Jump to content
Sign in to follow this  
MOTHER

AoS 7 Beta Changelog

Recommended Posts

This thread is to keep track of all the changes that the AoS 7 Beta map is undergoing and give you everything you need to know. Please continue helping with the testing and submit your feedback/suggestions. You can find the beta map on NA and EU under the working title "Aeon of Storms 7 Beta".

Everything in this changelog is subject to change.

 

Items in red are works in progress and/or attempts to address them are currently underway

 

-------------------------------------------------------------

v2.31

General

Commands

- Added "-respawn" command as an attempted response to the rare bug that causes your hero to become unresponsive, untargetable, invulnerable, and 'un-respawnable' when killed. Upon inputting the command and if the conditions are met, all players will be notified of the error,  your hero will be reloaded, and you will respawn after 10 seconds in your base.

(Note: An unfortunate side effect of this command at the moment is that it will reset your talents to default. It also may or may not give the enemy the kill credit twice. Needs further testing and fine-tuning.)

 

Game Help

- Updated Game Help section.

 

Miscellaneous

- New Loading Screen.

 

Terrain

- Repositioned the bushes at the middle part of top and bottom lanes (near the base of the ramp towards the side shops).

- Elongated bushes at the middle part of top and bottom lanes (adjacent to the Side shop cliffs).

- Trimmed over 100 doodads from all over. 

 

Structures

- You can now sell your items at Neutral Item Vendors (Side Shops).

- Buffer Buildings (Encampment Pylons, Hivemind Eggs) attack priority increased. (Note: When in proximity, Creeps will now always prioritize targeting these buildings first before moving to attack the 'Artifact').

- Protoss Nexus Prime and Zerg Hivemind attack speed increased by 20%.

- Protoss Nexus Prime and Zerg Hivemind now deal +50%/25% Bonus Damage/AoE Damage against non-Massive Primary Creeps, and +150% Bonus Damage against non-Massive Heroic Creeps ("Light Units" e.g. Unix Marines, Bio Civilians etc.)

 

Primary Creeps

- Super creeps now deal +50% bonus damage against structures from +100%. 

- Siege creeps now deal 250% bonus damage against structures from +225%.

- Siege creeps Attack Speed decreased to 3 from 2.5.

- Siege creeps Physical and Spell Resistance increased to 30% and 60% from 10% and 40% respectively.

- Siege creeps attack priority lowered. (Note: When in proximity, Allied creeps and towers will always target Enemy Siege creeps last in a wave).

- The "All Suppressors Down" Creep Buff granted when 3 Enemy Suppressors are down simultaneously now grants +20% Attack Damage to Allied Creeps.

 

Neutral Creeps

- All Neutral Creeps (except Cyclones, Brax, and Map Bosses) have had their health points increased by 50-100.

- Daggoth (All Forms) attack speed reduced to 2 from 1.8.

- Imperial Thor's Variable Strike Cannon sub-ability now deals +50% Spell Damage against Non-heroic units.

- Deployed Siege Engines now deal +50% Physical Damage against Structures.

 

Talents

Swiftness (Utility)

- Movement Speed bonus reduced to 5% from 8%.

 

Zeal (Defense)

- Now procs on getting damaged by enemy heroes rather than damaging enemy heroes.

- Duration increased to 4s from 3s.

 

Items

gIcQyuv.png

Accelerators (200; NEW!)

0.07 Movement Speed

Note: 'Accelerators' is a new/old item that serves as the fundamental component for all Movement Speed bonuses found in items. Its addition has changed the way several items' MS bonuses are expressed as detailed in this changelog.

Accelerators is now a primary component in: Soul Engine, Scavenger's Veil, Serrated Cleaver, Prophecy Stone, Xel'Naga Cuirass, Lion's Bane, Psionic Lasher, Gravity Edge, Ghosting Garb, Impact Dial, and Warp Shard.

Accelerators is now a secondary component in: Spirit Containment Vessel, Eye of Amon, Omniscience, Arcbound Ravager, Adamantium Alloy, Silver Soul, Schrodinger's Lockbox, Phantom Menace, Contamination Shard, C48 Gauss Cannon, and Sliptide Scythe.

 

Adamantium Alloy

- Added 'Xel'Naga Cuirass' component; Removed Nullifier and Neosteel Vestment

- Now gives 0.15 Movement Speed

- Now grants Travel 3 Unique.

 

Arcbound Ravager

- Ravage Unique renamed to 'Momentum 3'; Your crits grant you 4% Movement Speed and 6% Attack Speed for 4 seconds, stacking 3 times. 

 

Atom Smasher

- Powerstrike 3 Physical Damage changed to 100 + (50% STR) from 80 + (10*LVL).

- Powerstrike 3 Movement Speed Slow increased to 60% from 50%.

- Powerstrike 3 Slow and Area of Effect reduced by 30% if you are Ranged.

 

Asura's Guise

- Intelligence increased to 60 from 55.

- Now grants 4 Health Regen.

- 'Drain 1' no longer pierces Debuff/Spell Immunity.

- 'Drain 1' Single Target Spell Damage energy leech increased to 16% Current Energy from 14%.

 

Black Hole Magnum

- Powerstrike 2 base Physical Damage increased to 50 from 25.

- Powerstrike 2 now deals 70% damage if you are Ranged. (Fix - Note: This was applying only if your target is Ranged, rather than if you are ranged.)

 

Boundary Scanner

- Reveal duration increased to 18 from 15.

- Charge cooldown between each use increased to 20 from 15.

 

C-48 Gauss Cannon

- Added 'Psionic Lasher' component; Removed 1 Graviton Booster

- Now gives 25 Agility.

- Active now gives 0.6 Movement Speed instead of 6% Movement Speed.

- Active duration increased to 4s from 3.5s.

- Updated visuals.

 

Cauterizer

- Trauma 2 Unique max stack count increased to 5 from 4.

- Cauterize Unique now reduces target healing by 70% from 50%.

 

Cerebro

- Chain Lightning 2 Unique Scaling Spell Damage decreased to 75% INT from 100%.

- Using the Replenish 2 Active now refreshes Chain Lightning 2 for your next attack.

 

Chilling Artifact

- Now gives 30 Armor from 24.

 

Contamination Shard

- Contamination unique now procs on being attacked as well as attacking.

- Travel unique replaced with Momentum 2; you gain 3% Movement Speed for 4 seconds when attacked by an enemy, stacking 3 times.

 

Darwin's Might

- Lifesteal now applies correctly (Fix).

- 'Survival of the Fattest' Unique now deals 2x damage against non-heroic enemies.

 

Electric Mantle

- Price reduced to 4400 from 4600.

- Spell Armor reduced to 24 from 30.

- Active duration increased to 8 from 7.

- Active Spell Damage reflect increased to 75% from 70%.

 

Energy Saber

- Added Bloodletter component; Now has Sadism 1 Unique  ("+10% Lifesteal and Spellvamp"; See Sunflare Gun).

- Energy reduced to 400 from 450.

- Price increased to 3200 from 3000.

 

Eternal Drive

- Armor increased to 18 from 16.

 

Eye of Amon

- Now gives 0.15 Movement Speed.

- Price increased to 1750 from 1700.

 

Flare Gun

- Added 1 more Temporal Plating Component; Now gives 20 Intelligence from 15.

- Energy reduced to 250 from 300.

- Spell Damage changed to 150 + (10*LVL) Spell Damage from 200.

 

Force of Entropy

- Now gives 30 Armor from 20.

 

Frozen Cuirass

- Energy reduced to 300 from 400.

 

Bf6YOxb.png

Ghosting Garb (1600; NEW!)

Components: Accelerators

[Unique - Incorporeal] +15% Evasion and +0.21 Movement Speed.

[Unique - Travel 2] You gain +6% Movement Speed while you have not been attacked by a Hero in the last 10 seconds.

[Active - Dematerialize] For the next 5 seconds you gain Physical Immunity and have no Unit Collision, but become Disarmed and take +25% Spell Damage. 30 second cooldown.

 

Gravity Edge

- Added 'Accelerators' component, removed 1 Temporal Plating

- Now gives 0.15 Movement Speed instead of 6% Movement Speed.

- Gravitational Waves Unique renamed and repositioned as 'Momentum 1'

- Momentum 1 Unique Movement Speed bonus decreased to 5% from 6%; Stacks twice from non-stacking.

 

Hive Symbiosis

- Added Soul Sustainer component, removed Neosteel Vestments.

- Now gives 30 Intelligence instead of 30 Armor.

- Strength reduced to 20 from 36

- Rally 3 now gives 15% Cooldown Reduction to allies.

 

Impact Dial

- Added Accelerators and Sapphire Mox components, removed 2x Temporal Plating.

- Now gives 250 Energy and 0.15 Movement Speed instead of 18 Intelligence.

 

Isomorphic Pyre

- 'Pyre' Unique renamed to 'Pyre 2' overrides Smoldering Incisor's 'Pyre 1'.

 

Khalis Relic

-  Armor reduced to 24 from 30.

- Active duration increased to 8s from 6s.

 

Kura's Death Mask

- Intelligence increased to 70 from 65.

- Enfeeble Unique now reduces target Damage by 25% from 20%.

 

Lifetech Nanosuit

- Unique cooldown increased to 100 from 75.

 

Mossberg Taser

- Energy reduced to 250 from 300.

 

Nitrogen Retrofit

- Unique slow duration increased to 3 from 2.5.

 

Ocelot's Revolver

- Powerstrike Physical Damage changed to 25 + (50% Weapon Damage) from 20 + (60% Weapon  Damage).

- Powerstrike now deals 70% damage if you are Ranged. (Fix - Note: This was applying only if your target is Ranged, rather than if you are ranged.)

 

Omniscience

- Now gives 0.15 Movement Speed

- Omen Unique sight bonus increased to +3 from +2.

 

Phantom Menace

- Now gives 0.15 Movement Speed.

- Travel 2 Unique repositioned as Travel 4; Now grants 10% Movement Speed instead of 12%.

 

Prophecy Stone

- Added 'Accelerators' component.

- Now gives 0.07 Movement Speed.

 

MsWcITP.png

Psionic Lasher (1100; NEW!)

Components: Fusion Blade, Graviton Booster, Accelerators

+15 Agility
+15% Weapon Speed
+0.15 Movement Speed

 

Radar Kit

- Duration changed to Indefinitely from 8 minutes. (Note: Now dispels only upon death.)

- Price increased to 1050 from 650.

 

Scavenger's Veil

- Added 'Accelerators' component.

- Movement speed decreased to 0.07 from 0.15.

- Added 'Travel 1' Unique; Grants +4% Movement Speed if you have not attacked or have been attacked by an enemy in the last 10 seconds.

 

Schrodinger's Lockbox

- Now gives 0.15 Movement Speed.

- Travel Unique renamed and repositioned as Travel 3.

 

Ut02YV8.png

Sentinel's Safeguard* (4000; NEW!)

Components: Bandit's Artifice

+24 Strength

+24 Agility

+36 Intelligence

+15% Cooldown Reduction

[Unique - Territorial 3] Gain 25% Weapon Speed and Evasion when you are within 8u of an Enemy Structure.

[Active - Summon Sentinel] Spawn a Sentinel Construct under your control for 30s. The Sentinel Construct has 1800 + (50*LVL) Health, 50% Damage Resistance, deals 200 Physical Damage, and provides Detection in a 8-unit radius area. 90 second cooldown.

(Note: Considered Heroic and Massive, has 3.5 Movement Speed, 7 Attack Range, 1.75 Attack Speed, deals -25% Damage against Heroes and +50% Damage Against Creeps, and grants 56 Base Bounty and 0 XP to Killer. The Sentinel Construct is also automatically added to control group 2 and 3 for the Player when spawned.)

*Side Shop Exclusive

 

Sentry Wards

Placing Sentry Wards on elevated 'Ward Spots' further increases their Sight bonus by 1u.

 

Serrated Cleaver

- Added 'Accelerators' component.

 

Silver Soul

- Now gives 0.15 Movement Speed

- Travel Unique renamed and repositioned as Travel 3.

 

Sliptide Scythe

- Added Psionic Lasher component; Removed Graviton Booster

- Agility increased to 65 from 50.

- Now grants 0.15 Movement Speed.

- Price increased to 4500 from 4300.

 

Smoldering Incisor

- 'Pyre' Unique renamed to 'Pyre 1'.

- Unique Current Health Damage Scaling reduced to 3.5% from 7%.

 

Soul Engine

- Movement speed increased to 0.07 from 0.05

 - Price increased to 325 from 225.

 

Spirit Containment Vessel

- Now gives 0.07 Movement Speed.

 

Star's Fury

- 'Drain 1' no longer pierces Debuff/Spell Immunity.

- Powerstrike 4 Scaling Spell Damage increased to 25% Target Max Energy from 20%.

- Powerstrike 4 now has a damage cap of 120 + (20*LVL).

- Powerstrike 4 now deals 70% damage if you are Ranged.

 

Sunflare Gun

- Removed Runic Gavel and Bloodletter components; No longer gives 30 Weapon Damage, 15% Cooldown, 2 Energy Regen, and removed Sadism 1 Unique (+10% Lifesteal and Spellvamp; See Energy Saber).

- Added Fusion Plating and Metabolic Booster; Now gives 14 Agility and 14 Strength

- Intelligence increased to 30 from 20.

- Energy reduced to 300 from 350.

- Active Spell Damage changed to 200 + (20*LVL) (+80% INT) Spell Damage from 250 (+110% INT).

- Active Debuff removed.

- Price reduced to 3000 from 3200.

 

Sword Breaker

- Added Neosteel Vestments component (Note: Total 2)

- Now gives 28 Armor from 18.

- Price increased to 2250 from 1700.

 

Tetragrammaton

- Active now makes you immune to any and all Spell Damage (e.g. All types of Spell Penetration).

Active duration increased to 8 from 7.

 

Truesight Wards

Base bounty reduced to 58 from 96.

 

Tyde Pods

- Now gives 1.5 Energy Regen while in your inventory.

 

Vampiric Amulet

- Added Cell Regenerator component

- Now grants 2.5 Health Regen.

 

Warp Shard

- Added 'Accelerators' component, removed Lost Treasure.

- No longer grants Health and Energy Regen.

 

Whale Breast

- Weapon Damage reduced to 4 from 5.



w45rCJc.png

Wrathian Violator (3625; NEW!)

Components: Psionic Ravager, Cybernetic Implants, Shard of Ruin

+35 Strength

+40 Agility

[Unique - Shard of Ruin 3] +20% Armor Penetration, and increases Attack Range of ranged Heroes by 1.5.

 

Xel'Naga Cuirass

- Added 'Accelerators' component.

- Now gives 0.07 Movement Speed.

- Travel Unique replaced with Travel 2; Now grants 6% Movement Speed.

- Price increased to 1600 from 1500.

 

Xenomorph Cleaver

- The Butcher Unique was absorbed into Shard of Ruin 2 Unique; Renamed to 'Shard of Ruin 4'.

 

Heroes 

- Updated Recommended Item Builds for all Heroes.

 

Akasha

Q - Bonus Physical Damage on next attack now scales with 25% INT (from no scaling).

- Updated sound.

E - Scaling Spell Damage increased to 20% INT from 10%.

R - Damage type changed to True Damage from Spell Damage.

- Cooldown set to 70 from 120/100/80.

 

Anthrax

R - 'Sorrow' Debuff now reduces target Healing by 100%.

- 'Sorrow' Debuff now ignores immunity.

- Cooldown rescaled to 90/80/70 from 130/100/70.

 

Avenger

- Base Movement Speed increased to 3.25 from 3.1.

HP - Bonus damage per stack increased to 20 + (LVL*5) from 5 + (LVL/2).

- Stack count reduced to 5 from 50.

- Stacks now also apply to enemy heroes that attack Avenger himself. 

- Updated visuals.

Q - Cast range increased to 10 from 7.

- Now has 1/2/3/4 charges; Charge cooldown set to 16/13/10/7.

- No longer applies Slow/Reveal Debuff for 2.5s.

- Now applies on-hit damage effects (Note: Still bounces to nearest target within 5u if it hits any enemy, but does not apply on-hit damage effects a second time).

- Energy cost set to 30/40/50/60 from 70/80/90/100.

- Fixed cursor display.

W (Hunter's Edge; Remake) - Amplifies any damage from Avenger based on the number of Revengence stacks on the enemy hero. 2.5%/4%/5.5%/7% Damage Amp per stack. (Previously, consecutive autoattacks applied stacks to any enemy target that amplified damage by 5/7/9/11%, up to 4 stacks).

E - Cooldown rescaled to 22/20/18/16 from 30/25/20/15.

R (The Punisher; Remake) - Avenger shrieks at a target direction (1.5ux14u), unleashing a deadly sonic wave that deals 175/250/325 (+70% Weapon Damage) True Damage to enemies in its wake, and Revealing and Slowing them by 80% for 1.5/2/2.5s. Revengeance stacks deal their bonus damage as True Damage when consumed by The Punisher.

- Cooldown set to 70 (No more charges).

- Energy cost set to 150/200/250.

 

Axiom

Q - Cooldown rescaled to 18/15/12/9 from 16/14/12/10.

W - Base shield increased to 30/70/110/150 from 10/50/90/130.

- Scaling Shields increased to 100% Weapon Damage from 70%.

- Cooldown rescaled to 24/22/20/18 from 15/14/13/12.

R - Scaling Initial Spell Damage increased to 75% Weapon Damage from 50%.

- Scaling DoT Spell Damage increased to 25% Weapon Damage from 20%.

- Cooldown rescaled to 90/80/70 from 90.

- Updated visuals.

 

Balrog

HP (Survival Instinct; Remake) - Your basic attack deals an additional (+4% Missing Health) Physical Damage, while your Lunge (Q) and Bloodbath (R) abilities deal an additional (+8% Missing Health) Physical Damage.

Q - Cast range rescaled to 5.5/6/6.5/7 from 6.5.

R - Scaling Physical Damage reduced to 100% Weapon Damage from 150%.

- Cooldown reduced to 40 from 75/60/45.

 

Biotron

Q - Scaling Spell Damage decreased to 25% INT from 60% INT.

E - Scaling Spell Damage increased to 75% INT from 60% INT.

R - Armor/Spell Armor Stolen rescaled to 20/32/44% from 16/27/38%.

 

Boros

Q - Now makes you immune to any and all Spell Damage (e.g. All types of Spell Penetration).

 

Brine

- Base Movement Speed reduced to 2.90 from 3.05.

W - Movement Speed buff reduced to 10/12/14/16% from 14/16/18/20%.

- Cooldown increased to 20 from 18.

R - Base Spell Damage rescaled to 200/300/400 from 200/325/450.

 

Chuck

- Starting STR/AGI/INT rescaled to 36/20/34 from 34/22/34.

- STR/AGI/INT gain per level rescaled to 7/2/6 from 6/3/6.

Q - Wall length increased to 14u from 12u (Cast range increased to 14u to match)

Q (Capacitive Clip) - Wall length(s) reduced to 7u from 10u.

E - Cooldown reduced to 14/12/10/8 from 16/14/12/10.

 

Corona

R - Coronal Discharge Movement Speed rescaled to 3/3.25/3.5 from 3.

 

Cyprus

HP (Reign of Terra; Remake) - Whenever any Hero dies within 10u of Cyprus, a Stone Pillar rises in their place for 10s. If this Hero was an enemy killed by Cyprus himself, his abilities' Base Spell Damage is permanently increased by 10. This bonus damage stacks infinitely. Toggle [V] to show current amount of Reign of Terra Damage Stacks gained.

(Note: Only the base Spell Damage of W and R scales with Heroic damage stacks; the bonus spell damage from the pillars is unaffected.)

W - Scaling Spell Damage and Scaling Bonus Spell Damage reduced to 50% INT from 60%.

R - Scaling Spell Damage reduced to 50% INT from 60%.

 

Darpa

Q - Base duration increased to 3 from 2.

- Scaling Spell Damage reduced to 25% INT from 40%.

E - Damage reduction rescaled to 10/25/40/55% from 10/15/20/25%

 

Dustin

- Added "-alt" skin to Utility Drone.

- Added hero glow to Utility Drone and increased model scale. (Note: To make it more discernible in combat.)

Q - Spell Penetration rescaled from +25% to 12/20/28/36%.

 

Egon

W - Cast range increased to 6u from 4u.

E - Base damage rescaled to 70/120/170/220 from 80/120/160/200.

- Cooldown rescaled to 25/22/19/16 from 24/22/20/18.

R - Cooldown decreased to 60/55/50 from 80/70/60.

 

Feral

- Base Attack Speed reduced to 2.25 from 2.

E - Cooldown set to 20 from 20/18/16/14.

 

Garamond

Q - Duration increased to 5s from 3.5s.

- Enemies in the Oil Slick now also 'Ignite' whenever an instance of Spell Damage over 75 (before mitigation) is dealt to them. Ignite lasts 5 seconds, and Amplifies Physical and Spell Damage by 10%. Refreshes but non-stacking.

E - Level 2 and 3 no longer amplify Spell and/or Physical Damage by 10%.

- Level 4 Homing Missile Launcher Base Spell Damage increased to 150 from 130.

 

Geneva

HP - Now also grants affected allies 15% Cooldown Reduction for its duration.

Q - Cast range reduced to 7 from 8; Max leash range increased to 14 from 12.

W - Shield now applies to allied structures. 

- Max range increased to 10 from 9. (Note: Cast range still 9.)

 

Grunty

Q - Updated visuals.

W - Movement Speed loss increases to 75% (from 50%) if enemies are caught by the trap in the River.

- Added 'Swamp Trap Trigger' sub-ability (W) to Swamp Traps; manually detonates a trap, dealing its effect in the area.

- Swamp Traps now give 18 base minerals to enemy killer.

 

Huntress

HP - Creep kills now grant +6% Weapon Speed for 15s, stacking up to 5 times.

- Hero kills now reduce all cooldowns by 30 instead of completely.

Q - Now roots targets that impact terrain for 3s instead of stuns for 1.5s. (Note: Targets rooted this way cannot turn.)

- Energy cost rescaled to 60/70/80/90 from 50/70/90/110.

- Updated sound and visual.

R - Cooldown rescaled to 120/90/60 from 120.

 

Immortal

Q - Scaling Spell Damage increased to 5% Max Energy from 2.5%.

- Scaling Explosion Spell Damage decreased to 5-20% Max Energy from 7.5-22.5%.

- Energy cost increased to 20% Max Energy from 15%.

W - Energy cost decreased to 15% Max Energy from 20%.

 

Jackson

Q - Spell Damage per second reduced to 35/50/65/80 (+15% INT) from 40/60/80/100 (+30% INT) .

- Bonus Explosion Spell Damage increased to 100/175/250/325 from 70/130/190/250.

 

Jim

W - Raiders' Sight radius increased to 12u from 10u.

- Raiders Base Movement Speed increased to 3.5 from 3.1.

R - Scaling Spell Damage decreased to 6.66% INT per Unit of Distance Traveled from 7.5% INT. (Note: Max INT scaling at Max Range capped at 200% from 225%.)

 

Karax

- Base Movement Speed reduced to 2.7 from 2.825.

Q - Allied Movement Speed Bonus rescaled to 20/30/40/50% from 20%.

- Enemy Movement Speed Reduction rescaled to 50%/60%/70%/80% from 80%.

- Cooldown rescaled to 24/22/20/18 from 45/36/27/18.

- Energy cost set to 125 from 175/150/125/100.

 

Khyrak

E - Your kills now heal you and allies in a 3u-radius around you for a percentage of target's Max Health.

- Non-heroic modifier reduced to 9/12/15/18% target Max Health from 10/15/20/25%.

- Heroic modifier reduced to 18/24/30/36% target Max Health from 20/30/40/50%. 

 

King

R - Bonus Damage rescaled to 50/125/200% from 100/150/200%.

- Bonus Damage Resistance reduced to 20/35/50% from 30/45/60%.

 

Kuradel

HP (End of Times; Remake) - Killing an Enemy Non-heroic Unit grants Kuradel (+2 INT) for 180 seconds. This amount is increased to (+20 INT) when killing Enemy Heroes. Stacking up to (+100 INT), but not refreshing.

Q - Scaling Spell Damage reduced to 25% INT from 32% INT.

- If only one enemy is hit, deals its damage as True Damage instead of dealing 1.5x Spell Damage.

W - Base Spell Damage decreased to 60/100/140/180 from 70/120/170/220.

- Scaling Spell Damage reduced to 40% INT from 50% INT.

- No longer deals half damage to enemy non-heroic units.

(Deathly Harvest; Remake) - Abilities no longer deals bonus Spell Damage based on 4/6/7/8% Target Missing Health; Abilities now deal bonus Spell Damage based on the difference between the target Enemy Hero's Intelligence and Kuradel's multiplied by 0.2/0.28/0.36/0.42. (Note: Deals no Bonus Spell Damage if target Enemy Hero has equal or greater Intelligence than Kuradel.)

- Now procs only on Enemy Heroes instead of any Enemies. 

R - Scaling Spell Damage increased to 55% INT from 50% INT.

 

Leo

HP (Hunting; Remake) - When attacking Enemies from the back, Leo's basic attacks deal an additional 10 (+10% Target Missing Health) Spell Damage and heal him for 10% of the bonus damage dealt.

Q - Now grants 55/66/77/88 Agility for 4 seconds instead of 20/30/40/50% Attack Speed for 3.5 seconds.

W (Sense the Weak; Remake) - Now grants 3.5/5/6.5/8% Movement and Attack Speed Per Enemy Hero with 75% Health or less (instead of fixed 12/16/20/24% Movement Speed).

- Reveal threshold reduced to 25% Health or less from 35%.

- Enemies Revealed this way will now know they they can be seen via a debuff mini-icon that gets added to their UI ("Leo Can See You!").

- Search radius now global from 30/60/90/120u.

 

Mandrake

- Base Movement Speed reduced to 2.725 from 2.95.

Q - Spell Damage AoE reduced to 1.75u from 2u.

 

Micro

- Base Movement Speed reduced to 2.75 from 2.9.

E - Movement Speed Bonus reduced to +6/9/12/15% from +8/12/16/20% (+12/18/24/30% when facing enemy heroes from +16/24/32/40%).

 

Narud

HP (Transcendence [Active]; Remake) -  For his Basic Attack, Narud bursts out 3 bolts of void energy that home in on a target, each dealing 20 (+10% INT) Spell Damage. 5.75 Attack Range.

For his Secondary Attack, Narud pulses out bolts of void energy at all Locii within 10u range every 1.5 seconds. Each bolt deals 3x Spell Damage to the first enemy it hits. Narud can place Locii Of Power by targeting Locus Of Power (Q).

Narud may only use one of his attacks at a time, and can switch between his basic attack and his secondary attack by toggling Transcendence (V). (Note: Visually, when Narud has his secondary attack toggled on, his green aura is bigger and brighter).

Q - The rangefinder is now only visible when Narud's secondary attack is enabled, and only to yourself and allies.

W - Energy cost rescaled to 75/105/135/165 from 70/110/150/190.

E - Now also Disarms enemies for its duration.

- Cast range reduced to 6 from 8.

- Energy cost rescaled to 70/80/90/100 from 75.

- Updated visuals.

R - Base Spell Damage increased to 60/120/180 from 60/110/160.

- Scaling Spell Damage reduced to 25% INT from 28%.

 

Nova

HP - Minimum range cap for applying Scoped lowered to 5u from 5.5.

Q - Scaling Physical Damage increased to +50% Weapon Damage from +40%.

E - Movement Speed boost rescaled to +50/60/70/80% from +75%.

- Cooldown set to 18 from 30/26/22/18.

R - Movement Speed Reduction rescaled to -34/22/10% from -35/25/15%. 

- While equipped, Nova gains +3 Sight radius.

- Toggle On cast time rescaled to 1.6/1/0.4s from 1.5/1.1/0.7s.

 

Null

HP - Now also grants Allies within range 12% Cooldown Reduction, and slows Enemy Cooldowns by 12%.

 

Penthos

Q (Active) - Tether Damage over Time increases by 25% while target has Gravitate debuff.

- Damage type changed to Physical (DoT) from Spell (DoT).

W (Black Soul Sphere) - No longer grants +50% Movement Speed. 

- Scaling Spell Damage increased to 50% INT from 25%.

- Damage type changed to Spell (DoT) from Spell (AoE). (Fix)

E (Black Soul Sphere) - Now also grants +25% Movement Speed and +25% Weapon Damage. 

- Shield reduced to 25% Max Health from 35%.

- Duration increased to 3s from 2s.

R - Updated sounds.

 

Ravager

Q - Scaling Spell Damage changed to (+160% Weapon Damage) from (+70% STR) + (70% Weapon Damage).

- Corrosion Debuff True Damage increased to 4% Max Health per second from 3.5% Max Health.

- Corrosion no longer reduces Armor and Spell Armor by 8/16/24/32 for 2 seconds.

W - Devil's Tongue Pillar Aura now reduces Enemy Hero Armor and Spell Armor by 10/16/22/28 instead of reducing Enemy Unit Movement Speed by 24/32/40/48%.

- Aura AoE Bonus per Abyss Stack increased to 0.4u radius from 0.3u (Max Aura AoE increased to 8u from 5.5u).

- Devil's Tongue Pillar now correctly applies the current level effect (Fix - Note: Previously it was only ever applying Level 1 debuff).

- Cooldown set to 20 from 35/30/25/20.

- Now goes on cooldown at the end of the duration instead of the start.

R - Fear duration increased to 2/2.75/3.5s from 1.75/2.5/3.25s.

- Energy cost rescaled to 150/225/300 from 150/200/250.

 

Rory

 Q - Now deals double damage to non-heroic targets.

- Scaling Spell Damage increased to 25% INT from 20%.

W - Cooldown set to 10 from 22/20/18/16.

- Now goes on cooldown at the end of the duration instead of the start.

E - Scaling Spell Damage increased to 25% INT from 20%.

R - Now goes on cooldown at the end of the duration instead of the start.

 

Shadow

E - Internal cooldown reduced to 0.6s from 0.8s.

R - While under the shroud, Shadow now also gains Slow Immunity.

 

Starscream

W (Assault) - Cooldown rescaled to 18/16/14/12 from 16.

W (Fighter) - Cooldown rescaled to 9/8/7/6 from 8.

R - Added rangefinder to aid with targeting while active. (Note: Visible only to Starscream and Allies.)

 

Stukov

E - Whenever you or an ally are damaged while under this effect, you will now gain a stack of Living Armor. Each stack grants 2/3/4/5 Health Regen, refreshing and stacking up to 10 times, lasting 24 seconds. (Note: The stack duration is independent from the Living Armor buff duration which is still 12s.)

- No longer grants 5/10/15/20 bonus base Health Regen.

- Can now target ally structures.

- Cooldown set to 16 from 22/18/14/10.

R - Catching the Septic Sphere projectile on its return will now also halve the ability's base cooldown (-25s).

 

Tassadar

HP - Damage Reduction when Astral Projection is active decreased to 30% from 35%.

- Astral Projection now has Tassadar's Current Health always rather than 75+45*LVL (+150% INT) Health.

- Astral Projection now takes +30% Non-Physical Damage.

- Astral Projection Timed Life reduced to 40 from 180.

- Cooldown reduced to 60s from 120s.

- Cooldown no longer disabled while Astral Projection is active.

- Astral Projection now grants 90 base minerals and XP to Killer from 80 and 0 respectively.

Q - Base damage reduced to to 40/80/120/160 from 60/100/140/180.

- Energy cost decreased to 20/35/50/65 from 40/55/70/85.

W - While channeling, Soul Drain now also steals the target's Movement Speed and grants it to Tassadar as +50% Attack Speed. (Note: The Speed debuff and buff linger for 2s after channeling stops.)

- Cast range rescaled to 6/6.5/7/7.5u from 6.5u.


Tychus

R - Cooldown rescaled to 160/120/80 from 130/100/70.

 

Vergil

HP - Missing Health Timescale bonus below 40% Health now increased by 1.5x from 2x (Max Timescale bonus now 15% from 20%).

E - Can no longer blink to unpathable terrain areas (Fix). 

 

Vorpal

E - Scaling Spell Damage changed to (+50% INT) + (50% Weapon Damage) from +75% INT.

 

Warfield

Q - Base Physical Damage rescaled to 50/80/110/140 from 20/60/100/140.

- Cooldown rescaled to 14/12/10/8 from 12.

- Energy cost rescaled to 40/50/60/70 from 35/50/65/80.

W - Updated visuals.

E - Energy cost reduced to 25 from 35.

R - Scaling Physical Damage rescaled to 80/100/120% Weapon Damage from 50/80/110%.

 

Yig

Q - Scaling Spell Damage reduced to 20% INT from 30% INT.

R - Current Health Cost increased to 30% from 20%.

 

Zyrkhan

- Base Movement Speed reduced to 2.75 from 2.9.

HP - Now also grants nearby allies +5% Movement Speed whenever Zyrkhan is damaged (10% during Heart of Aiur).

- Buff duration reduced to 4 from 5.

R - Cooldown set to 150 from 160/140/120.

 

Share this post


Link to post
Share on other sites

 

 

Geneva

R - Cooldown set to 60 at all levels from 80/70/60. Energy Cost changed to 100/50/0 from 75.

Everything looks fine but Geneva

 

LOl you just get battery at 5 lvl and thee is no use of even getting ult more than lvl 1 now

Whats the use of ultlvl 2 and lvl 3 ?

Share this post


Link to post
Share on other sites

Well R had shap scaling to begin with (see the former cooldown reduction). This change is a slight improvement for Geneva later in the game. She can also use R more frequently earlier. Probably needs the cooldown rescaled better to make leveling it up reasonable, like 80/60/40 or 90/60/30. An xp point shouldn't be pointless.

Share this post


Link to post
Share on other sites

Well R had shap scaling to begin with (see the former cooldown reduction). This change is a slight improvement for Geneva later in the game. She can also use R more frequently earlier. Probably needs the cooldown rescaled better to make leveling it up reasonable, like 80/60/40 or 90/60/30. An xp point shouldn't be pointless.

Idk but when mained hero s got lvl 2 ult at lvl 14, guess she really needs at least bit bonus to cd to ult (not like 10 sec, 20-30 is fine)

Share this post


Link to post
Share on other sites

Was everyone's speed increased due to map size increase?

can you also fix flares not being stackable when occupying final item slot?

 

Were not talent skills given nonequivalent cooldowns as a matter of balance? They are not all equal.

 

what reward does new jungle boss give that aeon/levi do not provide to the game?

 

I have a very strong computer (1080ti/7700k) but I am worried about performance on other people's computers as many players struggle to run this game. Is performance equal? I am talking about not only load times and fps but CPU bottlenecking come late game (40+ min). Those waterfalls and sanctums providing large aura regen...

Share this post


Link to post
Share on other sites

1- Yes. Trying to maintain and/or improve the pace of the game and the frequency of action. The speed of heroic units was adjusted to (hopefully) be in proportion to the new size.

 

2- No I can't (as in unable to), but our fearless leader might be able to.

 

3- They're not, but haste certainly doesn't deserve to have less of a cooldown than the other two. In fact, I'd say Haste is the strongest of the 3 and its the other two that need their cooldowns buffed. But this change in particular is meant as a starting point by scaling all of them back to a baseline and then see where we go.

 

4- Xanthos provides 100 minerals and 200 XP (the equivalent of the Fireworm boss) but only to the last hitter and does it at the frequency of a regular jungle camp. It's a glorified Thor rather than a 'boss' - a sub-boss if you will. It's there for junglers rather than the team, a role we hope to flesh out more. The concept of sub-bosses are new to AoS but we do want to introduce more minor objectives I guess.

 

5- If your computer ran AoS it should run this just as well. The size of the map is only a notch bigger, and the total number of objects on the map is less than current AoS. There are overall less things on your screen at any given time and that matters most I'd think. Based on all the games we played so far, I'd say performance has been equal.

 

6- Only Sanctums are intended to provide small AoE regen to allied heroes immediately next to them (waterfalls?). The idea is that they provide something like an AoE Recover Talent for Allies, regen over several seconds with a 6-7 minute cooldown. It's meant to help facilitate the jungle role and keep the action going instead of having people go back to base. It also provides an element of map control with teleports. The idea hasn't been fully developed yet in the beta, but if it doesn't work out as good as we hope, fine. But if it does, then great.

Share this post


Link to post
Share on other sites

poor pyro and ere........that damage nerf and heal nerf to pryo, and what is the purpose of the ere nerf? IMO he was one of the more balanced hero in the game...

Edited by BlackXioN

Share this post


Link to post
Share on other sites

Ere's isn't meant to be a nerf, but to give him a more defined niche, and also to improve his role as a support hero rather than building full INT to do damage. There are a lot of burst abilities that scale with INT, some like Raynor's R which scales with missing health and INT. So the change to Ere's R gives him his own unique flavor among the roster. It isn't nerf as I said, it is still absolutely destroying heroes during our playtests, it's just more situational now. It's a repurposing. The numbers can be adjusted if it proves too weak or too strong.

 

Pyro is actually still very strong and the utility he can provide with deathmask and his heroic for his team is amazing. He's like a healer's best friend and worst enemy now.

Share this post


Link to post
Share on other sites

cau+ mask+ box +taiser + aoestun = -enemies= -parallaxes I like a lot an impact that items do but

 

what about stats?

only int have scales (there are 4-5 str scale skills (dehacka,micro,viron))

 

would be awesome to see some reworked abilities so handofmengsk,lionsbane,contshard,eternity will become much better

just add some scales to most skills like

toxi E slow scale str

rog max ult stack amount scale agi and etc.

 

 

more scales

more different build

more 'wtf happens with this game'

 

 

 

and pls ss ult focus hroes

 

and pls pls dehacka more int lvl bonus

Share this post


Link to post
Share on other sites

I've activated the Protoss/Zerg Sanctums with a variation of their intended function (Serenity Aura). I also activated the Siege Master Aura for towers and the Nexus/Hivemind.

Share this post


Link to post
Share on other sites

I have found a bug with khyrak, his passive (healing after kill) works wrong : he should heal 50% enemies max hp but he does much less

Share this post


Link to post
Share on other sites

I have found a bug with khyrak, his passive (healing after kill) works wrong : he should heal 50% enemies max hp but he does much less

 

I went over the triggers, everything looks in place. He only heals 50% Max HP if he killed a heroic unit. Otherwise it's 25% at level 4. Are you sure it was an enemy hero?

Share this post


Link to post
Share on other sites

Updated beta with a major revision (see: patch notes got fat). Lots of fixes including one for the dreadful Vergil E bug! I've also reduced the number of objects in the map by 70-something and will continue doing to help lower end machines as much as possible.

 

Share this post


Link to post
Share on other sites

Updating beta test map and will gradually add the new main shop items to it to see how they fare. The main post was updated with the 2.2 changelog to give you an idea of what's happening and a preview of what's to come this patch.

Share this post


Link to post
Share on other sites

Updated AoS 7 Beta Map and changelog. Items in red will gradually be activated in the game over the testing period before we go live. This goes without saying, but I'll say it anyway, changes listed are not final. Once again, will appreciate your support during the coming playtests. 

Share this post


Link to post
Share on other sites

Auto surrender: nice for pubs

Good terrain change for jungle

Blue gene is pretty bad item for its cost

Still not sure of syrus codex place in game. Seems useless and only brings incentive to be targeted while being too costly for its benefit for early game. Given the addition of space gem it is now easier than ever to increase time near exp sources, so everyone is leveling more quickly.

Tetragrammaton is a tank item that is best used by late game carries and will make them unstoppable.

Whale breast is most efficient item in the game now, you might as well have given every hero +10 weapon damage for first 20 minutes of game

Interesting tychus rework thanks

Why doesn't avenger's hp also include himself as a stack source?

Share this post


Link to post
Share on other sites

Don't hate on Blue Gene til you try it. It's a high risk/high reward snowball item. All the side shop 'Relic' items we plan on introducing will carry with them this "theme" if you will. Not every item we are introducing is intended for all heroes and all situations.

As I said, Syrus Codex is one of those situational items that's not meant for every hero at every time. But you take the veteran talent, Hunter's Knife, and Syrus Codex for example and go kill Brax, Aeon, or Worm or do one full sweep of the jungle you will begin to understand the value and potential of the consumable.

Tetra isn't what I would call a tank item, since stat-wise it can benefit all heroes. The active itself however is meant to benefit autoattackers who are not reliant on active abilities to deal their damage. It hasn't been balanced yet but note that your opponent can bait you into activating it at the wrong time, leaving you helpless for the rest of the fight.

Yes, Whale Breast (much like the item's namesake) is extremely efficient. The change is meant to help junglers deal with the stronger jungle creeps. You can only carry 1 per inventory slot which means you are sacrificing the potential to carry other items at the same time. The numbers are not final.

Avenger is a selfless creature that cares for his friends' wellbeing more than himself. 

 

Share this post


Link to post
Share on other sites

Make item to burst spell dmg and make it scale int  -  

also  there are lot of names in itmes now

 

type Fe11 in passive if possible    kek

 

Share this post


Link to post
Share on other sites
52 minutes ago, AceSpade said:

Make item to burst spell dmg and make it scale int  -  

 


Done.

The "names" are a small gesture to honor all the devs who over the years helped make AoS what it is today. :)

Share this post


Link to post
Share on other sites
1 hour ago, MOTHER said:


Done.

The "names" are a small gesture to honor all the devs who over the years helped make AoS what it is today. :)

If I give a lot of suggestions about items to ppl in pub , I am social active part of aos that gives ton of mathematical and logical feedback to devs and make realy big impact to buildmaking - can I count as important?   

kek)

Share this post


Link to post
Share on other sites
2 hours ago, AceSpade said:

If I give a lot of suggestions about items to ppl in pub , I am social active part of aos that gives ton of mathematical and logical feedback to devs and make realy big impact to buildmaking - can I count as important?   

kek)

EU players don't count.

 

Share this post


Link to post
Share on other sites
9 hours ago, Aphonia said:

EU players don't count.

 

What if I am Russian spy and play at NA regular ?
(and for cosnperation I change my info in profile ))))

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×