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Adamantium

Changelog v2.5-2.7

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V2.7

 

Items

 

Blue Gene

Price reduced to 4000 from 4300.

 

Controller

Now has 4u sight radius (Note: Teleporting to it should be easier)

 

Photodeviator

Cast range increased to 12u from 10u.

 

Star’s Fury

Powerstrike now deals 50 (+20% Target Max Energy) Spell Damage from only (20% Target Max Energy) Spell Damage.

 

Warp Shard

Price reduced to 2500 from 3500

Stabilizer removed from components. No longer grants any attribute bonuses.

Warp Active cooldown reduced to 25s from 60. Cannot be used within 8 seconds of taking damage from 2s.

 

Heroes

 

General

- Fixed bug that caused some abilities to endlessly proc “Overcharge” stacks and Powerstrike buffs.

 

Akasha

Q - Energy cost rescaled to 80/110/140/170 from 90/115/140/165

W - Energy cost to 80 at all levels from 60/70/80/90.

E - Energy cost rescaled to 100/115/130/145. Cooldown rescaled to 30/26/22/18 from 25/23/21/19.

R - Energy cost set to 200 at all levels from 100.

 

Dehaka

W (Evolved) - Max stacks of attribute steal reduced from 20 to 10 (on self and enemy heroes).

- Duration reduced from 300s to 180.

 

Feral

- STR/AGI/INT attribute gain per level rescaled from 4/6/5 to 3/6/6.

Q - Energy cost rescaled to 65/100/135/170 from 80/90/100/110

W - Backlash increased from 0.5s to 1s.

- Energy cost set to 65 at all levels from 50/55/60/65

E - Base Heal reduced to 75/150/225/300 from 105/175/245/315

- Energy cost rescaled to 25/40/55/70 from 0.

R - Max Energy cost per second reduced from 1.8% to 1.5% Max Energy.

 

Garamond

E - Cooldown increased to 25 from 20.

 

Geneva

Q - Now goes on cooldown only after channel stops.

R - Now goes on cooldown only after buff is consumed or duration ends.

 

Huntress

- Basic attack range increased by 0.25u (6.5)

W - Cast range increased to 7 from 6u.

 

Kuradel

Q - Updated visuals.

R - Updated sound and visuals.

 

Micro

HP - Now deals (100% STR) physical damage from 50 (+100% STR).

 

Null

- Updated Alt Skin.

Q - INT scaling increased to 20% from 18%.

- Energy cost rescaled to 75/100/125/150 from 80/90/100/110.

W - Energy cost set to 25 from 25/30/35/40.

- Updated sound.

E - Arcane Sword's cooldown is reduced by 3 seconds every time it damages an enemy hero (instead of granting 25 energy).

- Cooldown rescaled to 18/16/14/12 from 16/15/14/13.

- Energy cost rescaled to 80/100/120/140 from 110/120/130/140.

R -- Duration increased to 15s from 12.

- Cooldown rescaled to 75/60/45 from 100/75/50s. 

- Energy cost set to 200 at all levels.

 

Rancor

Q - Energy cost rescaled to 75/100/125/150 from 60/80/100/120.

W - Energy cost reduced to 50 from 75. Cooldown rescaled to 120/90/60/30 from 100/75/50/25.

E - Energy cost reduced to 50 from 75.

R - Energy cost rescaled to 100/150/200 from 70/90/110.

 

Tass

- Fixed bug that caused “rocks flying in the sky” and subsequently FPS drops because of it.

 

Tychus

E - Blind radius reduced to 6u. Reveal radius remains 12u.

 

Yig

Q - Replenish time reduced from 15 to 12s.

 

 

 

V2.6

 

Adamantium Alloy

Fission heal radius increased from 5u to 10.

 

Blue Gene

Fixed Blue Gene giving stacks to enemies that kill you when you have Blue Gene.

 

Defibrillator

No longer dispels on death. Lasts 7 minutes from 8. 

Now has 14 minute shared cooldown.

Fixed bug where Defibrillator sometimes does not reduce respawn timer.

 

Duran’s Buckler

Weapon Damage reduction reduced to 8 from 10.

 

Flares

Price increased to 140 from 120.

 

Lion’s Bane

Territorial unique now procs from allied structures only. Search radius increased to 24u from 12u.

 

Star’s Fury

Drain increased to 6% Current Energy from 5%.

 

Syrus Codex

Price reduced to 400 from 450.

 

Whale Breast

Weapon Damage reduced to 5 from 10.

Price reduced to 80 from 100.

 

Heroes

 

Brine

E - Target Current Health damage scaling increased to 25% from 20%.

- Cooldown set to 20 at all levels from 21/20/19/18.

R - Added cast sound and visual.

 

Corona

W - Bounce radius reduced to 14u from 16u.

R - Cooldown increased to 180/160/140 from 160/140/120. Energy cost increased to 200/300/400 from 200/250/300.

 

Geneva

R - Cooldown rescaled to 60/40/20 from 60/30/15. Energy cost rescaled to 150/100/50 from 100/50/0.

 

Narud

W - INT scaling changed from [(33% INT)^1.2] to (50% INT).

- Energy cost rescaled to 70/110/150/190.

E - Energy cost rescaled to 70/80/90/100 from 80/100/120/140.

 

Tychus

HP - RnT stacks last 4 seconds from 5.

Q - Cast range reduced to 7.5 from 8.5u.

W - Base damage reduced to 20/30/40/50 from 20/40/60/80.

- Turnrate speed reduction increased from 50% to 75%.

- Armor penetration at Max RnT stacks reduced to 20% from 25%

- Bonus damage per stack of RnT decreased from 10% to 5%.

- Silences now temporarily disable Tychus' W

E - Attempted fix for occasional bug that causes permanent vision loss.

V2.5

 

 

Game

- New loading screen.

 

Terrain

- Spaced out certain Protoss and Zerg jungle camps away to further reduce the chances of aggro’ing two camps at once.

 

Structures

- Added highlight tooltip for Sanctums.

- Sanctum's death and bounty bonus for team are now announced like Towers.

- Changed Zerg Towers' minimap icon.

- Protoss Nexus Prime and Zerg Hivemind now have minimap icons.

- Protoss/Zerg Pylons and Eggs repositioned further away from Core buildings. Health increased from 4500 to 5000. Will now regenerate 10 HP/sec if they have not been attacked in 60 seconds.

- Alpha/Beta/Gamma towers health increased to 3500/3750/4000 from 3250/3500/3750.

- Siege Master aura emitted by Allied towers AoE increased from 5u to 10u.

- Siege Master aura Armor/Spell Armor bonus on Allied heroes increased from 8 to 10.

 

Primary Creeps

- Number of Melee Creep spawns reduced from 4 to 3.

- Melee Creep attack damage increased by 5 (30); Health increased by 100 (500); XP bounty increased by 5 (30); Mineral bounty increased by 6 (30).

- Ranged Creep attack damage increased by 10 (60); Health increased by 100 (410); XP bounty increased by 10 (30); Mineral bounty increased by 6 (26).

 

Neutral Creeps

- Base mineral bounty adjusted to the following: Cyclones +10 (30), Hellion +5 (45), Siege Tank +5 (55), Thor +5 (65) Brax -5 (95).

- Base XP gained adjusted to the following: Cyclones -10 (15), Hellion +25 (75), Tank +25 (100), Thor +25 (125), Brax +25 (150).

- Thor attack damage increased by 25 (75); Health decreased by 250 (1400); Updated model.

- Siege Tank attack damage increased by 25 (100), deployed cast range increased to 10 from 8; Health decreased by 50 (1050); Updated model.

- Hellion attack damage reduced by 25 (50), Health reduced by 200 (700).

- Cyclone Health increased by 40 (350); AS/MS slow reduced from 20% to 15%. Updated model.

- Replaced 1 Hellion and 1 Siege Tank jungle camps with new T0 Vulture Camps; totalling 2 Vulture Camps per side of the map. Vigilante Vultures have 525 Health, Deal 40 damage, grant 40 base minerals and 65 base XP.

- Now there are 2 T0 Camps (Vulture), 2 T1 Camps (Hellion), 2 T2 Camps (Siege Tank), 2 T3 Camps (Thor), and 1 T4 Camp (Brax) per side of the map.

 

Items

General

The following Team/Support items will now alert your allies upon purchase:

Flare

Controller

Smokescreen

Kassia Crystal

Korhal Vanguard

Coat of Arms

Spell Buffer

Chilling Artifact

Omniscience

Silver Soul

Eternal Drive

Hive Symbiosis

 

Adamantium Alloy 

Energy stat bonus increased from +12% Max Energy to +20% Max Energy

Fission unique heal scaling increased from 10% Current Energy to 20% Current Energy.

Fixed bug where Fission unique healed allies if it is triggeed by Tass Projection or Karax' illusion.

 

Ancient Rune 

Decay Unique damage increased to 12% Current Health over 4 Seconds from 10%.

 

Blue Gene* (NEW; 4300)

Components: Stabilizer

+33 Strength

+33 Agility

+33 Intelligence

[Unique - Natural Selection] Each time you get a Kill or Assist, you gain +11 Highest Attribute, stacking up to 10 times.  All stacks are lost upon death.

*This item is a side shop exclusive!

 

Controller 

‘Control’ AoE increased from 15 to 24u. Bounty increased from 96 to 118.

Price reduced to 140 from 200.

Cast range increased from 0 to 4u.

Max stacks per inventory slot increased from 3 to 5.

 

Darksteel Titan/Retribution Edge/Automated Parry

Parry charge cooldown increased from 12 to 15s.

 

Defibrillator*

Price reduced to 1000 from 1600.

Now is auto-consumed when your inventory is full.

*This item is a side shop exclusive!

 

Duran's Buckler

Now grants 80 Health instead of +2 Health Regeneration

New [Unique - Poor Man's Plating] Reduces incoming Weapon Damage by 10.

Price reduced to 650 from 825.

 

Duran's Machette

Price reduced to 650 from 750.

 

Duran's Pendant

Now grants 80 Health from 120.

Energy regeneration increased to 1 from 0.8.

 

Flare

Cost increased to 120 from 25. Now comes with 5 charges; 15 second cooldown between use. Renamed to Flares.

Cast range increased to 100u from 80.

Updated visuals.

 

Frozen Cuirass/Mossberg Taser

Active AoE increased from 2.25u to 2.5u.

 

Hive Symbiosis

Armor increased from 15 to 20.

 

Hunter's Hatchet

Fixed bug where Hatchet Toss active was not destroying enemy Sentry/TS/Controller wards.

 

Hunter's Knife

Active cooldown reduced from 90 to 30 seconds.

Price reduced to 1550 from 1650.

Knife Throw active now deals 50 (+15% Target Current Health) True Damage from 50 (+40% Target Current Health) Spell Damage. Cannot target lane creeps anymore. 

Knife Throw active can now destroy enemy Sentry/TS/Controller wards instantly. 

XP Bonus from unique increased to 5% from 4%.

 

Impact Dial

Added cast sound.

 

Lethal Barb

Madness active now grants +25% Weapon Damage and Weapon Speed (from 30%), but increases damage you take by 12.5% (from 15%).

 

Organic Carapace

New [Unique - Rapid Regenesis] Regenerate 2.5% Max Health per second. This effect is disabled for 8 seconds if damage is taken.

 

Photodeviator  (NEW; 1900)

Components: Nullifier, Neosteel Vestment

+20 Armor

+20 Spell Armor

[Active - Bending Light] True Cloaks target allied unit for 6 seconds, and grants +40% Damage Resistance while under this effect. Dispels on Attack. Cooldown 30 seconds. Cast range 10u.

 

Scavenger’s Veil 

Now gives +3 Health Regen and +2 Energy Regen from +3 Energy Regen only.

Price reduced to 750 from 900.

 

Sentry Wards

Price reduced to 60 from 80

 

Space Gem

Fixed ‘bug’ that allowed users to teleport to Sentry and Truesight wards. Now can only teleport to Allied structures and Controllers.

 

Star’s Fury

Drain increased to 5% Current Energy from 3%.

Powerstrike now scales with 20% Target Max Energy from 70% Target Missing Energy.

 

Sunflare Gun

Damage now scales with 75% INT instead of 15% Target Max Health.

Cooldown reduced from 90 to 70s.

 

Syrus Codex

Experience bonus decreased from 16% to 10%

Price reduced to 450 from 850. Duration increased from 240 to 300 seconds.

Now is auto-consumed when your inventory is full.

 

Tetragrammaton* (NEW; 4600)

Components: Stabilizer, Emerald Mox, Sapphire Mox

+55 Primary Attribute

+350 Health

+350 Energy

[Unique - Divination] All debuffs last 40% less time on you.

[Active - EKCO] For the next 7 seconds, you gain Spell Immunity but all your abilities are silenced. 150 second cooldown.

*This item is a side shop exclusive!

 

Whale Breast 

Now grants +10 Weapon Damage while in your inventory.

Price increased to 100 from 75.

 

Heroes

General

- Base Hero XP gain from Enemy Hero Kills reduced by 25%.

-  One point of Strength grants 8 Health and 0.04 Health Regeneration.  If Strength is your primary attribute, then it grants 8 Health (from 9 Health), 0.08 Health Regeneration (from 0.06), and 0.2 Weapon Damage.

 

Anthrax

Q - INT scaling increased from 30 to 50%. Energy cost increased to 80/110/140/170.

E - Duration increased from 3.5 to 4 seconds.

R - Debuff duration increased from 7 to 10 seconds.

- Cooldown rescaled to 130/110/90 from 150/130/110. Energy cost increased to 200/275/350 from 150/225/300.

 

Axiom

Q - Weapon Damage scaling increased from 60% to 75%. Damage per additional Starlight Ray reduced from 75% to 50%.

- Base Energy cost increased by 10 (30).

W - Base Energy cost increased by 10 (30).

E (On) - Energy Cost/s increased to 12/18/24/30 from 10/15/20/25.

E (Off) - Bonus Heat from attacking enemy heroes reduced from 4x to 3x.

R - Base Energy cost increased to 60 from 40.

 

Avenger

HP - Now global aura (from 60u radius).

R - Fixed bug where Punisher missile was affecting enemy structures.

 

Balrog

Q - Damage now scales with +60% STR instead of +40% Weapon Damage.

- Energy cost rescaled and increased to 60/90/120/150.

W - Renamed to "Intimidating Roar"; Updated sound and visuals.

- Energy cost rescaled and increased to 80/100/120/140.

R - Damage now scales with 150% Weapon Damage instead of +150% INT.

- Energy cost rescaled and increased to 200/250/300. Cooldown rescaled from 30 to 75/60/45s.

- Updated visuals.

 

Biotron

- Added Alt Skin.

 

Boros

- Added Alt Skin (Special thanks to GhostNova91).

HP - INT damage scaling/s reverted back to 50% INT over 5 seconds from 25%.

- Updated icon.

Q - Base damage per second reduced to 30/45/60/75 from 40/60/80/100. INT scaling increased to 50%.

- Energy cost reduced to 80/90/100/110 from 90/110/30/150. Cooldown rescaled to 38/32/26/20s from 36/32/28/24.

W - Base damage reduced to 40/80/120/160 per second from 70/130/190/250. 

- Energy cost reduced to 70/80/90/100 from 75/100/125/150. Cooldown reduced from 26 to 24s.

R - Omni/Salsa INT/Weapon Damage Scaling increased from 50% to 75%.

 

Brine

E - Now scales with 20% Target Current Health from 10%.

 

Cain

Q - Cooldown rescaled to 20/18/16/14s from 16/15/14/13. Energy cost rescaled and increased to 60/90/120/150 from 65/80/95/110.

- Updated visuals.

E - Energy cost rescaled and increased to 50/75/100/125 from 55/60/65/70.

R - Cooldown increased and rescaled to 75/60/45 from 60/45/30. Energy cost rescaled and increased to 175/200/275 from 15.

 

Chuck

HP (Consume) - Bonus spell damage from active consume reduced to 100% from 150%. Cooldown increased from 3 to 8 seconds.

R - Energy cost increased to 200/275/350 from 175/250/325.

 

Corona

- Fixed Corona’s icon in Hero Selection/Scoreboard

- Updated Alt Skin.

Q - Fixed projectile not traveling full range (16u)

W - Cooldown increased to 20/18/16/14s from 17/16/15/14. 

- Energy cost increased to 100/130/160/190 from 80/110/140/170. 

- Cast range reduced to 8u from 9.

- Bounce radius increased to 16u from 12.

E - MS buff duration increased from 2 to 3s.

R - Cooldown increased to 160/140/120s from 120/110/100.

- Coronal Discharge movement speed increased from 2.9 to 3.05.

 

Crackling

- Updated Alt Skin.

 

Cyprus

- Updated Alt Skin.

Q - Energy cost reduced to 60 from 70.

W - Energy cost increased to 80/100/120/140 from 90/100/110/120

R - Energy cost increased to 225/300/375 from 200/275/350.

 

Darpa

Q - Energy cost rescaled to 60/90/120/150 from 60/70/80/90.

W - Damage increased to 50/100/150/200% (Weapon Damage) from 70/80/90/100% (Weapon Damage).

- Cooldown increased to 24/20/16/12s from 12/10/8/6s.

- Updated sound and visuals.

E - Energy cost rescaled to 70/100/130/160 from 50.

R - Now can only target friendly or enemy units. Grants +50% Attack and Movement Speed for 2.5s upon landing.

- Cast range increased from 10u to 12u. Energy cost increased to 100 from 75. Cooldown between charge uses reduced from 10s to 8s.

- Updated visuals.

 

Dehaka

- Updated model(s) and animations.

- Updated spell icons and names.

W - Current Health Scaling Spell damage increased from 4% to 6%. Missing Health Heal rescaled to 6/8/10/12% from 8/8.75/9.5/10.25%.

- Energy Cost rescaled to 30/40/50/60 from 40/50/60/70.

E - Costs 10% Current Health from 5%.

 

Dustin

- Movement speed reduced by 0.5.

R - Energy cost increased from 120/140/160 to 100/200/300.

 

Egon

R - Updated sound.

 

Erekul

- Base STR reduced by 2. STR gain per level reduced from 6 to 5.

- INT gain per level increased from 6 to 7.

- Base MS reduced by 0.1.

Q - Cooldown increased from 16/14/12/10 to 18/16/14/12s. Energy cost rescaled to 100/130/160/190 from 90/120/150/180

W - Now pierces debuff immunity.

R - Energy Cost increased from 200/300/400 to 200/350/500.

- Cast time increased from 0.55 to 0.8s.

- Added cast sound.

 

Garamond

W - Energy cost increased to 80/110/140/170 from 80/100/120/140.

E - Towers no longer immune to damage from Brax.

R - Energy cost increased to 150/225/300 from 150/200/250.

 

Geneva

Q -  Energy cost rescaled to 70/100/130/160 from 80/100/120/140. Cooldown set to 24/20/16/12s from 26/23/20/17.

W - Target Current Health damage scaling increased to 10% Target Current Health from 8%.

- Energy cost rescaled to 70/100/130/160 from 80/100/120/140. 

E - INT damage scaling increased to 50% from 25%.

- Cooldown rescaled to 26/22/18/16s from 24/22/20/18.

R - Cooldown rescaled from 90/60/30 to 60/30/15s.

 

Greelus

- STR/AGI/INT attribute gain per level rescaled from 6/3/6 to 4/5/6.

HP - Duration increased to 35 seconds from 25. Cooldown increased to 35 seconds from 30. Range increased to 24u from 20.

- Updated sound and visuals.

- Energy cost removed.

Q - Greelus' attacks on Irradiated targets now deal 2.5% Target Max Health instead of 3% Target Current Health.

- Energy Cost increased from 70/80/90/100 to 80/115/150/185. Cooldown rescaled from 12 to 16/14/12/10. 

- Cast range increased to 9 from 8u.

W - AoE increased to 5u. Energy Absorb increased to 12/20/28/36 + (7.5% Target Current Energy) from 10/14/18/22 + (7% Target Current Energy)

- Energy cost increased from 50 to 85/115/145/175. Cooldown set to 20 from 20/18/16/14

E - Cast range increased to 12u. Energy cost increased to 50/80/110/140 from 60/75/90/105. 

R - Energy cost increased to 200/300/400 from 150/200/250.

 

Huntress

- Updated Alt Skin

 

Immortal

- Updated Alt Skin.

- Movement speed reduced by 0.2.

W - Increased energy cost to 15% Max Energy from 10%

 

Jakk

HP - INT scaling set to 20% from 25/15%.

W - Cooldown increased to 240/180/120/60 from 105/80/55/30.

- Bounty increased from 48 to 96.

- Now has a Minimap icon.

E (Proximity Mines) - INT Scaling reduced to 20% from 25%

- Cooldown rescaled from 10/8/6/4 to 16/12/8/4s.

- Activation delay increased from 1.25 to 1.65 seconds.

- Fixed Proximity Mines not cloaking after delay.

- Updated sound and visuals.

- Now has a Minimap icon.

- Displays remaining Timed Life now.

- Bounty reduced to 32.

R - INT Scaling increased to 80% from 75%

- Energy cost rescaled to 175/200/225.

- Bounty reduced to 32.

- Now has a Minimap icon.

V - “Remote Detonate All” replaced with “Pinpoint Detonate”; Target Area (6u radius) ability with global cast range that detonates all Remote Mines inside its AoE.

 

Karax

HP - Fixed bug where “Adurant Base Buff” would still affect heroes even after Adurant is gone. 

- Cooldown increased from 30 to 60s. Energy cost reduced to 0 from 50. 

- Cast range reduced from 10 to 8u.

Q - Projectile now has a 2.5 second timed life.

W - Cooldown increased to 20/18/16/14s from 18/16/14/12s. Energy cost rescaled and increased to 100/120/140/160.

R - Heal reduced to 50/100/150 + (4% Target Max Health) per sec from 100/150/200 + (4% Target Max Health).

- Spell Damage type changed to True Damage; now deals 25/50/75 + (2% Target Max Health) True Damage per sec (No longer procs item uniques).

- Cooldown increased to 50/40/30s from 45/35/25.

- Passive timescale reduced from 7% to 5%.

- Energy cost rescaled to 200/250/300 from 220/240/260.

- Updated visuals.

 

Khyrak

- Fixed bug that causes Khyrak's walk animation to suddenly freeze.

 

King

HP - Debuff lasts 3 seconds from 5. 

Q - Renamed to Shock Grenade. Updated sound and visuals.

R - Cooldown set to 120 at all levels. Energy cost increased and rescaled to 150/200/250.

V - Attack and Movement Speed buff duration reduced from 9 seconds to 5. Cooldown increased from 1 to 10s.

 

Maar

WWW - Cooldown rescaled from 25 to 26/24/22/20.

EEE - Cooldown rescaled from 20 to 26/24/22/20.

 

Mandrake

- Updated Alt Skin.

Q - Energy cost increased and rescaled to 120/140/160/180 from 100/120/140/160.

R - Energy cost increased and rescaled to 175/250/325 from 120/150/180.

 

Micro

Q - Energy cost rescaled and increased to 80/110/140/170 from 60/70/80/90.

W - Energy cost rescaled and increased to 70/100/130/160 from 80/100/120/140.

 

Narud

W - Energy cost increased to 90/115/150/185 from 80/100/120/140.

 

Nova

R - Base weapon damage bonus removed (from +20/35/50). Scaling weapon damage bonus increased from 50/75/100% to 75%/100%/125%.

- Range bonus increased to 1.5u/3u/4.5u from 1u/2.25u/3.5u.

- Movement Speed reduction rescaled from -35% to 50/35/20%.

 

Pyro

- Added Alt Skin (Special thanks to CybrosX).

 

Queen

E - Attack Speed bonus on creep increased from 15% to 25%. 

- Bounty increased from 24 to 32.

R - Added Tyrant “Timmah” Ultralisk Alt Skin (Note: “-Alt” before summoning).

 

Rancor

- Updated Alt Skin.

R - Indicator now correctly reflects the size of the AoE.

 

Roulette

Q - Cooldown rescaled to 18/16/14/12s from 15/14/13/12. Energy cost increased to 115/135/160/185.

R - Cooldown increased to 180/160/140 from 160/140/120. Energy cost increased to 200/300/400 from 150/250/350.

 

Penthos

- Updated death sound and visuals.

 

Psionic

W - INT scaling reduced from 75% to 50%. 

- Now knocks up enemy units it hits for 0.75s seconds.

- Cooldown rescaled to 24/22/20/18 from 25/22/19/16s.

 

Stukov

Q - Fixed projectile not traveling full range (10u)

R - Now scales with 20% Max Energy from 10% Current Energy.

- No longer lowers cooldown when ball is caught. Heal from Missing Health increased to 20% Missing Health from 10%.

- Cooldown set to 50 at all levels from 60/50/40. Energy cost changed to 20% Max Energy from 175/250/325.

- Renamed to Septic Sphere from Plague.

 

Tassadar

- Projection now correctly displays Tass’s current choice of skin (Note: “-Alt” before summoning).

W - INT scaling increased to 50%. Energy cost increased to 90/110/130/150.

- Cast range increased from 6 to 6.5u.

E - Shields bonus rescaled to 100/150/200/250 + (10% INT)*(10% Weapon Damage) from 80/150/220/290 + (8% INT)*(8% Weapon Damage)

- Energy Cost increased to 70/100/130/160.

R - Base damage increased to 150/200/250 from 100/160/220. INT/Weapon Damage scaling reduced from 11 to 10%.

- Swapping with your projection no longer reduces cooldown.

- Cooldown rescaled to 90/60/30 seconds.

- Cast range rescaled to 10/15/20u from 10/14/18.

- Energy Cost rescaled to 100/175/250 from 100.

 

Tosh

E - Updated sound and visuals.

 

Toximancer

Q - Energy cost rescaled and increased to 70/100/130/160 from 70/85/100/115

E - Base damage/s reduced to 4/6/8/10 from 4/8/12/16.

R - Energy cost rescaled and increased to 200/250/300 from 150/175/200.

 

Tychus (REMAKE)

 

Rip N' Tear (HP) - [Passive] Attacking grants +5% Weapon Speed for 5 seconds, stacking up to 10 times. At max stacks, abilities become empowered.


HEI Shot (Q) - [Target Location, 2u AoE, 8.5u Range] Fire a High-Explosive Incendiary round that deals 40 / 65 / 90 / 115 (+110% Weapon Damage) Physical Damage to enemies and grants 1 stack of Rip N' Tear if it hits an enemy. 

Max RnT: AoE increases to  3u. Enemies hit take 10(+3*LVL) Bonus Physical Damage from Allied Basic Attacks and Meat Grinder (W) for 3 seconds.

Meat Grinder (W) - [Activate, 1.5x8u AoE] Deal 20 / 40 / 60 / 80 (+50% Weapon Damage) Physical Damage/s to all enemies in front of you for up to 8 seconds. Grants 1 stack of Rip N' Tear upon damaging an enemy, up to 1 per second. Damage increases by 10% per stack of RnT

Disables your Basic Attack and Movement. Right click to fire in that direction. Reactivate to cancel early.

Max RnT: AoE cone widens: 1.5u start, 3u end, 10u length. Armor Penetration increases to +25%

Flashbang (E) - [Target Location, 12u AoE] After 1 second cast time, toss a grenade that reveals the target area for 15 seconds.  If enemy targets are facing Tychus at impact, their sight reduced is reduced by 4u, and their Turn Rate and Movement Speed will be reduced by 70%, decaying over 3 seconds.

Max RnT: Debuff duration increases to 6 seconds.

Cast Range: 12u / 24u / 36u / 48u

Invigofortification (R) - [Activate] Charge up to 8 seconds, gaining 100 Armor and Spell Armor for 2 seconds, then reduced to 40 for the remaining duration. After 8 seconds or when reactivated, Tychus loses the bonus resistance and Heals for 150% / 300% / 450% Damage Mitigated.

If reactivated early, Heals for 75% / 150% / 225% Damage Mitigated.

Max RnT: Grants Debuff Immunity for Time Charged.

 

Viron

HP - Speed buff/debuff set to 30%/15% for 2.5 seconds from 25% for 3 seconds.

 

Warfield

- Fixed bug with attack animation.

 

Yig

- Basic Attack range increased from 6 to 6.5

HP - W now restores 25% Max Energy from 20%.

Q - Projectile speed increased by 15%.

- Energy cost rescaled to 30/40/50/60 + 10% Max Energy from 50/70/90/110 + 10% Max Energy.

 

Zeratul

Q - Energy cost rescaled and increased to 70/100/130/160 from 55/60/65/70

R- Energy cost rescaled to 150/75/0 from 100.

 

 

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MOTHER   

A real special thanks to everyone who helped with their time and insight playtesting this in the last 6-8 weeks, sometimes daily. AoS really wouldn't be possible without its community. 

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Anthanax   

Blue gene got a bug, when i kill someone who got it, i gain 1 stack.

I played boros, & when i killed 1 time Psi, i won stack.

Tychus is totally imba, all players rq in pub... & Flashbang is still bugged, made me blind during all the game... /!\ (not in the same game) 

Sometimes when we start, 5v5, the game instantly end, insta win/lose.

Btw, remove that skin on whale breast in normal game...

Screenshot2017-09-24 18_17_13.jpg

Edited by Anthanax

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AceSpade   

Why the hell you changed naruuud!!!!!

now on 300+ int it is like 30-50% less dmg(          

Edited by AceSpade

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MOTHER   
2 hours ago, AceSpade said:

Why the hell you changed naruuud!!!!!

now on 300+ int it is like 30-50% less dmg(          

32% actually. Since the second and third projectile deal 50% less damage anyway.

W was one shotting squishy heroes too fast with only a one or two INT items. Still obscenely powerful. 

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AceSpade   
4 hours ago, MOTHER said:

32% actually. Since the second and third projectile deal 50% less damage anyway.

W was one shotting squishy heroes too fast with only a one or two INT items. Still obscenely powerful. 

Ofc it should one shot   it is very very hard to use skillshot that is ez to dodge on late stady of game, narud is supposed to rekt with poser scales,  also less magic penetration in game so  it is even harder (without old mask)

 

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MOTHER   
2 minutes ago, AceSpade said:

Ofc it should one shot   it is very very hard to use skillshot that is ez to dodge on late stady of game, narud is supposed to rekt with poser scales,  also less magic penetration in game so  it is even harder (without old mask)

 

There is more magic penetration since mask still gives you bonus spell damage AND every point of int amps your spell damage by tiny amounts. 

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AceSpade   

no, mask used to give bonus spell dmg and  Most important - REDUCE SPELL RESIST  it means 1 mask gave all team some magic penetration

why do you think now casters cant do really anything to tanks - cause rune is only one option

(don't count casters like stukov w/ dmg scaling enemy hp)

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MOTHER   

Most casters should not be able to burst down tanks so easily. This was intentionally made more difficult. That's why they are tanks. 

Plenty of casters, especially the INT carries when fully itemized can still destroy tanks. But those are more situationally possible now. You bring up Rune, which is meant to stop healing primarily. When compounded with other INT items like Gravity, Argus, and/or Yamato, it can still deal intense damage to tanks like I said but there is a steep economic price for this.

You should balance your teams accordingly to ensure all roles are represented, and/or your enemy draft is countered. Rely mostly on your carry to destroy tanks instead of insisting that your INT caster build should. 
 

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MOTHER   
29 minutes ago, Adamantium said:

Is carry confined to physical dps heroes or does that include caster carries?

Both. But physical DPS have it easier against tanks. Caster Carries can still melt tanks, but they need one or two more items to do it, but it's still definitely possible. But what I was trying to say was that of the several types of carries - DPS, Caster, and even Bruiser carries. DPS carries tend to be more naturally suited for destroying tanks. 

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SCV   
On 10/4/2017 at 2:09 AM, MOTHER said:

Most casters should not be able to burst down tanks so easily. This was intentionally made more difficult. That's why they are tanks. 

Plenty of casters, especially the INT carries when fully itemized can still destroy tanks. But those are more situationally possible now. You bring up Rune, which is meant to stop healing primarily. When compounded with other INT items like Gravity, Argus, and/or Yamato, it can still deal intense damage to tanks like I said but there is a steep economic price for this.

You should balance your teams accordingly to ensure all roles are represented, and/or your enemy draft is countered. Rely mostly on your carry to destroy tanks instead of insisting that your INT caster build should. 
 

The issue I still have is drake is tank/caster/dps all in one, especially when drake building full tank.

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MOTHER   

Well his energy costs went way up to be in line with everyone else, so he can't just be full tank if he wants to spam his abilities. 

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SCV   
On 10/11/2017 at 4:10 PM, MOTHER said:

Well his energy costs went way up to be in line with everyone else, so he can't just be full tank if he wants to spam his abilities. 

Drake W cost mp? Besides, drake don't need to use much abilities since it only needs to be on top of ppl and burn.

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MOTHER   

Well Drake W doesn't work with Organic in combat anymore if that's any consolation. 

STR heroes still have an edge from what I gather so there will likely be a few more tweaks. Probably buffs to their counters rather than direct nerfs. Nobody likes hard nerfs and Drake is loved by many. 
 

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