Jump to content

Omnigear

Member
  • Content Count

    242
  • Joined

  • Last visited

Everything posted by Omnigear

  1. Omnigear

    GG AoS, GL LoL

    serious moba is serious ^_^
  2. Omnigear

    [HERO] Executor.Artanis (Ready For Release)

    its more of a disable, it has a 1000 or something range and you cant attack and cant be attack while under it. its good for naga's team for positioning and focus on the agi/carries
  3. Omnigear

    [HERO] Executor.Artanis (Ready For Release)

    his ult reminds me of naga siren ^_^
  4. Omnigear

    HoTS

    i know.. one mod maker could have made a clone of it like how there is a HoTS mod floating in the arcade.
  5. Omnigear

    HoTS

    i wish they put it on the arcade to be played, i havent heard anything on it since blizzcon..
  6. Omnigear

    HoTS

    they are waitin for dota2 to go live ^_^ i have been playin dota2 till assassins creed 3 comes out on pc ^_^ i like having more heroes and random ^_^
  7. Omnigear

    HoTS

    can i j00 hook it up so i can haz it for free? ^_^
  8. Omnigear

    Change Tassadar and make a Broodmother hero

    phantom lanc... err i mean tass was fun to play its just not aoe to counter the mass clones and it lags the game ^_^
  9. Omnigear

    Development Notes

    all the shrine creep will just get kited away while the other team hit on the shrine.
  10. Change Log: Alpha: Hero created Alpha 2 : Modified skill set and i hope elaborate the skills Beta: re made skills Name: Odin.Valhalla Portrait: Thor portrait Unit Base: Odin Script: Odin smash Starting Stats: Base Health – 300 Movement Speed – 3 Attack Range – 5 Attack Speed – 1.8 Base Damage – 30 Base Armor – 5 Strength – 30 + 8* Agility – 20 + 3 Intelligence – 24 + 4 Base Heat loss? : 5 heat per second? Heat range from 0-100 -- Abilities: Heroic Active: Rearmament [E] Swaps from the four 330 Howitzers and the Shoulder Missile pods equiped with emp Note: 1sec CD when swapping weapons -- Ability One: Make it Rain[Howitzers/ Missile EMP Make it Rain Heat Build up: 20/30/40 on initial cast and 5 per sec Cooldown: 45/40/30 Range: 4 (+1 per level) Channeled Level 1: Barrage Deals 25+3*(units being bombarded) Level 2: Barrage Deals 75+3*(units being bombarded)+2 range Level 3: Barrage Deals 125+3*(units being bombarded)+3range Level 4: Barrage Deals 175+3*(units being bombarded).+5 range Effect: Have a 1.2 delay before casting. uses the four 330mm Howitzers Missile EMP Heat Build up: 5/7/11/15 per missile Cooldown: 45/40/30 Range: 4 Level 1: Fires 2 Missile from the pod dealing an Emp blast . [for every 100 points of unused mana ] deals 30 life damage [for every 30 life damage target ,15 mana damage is taken] [blast have a 1 unit splash damage which does half of the damage the main target receive] +1 range Level 2: Fires 4 Missile from the pod dealing an Emp blast . [for every 75 points of unused mana ] deals 50 life damage [for every 50 life damage target , 25 mana damage is taken] [blast have a 2 unit splash damage which does half of the damage the main target receive] +2 range Level 3: Fires 6 Missile from the pod dealing an Emp blast . [for every 50 points of unused mana ] deals 75 life damage [for every 75 life damage target ,50 mana damage is taken] [blast have a 3 unit splash damage which does half of the damage the main target receive] +3 range Level 4: Fires 8 Missile from the pod dealing an Emp blast . [for every 25 points of unused mana ] deals 30 life damage [for every 100 life damage target ,100 mana damage is taken] [blast have a 4 unit splash damage which does half of the damage the main target receive] +4 range Effect: Have a 1.2 delay before casting. uses the Shoulder pack missile Notes: -- Ability Two: Valhalla Upgrade Passive: Install more heat sink to reduce overheating Level 1: reduce heat cost by -1 and speeds up cooling by +1 per sec , but reduce movement speed by -.02 , adds +1 range to AA Level 2: reduce heat cost by -2 and speeds up cooling by +3 per sec , but reduce movement speed by -.07 , adds +1.5 range to AA Level 3: reduce heat cost by -3 and speeds up cooling by +5 per sec , but reduce movement speed by -1.0 , adds +3 range to AA Level 4: reduce heat cost by -4 and speeds up cooling by +7 per sec , but reduce movement speed by -.1.5 , adds +5 range to AA -- Ability Three: Trample Heat Cost: +10 per second Cooldown: 45/35/30 Level 1: Increase movement speed by 1.00 and move in any terrain Level 2: Increase movement speed by 1.75 and move in any terrain Level 3: Increase movement speed by 2.00 and move in any terrain Level 4: Increase movement speed by 3.00 and move in any terrain notes: It will turn off when you hit 100 heat or you toggle it off, at the end of the spell you will suffer -4 movement speed and half in attack speed until Odin cooldowns to 25 heat -- Ultimate Ability: GUNGNIR Cooldown: 2/3/4/min Range: 5 Heat Cost:100 Level 1: Deals 300 True Damage +missing heat -10 heat dissapation for 30sec Level 2: Deals 400 True Damage +missing heat -15 heat dissapation for 45sec Level 3: Deals 500 True Damage +missing heat -20 heat dissapation for 1min Effect: Uses the twin linked t800 cannons and fire simultaniously. single target Note: It does not miss when you lock on a target. -- Additional Information An explanation of the Heat gauges instead of the normal mana. I got the idea from the bounty hunter from SWTOR [star wars the old republic] Str will increase his AA Agi will increase his armor Int will dissipate heat faster. -.01 heat per sec every 10 points of int Closing statement
  11. his movement speed is not the fastest. yes he is a lane pusher, if your getting spawn killed then the game is pretty much over.
  12. Omnigear

    Recruiting Pubstars to Mumble

    winning games>K/D ratio
  13. Omnigear

    Invulnerable pack mule to carry items from shop

    courier shouldnt be invulnerable no risk for sending it to you. true sight can be buff on the detection range and it would justify the cost and CD. makes people not roam around solo and more in a group
  14. Omnigear

    dota strategy?

    lol usually play with friends and they are more proficient
  15. Omnigear

    Invulnerable pack mule to carry items from shop

    make it more so only the tank will carry it. 650 with 2 more unit of radius with a 5min CD for another to pop
  16. Omnigear

    Aeon, Levi, and Creep Spawn Times

    the longer lane should spawn faster its a long walk ^_^
  17. Omnigear

    dota strategy?

    usually there is a LD/lycan/NP farming so i just roam and lane ^_^
  18. Omnigear

    Dota 2

    depends on the player. they still dont have all the old dota heroes =( like bristleback centaur and more
  19. Omnigear

    Invulnerable pack mule to carry items from shop

    it wouldnt be weak if true sight have a 5min cooldown and there is only 1 every 5 min
  20. Omnigear

    dota strategy?

    PA>AM 1k+ crits eats tanks i hate pudge as PA. i never farm as PA or AM i usually just roam and lane they can escape a pack when they are ganking.
  21. Omnigear

    Invulnerable pack mule to carry items from shop

    Tp should be back and just put a 1min cd on it to reuse.
  22. Omnigear

    Invulnerable pack mule to carry items from shop

    or put the side shop and secret shop back ^_^
  23. Omnigear

    Invulnerable pack mule to carry items from shop

    bigger map and then add mule, the map is not big nuff to warrant a mule
  24. Omnigear

    Highdrater's Recommendations

    vergil's heroic passive should not be a flat rate. it should tick faster at lower hp and slows down as he gets to 30%
  25. Omnigear

    Using moneybug during inhouses.

    money bug pl0x... evens the playin field ^_^
×