Will add final table latter, for now this post is just getting my idea onto paper. This post is still very much in alpha and suspect to change. Any and all feed back you can provide would be appreciated.
Removed hellion/hellbat form spell differentiation (for now).
Name: Grillmaster.Bubba Portrait: Hellbat Unit Base: Hellion/Helbat Type: STR Script: Bubba, long time owner of Bubba's gas and grill, has decided to take his gas and grill on the go! With his specially modified Hellion, Bubba Gas and Grill on the Go can provide you with the freshest of road kill this side of the galaxy has to offer! Starting Stats: Base Health – 375 Movement Speed – 2.9 Attack Range – 5/2 (depending) Attack Speed – 1.85 Base Damage – 50 Attack Name | Animation - Plasma Grill | Stock for the unit Base Armor – Strength – 30+7 per level Agility – 28+6 per level Intelligence – 25+4 per level -- Heroic Passive: Grill n' Go. Grillmaster.Bubba can transform between his more mobile Hellion form to take his business on the go or his more devastating hellbat form when he needs to grill some mutawings up quick. Effect: Using hotkey "E" Bubba can switch between hellion and hellbat form. This transformation takes 1.5 seconds. In hellion form, Grillmaster.Bubba hits all units in a line in a line of 5 units, has a speed increase of 10%, but takes a damage reduction of 25%. In hellbat form Grillmaster.Bubba has a range of 2, and his attack deals 25% splash damage to units within 1 unit of the primary target. Only the primary target is effected by on-hit effects. -- Ability One: Plasma Charge Bubba always gives a free plasma charge with fill up. Plasma chargers are great for overcharging one's flamethrower to do some amazing damage. Energy Cost: 55 Cooldown: 8/7/6/5 Range: n/a Level 1: Bubba deals 60[+60%INT] spell damage on his next attack in 3 unit cone. Level 2: Bubba deals 100[+60%INT] spell damage on his next attack in 3 unit cone. Level 3: Bubba deals 140[+60%INT] spell damage on his next attack in 3 unit cone. Level 4: Bubba deals 180[+60%INT] spell damage on his next attack in 3 unit cone. Effect: For 5 seconds Bubba's next attack will do bonus area damage if in hellbat form. If this ability procs "Two fer tuesdays" it will do double damage. -- Ability Two: Roadkill Barbecue Taking a Grill on a go is always risky business if you don't have a backup plan for what do do when you run out of Mutawings. Thankfully, Grillmaster.Bubba is always willing to grill up some good ol' fashion road kill. Bubba lights the stretch of road in front of him on fire for 3 seconds doing damage and slowing enemies who get caught in it. Energy Cost: 80/100/120/140 Cooldown: 15 Range: 5 Level 1: Deals 50[+20%INT] spell damage per second, and slows movement speed by 15%. Level 2: Deals 75[+20%INT] spell damage per second, and slows movement speed by 20%. Level 3: Deals 100[+20%INT] spell damage per second, and slows movement speed by 25%. Level 4: Deals 125[+20%INT] spell damage per second, and slows movement speed by 30%. Effect: Grillmaster.Bubba creates a wall of flame in front of him 1 unit wide and 5 units wide that periodically damages and slows enemies. If this ability procs "Two Fer Tuesdays" it will double the walls damage and slow. -- Ability Three: Two Fer Tuesdays Bubba is a firm believer in 2 fer tuesdays, but without a calendar he is never sure when it's a Tuesday and usually ends up guessing. This gives Bubba a chance that his next spell cast will have double the effect. Energy Cost: Passive Cooldown: Passive Range: N/A Level 1: Bubba has a 8% chance of his next ability having double the normal effect. Level 2: Bubba has a 12% chance of his next ability having double the normal effect. Level 3: Bubba has a 16% chance of his next ability having double the normal effect. Level 4: Bubba has a 20% chance of his next ability having double the normal effect. Effect: This ability gives a small chance at causing his next spell cast to have double the normal effect. -- Ultimate Ability: Deep Fried Delivery Bubba prides himself on always being where he needs to be. Bubba launches himself at the target location in a blaze of glory dealing damage and slowing at both the launch zone and the land zone. Energy Cost: 120 Cooldown: 60 Range: 8 Level 1: Leap deals 150[+50%INT] spell damage and slows 60%. Level 2: Leap deals 200[+50%INT] spell damage and slows 60%. Level 3: Leap deals 250[+50%INT] spell damage and slows 60%. Effect: Hellbat Leap does damage in a 4 unit radius around where he starts and ends This jump takes 1 second to complete. The slow last 3 seconds. If this ability proc's "two fer tuesday's Deep fried delivery's damage and slow will pulsate a second time around him after 1 second after he lands at his end position only. -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion!