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Adamantium

Changelog v1.348-1.351

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1.351

 

Terrain:

 

- Mid ramps are narrower.

- Mid river bushes moved up to high ground.

- Mid towers moved back slightly.

- Rocks of Aeon/Daggoth health reduced to 500 from 5000, armor reduced from 30 to 10. No longer grant bounty.

- 2 new ward spots added in the Protoss/Zerg firebat jungles.

- Fixed issue where you could not ward Zerg base ward spots from the outside in (like Protoss base).

 

Items:

BHM: Removed Damage Cap

Stars Fury: Removed Base Damage and Damage Cap; Scaling: 75% -> 100%

Lightning Rod/Cerebro: No longer procs on first attack or resets after 12 seconds.

Cerebro: Lightning strike occurs every 3 attacks from every 4 attacks.

: No longer resets on ability use

: Damage: 200 + 25% INT -> 100 + 40% INT

: Attack Speed: 20% -> 25%

: INT: 38 -> 70

: Price 3700 -> 4500. Now builds from a additional storm pauldron.

 

Heroes:

Vergil:

Q - Energy Scaling: 3.5% -> 4%

E - Energy Leech 20% Damage -> 30% Damage

- Charges: 1/ 1/ 2/ 2 -> 1/ 2/ 2/ 3

 

Cow:

E - Slow Duration: 3s -> 3.5s

- Creep Slow: 2/ 3/ 4/ 5 % -> 5/ 6/ 7/ 8%

- Hero Slow: 7/ 9/ 11/ 13 % -> 10/ 12/ 14/ 16 %

R - Knockup Duration: 1s/ 1.5s/ 2s

 

Erekul:

R - Updated animation

 

Penthos:

Updated model and portrait

 

Queen:

Updated sound files

 

 

1.350

 

Heroes:

Vergil:

HP -Fixed bug causing vergil to gain +20% Timescale permanently

Q - Slightly increased time before damage hits

- No longer leeches energy

E - No longer grants evasion.

- After use, causes Q to leech energy equal to 20% damage dealt

- Range 8u -> 4u

- Charges: 1 -> 1/ 1/ 2/ 2

- CD: 30/ 25/ 20/ 15 -> 20/ 19/ 18/ 17

- Energy Cost: 50/ 60/ 70/ 80 -> 40/ 45/ 50/ 55

 

 

 

1.349

 

Talents:

Haste: Time Scale: 25% -> 20%, Duration: 8s -> 6s

Transport: Can now be used on creeps

 

Game:

- Spawn Turret Range: 12u -> 11u

 

Terrain:

 

- Mid lane river area modified (T1 towers moved back slightly, bushes repositioned).

 

- Mid Thor Protoss/Zerg jungle area modified (More pathable space. New bush).

 

- Rocks of Aeon/Daggoth health reduced from 7500 to 5000. Now give 50 minerals to the killing team plus 150 minerals to the killer.

 

- 4 new ward spots added. 2 in each base, between each of the Protoss/Zerg T3 towers.

 

Heroes:

Vergil:

HP- Time Bonus per 10% Missing Health: 2% -> 1.25%

Q - Energy Leech 50% Damage -> 20% Damage

- %Energy Scaling: 5% -> 3.5%

W - Reworked: [Passive] Enemies damaged by Vergil have Increased Cooldowns for 5 seconds Cooldown Increase: 15%/ 20%/ 25%/ 30%

R - Energy leech 50% Damage -> 15% Damage

- %Energy Scaling: 5% -> 3%

 

Egon:

Q - Base Heal 16/ 24/ 32/ 40 -> 8/ 12/ 16/ 20

 

Tassadar:

HP- Minerals on kill 48 -> 125

E - No longer grants MS or AS

R - No longer swaps health

 

Artanis:

W - Bug Fixes

 

Khyrak:

R - Now stops if Khyrak gets stunned or the target is too far away.

 

General:

- The proportions of all heroes have been rescaled to be aesthetically and proportionately consistent with other heroes and the terrain.

- Fixes on some hero sound files (e.g. Biotron).

 

 

1.348

 

Terrain:

 

- Mid lane river area revamped.

- Protoss and Zerg Firebat jungles modified. More pathable terrain.

- Added 2 new ward spots at mid on adjacent to T1 towers.

- Protoss and Zerg base area slightly increased. More pathable terrain.

- Rocks of Aeon/Daggoth health reduced from 10000 to 7500.

 

 

Game:

"-id" command is now public

All skins are now public

 

Heroes:

Narud:

Towers now kill loci

 

Pyro:

W - No longer heals

- Now increasing Healing on Pyro by 75% for the duration

 

Cow:

HP - Scaling: 125% -> 150%

Q - Scaling 60% -> 40%

- Duration 6s -> 11s

W - Grants nearby allies the same speed

- Slows enemies by 25%. With 2 charges, slows by 50% instead

- Spell Damage/Boosted Damage: 40/ 70/ 100/ 130 -> 40/ 55/ 70/ 85

- Energy Cost: 65/ 70/ 75/ 80 -> 80

- Cooldown: 9 -> 21/ 19/ 17/ 15

E - No longer does damage

- Non heroes now slow for 2%/3%/4%/5% per echo for 3s

- Heroes now slow for 7%/9%/11%/13% per echo for 3s

R - Scaling: 50% -> 40%

- 2 Charges no longer amps damage

- 2 Charges makes the Totem Invulnerable.

 

Vergil:

HP reworked: For every 10% Missing Health, Vergil gains 2% Time. This is doubled under 30% Health.

Q - Scaling: 45% -> 30%

- Now also scales with 5% Target Current Energy

- Now leeches energy equal to Half Spell Damage

R - Scaling: 35% -> 30%

- Now also scales with 5% Target Current Energy

- Now leeches energy equal to Half Spell Damage

 

Artanis:

W - No longer grants invulnerability

- Now grants Damage Reduction: 50%/ 60%/ 70%/ 80%

 

- Updated sound files for all heroes to be completely unique to each one. Most heroes got minor updates and restorations to their sound files, while others had theirs changed completely. Some even got entirely customized sound arrays made from campaign data. Notable changes: Erekul, Narud, Biotron, Drake, and Shadow.

 

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For reference, the following alt skins are currently ready for use:

 

Immortal

Maar

Drake

Kerrigan

Dustin

Marine King

Penthos

Zeratul

Micro

Null

Cain

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Also 1 thing about cow ult adam forgot to writte

It no longer amps dmg but instead if you have double stacks toilet becomes invulnerable.

Toilet now also knocks up for 1 second on impact whether you have double clip or not

Edited by ZERATUL

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First impressions

 

- I totally need to make a map of ward spots.

 

- T4 towers need their attack range reduced by 0.5u or 1u at most.

 

-Cow

Q duration needs to be rescaled from 11s to 7/8/9/10s

R heal should scale with distance, the further away - the more the heal per second. Or something to give it more flavor.

Support Cow is flobing awesome.

 

Vergil

Early game damage probably needs to be rescaled.

Q Leech reduced from 50% of damage done to 20%.

 

:D

Edited by Jessika

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Yo got some ideas!

Cow

He’s like half support half burst now! Wouldn’t it be better if he is one of those but proper one. Personally I prefer the full support.

I´d do him sth like that.

Heroic - consume slip to remove debuf from yourself

Q - lower scaling a bit

W - currently patched

E - currently patched

R - Totem heals on impact and give allies damage reduction in a radius. Can be still used to heal inside.

This way he could slow down as many enemies as possible, wall them in and pop ult in teamfight.

 

I think we should ramp up the items a bit. Not all of them are used in ihes . In pubs probably either. In most games, all dps go same build. There are some exceptions of course but the trend is there. In general I would suggest to add another tier of items. Early game, midgame, lategame and super lategame items. Let lategame items built into other better items? I mean for all classes not only dps.

Here are some items that need some sort of buff in my opinion.I’m at work and can’t open the game so I just write down the once come to mind.

  • naix claw : the leech is nice and all but doesn’t do shap if ur dead already. I would only consider swapping it for armour pen damage item. And even then I probably wouldn’t in most games. -> mb add some health or other kind of buff in that direction and up price accordingly
  • arcbound : same, ur just too squishy for what it gives. -> how about you get damage per stack in addition to the other bonuses?
  • everfirst : There are some heroes that use it from time to time, still too seldom . I suggest a small buff in some kind.
  • explosive : lets be honest, when was the last time you saw it? It’s ok on shadow, boros, zera but feels on the weaker side.
  • foe : I personally never get it on any hero but penthos. -> mb add some more damage?
  • bring back masamourse it was the most fun item for dps!

I bet there are some more.

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Adam and whoever contributed to this are amazing, however my cow :/

 

 

Vergil:

HP reworked: For every 10% Missing Health, Vergil gains 2% Time. This is doubled under 30% Health.

Q - Scaling: 45% -> 30%

- Now also scales with 5% Target Current Energy

- Now leeches energy equal to Half Spell Damage

R - Scaling: 35% -> 30%

- Now also scales with 5% Target Current Energy

- Now leeches energy equal to Half Spell Damage

 

 

Na dawg flob this shap and flob the motherfuka who did this. Piece of shap deserves to be thrown off a cliff.

 

wnIaRyJ.gif?noredirect

 

We need to stop nerfing all these heroes. For far too long changelogs have been filled with nerfs...Stukov for example has been nerfed multiple times since release. Nova likewise. Penthos, Vergil, Nova, Darpa, Dustin, Unix, Khyrak. I mean the list goes on. When is the last time a changelog was released with more buffs than nerfs?

 

TLDR: I could balance this game better than anyone.

 

Flobbing Bronzes

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@DG My idea was to make him full support, but have in mind its a bug that his ult still amps dmg, its only supposed to give toilet invulnerbility. Idea was to make it so you can actually work with toilet like getting in and out, etc etc, still not sure how good it is. You idea is also nice, altho I don't agree Q needs more nerfs. I don't think its beneficial at all to go int cow.

We'll see how things develop, have in mind cow now isnt't easy at all to play and requires lot of comunication.

 

Edit: With ur suggestion of clips change cow would become pretty useless in laning cause he will have no dmg out.

Edited by ZERATUL

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Always fun with some changes, thanks for that.

However people are still waiting for tass / egon nerfs, why not just make a quick fix and tweak numbers slightly?

 

There's a few extremely boring / never picked heroes out there that none wants to play, Personally I'd like some changes on those heroes or new heroes added.

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Always fun with some changes, thanks for that.

However people are still waiting for tass / egon nerfs, why not just make a quick fix and tweak numbers slightly?

 

There's a few extremely boring / never picked heroes out there that none wants to play, Personally I'd like some changes on those heroes or new heroes added.

What exact heroes you mean, ik thers lot of stupid heroes. First hero I think is tychus for example

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We have played long play and already more than 1 hour! My opinion about Barlog ability! If Barlog is dead, -3 Bloodbath lost! This is too much! Better 2 and energy cost a little! Rest fine!

Edited by HawKeYe

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For reference, the following alt skins are currently ready for use:

 

Immortal

Maar

Drake

Kerrigan

Dustin

Marine King

Penthos

Zeratul

Micro

Null

Cain

 

2017's xmas came early. finally get to see some of these skins

 

i've seen kerri and penthos alt skins work in pubs but can't get cain or zera alt skins to work

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i tried the "-id" command on complete noob. it works!

 

he intentionally afks in mid all the time, not sure if this is a legit strat? worthy of post?

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2017's xmas came early. finally get to see some of these skins

 

i've seen kerri and penthos alt skins work in pubs but can't get cain or zera alt skins to work

 

Yeah I know, an oversight. Will be fixed soon. Apologies. <3

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What exact heroes you mean, ik thers lot of stupid heroes. First hero I think is tychus for example

That's one, another one is Viron, obviously a troll hero, but even when you play him as supposted and hit ur ulties it's still shap.

 

Maybe the list isn't that long, most other heroes are actually picked occasionally.

 

I guess Naurud isn't picked much, garamond seems a bit weak / boring too. Then on the other hand maybe we want to keep these unique heroes.

 

Also instead of remaking a hero that's pretty fine, (Vergil) why not make a new hero/es.

Edited by John

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I don't want to discourage our devs... but the game was getting so good.... would it have been better to work one issue at a time, top priority down? Were making big changes to heros that were well understood and fairly balanced, before fixing problems like tass? Now new op/up problems and glitches are created.(I think so anyways havent played much yet).

 

Our devs are few, far between, and don't have all the time in the world. Are we too careless about what "can of worms" we open and when?

Edited by Gambit

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