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Changelog v2.49-2.51

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v2.49-2.51

 

General

Game

- Added Phantom.Vega

- Leaver bonus reduced to 4% from 5%.

- Various minor bug fixes.

 

Talents

General

- The cooldowns of active talents are no longer affected by Time Scale or Cooldown Reduction.

 

Might (Offense)

- Now grants 10 (+0.5*LVL) Weapon Damage from 10

 

Fitness (Defense)

- Now grants 110 (+5*LVL) Health from 100 Health.

 

Discipline (Defense)

- Now grants 7 Armor and 7 Spell Armor from 10 Spell Armor.

 

Integrity (Defense)

- Now grants +9% Increased Healing and Shielding Taken from 10 Armor.

 

Youth (Utility)

- Now grants 110 (+5*LVL) Energy from 100 Energy.

 

Overlord (Utility)

- Allied non-heroic non-massive creeps now gain +45% AoE Damage Resistance from +40% Spell Damage Resistance.

 

Neutral Creeps

General

- All base mineral bounties reduced by 10% (except Siege Tank, Imperial Thor, and Map Bosses).

 

Structures

Imperial Sanctums

- Now have +70% Damage Resistance.

 

Primary Creeps

Melee Creeps

- Base mineral bounty reduced to 24 from 30.

- Base attack speed reduced by 25%.

 

Ranged Creeps

- Base mineral bounty increased to 36 from 28.

- Base attack speed reduced by 25%.

- Now die to 3-4 Tower shots from 4-5.

 

Siege Creeps

- Base mineral bounty increased to 68 from 58. 

- Base Damage reduced to 50 from 100.

- Damage bonus against structures and massive units increased to +500% and +200% from 250% and 0% respectively.

- Now have 40% Physical Resistance and 80% Spell Resistance from 30% and 60% respectively.

- Now die to 3-4 Tower shots from 4-5.

 

Super Creeps

- Base mineral bounty reduced to 24 from 56.

- Now die to 3-4 Tower shots from 4-5.

 

Items

General

-  Addressed an issue where items such as Space Gem and Controller won't stack additional charges in their item slots when inventory is full.

 

Moebius Coil

- Unique no longer procs on DoT damage types.

 

Naix Claw

- Cooldown reduced to 60 from 70.

 

Night Stalker

- Unique no longer procs on DoT damage types.

 

Perpetual Engine

- Unique no longer procs on DoT damage types.

 

Scavenger’s Veil

- Resourcefulness unique refund amount reduced to 25% from 33%.

 

Sentinel's Safeguard

- Sentinel Construct Max Health set to 1000 (+100*LVL) from 1800 (+50*LVL).

 

Shinobi Style

- Active bonus damage reduced to 75 (+50% AGI) (+10% Target Max Health) from 100 (+50% AGI) (+12.5% Target Max Health).

 

Space Gem

- Max charges per inventory slot increased to 5 from 3.

 

Syrus Codex

- Will now be auto-consumed if your inventory is full when purchased.

- Shared cooldown reduced to 8 minutes from 10 minutes.

 

Time Gem

- Will now be auto-consumed if your inventory is full when purchased.

 

Heroes 

General

- Heroic Attribute point bonuses have been simplified to the following:

New Attributes

One point of Strength grants 8 Health, 0.06 Health Regeneration, and 0.02% Spell Resistance. If Strength is your primary attribute, then it also grants 0.5 Weapon Damage.

One point of Agility grants 0.2% Weapon Speed, 0.02% Movement Speed and 0.02% Physical Resistance. If Agility is your primary attribute, then it also grants 0.5 Weapon Damage.

One point of Intelligence grants 2 Energy,  0.02 Energy Regeneration, and 0.02% Spell Damage. If Intelligence is your primary attribute, then it also grants 0.5 Weapon Damage.

 

Old Attributes

One point of Strength grants 6 Health, 0.04 Health Regeneration, and 0.02% Spell Resistance. If Strength is your primary attribute, then it grants 8 Health, 0.08 Health Regeneration, 0.02% Spell Resistance and 0.5 Weapon Damage.

One point of Agility grants 0.14% Weapon Speed, 0.02% Movement Speed and 0.02% Physical Resistance. If Agility is your primary attribute, then it grants 0.28% Weapon Speed, 0.02% Movement Speed and 0.02% Physical Resistance and 0.5 Weapon Damage.

One point of Intelligence grants 1 Energy, 0.01 Energy Regeneration, and 0.02% Spell Damage. If Intelligence is your primary attribute, then it grants 0.02% Spell Damage, 2 Energy, 0.02 Energy Regeneration, and 0.5 Weapon Damage.

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Akasha

Q - AoE Base Spell Damage reduced to 60/100/140/180 from 60/120/180/240.

R - Base True Damage rescaled to 25/50/75 from 30/60/90.

 

Avenger

Q - Cooldown between each charge usage increased to 1.5 from 1.

E - Cooldown rescaled to 24/22/20/18 from 22/20/18/16.

R - Energy cost increased to 175/225/275 from 150/200/250.

- Added 0.3s cast time.

- Updated visuals.

 

Brine

W - Cooldown rescaled to 30/28/26/24 from 20.

 

Cain

E - Base Spell Damage per stack reduced to 6/12/18/24 from 10/18/26/34.

R - Spell Damage rescaled to 20/40/60 (+25% Weapon Damage) from 25/50/75 (+20% Weapon Damage).

 

Egon

R - Cooldown is now disabled while active when used on self.

 

Geneva

HP - Movement Speed bonus reduced to 10% from 15%.

W - Cooldown rescaled to 24/22/20/18 from 22/20/18/16.

- Energy cost increased to 100/120/140/160 from 60/80/100/120.

E - Cooldown rescaled to 24/22/20/18 from 22/20/18/16.

 

Grunty

W - Updated visuals.

 

Mandrake

Q - Updated sound and visuals.

 

Nemesis

W - Base Energy leech per second reduced to 10/25/40/55 from 20/45/70/95.

- Allies no longer leech target enemy hero when damaging them.

E - The Oblivion Construct is now revealed to enemies for 2 seconds every time its aura procs on enemy heroes.

 

Nova

W - Stack cooldown increased to 9 from 8.

 

Pyro

W - Updated visuals.

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5 hours ago, Fisher said:

Everyone likes to play a newly buffed hero, nerfed while necessary not so much.🙂

You have to see the bigger picture. Talents and Attributes changes just buffed most everyone. And Blue Gene soon is also about to buff everyone. 🙂

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