speed.

- Cooldown set to 26 from 30/28/26/24

E - Scaling Spell Damage decreased to 10% Max Health from 12.5%.

R - Now grants +15% Movement Speed for its duration.



Q - Max Charges reduced from 2 to 0.

- Cooldown rescaled to 11/9/7/5 from 9/8/7/6.

R - Time Scale bonus at Level 1 and 2 now applies the correct amount as listed in the tooltip (Fix).


W - Duration increased to 5 seconds from 4.

- Whirlwind is now deactivated by Banishing effects (e.g. Lockbox active, Overlord W)



E - Silencer Drones now deal 15/20/25/30 (+20% INT) Spell Damage per attack from 25.

R - No longer applies a Damage amp debuff.

- Cooldown rescaled to 110/90/70 from 140/120/100/.



E - Swamp Trap now lasts 2 minutes from 6. 



V (Remote Detonation) - If Jakk is within the target area of this ability, he will now detonate himself (2.5 second countdown), dealing 50% Max Health True Damage to himself. Enemies are dealt current level Remote Mine (R) area Spell Damage. 30 second internal cooldown. (Note: Jakk can kill himself, but cannot deny enemies the kill credit.)

W - Cooldown rescaled to 210/150/90/30 from 300/220/140/60.

- Max number of Spyder Wards set at 3 (from no limit).



W/E - Energy cost rescaled to 60/80/100/120 from 80/100/120/140.

R - Energy cost rescaled to 200/250/300 from 200/225/250.

- No longer affects Map Bosses.



Base movement speed reduced to 2.75 from 2.85

HP - Movement Speed bonus reduced to 10% from 15%.



Q - Physical Damage Amp rescaled to 9/12/15/18% from 12/14/16/18%.

E (Drug Frenzy) - Cooldown increased to 30 from 12.

R - Damage bonus decreased to 50/75/100% from 50/100/150%.

- Damage resistance bonus decreased to 20/35/50% from 30/45/60%.



W/E - Energy cost reduced to 30/40/50/60 + 2% Max Energy from 40/50/60/70 +3% Max Energy.

- While invoked, each blue orb of Power of Creation now passively grants Maar 4 Health Regeneration, 5% Movement Speed, and 5% Damage Resistance.

- While invoked, each red orb of Power of Destruction now passively grants Maar 6 (+3% Physical Damage) Attack Damage, 0.5 Attack Range, and 8% Attack Speed.


Q - No longer slows attack speed.

R - Fixed bug that causes the main target to also receive the reflected damage.



- Attack range reduced to 5 from 5.5

W - Cast time increased to 0.75s from 0.5s.



HP - Nighttime Movement Speed bonus reduced to 10% from 15%.

Q - Energy cost rescaled to 40/80/120/160 from 50/80/110/140.

- Damage bonus during Nighttime and The Shadow Walk (R) decreased to 20% from 30%.


- Updated '-Alt2' skin.

HP - Now provides chosen ally with +6 Health Regen when their health drops below the threshold.

- Threshold decreased to 70% from 66%.

- Vega now gains +3 Energy Regen while cloaked and near her chosen ally.

- Movement Speed Bonus reduced to 10% from 20%.

- Ally Heal Bonus reduced to 20% from 40%.

Q - Projectile speed increased slightly.

- Now instantly kills non-massive creeps on hit.

W - Duration rescaled to 3.5/4/4.5/5 from 4/4.75/5.5/6.25

- Cooldown increased to 32/30/28/26 from 30/28/26/24.

R - Energy cost reduced to 40/60/80 (+2.5% Max Energy) from 50/75/100 (+5% Max Energy).

- Base Physical Damage increased to 75/125/175 from 50/100/150.

- Cooldown rescaled to 8/7/6 from 10/8/6.

- 3x stack Bonus effect buff/debuff duration increased to 3s from 2s.

- Cast time increased to 0.85 from 0.75.



R - Now removes tower aggro while reconstituting. 



R - Cast range reduced to 5.5 from 6.

- Cooldown rescaled to 80/60/40 from 70/55/40.

- Debuff duration reduced to 8 seconds from 12.


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