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[Database] Hybrid.Maar

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Name: Hybrid.Maar

Type: - Caster Carry/Support

 

Starting Stats:

Starting Health 440

Movement Speed – 3.34

Attack Range – 6

Attack Speed – 1.9

Starting Damage – 51

Base Armor.Resist – 10.6%

Base Spell Armor/Resist – 21.7%

Strength – 25 + [4]

Agility – 25 + [4]

Intelligence – 40 + [7]***

 

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Heroic Active [Liberation]

 

"Consumes current Power of Destruction and Power of Creation charges to create an effect.

 

If Maar has an one of his Aura active Liberation can be used to place the aura on the ground at a target location within 8 units for 10 seconds"

 

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[Q] - Soul Eater

 

"Killing enemies grants Maar 14/20/26/32 energy"

 

Energy Cost: - Passive

Cooldown: - Passive

Range: Self

 

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[W] - Power of Destruction

 

"Gain 1 Red Orb that empowers Destruction liberation Spells"

 

Energy Cost: - 40/54/68/82

Cooldown: - none

Range: - self

 

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[E] - Power of Creation

 

"Gain 1 Blue Orb that empowers Creation Liberation Spells"

 

Energy Cost: - 40/54/68/82

Cooldown: - none

Range: - self

 

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[R] - Mass Teleport

 

"Channel for 4 seconds and then teleport you and nearby heroic allies to a visible target location."

 

Energy Cost: - 100/200/300

Cooldown: - 210/150/90 seconds

Range: - Global

 

 

Liberation Abilities - [Q]

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Heat Wave [1 Red Orb]

"Fires a Ball of Flame, dealing 50/90/130/170(+70%Int) spell dmg at the target 2.25 unit area after a 1.2 second delay"

 

Cooldown: - 3 seconds

Range: - 7 ish

 

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Path of Destruction [2 Red Orb]

"Unleashes 2 lines of destruction dealing 60/80/100/120(+50%Int) spell dmg to all enemies hit, crossing at the target point. Enemies may only be damaged once by each line."

 

Cooldown: - 10 seconds

Range: - 10ish

 

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Meteor [3 Red Orb]

"Reveals a target area and after a 1.75 second delay deals 70/140/210/280(+90%int) spell dmg to enemies in the area. Enemies within 1.5 units of the center are knocked up and stunned for .75/1/1.25/1.5 seconds"

 

Cooldown: - 20 seconds

Range: - 16ish

 

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Barrier [1 Blue Orb]

"Grants target ally 75/125/175/225(65%Int) Shields for 4 seconds. Barrier does not stack and cannot be cast on the same target for 15 seconds"

 

Cooldown: - 3 seconds

Range: - 15ish

 

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Frost Wave [2 Blue Orb]

"After a 1 second channel time, creates a line of frost slowing enemies movement speed by 60% decaying over 4 seconds"

 

Cooldown: - 10 seconds

Range: - 10/12/14/16

 

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Ki Burst [3 Blue Orb]

"Releases a burst of energy knocking back enemies 3/4/5/6 units away from Maar while also granting Maar 15% bonus movement speed for 4 seconds"

 

Cooldown: - 20 seconds

Range: - 3/4/5/6

 

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Sap [1 Red Orb / 1 Blue Orb]

"Deals (10% Targets Current Health)(+50% Int) spell dmg and heals Maar for 50% of the dmg dealt. Deals 50% dmg to Bosses"

 

Cooldown: - 3 seconds

Range: - 6

 

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Vanguard Aura [2 Red Orb / 1 Blue Orb]

"Charges Maar with Vanguard Aura for 9 seconds. Nearby allies and Maar gain 11% Time. Overwrites other auras"

 

Cooldown: - none

Range: - 4ish

 

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Savior Aura [1 Red Orb / 2 Blue Orb]

"Charges Maar with Savior Aura for 9 seconds. Nearby enemies deal 25% less dmg. Overwrites other auras"

 

Cooldown: - none

Range: - 4ish

Edited by Public

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