Jump to content
Sign in to follow this  
CoolNoob

Developers!!

Recommended Posts

That requires Adam getting a new computer, which I believe he will be soon. There is a possibility that Adam is building one himself, so it will take a while. I still haven't got the chance try running sc2 on Linux while I have an exams on the next few weeks. I will try it next weekend and see where it gets me.

Share this post


Link to post
Share on other sites

We could always sell some skins ultra cheap ($5) and use that for tournament prizes. (i know its illegal, thats why we wouldnt really advertise it)

 

Agreed

Share this post


Link to post
Share on other sites

damn, wanna see this code. cause i cant even imagine how is it realised that there are too many bugs.

and really game needs some admins who will keep project alive

Share this post


Link to post
Share on other sites

Heros are not really hard to deal with but other than that everything else is very unorganized and not updated since it was using old version of the editor

Share this post


Link to post
Share on other sites

Moreover no one is dedicated enough to learn the full editor. I mostly work with triggers/UI/functions while Adam is primarily on hero design

Share this post


Link to post
Share on other sites

Moreover no one is dedicated enough to learn the full editor. I mostly work with triggers/UI/functions while Adam is primarily on hero design

no offense, but why learn the editor of a dying game when you can learn c++ and do a lot more?

Share this post


Link to post
Share on other sites

no offense, but why learn the editor of a dying game when you can learn c++ and do a lot more?

 

That is the exact reason why I never bother with the data editor

 

lel,agree about c++, code is easier and less laggy (if you can write REALLY normal code)

any programming language can produce normal code. The issue I have with the editor is that it appears as a old C syntax, but doesn't have any C features at all. Although there is many updates, the AOS is created using the very OLD version of the editor (I believe it might either the beta version or first/second stable release), and none of the old codes are ever updated, so the entire code in AOS is a gigantic mess with no documentation. Plus Blizzard is terrible with changelogs of the editor (No official documentation when they decide to update things), it is very difficult to fix certain things.

 

I once tried to convince FMage to revise AOS before updating it with me, but he gave up after he saw the codes.

Share this post


Link to post
Share on other sites

That is the exact reason why I never bother with the data editor

 

 

any programming language can produce normal code. The issue I have with the editor is that it appears as a old C syntax, but doesn't have any C features at all. Although there is many updates, the AOS is created using the very OLD version of the editor (I believe it might either the beta version or first/second stable release), and none of the old codes are ever updated, so the entire code in AOS is a gigantic mess with no documentation. Plus Blizzard is terrible with changelogs of the editor (No official documentation when they decide to update things), it is very difficult to fix certain things.

 

I once tried to convince FMage to revise AOS before updating it with me, but he gave up after he saw the codes.

Good Engine + C++ = AoS without the limitations of the editor, with a non cancerous codebase and without blizzard's rules.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×