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Adamantium

Changelog v1.334-v1.338

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v 1.338

Towers ignore creep armor

Towers one shot summons (excludes MK's Ult and Queen's Ult)

Tower health: 2500/ 2750/ 2750 -> 3000

Tower resist: 65% -> 70%

Tower Backdoor resist: 80% -> 75%

Tower Scaling Damage: 2% Max Health -> 2.5% Max Health

 

v 1.336-7

Loading Screen By Drex

 

Terrain Adjustments By Jessika

 

 

 

 

 

2zp6wqq.jpg

 

2zgvk9i.jpg

 

These 2 ward spots provides vision only inside the boss pit. Something none of the other ward spots actually do.

 

2qbg512.jpg

 

28lfkaa.jpg

 

The Protoss and Zerg hard lanes were lacking ward spots that were close to their base (unlike the other 2 lanes) and these 2 ward spots were the best I could make of the situation.

 

16c26v8.jpg

 

ndrjn9.jpg

 

The two new bushes.

 

 

 

 

Tower Weapon Speed: 1 -> 1.25

T1, T2, T3 towers now deal Physical Damage with Armor Penetration: 40%/ 55%/ 70%

Tower bonus damage applies after damage instead of before.

Anti-Backdoor Resist: 95% -> 80%

Backdoor Resist no longer removed from 3+ Heroes.

 

Items:

Health Capsule Price: 60 -> 50

Energy Capsule Price: 60 -> 50

 

Heroes:

 

Egon:

R - Stun Duration: 1.5s/ 1.75s/ 2s -> 1.5s

 

Dehaka:

R - Cast time: .45s -> .65s

 

Brine:

HA - Damage Scaling: 8.5% Target Max Health -> 9% Target Current Health

 

v 1.334-335

 

Added new ward spots: http://www.aeonofsto...d-spots-in-aos/

Jessika has further sexified the terrain.

 

Towers (excluding artifact) now deal an additional 2% Max Health to heroes, increasing per shot up to 16%.

Anti-Backdoor Resist: 80% -> 90%

Tower Resist: 60% -> 65%

 

Creep Spell Resist: 35% -> 40%

Rax Physical Resist: 70% -> 60%

Dragoon/Locust Base Damage: 19 -> 26

Zealot/Roach Base Damage: 25 -> 30

 

Talents:

Demigod Heal 16% Max Health -> 10% over 3s, Energy 16%-> 15% over 2s

 

Items:

Truesight Elixer duration: 10 mins -> 8 mins

Truesight Ward Price: 150 -> 120, Bounty 34 -> 60

Sentry Ward Price: 75 -> 80, Bounty 24 -> 40

Boundary Scanner Price: 150 -> 120

Energy Capsule Price: 40 -> 60

 

Superheated Mantle Damage: 40 -> 20 + (2*LVL)

Phantom Menace: Cloak Duration: 1.5s -> .5s (Movement Speed + Damage Duration remains 1.5s), Procs when within 4u -> 3u

Shinobi: CD: 30s -> 45s, Movement Speed: 20% -> 15%

LifeTech: Spell Armor: 20 -> 25, CD: 60s -> 45s

Darksteel Titan: Parry 3 Damage Scaling: 70% -> 80%, Parry 3 Damage Reduction: 30% -> 45%

Black Hole Magnum: Damage Cap: 100 + 15*LVL -> 100 + 20*LVL

Cauterize Armor: 30 -> 24

 

Heroes:

Rancor:

Fixed Passive

R - Delay: 2s -> 2.2

 

Geneva:

E - Cast time: .75 -> .4

 

Corona:

W - Time between bounces: .2s -> .3s

 

Summers:

HP: Weapon Switch cast time: .5s -> .25s

 

Artanis:

HP- Base damage: 60 -> 20

W - Max Base Damage: 225/ 300/ 375/ 450 -> 160/ 220/ 280/ 340

- INT Scaling: 120% -> 150%

E - 5% Max Health -> 6% Current Health

- Base Damage: 30/ 45/ 60/ 75 -> 20/ 40/ 60/ 80

- Range: 4u/ 4.75u/ 5.5u/ 6.25u -> 3.5u/ 4u/ 4.5u/ 5u

 

Egon:

Fixed W Shield Scaling more than it should

Fixed R not halving bonuses when cast on self

R - Bonus Damage no longer scales with Science!(HP)

 

Penthos:

W - Base Damage: 20/ 35/ 50/ 65 -> 20/ 30/ 40/ 50

E - Black Soul Sphere shields scaling 50% -> 30%

 

Nova:

R - Now also grants +1 range while toggled on.

 

Alarak Abilites updated

 

 

HP:

Warrior's Edge: Basic attacks Mark enemies for 8 seconds. Abilities consume this mark, dealing bonus Physical damage which doubles when Alarak is under 30% Health.

Damage increases with level and Alarak heals based on damage dealt.

 

Physical Damage: 4-8% Target Maximum Health.

Heal: 20 + 35% Damage Dealt

 

Q:

Vengeful Assault: Dash towards target point, carrying the first enemy hero you encounter into the air. After a brief delay, slam them into the ground up to 3.5u towards your cursor dealing Spell Damage.

 

Spell Damage: 30/ 60/ 90/ 120 (+50%INT)

 

 

W:

Cleave: Deal Physical Damage to enemies around you.

 

Physical Damage: 30/ 40/ 50/ 60 (+70% Weapon Damage)

 

Streave: Deal Physical Damage in a line between you and a target point. If you hit an enemy hero, Cleave's CD is reduced.

 

Physical Damage: 70%/ 80%/ 90%/ 100% (Weapon Damage)

 

 

E:

Blood Lust:

Passive: Consuming a Mark of Warrior's edge grants your abilities additional armor pen for 10 seconds, stacking 5x.

 

Armor Penetration: 3%/ 4%/ 5%/ 6%

 

Active:

Blink to a recently damaged enemy hero within 5 units, enabling Streave for 4 seconds.

 

Cooldown: 22s/ 20s/ 18s/ 16s

 

 

R:

Contra Void:

For up to 2 seconds block the next source of damage over 50 (exluding tower shots), unleashing a wave of energy towards the attacker that knocks up enemies, marks attacker with Warrior's Edge, and deals Physical Damage

 

Physical Damage: 125/ 200/ 275 (+125% Weapon Damage)

 

 

 

Immortal:

Q - AoE: 3u -> 2.5u

R - Slow 65% -> 55%

 

Erekul:

R - True Damage: 20%/ 28%/ 36% Missing Health + 100% INT -> 18%/ 25%/ 32% Missing Health + 125% INT

 

Pyro:

E - Current Health Scaling: 10% -> 8%

 

Greelus:

W - Energy drain: 10/15/20/25 -> 10/14/18/22

- Spell Armor and Physical Armor: 15 -> 10

 

Dehaka:

Q - Upgraded Range: 12 -> 11

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WHAT!!! NO DUSTIN LOVE!!! SHAME!

 

Kidding!

 

Cheers Adam for another great patch!

 

edit-

 

Let me know what you guys think about the changes to the terrain btw and/or if you find any exploits/incorrect pathing or any suspicious cause of fps drops.

Edited by Jessika

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That's totally fine.

 

Just want to say that the tower damage bonus against heroes is BEAUTIFUL. Finally towers are to be feared again.

 

It's also sort of indirect nerf to SHM since it quickly procs tower aggro when you are fighting enemies under towers.

Edited by Jessika

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I forgot to buff shm too. That probably happened when my editor crashed. Also, people still mow down towers in 3 secs tho

 

Which is better than 2 seconds. Hopefully we'll work our way up to 5 seconds lol.

 

The tooltip for SHM could be more clear for the laymen. 17-51 based on level doesn't make it immediately clear how much damage is gained per level. So I think 17+(2*Lvl) is better (although that's 53, 1.89*Lvl gives you 51.02).

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SHM completely suck now lol. Another non bought item in the books.

 

I'd only buy it now if i intend on combining it with rune/deathmask. Otherwise, I agree it's worthless on its own when it's needed the most (early-mid game).

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if Its damage was going to be nerfed that hard I would have at least buffed the health stats on it or armor amount....or.......something........

 

Nerf the price maybe.

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You're right the item is actually cheap, but you're paying an extra 750 for like 22 spell damage in an aoe at level 6 (which is around the time most people who rush it get it) I think the moving the damage floor up to 25 all the way to a ceiling of 65 is a better deal. Otherwise, you could be getting more reliable items for that price or cheaper, that could build into better items for later.

 

Someone suggested switching the armor component with the spell/armor item (that's part of Silver Soul, forgot its name right now). That could be a good way of making it more valuable early game without buffing its early game damage back.

 

Another way perhaps is to have it deal a low amount of damage (that also scales), that doubles when you are being attacked. So it deals 20 damage/s early game for example, but heats up to 40/s (pun intended) if you are getting hit by anything. That way it's a true defensive item, and it's thematically correct!

Edited by Jessika

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this changelog is shap. now it promotes turtling more.

 

I didn't notice any change in the length of games. The biggest change is that towers can really kill you if you dare attack its allied heroes within its range (the way it should be arguably). Tower aggro was buffed at all stages of the game, but you can still take down towers relatively fast mid-late game.

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dude atom please make a turtle hero. Like abilities specifically to turtling and defense!!! Has barley any damage but increase tower damage, tower healing, tower rate of fire, siege creep damage, and smoke bomb for ULT where all in it get damage reduction!!!!!!!!!! Make it look like a turtle too or a huge siege tank.

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dude atom please make a turtle hero. Like abilities specifically to turtling and defense!!! Has barley any damage but increase tower damage, tower healing, tower rate of fire, siege creep damage, and smoke bomb for ULT where all in it get damage reduction!!!!!!!!!! Make it look like a turtle too or a huge siege tank.

 

That doesn't sound rage inducing at all. People hated old queen enough lol.

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