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[Database] Praetor.Fenix

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Name:

Praetor.Fenix

Type: - Carry / Initiator / Nuker

 

Starting Stats:

Starting Health  626

Movement Speed – 3

Attack Range – 1.25

Attack Speed – 1.85

Starting Damage – 69

Base Armor.Resist  14.2% [15]

Base Spell Armor/Resist – 18.5%

Strength – 31 + [6]

Agility – 35 + [7]***

Intelligence – 24 + [2]

 

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[Heroic] - [Solar Nanocells] Passive

At the start of each Day, the Sun energizes Fenix granting him +10% Physical Damage, and permanent Shields. 

The shields regenerate when Fenix has not taken any damage in the last 8 seconds.

This effect is disabled and removed during Nighttime.

 

Max Shields: (15*LVL) (+110% Weapon Damage)

Shield Regeneration per Second: +15

 

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[Q] - [Sun Strike] Target Point; 4 AoE

After a 1.1/0.95/0.85/0.75s cast time, Fenix blinks into the air and smashes into the ground, releasing a blazing solar wave. Enemies struck are dealt Physical Damage and are Blinded, causing them to miss a percentage of their basic attacks.

During Daytime, Fenix replenishes Shields for each Enemy Hero struck.

 

Physical Damage: 80 / 120 / 160 / 200 (+60% Weapon Damage)

Blind Duration: 3s / 4s / 5s / 6s

Miss Chance: 60%

Daytime Shields Replenished per Enemy Hero: +150

Energy Cost: - 80 / 100 / 120 / 140

Cooldown: 18 seconds

Range: 6u / 6.5u / 7u / 7.5u

 

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[W] - [Whirlwind] Activate; 2u AoE

Upon activation, Fenix becomes disarmed, and begins spinning for a duration. While active, Fenix gains Movement Speed, Slow Immunity, No Collision, and deals Physical Damage per second in an area around him; Applying on-hit effects.

During Whirlwind, Fenix' other abilities are disabled.

 

Physical Damage per Second: 20 / 40 / 60 / 80 (+80% Weapon Damage)

Movement  Speed Bonus: +10%

Duration: 4s

Energy Cost: 100

Cooldown: - 28/24/20/16 seconds

 

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[E] - [Against All Odds] Passive; 8u AoE

Fenix gains bonus Armor Penetration  and Critical Chance  based on the number of Enemy Heroes in an area around him.

 

1 Enemy Hero: 6% / 9% / 12% / 15% Armor Penetration and 10% / 15% / 20% / 25% Critical Chance

2 Enemy Heroes: 9% / 12% / 15% / 18% Armor Penetration and 15% / 20% / 25% / 30% Critical Chance

+3 Enemy Heroes: 12% / 15% / 18% / 21% Armor Penetration and 20% / 25% / 30% / 35% Critical Chance

 

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[R] - [Thunderous Crash] Target Unit; 3u AoE

Fenix jets towards a far enough target enemy unit. The ensuing collision Stuns and deals Physical Damage to the target and enemies around them.

The primary target is dealt both the Target Physical Damage and the Area Physical Damage.

During flight, Fenix is Invulnerable, and cannot cast his other abilities.

 

Target Physical Damage: 100 / 150 / 200 (+50% Current Shields)

Area Physical Damage: 50 / 75 / 100 (+25% Current Shields)

Stun Duration: 1.5s

Energy Cost: 100 / 150 / 200

Cooldown: 60s / 50s / 40s

Maximum Range: 8u / 9u / 10u

Minimum Range: 4u

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