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Adamantium

Changelog v1.356-1.357

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v1.357

Game:

Super Creep (Archons/Ultralisk) Base Damage: 90 -> 150, Base Health: 1000 -> 1500

 

Aeon base gold: 300 -> 240

Aeon: Health per upgrade: 150 -> 200

Creep Base Physical Resist: 20% -> 10%, Rax Physical Resist: 60% -> 50%, Base Spell Resist: 40% -> 50%

 

Terrain:

- Cleaned up terrain distortions

 

Talents:

Transport: Channel time: 5s -> 4s

 

Items:

Darksteel Titan: Parry Weapon Damage Scaling: 100% -> 80%

 

Silver Soul: Updated active visuals

 

Flare: Updated visuals

 

Heroes:

Viron:

R - Max Health Scaling: 6% -> 8%

R - Cooldown reduced by 10-50s if you hit a hero, increasing with time spun.

 

Artanis:

HP- Base Damage Scaling 10*LVL -> 5*LVL

W - Max Scaling: 150% -> 100%

 

Egon:

Q - Base Heal: 8/ 12/ 16/ 20 -> 10/ 15/ 20/ 25

- Science Scaling: .12 -> .15

 

Vergil:

Q: Base Damage: 50/ 80/ 110/ 140 -> 80/ 110/ 140/ 170

 

Tass:

HP- Bounty: 125 -> 70

E - Now grants 15%/ 20%/ 25%/ 30% Movement Speed while shields persist

 

Micro:

R - STR Gain: 30/ 50/ 70 -> 30/ 60/ 90

- Fast Twitch CD Reduction: 2s/ 4s/ 6s/ -> 2.5s/ 5s/ 7.5s

 

Queen:

Q - Cooldown begins when banelings die

R - Cooldown begins when Timmy dies

 

Pyro:

W - Damage: 14/ 28/ 42/ 56 -> 16/ 32/ 48/ 64

- Healing Increase: 75% -> 75%/ 100%/ 125%/ 150%

 

Dehaka:

R - Fixed visuals of upgraded R not scaling properly

 

Kura:

R - Scaling: 80% -> 50%

 

Khyrak:

HP - Missing Health Scaling: 3% -> 2%, Weapon Damage Scaling: 10% -> 15%

Q - Cast time: .25s -> .6s

W - Updated visuals

R - Cast time: .25s -> .45s

- Updated visuals

 

Maar:

WWW - Added ground marker

 

Narud:

Q, W - Updated sound and visuals

 

Penthos:

W - Updated visuals

 

Mandrake:

R, Alt R - Updated sound and visuals

 

Axiom:

R - Updated visuals

 

 

v1.356

 

Game:

Artifact no longer gets stronger per T3 alive

Artifact Health/Shield Regen: 2.5 -> 4

Artifact Weapon Speed increased by 20%

Artifact Weapon now deals 50 AoE Damage to creep

 

All Boss Damage Resist: 50% -> 45%

Fire Worm (Level 1 Boss) Base HP: 2500 -> 1500

Yagdra (Level 3 Boss) Base HP: 7500 -> 9000, Basic Attack Health Scaling: 4% -> 3%, Resistance Shred per attack: 7% -> 6%

 

Talents:

Recall/Transport: Updated visuals (Actually works now!)

 

Items:

Symphonic Seed Energy Regen: 1% Missing Energy -> 1% Maximum Energy

 

Omniscience: Now places a Sentry Ward instead of Truesight Ward. CD: 210s -> 120s

 

Truesight Wards: Vision Radius: 6u -> 0u. Now has Radar Vision of 12u

 

Heroes:

 

Nova:

R - Base Attack Timer: 5.0 -> 5.5

 

Vergil:

Q - Energy Cost: 70/ 80/ 90/ 100 -> 50/ 60/ 70/ 80

 

Kuradel:

Q - Delay: .75s -> 1s

 

Darpa:

E - Now silences for 4s only if the target has 3 Vendetta Stacks

R - Cooldown between charges: 1s -> 10s

 

Artanis:

W - Duration: 2.5s -> 4s

R - Range: 8 -> 8/ 10/ 12

- Teleport Range: 12/ 14/ 16 -> 4 + Distance Traveled

- Hitbox 1.25 -> 1

 

Lurker:

HP- Now takes 1 second to become invisible

Q - Stun Duration: 1/ 1.4/ 1.8/ 2.2 -> 1-2.2 seconds, increasing per hero hit, maxing at 3 heroes. Non heroes are stunned for the full duration

W - Updated visuals

E - No longer restores Energy

- Heal INT Scaling: 100% -> 50%

- Updated visuals

 

Unix:

W - Updated visuals

E - Marine Bounty: 4 -> 6

 

Garamond:

E - Turret Bounty: 32 -> 48

 

Egon:

Q - Fixed Science Scaling: .15 -> .12

W - Fixed Science Scaling: 4 -> 2.5

R - Knockback reduced slightly

 

Queen:

E - Now recognized as heroic structure

R - Bounty: 48 -> 84

 

Greelus:

R - Updated visuals

 

Vespus:

W - Updated visuals

 

Leo:

Q, E, R - Updated visuals

 

Cyprus:

W, R - Updated sound and/or visuals

 

Jackson:

Q, W, R - Updated sound and visuals

 

Dehaka:

W, R - Updated visuals

 

Anthrax:

AA, Q, R - Updated visuals

 

Tosh:

R - Updated sound and visuals

 

Rancor:

Q - Updated visuals

 

Zeratul:

R - Updated visuals

 

Balrog:

Q, W, R - Updated sound and/or visuals

 

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I don't think bringing back the old movement speed is the right solution. Assuming that Tass actually needs a buff, maybe giving him a temporary movement speed buff after using R on any target (only the caster gets the buff not the target).

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That doesn't do anything does it? You only attack once with ult on then switch to normal aa.

It does make it harder but ye I know it won't change much. Just small nerf till thers new ult

 

I think buffing E on tass will be a bad idea, altho buffing W a lot could be interesting.

Edited by ZERATUL

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It does make it harder but ye I know it won't change much. Just small nerf till thers new ult

 

I think buffing E on tass will be a bad idea, altho buffing W a lot could be interesting.

No I mean this does absolutely nothing unless you actually sit there and auto attack with ult without switching it.

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No I mean this does absolutely nothing unless you actually sit there and auto attack with ult without switching it.

 

Yeah I was supposed to change the channel time lol but I didn't think about it and just made the change that was suggested.

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artanis needs a nerf, lurker, vorpal and boros...

 

why u change all heroes through years and no boros...

boros bola is way too long and too strong even dps boros... its funny how artanis got nerfed so he block 80% and boros q still block 100% spell.

Its funny also how u can go dps and intel, tanky and can't catch him with his ulty, his strikes goes further than vergil who got nerfed his e to half i think...

his neverending ulti if u chose other than salsa... it's easy just nerf all his abilities and make him dps, no intel, no semi tank wtf and his ulty (salsa) distance...

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Yeah I was supposed to change the channel time lol but I didn't think about it and just made the change that was suggested.

 

I think you pm'd me about said suggestions but I was too busy dodging ninja lobby invites to 1v1 zeratul with Soed =P

 

Were these suggestions mine or DoubleG's? DG suggested 20 different ways to nerf his main (tass) - so... I blame DG.

 

I think it I heard Blackxion mention on mumble that the clone was giving too much bounty given how easy it is to kill.

 

Balance is tricky, tass is still getting callibrated but at least this fun hero isn't auto'd anymore.

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Yo, liking this summers grenade change - (is it missing from changelog tho?)

 

Mikey/CheesePizza provided feedback saying he felt that the grenade projectile (not attack) speed is faster now. There used to be a noteable difference between nades and lazer projectile speed before (I could never last hit creep early game with nades even tho they did more damage).

 

Well received mod in my opinion.

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I will check the file sizes and fps of the current model and get back to you on this. Personallly I never experienced frame drops from his ult, but I can see how it can for others.

 

The simplest solution would actually be replacing the whole mechanic of his ult to the herc unit's projectile which is essentially the same basic idea albeit less dramatic.

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I will check the file sizes and fps of the current model and get back to you on this. Personallly I never experienced frame drops from his ult, but I can see how it can for others.

 

The simplest solution would actually be replacing the whole mechanic of his ult to the herc unit's projectile which is essentially the same basic idea albeit less dramatic.

 

Axiom's ult is done in the worst possible way, but it was the only way I could figure out how to do it and make it look remotely like how I wanted. It literally repeatedly spawns and destroys 10s of effects in the trigger on a .0625s cadence rather than using a single tether effect. If you have an actual tether projectile, please replace that pile of shap.

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The HERC grapple beam projectile slightly rescaled will resemble a mechanical harpoon large enough to pull heroes in and would be consistent with Axiom's model. It even matches the unique sound effect you chose for the spell. It would probably require a rework of some kind because a basic model switch with the chain head model or the chain link model won't do (since we would be using now one model for the entire animation rather than 3). I think Adam is better suited at making this switch.

 

Currently, I found a variation of a tire doodad that is near identical to your choice of model for the chain link model, but 1/10th the filesize.

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I think the super creep buffs shoud've been increased (e.g double damage) and locked behind a "3 rax down" condition, but this is still a step forward.

 

 

Also Viron. <3

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I think the buff to super creep is crazy. Those were already impossible to kill for everyone in a losing team, early in the game, except fat AAs. Is that intended? Creep will be hardcore OP.

 

I get that it can feel a little underwhelming and inconsequential to kill rax sometimes, but isn't this change cray cray?

 

EDIT: Other changes all make sense, imo... Except for the fact that there is no change to queen. What the hell, Adam?????????????????????????????????????????????????????????????????

Edited by johnnytherocker

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Good changes but can you buff VIRON W to 1.25 max health unstead of 1.25 current

that is the way it was before you decide to do away with him and nerf him to ground, his q doesnt do damage nor his W.

If his Q his such a hassel for people maybe chnage it to where allies who are in it gain increased speed or enemies in it get slowed, it would kinda go with his HP where allies who touch him get speed. Or you can add to it allies who touch get speed enemies who touch are slowed..

Kura might have been nerfed a little much I would have started with like 65%..... thats a huge amount of damage taken for an int burst carry. I feel like we are slowly doing away with them with the nerfs of cow cyp and now kura, and I am pretty sure the problem is the E not the scaling on his other abilities

Artanis I think you should have just touched one ability, cutting the HP in half is a lot on top of this W. I guess I am confused on what you want his role to me.

 

WHERE THE DEHAKA BUFFFFF WTF

Edited by BlackXioN

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I think the buff to super creep is crazy. Those were already impossible to kill for everyone in a losing team, early in the game, except fat AAs. Is that intended? Creep will be hardcore OP.

 

I get that it can feel a little underwhelming and inconsequential to kill rax sometimes, but isn't this change cray cray?

 

EDIT: Other changes all make sense, imo... Except for the fact that there is no change to queen. What the hell, Adam?????????????????????????????????????????????????????????????????

Actually she was nerfed pretty hard with cooldown changes, but still needs more work, its just that nobody knows what to do with her.

 

I agree with black, I think artanis W is the only skill thats fine, passive shouldve been nerfed much more, Q also.

Edited by ZERATUL

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