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Changelog v2.107-115

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v2.107-2.115 (v2.44-2.52 EU / v1.18-1.20 KR) 

General

Game

- Addressed various bugs. (v2.107-2.115)

 

Help (F12)

- Updated. (v2.114)

 

Terrain
- Expanded playable area of the map, resulting in slightly larger base areas and new pathing in the side lanes.

- Updated Mid Lane and River.

- Updated Offlane Jungle Areas.

- Updated Terran Outposts (aka Side Shop areas)

- Corrected various undesirable asymmetries.


Items

General

- Max Sentry, Controller, and Truesight Wards per item slot reduced to 4 from 5.

- Units may now only be affected once every 40s by each of the actives of Korhal Vanguard, Spell Buffer, Kassia Crystal, and Adamantium Alloy. (v2.113)

 

Boundary Scanner

- Charges reduced to 1 from 3. (Note: Stacks up to 4 per slot in Inventory) (v2.114)

- Priced reduced to 60 from 120. (v2.114)

- No longer removed by Debuff Immunity. (v2.111)

 

Psycho Crusher

- Unique now burns 15 (+8% Target Current Energy) from (+8% Target Current Energy).

 

Radar Kit 

- Priced increased to 1300 from 1100.

 

Shinobi Style

- Active break damage now deals a maximum of 150 to Non-heroic units, and has no effect on Map Bosses. (v2.111)

 

Tyde Pods

- Shields per stack reduced to 100 from 150.

- Energy Regen reduced to 0.5 from 1.


Heroes

Akasha

W  - Range rescaled to 3/3.5/4/4.5 from 3.

 

Alarak (v2.112)

HP - Double Damage threshold increased to 50% Health from 30%.

- Physical Damage increased to 5-15% Target Current Health from 4-12%.

W (Cleave) - Base Physical Damage increased to 30/45/60/75 from 30/40/50/60.

W (Streave) - Now applies on-hit effects to targets hit.

R - Energy cost set at 100/150/200 from 125/175/225.

 

Arges

Q - Cast range rescaled to 7/8/9/10 from 5/6/7/8.

- Ability targeting changed to Target Point from Target Unit; Retrograde will now randomly apply to 1 Enemy Hero within its 1.5u AoE Target Area.

 

Axiom

E - Now is turned off if Axiom is Banished. (v2.111)

R - Now is removed if Axiom or the target are killed or Banished.

 

BioTron

Q - Energy cost changed to 100/120/140/160 from 20% Max Energy.

W (Cannibalize; Rework) 

[Target Unit; Cast range 8; 14u AoE - Cooldown 15; Energy Cost 40/80/120/160]

Consume a number of Infected Civilians in an area around the target Hero using them to Heal if target is an Ally or deal Spell Damage if they are an Enemy.

If the the target is BioTron himself,  Cannibalize will Restore Energy equal to the Heal amount.

Maximum Infected Civilians: 4 / 6 / 8 / 10

Heal/Damage per Infected Civilian: 15 / 20 / 25 / 30 (+1.5% Max Health)

E - Energy cost changed to 80/100/120/140 from 20% Max Energy.

R - Energy cost changed to 200 from 40% Max Energy.

- Cooldown reduced to 150/120/90 from 150/140/130.

- Now fully ignores Debuff Immunity.

 

Cain

Q - Scaling Spell Damage increased to 50% INT from 25%.

W - Spell Damage per Stack increased to 12/18/24/30 (+2% Target Current Health) from 6/12/18/24 (+1% Target Current Health)

 

Corona

Q - Projectile Search radius increased to 2u from 1.5u.

W - Cast range rescaled to 8/10/12/14 from 10.

 

Dehaka

Q - Ability targeting changed to Target Unit from Target Point.

- Base Spell Damage rescaled to 50/80/110/140 from 40/70/100/130.

- Essence Evolution no longer increases projectile speed.

W - Now deals Base Spell Damage of 40/60/80/100.

 

Dustin

Q - Spell Penetration reduced to 10/15/20/25% from 12/20/28/36%.

W - Base Spell Damage increased to 50/100/150/200 from 40/80/120/160.

- Search Radius increased to 16u from 14u.

- Cooldown reduced to 20 from 25.

- Updated projectile visuals, sound, trajectory, and speed.

- Max targets per cast reduced to 2 from 4.

R - Cooldown at level 1 increased to 40 from 30.

R (Blue Gene) - Now halves cooldowns at all levels (20/10/5).

 

Erekul

R - Can now only target Enemy Heroes from any Enemy Unit.

 

Garamond

Q - Ignite Spell Damage threshold reduced to 50 from 75.

- Ignite Physical/Spell Damage Amp increased to 15% from 10%.

E - Turret Attack Range increased to 7 from 6.

- Cooldown decreased to 20 from 25.

- Energy cost set at 100 from 100/120/140/160.

- Salvage sub-ability now executes over 0.5s from 2s.

R - Movement Speed Bonus increased to 50% from 25%.

- Cooldown rescaled to 90/75/60 from 100/80/60.

- SCV collision radius reduced by 50%.

 

Karax 

Q - AoE increased to 3.5u from 2.5.

- Cast range (from Adurants) increased to 10 from 8.

 

Khyrak

- Updated animations. (v2.114)

 

Nemesis 

W - Scaling Energy Absorption changed to (10% INT) (+5% Target Max Energy) from (+6% Target Max Energy).

- Cooldown rescaled to 30/23/16/9 from 24/22/20/18.

W (Blue Gene) - Increases Energy Absorption by 33%.

-  Now removes cooldown.

 

Overlord 

HP - Ability proc chance increased to 25% from 20.

 

Penthos

Q - Scaling Physical Damage increased to 50% Weapon Damage from 25%.

 

Stukov

Q - Now stops at the first Enemy Heroic Unit instead of the First Enemy Hero.

 

Turraneth

Q - Scaling Spell Damage increased to 30% INT from 25%.

- Cast range rescaled to 5.5/7/8.5/10 from 8.

- Charge cooldown set at 2 from 5/4/3/2.

W - Scaling Spell Damage increased to 60% INT from 50%.

E - Shield amount rescaled to 100/150/200/250 (+60% INT) from 50/100/150/200 (+75% INT).

R - Scaling Spell Damage increased to 30% INT from 25%.

- Cooldown decreased to 30 from 60/45/30.

 

Viron

W - Scaling True Damage changed to 1.5% Target Current Health from 1.5% Target Max Health.

 

Vorazun 

R - No longer extinguishes Shadow Clones after use.

 

Zeratul

Q - Cooldown is now reduced by 5s for every Hero Hit from 4.

 

Zyrkhan

W - Spell Damage per second changed to 60/90/120/150 (+25% INT) from 30/60/90/120 (+30% INT).

- Duration increased to 5s from 4s.

- Cooldown is now disabled while active.

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