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Eliwan

An Item Database that actually has the items

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Eliwan   

Just dumping this here quickly

 

It's not really sorted by any method sadly and I've used both the long ans short forms of item statistics.

 

There is also no formatting.

 

But it has all the items! Not updated for the beta but for live.

 

Fusion Blade - 250

+9 AGI

~~~~

Newtonian Armor - 1350

+25 str +10 agi

Reactive Plating 1: +3 armor for 2s whenever attacked, stacks 5x

>>fusion blade, cybernetic implants

~~~~

Stun Knife - 1575

+16 agi +0.04 ms +16% ws

Discharge: Your next 2 attacks Stun the target for 0.3 seconds and deal 50 Spell Damage. 45s CD

~~~~

Darksteel Titan - 3500

+46 str +12 agi +7.5 hpreg +15 armor

Forged Metals: -10% incoming Weapon Damage

Reactive Plating 2: +6 Armor for 2 seconds whenever attacked, stacks 5x

Unique: Enemies that attack you lose 20% Movement Speed for 2 seconds

>>Newtonian Armor, Duran's Buckler, Cell Regenerator

~~~~

Stabilizer - 1850

+14 all

Unique: +12 primary

>>Fusion Blade, Metabolic Booster, Temporal Plating

~~~~

Yamato Reactor - 4300

+15 str/agi, +51 int, +2.5 energy regen, +15% cdr

Unique: +25 Primary

Chrono Boost 2: Increases Time Scale and Spell Damage by 25% for 8 seconds. 75 second cooldown.

>>Twin Paradox Isolator, Stabilizer

~~~~

Duran's Machette - 750

+18 Agi, +100 hp, +8% ws

Unique: Recover 12 HP On Hit

>>Fusion Blade x2

~~~~

Parallax Generator - 3400

+18 all, +5.5 hp regen, +2.5 en regen

Unique: +20 Primary

Unique: Upon being hit with a debuff, gain debuff immunity for 2 seconds and heal 300 Health. 25 second cooldown.

>>Stabilizer, Lost Treasure

~~~~

Psionic Ravager - 925

+25 agi

~~~~

Psionic Lasher - 1625

+25 agi, +15 int

Drain 1: Your attacks leech 24 Energy from the target if they have more than 20% of their Maximum Energy.

>>Psionic Ravager, Temporal Plating

~~~~

Phase Cloak - 1675

+30 agi, +15 weapon damage

Vanish: Cloaks for up to 10 seconds. Dispels on attack or spellcast. 40 second cooldown.

>>Psionic Ravager, Quantum Spade

~~~~

Star's Fury - 3550

+30 agi, +20 int, +300 energy, +20 weapon damage

Drain 2: Your attacks leech 52 energy from the target if they have more than 20% of their Maximum Energy.

Powerstrike 4: Using an ability causes your next attack to deal [125% INT] bonus Spell Damage and leech energy equal to the damage dealt.

~~~~

Lethal Barb - 2600

+35 agi, +25% Crit chance

Active: +30% Damage and +30% Weapon Speed but take 15% more damage for 8 seconds. 30 second cooldown.

>>Psionic Ravager, Bladed Collar x2

~~~~

Shinobi Style - 4800

+35 agi, +250 hp, +80 weapon damage

Unique: While Cloaked, you gain 20% Movement Speed.

Vanish 2: Cloak for up to 14 seconds. Attacking will dispel the cloak and deal 100 [+50% Weapon Damage] Spell Damage to the target. Spellcasts will disable the cloak. 30 second cooldown.

~~~~

Nerazim Dagger - 2000

+44 agi

>>Psionic Ravager

~~~~

Sliptide Scythe - 3500

+48 agi, +18 spell armor

Unique: Your attacks deal 40 [+10% Weapon Damage] Spell Damage _and_ grant yourself +10 Spell Armor and +7% Movement Speed for 4 seconds, stacking up to two times.

>>Nerazim Dagger, Nullifier

~~~~

Eternity - 4600

+47 agi, +15% cooldown reduction, +40 weapon damage, +15% lifesteal

Unique: You heal 20% of your ability damage.

>>Bloodletter, Runic Gavel, Nerazim Dagger

~~~~

Phantom Menace - 4300

+52 agi, +5% Time Scale, +0.1 Movement Speed, +15 Spell Armor

Unique: +20% Movement Speed for 0.5 seconds. Reactivates if you have not attacked or been attacked by a Hero in the last 5 seconds.

>>Nerazim Dagger, Travelling Trinket

~~~~

Time Splitter - 5300

+60 agi, +0.08 movement speed, +30% weapon speed, +30 weapon damage

Parry 2: +20% Evasion

Discharge 2: Your next 2 attacks Stun the target for 0.3 seconds and deal 100 Spell Damage. 45s CD

>>Stun Knife, Nerazim Dagger, Sledgehammer

~~~~

Hand of Mengsk - 3600

+80 agi

Unique: -25% Respawn Time

Unique: +7% Time Scale

>>Nerazim Dagger, Psionic Ravager

~~~~

Quantum Spade - 325

+10 weapon damage

~~~~

Ocelot's Revolver - 1250

+225 Energy, +16 Weapon Damage

Powerstrike 1: Using an ability causes your next attack to deal [75% Weapon Damage] bonus Spell Damage

>>Quantum Spade, Sapphire Mox

~~~~

Sledgehammer - 850

+30 weapon damage

~~~~

Runic Gavel - 1175

+10% cooldown reduction, +25 weapon damage

>>Quantum Spade x2

~~~~

Atom Smasher - 4000

+41 str, +300 energy, +26 weapon damage

Powerstrike 3: Using an ability causes your next attack to deal 200 Spell Damage to the target and reduce the Movement Speed of enemies within a 3-unit area of it by 80% for 2 seconds.

>>Ocelot's Revolver, Flesh Hammer

~~~~

Vibranium Shield - 2100

+30 weapon damage, +15 spell armor

Guardian: +400 Shields for 5 seconds. 60 Second CD.

>>Sledgehammer, Nullifier

~~~~

Energy Saber - 3000

+450 energy, +15% cooldown reduction, +30 weapon damage

Overcharge: +4 Max Energy whenever you cast an ability up to +600.

Unique: +4 Weapon Damage for every 100 Max Energy [You gain 4% of your maximum energy as Weapon Damage]

>>Kinetic Cell, Runic Gavel

~~~~

Pulse Hammer - 1525

+11 str, +35 weapon damage

Shockwave 1: Your attacks reduce the target's Movement Speed by 20% for 2.5 seconds

>>Metabolic Booster, Sledgehammer

~~~~

Force of Entropy - 3200

+16 str, +480 health, +40 weapon damage

Shockwave 2: Your attacks Slow the target [MS and WS] by 30% for 2.5 seconds.

>>Pulse Hammer, Emerald Lotus

~~~~

Predator Tusk - 2000

+30 weapon damage, +12% lifesteal

Meteora: Your attacks explode, dealing [60% Weapon Damage] Physical Damage to enemies within 3 units of your target. Reduced to 25% Weapon Damage to non-heroic units.

~~~~

Everthirst - 3800

+15 str/int, +40 weapon damage, +450 health, +15% cdr

Subsist 3: On attack, regenerate 4% of missing Energy over 2 seconds. Upon casting an ability, recover 8% of missing health over 2 seconds.

>>Runic Gavel, Emerald Lotus, Khala Stone

~~~~

Contamination Shard - 3600

+40 weapon damage, +18 armor, +18 spell armor, +3% movement speed

Unique: On-hit, your attacks increase the Physical Damage the target takes by 9% for 5 seconds. The amount increases by 3% each time you attack the target, up to a maximum of a 21% increase.

>>Xel'Naga Cuirass, Sledgehammer

~~~~

Black Hole Magnum - 3050

+225 energy, +15% cooldown reduction, +48 weapon damage

Powerstrike 2: Using an ability causes your next attack to deal [110% Weapon Damage] bonus Spell Damage.

>>Ocelot's Revolver, Runic Gavel

~~~~

Hyperion Incinerator - 1850

+55 weapon damage

~~~~

Xenomorph Cleaver - 3500

+50 weapon damage, +15% armor penetration

Unique: Your attacks grant you +5 Weapon Damage for 5 seconds, up to +25.

~~~~

Explosive Retrofit - 4700

+60 weapon damage, +450 health, +12% lifesteal

Meteora:

>>Predator Tusk, Emerald Lotus, Sledgehammer

~~~~

Shadowmourne - 5000

+38 strength, +65 weapon damage

Unique: Attacking heroes spawns a clone of it for 2 seconds. The shadow deals 20% of the target's damage and applies their on-hit effects in full.

>>Flesh Hammer, Sledgehammer x2

~~~~

Cauterizer - 3500

+70 Weapon Damage, +20 armor

Unique: Your attacks reduce the target's healing by 55% [down to 45% effectiveness] for 4 seconds.

>>Hyperion Incinerator, Neosteel Vestments

~~~~

Naix Claw - 4200

+75 weapon damage, +20% lifesteal

Active [blood Rage]: You gain +40 Weapon Damage and +40% Lifesteal for the next 8 seconds, but each time you attack the bonus is reduced by 8 Weapon Damage and by 8% Lifesteal. 60 second cooldown.

>>Hyperion Incinerator, Bloodletter x2

~~~~

Galactic Defender - 5100

+85 Weapon damage, +20 Spell Armor

Unique: +2% Time Scale and +5 Weapon Damage for every 10% of your health that you're missing.

Guardian: +800 Shields for 5 seconds. 60 second cooldown.

>>Vibranium Shield, Hyperion Incinerator

~~~~

Graviton Booster - 625

+15% Weapon Speed

~~~~

Dominion Standard - 1550

+10 str, +15% weapon speed

Rally 1: Allies within 10 units gain +10% Weapon Speed and Weapon Damage.

>>Graviton Booster, Metabolic Booster

~~~~

Lightning Rod - 1875

+32 int, +18% weapon speed

Chain Lightning 1: Your first attack after 12 seconds and every 4th strikes 4 nearby enemies for 100 [+25% INT] Spell Damage.

>>Graviton Booster, Storm Pauldrons

~~~~

Serrated Cleaver - 1350

+0.07 Movement Speed, +20% Weapon Speed, +15% Crit Chance

>>Graviton Booster, Bladed Collar

~~~~

Cerebro - 3700

+38 Int, +300 energy, +3 energy regen, +15% cooldown reduction, +20% weapon speed

Chain Lightning 2: Your first attack after 12 seconds, after casting an ability*, and every 4th strikes 4 nearby enemies for 200 [+25% INT] Spell Damage.

*This reset can only occur once every ~5 seconds.

>>Space Battery, Lightning Rod

~~~~

C-48 Gauss Cannon - 3800

+40% weapon speed, +15% armor penetration

Magnetic Shift: For the next 5 seconds, you are immune to slows and have no unit collision. 45 second cooldown.

>>Graviton Booster x2, Shard of Ruin

~~~~

Isomorphic Pyre - 3000

+50% weapon speed

Unique: Your attacks deal bonus Physical Damage equal to 5% of the target's Current Health [max 150 vs non-heroic]. If the target has higher Current Health than you, this damage is doubled.

>>Graviton Booster x3

~~~~

Arcbound Ravager - 3900

+5% Movement Speed, +0.15 Movement Speed, +45% Weapon Speed, +45% Crit Chance

Unique: Critical Hits grant you 2% Movement SPeed and 8% Weapon Speed for 4 seconds, standing up to 4 times.

>>Culling Saber, Serrated Cleaver x2

~~~~

Bloodletter - 650

+10% lifesteal

[Lifesteal affects all Physical Damage. AoE and DoT type Physical Damage leeches at 1/4th efficiency.]

~~~~

Sunflare Gun - 4300

+65 Intelligence, +700 Energy, +3% Spell Leech

Overcharge: Each time you use an ability, you gain 4 Maximum Energy, up to 600 Energy.

Incinerate: Deal 400 [+10% Maximum Energy] Spell Damage to target enemy unit. 75 second Physical Damage.

>>Flare Gun, Kinetic Cell, Higgs-Boson Capacitor

~~~~

Bladed Collar - 400

+10% Crit Chance

~~~~

Culling Saber - 650

+15% Crit Chance

Piracy: You gain 3 minerals every 10 seconds

Cull 1: Critical Strikes deal +100% additional damage on non-Heroic, non-Boss units.

>>Bladed Collar

~~~~

Eye of Narud - 1265

+165 Health, +20% Crit Chance

Hunt 2: You deal True Damage to non-Heroic units equal to 25% of Physical Damage dealt [after reductions].

Cull 2: Critical Strikes deal +150% additional damage on non-Heroic, non-Boss units.

>>Culling Saber, Hunter's Hatchet

~~~~

Executioner's Axe - 1600

+30% Crit Chance

Blinding Steel 1: +30% Crit Damage

>>Culling Saber, Bladed Collar

~~~~

Khali Blade - 5500

+100 Weapon Damage, +35% Crit Chance

Blinding Steel 2: +40% Crit Damage

>>Hyperion Incinerator, Sledgehammer, Executioner's Axe

~~~~

Shard of Ruin - 1500

+15% Armor Penetration.

~~~~

Metabolic Booster - 300

+9 str

~~~~

Khala Stone - 850

+10 str/int

Subsist 1: +0.6 Health and +0.3 Energy Regen for every 10% of Missing Energy

>>Metabolic Booster, Temporal Plating

~~~~

Duran's Buckler - 825

+18 str, +2.5 health regen, +9 armor

Forged Metal: Reduces incoming Weapon Damage by 10%

>>Metabolic Booster x2

~~~~

Cybernetic Implants - 925

+21 str

~~~~

Electric Mantle - 3500

+25 str, +5% time scale, +0.1 movement speed, +20 spell armor

Travel: +15% Movement Speed for 12 seconds. Disabled 0.5 seconds after being attacked by a hero. Enemy heroes that attack you during this time take 150 spell damage and are stunned for 1.5 seconds. 40 seconds.

>>Cybernetic Implants, Travelling Trinket

~~~~

Sword Breaker - 2300

+29 Strength, +18 Armor

Parry 1: +25% Evasion

Active: Disable target enemy hero's weapon for 4 seconds. 60 second cooldown.

>>Metabolic Booster, Cybernetic Implants, Neosteel Vestments

~~~~

Flesh Hammer - 2000

+36 str

>>Cybernetic Implants, Metabolic Booster

~~~~

Darwin's Might - 4000

+50 str, +20 spell armor, +15% lifesteal

Unique: Every 4.5 seconds, your next attack recovers 6% of your Missing Health.

>>Flesh Hammer, Nullifier, Bloodletter

~~~~

Organic Carapace - 4000

+45 str, +550 Health

Unique: Regenerate 1% of Maximum Health each second.

>>Flesh Hammer, Emerald Lotus

~~~~

Lion's Bane - 3450

+63 str, +15% cooldown reduction, +0.15 Movement Speed

Unique: +20% Movement Speed if within 8 units of a Structure.

>>Cybernetic Implants, Flesh Hammer

~~~~

Hunter's Hatchet - 265

+95 Health

Hunt 1: You deal True Damage to non-heroic units equal to 20% of Physical Damage dealt [after mitigation].

~~~~

Duran's Pendant - 650

+18 int, +120 health, +0.8 energy regen

Unique: Your attacks leech 16 energy from the target

>>Temporal Plating x3

~~~~

Emerald Mox - 475

+200 Health

~~~~

Miner's Goggles - 700

+225 Health, +7% Cooldown Reduction

Prospecting: You gain 1 mineral every 3 seconds.

>>Emerald Mox

~~~~

Phase Shield Alpha - 1950

+250 Health, +12 Armor, +10% Cooldown Reduction

Armored 1: Allies in a 10-u radius gain 8 armor

>>Miner's Goggles, Neosteel Vestments

~~~~

Phase Shield Beta - 2000

+250 health, +12 spell armor, +10% cooldown reduction

Deflector 1: Allies in a 10-u radius gain 8 Spell Armor

>>Miner's Goggles, Nullifier

~~~~

Symphonic Seed - 3100

+63 Int, +250 Health, +10% cooldown reduction

[unique] Each time you get a kill or assist, +50 Energy Regen and +100% Cooldown Reduction for 5 seconds.

>>Higgs-Boson Capacitor, Miner's Goggles

~~~~

Power Stone - 1200

+275 Health, +225 Energy

Recharge: Restore 150 Health and 200 Energy over 5 seconds. 60 second cooldown.

>>Emerald Mox, Sapphire Mox

~~~~

Prophecy Strone - 1100

+200 Health, +3.5 Health Regen, +2.5 Energy Regen

Living Resource: +1 Mineral every 3 seconds.

Active: Places a ward [seems to be 5 minutes?]. 150 second cooldown.

>>Lost Treasure, Emerald Mox

~~~~

Chilling Artifact - 2900

+275 Health, +15% Cooldown Reduction, +27 Armor

Unique: Enemies within 10 range lose 35% Weapon Speed.

Unique: Non-heroic enemies within 10 range lose 50% Movement Speed.

>>Neosteel Vestments x2, Miner's Goggles

~~~~

Ihan Crystal - 2950

+30 INT, +300 Health, +250 Energy

Unique: Every 120 seconds, you gain +10 Int and +60 Health. This stacks up to 5 times. Persists even after selling Ihan Crystal.

Recharge: Regenerate 150 (+30 x stacks) Health and 200 (+ 40 x stacks) Energy over 5 seconds. 60 second cooldown.

~~~~

Spell Buffer - 3400

+350 Health, +18 Spell Armor, +15% Cooldown Reduction

Deflector 2: Allies in 10 range gain 18 Spell Armor.

>>Phase Shield Beta, Nullifier

~~~~

Kassia Crystal - 3100

+55 Int, +15 Armor, +5 Health Regen, +15% Cooldown Reduction

Unique: Allies within 10 range get 25% increased healing.

Active: All allies within 10 range recover 200 health. This cannot happen more than once every 35 seconds for a given unit. 70 second cooldown.

>>Perpetual Engine, Sustainer

~~~~

Coat of Arms - 3600

+24 str, +12 int, +300 health, +15% cooldown reduction, +20% weapon speed

Subsist 2: For every 10% of your missing energy, you gain 0.8 Health Regen and 0.4 Energy Regen.

Rally 2: Allies in 10 range gain +15% Weapon Speed and Weapon Damage. If you are below 30% Health, this is increased to +25%.

>>Miner's Goggles, Khala Stone, Dominion Standard

~~~~

Korhal Vanguard - 3300

+350 health, +18 Armor, +15% cooldown Reduction

Armored 2: Allies in 10 range gain 18 Armor.

>>Phase Shield Alpha, Neosteel Vestments

~~~~

Emerald Lotus - 1100

+450 Health

~~~~

Superheated Mantle - 2500

+480 Health, +15 Armor

Unique: Enemies in 5 range take 40 Spell Damage each second.

>>Emerald Lotus, Neosteel Vestments

~~~~

Lifetech Nanosuit - 2900

+450 Health, +15 Spell Armor

Unique: If you fall below 35% Health, you recover 25% of your maximum Health over 6 seconds. This can only happen once every 60 seconds.

>>Emerald Lotus, Nullifier

~~~~

Nitrogen Retrofit - 4000

+70 Int, +550 Health

Unique: Your single target spells reduce enemy Movement Speed by 35%, your Area-of-effect spells reduce enemy movement speed by 25%; both for 2 seconds.

>>Higgs-Boson Capacitor, Emerald Lotus

~~~~

Omniscience - 1600

+650 Health, +5 Health Regen, +4 Energy Regen, +15% Cooldown Reduction

Active: Places a ward. May have up to 3 charges. 150 second cooldown.

>>Prophecy Stone, Emerald Lotus

~~~~

Cell Regenerator - 200

+2 Health Regen

~~~~

Sustainer - 1100

+3.5 Health Regen, +14 Armor

Active: Target allied heroic unit regenerates 300 Health over 10 seconds. 70 second cooldown.

>>Cell Regenerator, Neosteel Vestments

~~~~

Lost Treasure - 500

+2.5 Health Regen, +1.25 Energy Regen

Living Resource: You gain 1 mineral every 3 seconds.

>>Cell Regenerator, Neosteel Vestments

~~~~

Warp Shard - 4000

+58 Int, +6 Health Regen, +2.5 Energy Regen

Active: Teleport up to 9 units away. 40 second cooldown.

>>Lost Treasure, Higgs-Boson Capacitor

~~~~

Eternal Drive - 3300

+8.5 Health Regen, +300 Energy, +3.75 Energy Regen, +14 Armor, +15% Cooldown Reduction

Active: Remove all debuffs from target allied heroic unit for 2 seconds, also granting them 400 Health and 300 Energy over 10 seconds during which they have +15 Armor and +15 Spell Armor. 70 second cooldown.

>>Lost Treasure, Sustainer, Space Battery

~~~~

Neosteel Vestments - 650

+12 Armor

~~~~

Xel'Naga Cuirass [mislabeled Xel-Naga Cuirass] - 1850

+16 Armor, +16 Spell Armor, +3% Movement Speed

>>Neosteel Vestments, Nullifier

~~~~

Impact Dial - 1700

+18 Int, +18 armor

Active: Push target unit several units in the direction it is facing over 0.5 seconds. 45 second cooldown.

>>Temporal Plating x2, Neosteel Vestments

~~~~

Kura's Death Mask - 3500

+75 int, +20 spell armor

Unique: Dealing Spell Damage reduces the enemy's healing by 40% for 4 seconds.

>>Higgs-Boson Capacitor, Nullifier

~~~~

Travelling Trinket - 1500

+3% Time Scale, +0.1 Movement Speed, +12 Spell Armor

Travel: You gain 15% Movement Speed for 12 seconds, which dispels 0.5 seconds after being damaged by a Heroic unit. 45 second cooldown

>>Nullfier

~~~~

Nullifier - 700

+12 Spell Armor

~~~~

Temporal Plating - 225

+9 Int

~~~~

Moebius Coil - 500

+12 int, +5% cooldown reduction

Mercenary 1: Gains a charge every 10 seconds, up to 3. Damaging an enemy hero expends a charge to deal 10 bonus Spell Damage and grant you 10 minerals. Killing a non-heroic unit disables this for a short time.

>>Temporal Plating

~~~~

Flare Gun - 1100

+10 Int, 300 energy

Incinerate: Deals 150 [+5% max energy] Spell Damage to target enemy unit. 75 second cooldown.

>>Temporal Plating, Sapphire Mox

~~~~

Schrodinger's Lockbox - 2100

+31 int, +2 energy regen, +5% Movement Speed

Active: Remove target unit from the game for 2.5 seconds. 45 second cooldown.

>>Storm Pauldrons, Pulse Regenerator

~~~~

Soul Sustainer - 900

+20 int, +1.5 energy regen

Unique +10% cooldown reduction

>>Temporal Plating, Pulse Regenerator

~~~~

Storm Pauldrons - 925

+29 int

>>Temporal Plating x2

~~~~

Twin Paradox Isolator - 1900

+30 int, +2.25 energy regen, +10% cooldown reduction

Chrono Boost: Increases your Time Scale 20% for 8 seconds. 75 second cooldown.

~~~~

Vampiric Amulet - 2500

+50 int, +2.5 energy regen, +15% cooldown reduction

Devourer 1: +10% Spell Leech

>>Storm Pauldrons, Soul Sustainer

~~~~

Higgs-Boson Capacitor - 2000

+52 Int

>>Storm Pauldrons

~~~~

Ancient Rune - 3500

+56 int, +3.5 energy regen

Unique: Whenever you deal spell damage to an enemy, you deal an additional 8% of their current health as Spell Damage over 2 seconds. Damage is doubled against enemies with more current health than you.

>>Pulse Regenerator x2, Higgs-Boson Capacitor

~~~~

Gravity Edge - 3000

+65 int, +5% movement speed

Unique: 30% of your spell damage bypasses Spell Armor

>>Temporal Plating, Higgs-Boson Capacitor

~~~~

Sunflare Gun - 4300

+65 int, +700 energy, +3% spell leech

Overcharge: Every time you cast an ability, you gain 4 energy; up to 600.

Incinerate: Deals 400 [+10% Maximum Energy] Spell Damage to target enemy unit. 75 second cooldown.

>>Flare Gun, Kinetic Cell, Higgs-Boson Capacitor

~~~~

Asura's Guise - 4400

+80 int, +3.5 energy regen, +15% cooldown reduction

Devourer 2: +15% Spell Leech

>>Vampiric Amulet, Storm Pauldrons

~~~~

Argus Crystal - 4000

+100 int

Unique: +20% Spell Damage

~~~~

Mossberg Taser - 1650

+300 energy, +15 spell armor

Active: Silence target enemy for 5 seconds. 40 second cooldown.

~~~~

Kinetic Cell - 1000

+400 Energy

Overcharge: Every time you cast an ability, you gain 4 energy; up to 600.

~~~~

Space Battery - 1000

+250 energy, +2.25 energy regen, +7% cooldown reduction

Active: Target allied heroic gains +20 energy regen for 10 seconds. 70 second cooldown.

>>Pulse Regenerator, Sapphire Mox

~~~~

Pulse Regenerator - 200

+1 Energy Regen

~~~~

Silver Soul - 2650

+10 health regen, +4 energy regen, +5% time scale, +0.1 movement speed, +20 spell armor

Travel: Allies in 10 range gain 20% movement speed for 12 seconds, which dispels 0.5 seconds after being attacked by a hero. 40 second cooldown.

>>Lost Treasure, Travelling Trinket

~~~~~

Soul Engine - 275

+4% cooldown reduction, +0.04 Movement Speed

[Passive] Gains a charge whenever you kill a unit, up to 10.

Active: Consumes all charges to regenerate 20 health and 10 energy per charge. 30 second cooldown.

~~~~~

Perpetual Engine - 1700

+45 int, +15% cooldown reduction

Mercenary 2: Gains a charge of Mercenary every 10 seconds up to 3, damaging an enemy hero consumes a charge to deal 20 bonus spell damage and grant you 15 minerals. killing lane or jungle units disables this for some tiem.

~~~~~

Support Items::

Lost Treasure, Moebius Coil, Perpetual Engine, Prophecy Stone, Phase Shield Alpha, Phase Shield Beta, Omniscience, Kassia Crystal, Eternal Drive, Korhal Vanguard, Spell Buffer

~~~~~

Health Capsule - 60

Target heroic regenerates 300 Health over 20 seconds.

~~~~~

Energy Capsule - 40

Target heroic regenerates 250 energy over 10 seconds.

~~~~~

Sentry Wards - 75

Deploy a sentry ward in target location for 6 minutes. Sentry wards have a 12-u sight radius.

~~~~~

Truesight Wards - 150

Deploy a Truesight ward in target location for 6 minutes. Truesight wards have 12-u sight radius and detection.

~~~~~

Smoke Screen - 100

Shrouds the 6-u target area in smoke, cloaking all units in it for 8 seconds.

~~~~~

Truesight Elixir - 600

User can detect cloaked enemies in 15-u. Dispels on death.

~~~~~

Tea Extract - 250

+18 str, +12 armor/spell armor for 8 minutes

~~~~~

Adrenaline - 250

+18 agi, +10% weapon damage for 8 minutes

~~~~~

Blinkmoth Serum - 250

+18 int, +10% cooldown reduction for 8 minutes

~~~~~

Boundary Scanner - 150

[3 charges] Scans a 15 unit radius around you, revealing all enemies hit for 15 seconds.

 

:Fusion Blade: Fusion Blade

Costs 250 minerals

+9 Agility

Component of: Newtonian Armor, Stun Knife, Stablizer, Duran's Machette

 

IconNewtonian Armor

Costs 1350 minerals

Recipe: [Mini]Fusion Blade [250] + [Mini]Cybernetic Implants [925] + 175

+25 Strength

+10 Agility

[Reactive Plating 1] Upon being attacked, you gain +3 Armor for 2 seconds, stacking up to 5 times.

Component of: ItemMiniName, ItemMiniName

Edited by Eliwan

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Eliwan   

I'd gladly edit the already-existing one instead of making my own. It's just posted by somebody else (can't edit) and is locked (can't just make a post below that has the content).

 

 

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Eliwan   

Apperantly lost treasure builds from neosteel vestments.

 

The copy-paste is strong with me.

 

It also gives 1 mineral every 3 seconds instead of 3 mins every 10 seconds.

 

This is the fault of the in-game tooltip because when I checked it it said "1 mineral every 3 seconds". If it is still 3 minerals every 10, I will gladly include that as a note, but on the live version when I assembled the list it said 1 mineral every 3.

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The copy-paste is strong with me.

 

 

 

This is the fault of the in-game tooltip because when I checked it it said "1 mineral every 3 seconds". If it is still 3 minerals every 10, I will gladly include that as a note, but on the live version when I assembled the list it said 1 mineral every 3.

 

Nope, you're right. I forgot that was switched.

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Darkr   

Nope, you're right. I forgot that was switched.

The layout really really hurts my OCD. Adam op me pls to organize this...

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Lul don't think that's user friendy... I'd love to make a flash/bar thingy of all the items or at least sort these out.

 

They are sorted. Random people can't edit it but I can sort them via any stat etc. Right now its sorted by approximate gold efficiencies

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Darkr   

Tables like the hero database?

Yeah, but maybe smaller with icon on top, and under its stats:

 

[iCON] | [iCON]

35INT | 45STR

5% Mvmnt | 3% CRIT

 

(ofcourse use bar charts instead of the |'s)

Edited by Darkr

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