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[Database] Marine.King

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Name: Marine.King

Type: - Pusher/Bruiser


Starting Stats:

Starting Health 595

Movement Speed – 3.34

Attack Range – 5

Attack Speed – 1.8

Starting Damage – 54

Base Armor.Resist – 14.2%

Base Spell Armor/Resist – 18.4%

Strength – 35 + [7]***

Agility – 24 + [4]

Intelligence – 31 + [4]




Heroic Passive [Focused Fire]


"Kings basic attacks and Q ability mark targets for 5 seconds. King and his teams basic attacks against marked targets deal 1.5% of the targets current health as additional physical dmg to marked targets. Kings reinforcements deal 100% increased physical dmg against marked targets "


Energy Cost: - passive

Cooldown: - passive

Range: N/A




[Q] - Flash Grenade


"King Launches a Grenade at a target location dealing spell dmg. Enemies hit take additional physical dmg for the next 5 seconds and are marked by Focused Fire."


Spell Damage: 75/ 125/ 175/ 225 (+50%INT)

Physical Damage Amp: 12/14/16/18%

Energy Cost: - 80/95/110/125

Cooldown: - 15/13/12/10

Range: 3 unit area




[W] - Reinforcements


"Call down Merc Marines that last for 30 seconds and have 50(+15*Level) health and 50% physical and spell resist and deal 10(+5%Int) physical dmg"


Number of marines: 2/3/4/5

Energy Cost: - 60/80/100/120

Cooldown: - 30 seconds

Range: - 12+





[E] - Mob Mentality


"You and nearby heroic allies gain bonus weapon speed"


Weapon Speed: 8/12/16/20%

Energy Cost: - passive

Cooldown: - passive

Range: - "nearby allies"





[R] - Bribe


"Take control of target non-heroic unit. The bribed unit gains bonus health and increased dmg. King can only have one bribed unit at a time."


Bonus Health: 100/200/300

Bonus Damage: 100/150/200%

Energy Cost: 100/120/140

Cooldown: 120/90/60

Range: 8ish

Edited by Public

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