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Changelog v2.98-2.99

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v2.98-2.99 (v2.36-2.37 EU) 

General

Game

- Added Defiler.Thakras

- Sound Alerts for destroying Towers/Suppressors are now distinct based on whether they are ally or enemy buildings.

- Addressed an issue where the XP reward from Assists was applying inconsistently to assisting heroes.

- Addressed other various bugs (v2.99).

 

Mechanics

- Added 'Dispel':

Dispel is a new status effect to Aeon of Storms that removes Temporary Buffs from enemy units. Temporary buffs can be provided by heroic active or passive abilities, or item actives or uniques. Other notable interactions include removal of Slow Immunity, Removal and/or depletion of Shields, and disabling of Increased Healing.

Certain buffs such as those provided by Ultimates, Talents, or Buffs such as Debuff Immunity, Cloaking, Powerstrike, Chain Lightning, and Reflects are excluded from Dispel's influence. 

For the time being, Dispel is available only on Defiler.Thakras' Ultimate ability. Below you will find a list of Buffs provided by Abilities and Items that are removed by Dispel.

Ability Buffs: Abysmal E (Stacks), Akasha Q, Alexei E, Anthrax E, Artanis E, Axiom W, Brine Q/W, Cain E, Corona E, Crackling Q, Dakrun E (Stacks), Dehaka HP (Stacks), Egon Q/W, Tassadar W/E,  Fenix E, Feral W/E, Tychus HP (Stacks), Geneva HP/Q (Blue Gene),  Greelus W, Huntress HP/W, King E, Karax Q/E, Leo Q/W, Maar E/WWE/EEE, Vorazun E, Nemesis E (Stacks), Overlord Q/W (Stacks), Pyro Q, Rory W, Shadow W, Solidus W, Starscream W, Summers Q (Active), Chuck W, Vega HP/W/R (Stacks), Vespus W, Viron HP/E (Stacks), Yig E, and Zyrkhan HP/Q/E (Stacks).


Item Buffs: C-48 Gauss Cannon (Active), Contamination Shard (Momentum), Eternal Drive (Active), Ihan Crystal (Active), Everthirst (Passive), Spell Buffer (Active), Naix Claw (Active), Cauterizer (Stacks), Tenderizer (Stacks), Korhal Vanguard (Active), Xenomorph Cleaver (Stacks), Arcbound Ravager (Momentum), Lethal Barb (Active), Schrodinger's Lockbox (Momentum), Sustainer (Active), Space Battery (Active), Galactic Defender (Active/Passive), Phantom Menace (Excludes Cloaking), Silver Soul (Active), Sliptide Scythe (Stacks), Symphonic Seed (Max Buff, excludes stacks), Twin Paradox Isolator (Active), Yamato Reactor (Active), Ghosting Garb (Active), Juggernaut Imperium (Stacks), Time Splitter (Active), Explosive Retrofit (Active), and Tyde Pod (Active).

 

Help (F12)

- Updated.

 

Miscellaneous

- New loading screen.

 

Terrain

General

- Added new bushes adjacent to the T1 Mid Towers. 

- Certain large doodads adjacent to the Offlane Protoss and Zerg Sanctums, as well as adjacent to the Side Shops now appropriately block vision. 

- Added birthday cake (!).

 

Neutral Creeps

General

- Map Bosses (Imperial Behemoth, Aeon, and Daggoth) now all have True Strike, rendering their basic attacks resistant to Evasion effects.

- Imperial Thor replaced with the new Prototype Enforcer! The Prototype Enforcer shares the same stats such as tier, health, armor, drops, and bounty with Thor but has a unique weapon, the Focus Cannon, that continuously deals 90 Spell Damage per second. (Note: The Emperor called, and demanded his toy back...)


HhudpHj.png

 

Primary Creeps

General

- All Protoss and Zerg Units now have team colored life bars until their health reaches or drops below 12.5% Max Health, after which their life bars will change to the color red.

 

Structures

General

- T1/T2/T3 Towers' Base Attack Damage rescaled to 100/150/200 from 150/175/200.

- T1/T2/T3 Towers Armor Penetration decreased to 25/50/75% from 50/65/80%.

- The Siegemaster Aura provided by Towers now also increases Allied Heroes' Energy regeneration by 0.75.

- All Protoss and Zerg Structures now have team colored life bars. If their health reaches or drops below 12.5% Max Health, their life bars will change to the color red.

 

Items

General

- One point of Intelligence now grants 3 Energy and 0.04 Energy Regeneration from 2 Energy and 0.02 Energy Regeneration.

 

Blue Gene

- Priced increased to 4200 from 4100.

 

Cerebro

- Intelligence decreased to 70 from 80.

 

Contamination Shard

- Contaminator Unique now increases Physical Damage by 11% from 9%, further increasing by 5.5% per stack from 3%. (Total Physical Damage Amplification increases to 22% from 21%.)

- Debuff duration reduced to 5 from 6.

 

Chaos Filament

- Power Overwhelming 1 Unique now provides 11% Spell Penetration from 7%.

 

Chilling Artifact

- Intelligence increased to 65 from 60.

 

Darksteel Titan

- Forged Metals 2 Unique now provides 18% Weapon Damage Reduction from 16%.

 

Energy Saber

- Energize active now deals 2x Energy Consumed as Spell Damage from 3x.

 

Explosive Retrofit

- Meteora 2 Unique now deals 45 (+2.5% Target Current Health) (+70% Weapon Damage) Physical Damage from (+60% Weapon Damage). (Note: Still 70% Effective on Ranged Heroes, and 50% Effective against Non-Neutrals. 

- Heal reduced to 10% of additional Damage dealt from 50%.

- Added new 'Maelstrom Rounds' Active: Your next Basic Attack explodes on impact, dealing 90 (+5% Target Current Health) (+100% Weapon Damage) Physical Damage to the target and enemies in a 3-unit radius around your target. Deals 70% Damage on Ranged Heroes. This effect is only 50% effective against Non-Neutral units and has No Effect on Heroic units. Lasts 10s or attack. 25 second cooldown. 

- Meteora 2 now disabled while Maelstrom Rounds is activated.

- Price increased to 3600 from 3400.

 

Eye of Amon

- Territorial 1 Unique changed to grant 10% Movement Speed when you are not within 12u of any Enemy Unit. This effect is disabled if you have taken damage from an Enemy Hero in the last 10 seconds.

- Survivalist Unique (+10% XP from Non-heroic deaths) removed.

 

Force of Entropy

- Disarm 3 active now cannot be removed by Debuff Immunity (however, it will not apply to a target that is currently Debuff Immune.)

 

Gravity Edge 

- Power Overwhelming 2 Unique now provides 22% Spell Penetration from 20%.

 

Hunter's Hatchet

- Hunt 1 Unique now grants 25/35 bonus Physical Damage against Neutrals from 20/30.

- Hunt 1 Unique now grants 15 Health Regenerated from attacks against Neutrals from 10.

 

Juggernaut Imperium

- Power Overwhelming 2 Unique now provides 22% Spell Penetration from 20%.

 

Khalis Relic

- Overcharge 3 Unique now grants temporary 10 Intelligence up to 5x from 5 Intelligence up to 10x.

 

Kura's Deathmask

- Enfeeble Unique now only reduces Enemy Spell Damage Resistance from reducing both Physical and Spell Resistance.

- Enfeeble duration increased to 5s from 4s.

 

Necrotizer

- Price reduced to 575 from 800.

 

Newtonian Armor

- Forged Metals 1 Unique now provides 9% Weapon Damage Reduction from 8%.

 

Predator Tusk

- Price reduced to 1350 from 1600.

- Meteora 1 Unique now deals 30 (+1.5% Target Current Health) (+60% Weapon Damage) Physical Damage from (+60% Weapon Damage). (Note: Still 70% Effective on Ranged Heroes but now has no effect against Non-Neutrals.)

- AoE increased to 3u-radius from 2.5u.

- Now heals you for 10% of the additional Damage dealt.

- Survivalist Unique (+10% XP from Non-heroic deaths) added..

 

Scavenger's Veil

- Scavenger's Way Unique renamed and repositioned as Territorial 1.

 

Silver Soul

- Armor and Spell Armor increased back to 18 from 16.

 

Soul Sustainer

- Unique now provides 5% Cooldown Reduction, and 5 Energy Regenerated every 5 seconds from 10% Cooldown Reduction.

 

Sword Breaker

- Disarm 1 active now slows Attack Speed by 60% from 40%.

 

Symphonic Seed

- Unique now provides 4% Max Energy Regen per second from 3.5% (Total Energy Regenerated increased to 20% Max from 17.5%).

 

Tyde Pods

- Charges reduced to 2 from 3.

 

Heroes

General

- One point of Intelligence now grants 3 Energy and 0.04 Energy Regeneration from 2 Energy and 0.02 Energy Regeneration.

 

Arges

HP - CDR per stack stored reduced to 3.5% from 4%.

Q - Cast range rescaled to 6.5/7/7.5/8 from 6/7/8/9.

- Cast time increased to 0.25 from 0.15.

W - Duration reduced to 5 from 6.

 

Avenger 

HP - Bonus damage from stacks consumed by The Punisher (R) is now Physical Damage from True Damage.

E - Cast range decreased to 5/6/7/8 from 7/8/9/10.

 

Artanis

- Added -"alt" skin.

HP - Scaling Spell Damage increased to 35%-110% INT from 25%-100% INT.

E - Energy cost rescaled back to 40/50/60/70 from 30/50/70/90.

 

Biotron

HP - Damage reduction against structures decreased to 15% from 50%. 

 

Cyprus

- Basic Attack Range increased to 6.5 from 5.5.

Q - Energy cost rescaled to 30/45/60/75 from 75.

 

Dakrun 

W - Now applies on-hit effects on impact.

R - Now applies 3 stacks of Thorns from 2.

- Now applies on-hit effects on impact.

- Cooldown set at 40 from 60/50/40.

 

Darpa

Q/W - Cooldown increased to 16 from 14.

 

Dehaka 

Q - Scaling Spell Damage decreased to 50% INT from 75%.

E - Scaling Spell Damage decreased to 50% Weapon Damage from 75%.

R - Scaling Spell Damage decreased to 50% STR from 75%.

 

Drake

Q - Cast range set at 10u from 7/8/9/10u.

 

Dustin

- Basic Attack Range increased to 6.75 from 6.5.

E - Energy cost rescaled to 50/80/110/140 from 90/115/140/165.

 

Egon

- Added -"alt" skin.

 

Fenix

- Added -"alt" skin.

 

Feral 

E - Cooldown increased to 40/35/30/25 from 20.

R - Base Energy cost per second increased to 20/25/30 from 15/20/25.

 

Garamond

Q - Energy cost rescaled to 40/60/80/100 from 70/85/100/115.

 

Huntress

Q - Scaling Damage increased to 75% INT and 75% Weapon Damage from 60% each respectively.

- Scaling Damage will now apply the highest of the two instead of both simultaneously.

- Damage type changed to Physical or Spell Damage from Physical; Damage Type is now determined by the highest of the two Scaling Damages.

- Energy cost decreased to 40/50/60/70 from 50/60/70/80.

E - Now cannot be removed by Debuff Immunity (Note: However, it will not initially apply to a target that is currently debuff immune). 

R - Scaling Damage will now apply the highest of the two instead of both simultaneously.

- Damage type changed to Physical or Spell Damage from Physical; Damage Type is now determined by the highest of the two Scaling Damages.

- Cooldown set at 60 from 90/75/60.

- Energy cost rescaled to 200/250/300 from 200/275/350.

 

Immortal

R (Blue Gene) - The 2 rings now deal -15% Spell Damage from -30%. 

 

Ixian 

HP - Internal cooldown increased to 3 from 2.

W - Cooldown rescaled to 22/18/14/10 from 20/16/12/8.

 

Karax

- Added -"alt" skin.

W - Cooldown rescaled to 24/22/20/18 from 30/26/22/18.

E - Self/Ally Weapon Speed Reduction reduced to 25/20/15/10% from 30/25/20/15%.

- Scaling Spell Damage increased to 25% INT from 20%.

 

Kuradel

- Basic Attack Range increased to 6.5 from 5.5.

Q - Energy cost rescaled to 40/60/80/100 from 60/80/100/120.

 

Micro

R - Now increases Attack Range by 0.25/0.5/0.75 (1.5/1.75/2; Still considered Melee).

 

Narud 

- Primary Basic Attack' ("Void Burst") Spell Damage increased to 20 + (1*LVL) (+10% INT) from 20 (+10% INT) per volley of void energy.

- Primary Basic Attack increased to 6.5 from 5.5.

- Secondary Basic Attack' ("Void Pulse") Spell Damage decreased to 2x Primary Attack Spell Damage from 3x.

E (Absolute Control; Rework) - Upon activation, all Locii of Power within 10u-radius of Narud will pull in all Non-massive Enemy Units in an area around

them, then Disarm and Slow their Movement Speed by 50% for a Duration. 

Area of Effect: 2.5u-radius

Duration: 2s / 3s / 4s / 5s

Cooldown: 30 / 28 / 26 / 24

R - Scaling Energy Cost per Second reduced from 2% Max Energy to 1%.

 

Nemesis 

W - Scaling Energy Absorption decreased to 5% Target Max Energy from 6%.

W (Blue Gene) - Now drains life equal to current-level Energy Absorption from 2x.

- Max channel time reduced to 10 from 14.

- Addressed an issue where Nemesis would heal life twice the intended amount (as per tooltip).

E - Now requires 3 Heroic Attacks to Destroy from 4 (or 6 Non-heroic attacks from 8).

 

Overlord 

Q/W - Stolen Intelligence stacks no longer refresh duration on Overlord or Targets.

V (Blue Gene) - Now requires 3 Heroic Attacks to destroy from 4.

 

Raynor

- Basic Attack Range increased to 7.5 from 7.

Q - Energy cost rescaled to 30/45/60/75 from 75

W - Raiders' Attack Range increased to 6 from 5.

V (Blue Gene) - Now extends the duration of Marked for Death (Q) on enemies by 3s.

- Energy cost increased to 175 from 150.

 

Rob

E - Now requires 2 hits to destroy from 3.

 

Shadow

Q - Cooldown increased increased to 20/18/16/14 from 18/16/14/12.

W - Cooldown increased to 18 from 16.

 

Starscream 

E - Starscream now has unobstructed flying vision while in Flight Mode.

 

Stukov 

Q - Energy cost rescaled to 50/75/100/125 from 50/80/110/140.

 

Tassadar 

E - Cooldown no longer is disabled while active (Note: Addresses the issue of the ability occasionally not passing on to the Projection).

 

Turraneth

- Basic Attack Range increased to 6.5 from 5.5.

 

Vergil 

Q - Scaling Spell Damage increased to 35% INT from 30%.

- Charge Cooldown rescaled to 10/8/6/4 from 11/9/7/5.

- Cooldown between each charge use decreased to 1 from 2.

- Energy cost rescaled to 30/45/60/75 from 50/75/100/125.

- Energy Leech from Damage reduced to 15% from 20%.

E - Trick Illusions now take +150% Damage from +200%.

- Cooldown rescaled to 24/20/16/12 from 22/18/14/10.

R - Scaling Spell Damage increased to 35% INT from 30%.

 

Viron

W - Viron now has Slow Immunity during Flatulence Jump.

R - During Reconstitution, most Debuffs are now removed from Viron (Fix).

 

Vorazun 

E - Addressed an issue where Vorazun will occasionally not swap places with her Shadow Clone.

- Added permanent rangefinder for the ability.

R - Energy cost set at 150 from 100/125/150.

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