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[Database] Gabriel.Tosh

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Name: Gabriel.Tosh

Type: - Bruiser?

 

Starting Stats:

Starting Health 472

Movement Speed – 3.34

Attack Range – 5.0

Attack Speed – 1.8

Starting Damage – 47

Base Armor.Resist – 17.6%

Base Spell Armor/Resist – 15%

Strength – 29 + [5]

Agility – 36 + [6]***

Intelligence – 25 + [4]

 

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Heroic Passive [bounty Hunter]

 

All allies gain a bonus +2 minerals when killing a unit that grants minerals.

 

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[Q] - Concussion

 

Target enemy takes Spell Damage and loses Movement Speed per second for 3 seconds. At the end of the effect, the unit is stunned for 1 second

 

Level 1: - 12 [+30% INT] Spell Damage and loses 20% movement speed per second

Level 2: - 24 [+30% INT] Spell Damage and loses 25% movement speed per second

Level 3: - 36 [+30% INT] Spell Damage and loses 30% movement speed per second

Level 4: - 48 [+30% INT] Spell Damage and loses 35% movement speed per second

 

Energy Cost: - 45/60/75/90

Cooldown: - 13/12/11/10 seconds

Range: 7 units

 

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[W] - Rise of Da Spectre

 

Spectres join Tosh every time he lands a killing blow on an enemy unit. Spectres have 60+20*LVL Health, 50% Spell Resist, and can cast Concussive Round. Concussive Rounds stun enemies in an area for 0.8 seconds.

 

Level 1: - Deals 10 [+20%INT] Physical Damage per attack. Max 1 spectre.

Level 2: - Deals 15 [+20%INT] Physical Damage per attack. Max 2 spectre.

Level 3: - Deals 20 [+20%INT] Physical Damage per attack. Max 3 spectre.

Level 4: - Deals 25 [+20%INT] Physical Damage per attack. Max 4 spectre.

 

Energy Cost: - Passive

Cooldown: - Passive

Range: - Passive

 

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[E] - Terrazine Radiation

 

Tosh throws a terrazine grenade, creating a radiation cloud that lasts for 6 seconds. Enemies in the cloud take Spell Damage per second equal to a percentage of their Maximum Health.

 

Level 1: - Deals spell damage equal to 4% of the unit's Maximum Health per second.

Level 2: - Deals spell damage equal to 5% of the unit's Maximum Health per second.

Level 3: - Deals spell damage equal to 6% of the unit's Maximum Health per second.

Level 4: - Deals spell damage equal to 7% of the unit's Maximum Health per second.

 

Energy Cost: - 60/80/100/120

Cooldown: - 18 seconds

Range: - 7 units

 

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[R] - Mad Craving

 

For 10 seconds, Tosh synchronizes with his spectres to gain 0.75 Movement Speed and slow immunity. During this time, they deal no Physical Damage but instead deal True Damage on attack and can break the weapon speed cap by 50%.

 

Level 1: - Spectres deal 15 [+7% Tosh Weapon Damage] True Damage per attack

Tosh deals 30 [+20% Weapon Damage] True Damage per attack

Level 2: - Spectres deal 20 [+7% Tosh Weapon Damage] True Damage per attack

Tosh deals 40 [+20% Weapon Damage] True Damage per attack

Level 3: - Spectres deal 25 [+7% Tosh Weapon Damage] True Damage per attack

Tosh deals 50 [+20% Weapon Damage] True Damage per attack

 

Energy Cost: 100/150/200

Cooldown: 90/80/70 Seconds

Range: Self Cast

Edited by Public

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