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Changelog v1.223-1.224 [Week 5]

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Changelog v1.224

 

Game Sys

- Improved Neutral Agro Trigger AI - should take less resources

- Duran's Buckler/Darksteel Titan Forged Metal Unique -5/-8 Physical Damage -> Take 10% Reduced Weapon Damage

- Creep Agro and Tower Agro triggers no longer listen to every damage dealt - only listens to Player Heroes

- Hero Kill Function no longer listens to every damage dealt - only listens to Player Heroes

- Win Condition no longer listens to every unit death - only on the artifact's death

- Hero Perma Death Revive Function no longer listens to every unit death - only on a Hero's Perma Death

- Zerg Creep now spawn .1 seconds apart from each other, instead of all at once

- Lane Creep Scaling Trigger now tied to the Upgrader. Now adds instead of set upgrade level.

- Fixed Spell Buffer Unique Period 0.0 -> 0.5s

 

Dustin

- Fixed Tooltip issue on Q scaling

 

Balrog

- Q Mana Cost 58/62/66/70 -> 62/68/72/80, Range 7 -> 6.5

 

Stukov

- W Mana Cost 65/70/75/80 -> 70/80/90/100

 

Greelus

- Q Mover 15 -> 20 Mvspd

- R Drop Time 1.5s Delay -> 1s Delay

- R Damage 90/130/170 + 20% Int -> 100/150/200 + 25% Int

 

Kerrigan

- Q Damage rescaled 100%/110%/120%/130% Wpn Dmg -> 20/60/100/140 + 75% Wpn Dmg

- W Found a mistake causing it to do 15% reduced dmg per bounce rather than 20% as stated. Nerfed to 20% reduction. W now applies E again.

 

 

Changelog v1.223

 

 

Game Sys

- Fixed a error in Pyre's Tooltip

- Fixed error in Arcbound's Price. Was intended to be changed from 3900 -> 4600 last patch. Is now 4400.

- Fixed Ancient Rune Unique not working

- Atom Smasher Damage 250 -> 200, Slow -> Movespeed Slow

- Added Colored Names for Scavenger Hunt and Tourney

- Bleed No Longer Amps Physical Damage by +50%. Deals 3% Max Hp -> 4% Missing HP

- Fixed Galactic Defender giving 1050 Shields instead of 800

- Fixed Lethal stating it's cd was 45s (is 30s)

- Towers/Rax/Artifact are now Debuff Immune...

 

Cain

- Heroic Passive Slow -> Movespeed Slow

 

Dustin

- Attempted Fix at Dustin Drone Issues

- Q Dmg 60/120/180/240 + 30% Int -> 50/100/150/200 + 60% Int

 

Jackson

- AA Range 5 -> 6, AA speed 20 -> 25

- Heroic Passive 20% -> 30% Shielding, Duration 10s -> 5s

- Magnetic Link CD 20s -> 18s

- R Cast Time Removed. R Stun 1/1.5/2s -> 1.5s

 

Cyprus

- Wpn Dmg 32 -> 35

 

Boros

- Base Wpn Dmg 35 -> 40

- Heroic Passive now Procs on Ult

- R Bounces 3/5/8 -> 3/6/9

- Fixed Bola Tank sliding

 

Shadow

- Base Wpn Dmg 38 -> 41

- Base Health 300 -> 320

- W Is now Transient Preferred

- R Perma Blind Fixed

- R Reworked slightly

 

Balrog

- Heroic Passive 5% -> 4.5%

- Q Dmg 70/120/170/220 -> 80/120/160/200

- Q Backend Changed to be same movement type as ZeraQ and SavageE - Should no longer drop agro, block damage, deselect, etc.

 

Kerrigan

- Q and W bounces no longer apply Kerrigan's E

 

Justicar

- R Scaling 100% Armor -> 80% Armor

 

Khyrak

- W % HP True Dmg 12/15/18/21% -> 15%

- R Dmg 125/250/400 -> 150/250/350. Bleed Duration 6/8/10s -> 8/10/12s

 

Lord

- R Scaling 15/20/25% -> 18/21/24%. Duration 4/4.5/5s -> 4.5s

- W and R are now Transient

 

Rory

- Q Rebounder Speed reduced 6.5 -> 6, Stun Duration 1.2s -> 1s

- W Changed to Armor/Spell Armor Convention. 10/15/20/25% Damage Resist -> 15/20/25/30 Armor + Spell Armor

- R Scaling 60% Int -> 50% Int

 

Tychus

- Q CD 5s -> 6.5/6.0/5.5/5.0s

- W 70/130/190/250 + 40% Int in 8u Radius -> 40/80/120/160 + 40% Int + 5% Tychus' Current Hp in 6u Radius

 

Chuck

- Fixed mistake causing his Level 1,2,3 E to sometimes not work

 

Greelus

- Reworked Q, W, and R to varying degrees

 

 

Stukov

- Reworked Heroic Passive, Q, W, and R to varying degrees

- E Armor 6/9/12/15 -> 10/15/20/25; Health Regen -> 5/10/15/20; Duration 30s -> 15s

 

 

Avenger

- Fixed Q Sometimes doing more damage

- Fixed Ar Pen not working on Avenger

- Fixed unable to enter Cow's Toilet

 

Toxi

- W now converted to Armor Standard

 

Drake

- Fixed Debuff Immune units bouncing off when lanced

 

 

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I feel like greelus got nerfed........... he now has skillshots instead of point-and click, and his damage was, you say, lowered? I mean I like the game play style changes, but I feel the numbers should have been tweaked so that he was slightly on the strong side, since no one played him even when he was a low-skill cap hero......

 

Also..... an invalid with with tennis-ball-footed walker could outrun rory q. It's become less of a skill hero and more of "lets hope my teammates can hold them still, or they are idiots, because then I can actually get something done" hero.

 

Kerrigan e is becoming a very seemingly out of place ability.

 

Everything else is great.

Edited by Doom

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Doom greelus change was needed, since it had no counter play. In lane u just spam q , in teamfights u have 1 big cloud that coveres all screen and melts everyone. Well see about ult numbers.

I do agree kerris e is getting preaty useless, I would just rework that ability, it doesent rly fit in her playstyle

Edited by ZERATUL

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Why would shm proc eyernity???

Read eternitys unique

 

The passive abilities that items give are still abilities. Eternity is just spell leech by a different name. You'll notice that it doesn't leech true damage and I think it doesn't leech physical damage either (though the item already has physical leech to cover that anyway).

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The passive abilities that items give are still abilities. Eternity is just spell leech by a different name. You'll notice that it doesn't leech true damage and I think it doesn't leech physical damage either (though the item already has physical leech to cover that anyway).

Well then I want to see it renamed to spell leech, cuz many ppl were confused what does ability dmg mean, for example that it also includes items..

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i think cow's ult needs more AoE to fit his role

ive heard hes useless now

 

cows not that bad if you get used to his new damage cap

you just need to focus more on hitting clumped up targets

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cows not that bad if you get used to his new damage cap

you just need to focus more on hitting clumped up targets

That's what i heard

guess it was wrong

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Love these changes. Love the new mechanics being used in Stukov and Greelus ulti's... Just a quick question though. The word 'transient' keeps getting thrown around. Is this simply the word nazi in you Whale OR is it actually a change to the mechanic of the hero?

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Love these changes. Love the new mechanics being used in Stukov and Greelus ulti's... Just a quick question though. The word 'transient' keeps getting thrown around. Is this simply the word nazi in you Whale OR is it actually a change to the mechanic of the hero?

 

Transient means that using that ability will not interrupt commands that were previously issued. For example, you right click a hero to attack them or move click to a location, when you W or R you will continue with those commands, as previously you would just stop what you were doing or start attacking a random creep.

 

There are a lot of abilities that would benefit from this, none off the top of my head.

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Nice patch, rly nice changes. However I have few concerns:

Khyrak

- Bleed No Longer Amps Physical Damage by +50%. Deals 3% Max Hp -> 4% Missing HP

Well, I can agree +50% physical damage amplification was a lot. One good ultimate and entire team could get wiped by Kerrigan, Boros, Balrog or any other hero with high physical damage output. But that was one of the reason why Khyrak was picked with such a heroes - to abuse that synergy. Now, his ultimate has no added value, its another damage ability, nothing more. So I agree with nerf need, but u should keep physical amplification at some degree, for example +20%. Besides that amplification was making him great jungler and now its gone. I don't like that change at all.

 

- Towers/Rax/Artifact are now Debuff Immune...

that is a big nerf to Penthos Q. He can't help to push towers anymore. In default ability shouldn't work on structures, but why create such a limitation? Why not have some abilities designed to work on structures? It just may require to state that in ability description. Btw. Does Toxi W still works on towers?

 

Kerrigan

- Q and W bounces no longer apply Kerrigan's E

That's make Kerrigan E quite useless, especially she can't abuse Nitro anymore. What kind of problem this change was suppose to address?

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Balrog

- Heroic Passive 5% -> 4.5%

- Q Dmg 70/120/170/220 -> 80/120/160/200

- Q Backend Changed to be same movement type as ZeraQ and SavageE - Should no longer drop agro, block damage, deselect, etc.

--------------------------------------------------------------------------------------------------------------

-Passiv is FINE

- Q Lunge = I do not like, what Balrog jump as ZERA! better old patch jump Balrog as FROG.

- Q Lunge (80/120/160/200) is FINE

--------------------------------------------------------------------------------------------------------------

Whale, i say R Bloodbath with number, how much Balrog has eaten!!!!!!!!!!!!!!!!

Edited by IljaHi

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Nice patch, rly nice changes. However I have few concerns:

 

Well, I can agree +50% physical damage amplification was a lot. One good ultimate and entire team could get wiped by Kerrigan, Boros, Balrog or any other hero with high physical damage output. But that was one of the reason why Khyrak was picked with such a heroes - to abuse that synergy. Now, his ultimate has no added value, its another damage ability, nothing more. So I agree with nerf need, but u should keep physical amplification at some degree, for example +20%. Besides that amplification was making him great jungler and now its gone. I don't like that change at all.

 

 

that is a big nerf to Penthos Q. He can't help to push towers anymore. In default ability shouldn't work on structures, but why create such a limitation? Why not have some abilities designed to work on structures? It just may require to state that in ability description. Btw. Does Toxi W still works on towers?

 

 

That's make Kerrigan E quite useless, especially she can't abuse Nitro anymore. What kind of problem this change was suppose to address?

 

Yeah, Whale flipped when I told him Khyrak had 50% physical damage amp. Now he took a dump all over Khyrak. He was waaaayyy too strong before and he was hit with the nerf wrecking train when a simple nerf bat would have sufficed lol.

 

In regards to penthos, he was too strong against towers in my opinion. He was probably the best Hero Vs Tower 1v1, now not so much. Now he has no inherent damage advantage over other heroes against towers, but still has his e and R+e if he wants to 1v1 a tower.

 

Kerrigan's E and R need a rework in my opinion. E is now for some additional damage in the laning phase rather than it's original idea of damaging multiple units and spawning broodlings to join kerrigan in battle. The same is true of her Ult which also doesn't spawn broodlings anymore. From what I see, in games Kerrigan can pretty much ignore the E and R without losing much effectiveness and this is partly because the W is so strong in team fights and wave clear.

Edited by Atomik

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I agree with Adam. With these changes Kerry no longer has that "Nich" feel. She is a generic AA hero. But oddly enough she is stronger then Darpa and Nova simply because her lane phase. Being in lane got a pretty significant buff in terms of money + experience. Allowing Kerry to just get far ahead. This is one of the reasons why the E was changed. The wave clear. There is no point in lvling your Q past lvl 1 as Kerry because there is no flat damage on the skill. Its all scaling. 100% and 130% scaling or what ever at lvl 4 are pretty much the same thing pre lvl 10. So people started to max w/e giving them some pretty insane wave clear. Thus launching Kerry into the mid game. While she is not "broken" or "op" she is extremely strong in the current meta. This is why the E was changed. Also the broodlings were taken off to reduce lag.

 

But Now kerry is in a weird spot. She was always regarded as boring to play. Having very few active skills. The old Kerry was ever worse. And with the current changes going INT is even less viable. Not that any one builds her int really to begin with. Seeing the Leech Tank AA was always a far superior build path.

 

I honestly think another Kerry rework is needed. The pseudo aa bruiser she is now is bland. And for me personally does not fit in with her lore. Kerry is one of the most gifted psionic beings in the lore of Star Craft. I think reworking her to be more of a Carry Caster is needed. Also isnt Kerry melee in the game to being with? In her zerg form.

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Agreed. Look what they have done to get heroes nerfed especially the Q Jump of Balrog.

 

- Q Jump: Sorry but I have to say this is stupid change, Balrog is now not Balrog without the old jump (like frog) and looks weird with the new change. Balrog is unlike zera so please don't try to apply the same or change the own unique moves of heroes. I am fine if they get nerfed but the new jump.

- Usually his Q slows the target, the new change makes his Q doesn't work on slowing the target. Also after using his Q, he doesn't block and con't to atk a target but turns around?!?

 

 

--------------------------------------------------------------------------------------------------------------

-Passiv is FINE

- Q Lunge = I do not like, what Balrog jump as ZERA! better old patch jump Balrog as FROG.

- Q Lunge (80/120/160/200) is FINE

--------------------------------------------------------------------------------------------------------------

Whale, i say R Bloodbath with number, how much Balrog has eaten!!!!!!!!!!!!!!!!

Edited by Henz

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