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[DataBase] Ephemeral.Corona

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Name: Ephemeral.Corona

Type: - Caster Carry

 

Starting Stats:

Starting Health 400

Movement Speed – 3.34

Attack Range – 6.5

Attack Speed – 1.85

Starting Damage – 50

Base Armor.Resist – 10.6%

Base Spell Armor/Resist – 21.7%

Strength – 20 + [4]

Agility – 25 + [4]

Intelligence – 45` + [7]***

 

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Heroic Passive [ionize]

 

"Corona's [Q] and [R] abilities apply apply stacks of Ionize to enemies hit. Enemies can have up to 4 stacks and stacks last for 10 seconds. Applying additional stacks of Ionize refreshes the duration on all other stacks."

 

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[Q] - Ball Lightning

 

"Corona launches a ball lightning in a target direction that deals 65/80/98/110(+20%Int) spell damage to all enemies hit.

 

Ball Lightning applies 1 stack of Ionize to each enemy hit."

 

Energy Cost: - 42/47/52/57

Cooldown: - 4/ 3.8/ 3.6/ 3.4 seconds

Range: 12

 

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[W] - Chain Lightning Strike

 

"Strikes a target enemy with a bolt of lightning, removing an Ionize stack and dealing 55/70/85/100(+32%Int per Ionize Stack) spell damage. Lightning will then chain to a random enemy within 10 units that has at least 1 stack of Ionize, repeating the effect until no valid targets within range remain."

 

Energy Cost: - 100/110/120/130

Cooldown: - 17/16/15/14 seconds

Range: - 9

 

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[E] - Resonance

 

"Applying Stacks of Ionize to enemy heroic units grants Corona 0/3/6/9% movement speed bonus for 2 seconds stacking up to 5 times and reduces her cooldowns by 1.25/1.3/1.35/1.4 seconds."

 

Energy Cost: - passive

Cooldown: - passive

Range: - Self

 

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[R] - Coronal Discharge

 

"After a .3 second channel Corona unleashes a 3.5 unit area electrical storm at a target location, dealing 150/200/250(+60%Int) initial spell damage and slowing enemies hit by 33%*(number of Ionize charges) for 3 seconds. the storm is controllable. lasts 10 seconds. and deals 20/45/70(+15%Int) spell damage per second to enemies in the area.

 

Coronal Discharge applies 1 stack of Ionize with initial damage and 1 more to units each second they remain within the storm"

 

Energy Cost: 150/175/200

Cooldown: 120/110/100 seconds

Range: 10

Edited by Public

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