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[Database] Defiler.Thakras

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Defiler.Thakras

Type: - Carry / Disabler

 

Starting Stats:

Starting Health  464

Movement Speed – 3.25

Attack Range – 6

Attack Speed – 1.85

Starting Damage – 53

Base Armor.Resist  21.5% [19]

Base Spell Armor/Resist – 14.1%

Strength – 32 + [5]

Agility – 36 + [7]***

Intelligence – 22 + [4]

 

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[Heroic Passive] - [Great Unclean One]

Defiler's Basic Attacks deal bonus Physical Damage to enemies, increasing the closer they are to him. This additional damage Ignores Shields.

 

Physical Damage:  2-10% Target Missing Health (Based on Distance)

 

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[Q] - [Nocuous Nests] Target Point

Defiler spawns a row of Nocuous Nests that violently burst after 0.75s delay whenever an enemy moves over them or after a Duration

Each Nocuous Nest deals Spell Damage and Slows enemies in a 2.5u-radius area. Slow stacks up to 3 times.

 

Nocuous Nests: 3 / 3 / 4 / 4

Spell Damage per Nest: 45 / 60 / 75 / 90 (+35% INT)

Slow per Nest: 25%

Slow Duration: 3 seconds

Timed Life: 5 seconds

Energy Cost: 75 / 100 / 125 / 150

Cooldown: 22 / 20 / 18 / 16 seconds

Range: 6.5u / 8u / 9.5u / 11u

 

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[W] - [Dark Swarm] Activate; 4u AoE

Defiler unleashes a massive spore cloud that grants bonus Attack Speed to all Allied Heroes and Structures within. 

Basic Attacks from Enemies outside the cloud are also Evaded completely.

 

Evasion: +100%

Attack Speed: +15% / + 27% / +36% / +48%

Duration: 4 / 5 / 6 / 7 seconds

Energy Cost: 50 / 75 / 100 / 125

Cooldown: 24 / 22 / 20 / 18 seconds

 

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[E] - [Black Death] Passive

Defiler's Basic Attacks infect Enemy Units causing them to explode after a Duration. The explosion deals Spell Damage in a 2.5u-radius area and Slows Enemy Movement.

Further attacks against infected Heroic or Neutral units titillate Defiler, granting him temporary stacking bonus Critical Chance - up to 3x. This bonus lasts as long as Defiler keeps attacking the infected target.

Infected enemies that are under the effect of Defilement (R), or that die while under the effect of Black Death will deal 1.5x Spell Damage.

Black Death itself is non-refreshing and non-stacking.

 

Critical Chance Bonus: 14% / 18% / 22% / 26%

Spell Damage: 25% / 50% / 75% / 100% Weapon Damage

Movement Speed Slow: 25%

Slow Duration: 3 seconds

Debuff Duration: 6 seconds

 

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[R] - [Defilement] Target Unit

Silences, continuously Dispels, and deals True Damage over time to a single target enemy unit for a Duration. The target is also Detected and Revealed to Defiler.

Defilement is Refreshed if the target moves too close to Defiler, and is Removed if the target moves too far. Ignores Debuff Immunity.
 

True Damage per Second: 3% / 4% / 5% Target Max Health

Refresh Distance: 2u

Removal Distance: 8u

Duration: 8 seconds

Energy Cost: 175 / 225 / 275

Cooldown: 130 / 110 / 90 seconds

Range: 6u

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