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SayMyName

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About SayMyName

  • Birthday 05/05/1988

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  1. SayMyName

    Calling out old players to come back!

    you need to be 69 years old.
  2. SayMyName

    Inhouse setup time

    Hello guys and girls, im just currious - how long it takes nowdays to setup an ih and start it? Esp when lobby is made up. I remember when it used to go over 1hour, did anything changed?
  3. SayMyName

    β€ŽLee Young Ho the Bonjwa

    ? You dont know broodwar bra? or is it your reaction to him playing random? i know i know, mine was the same, he is crazy
  4. SayMyName

    β€ŽLee Young Ho the Bonjwa

    So... is Flash, the God of starcraft, best programer of all time gonna win current asl 10 with random? What ya think guys and ladies? I dont remember when i was hyped but now for sure i am πŸ™‚
  5. SayMyName

    Calling out old players to come back!

    So im not welcome or even remembered? Thats just sad 😞 Your broke my heart John, the fellow Tosh-master. I quess i should switch to Nova.
  6. SayMyName

    Old Faces

    i like peas, my favorite can veg πŸ™‚
  7. That is really good idea imo. Making topic about ih problems. But main thing is: Will it result in anything? Will it be done anything to make it happen? Towards fixing some problems making inhousing not being popular/attractive? Because most reasons are pretty simple and straightforward to say. And also not derail the topic further I agree.
  8. SayMyName

    The Future of Mobility in AoS

    In dota shrines are op cause they just op - mostly they are on highground and give too high regen to fight it off. Its almost like fighting base. I like the idea of being something unique. As for playing i didnt saw anybody on fl for years. Never see anybody online so i gaveup. Also i dont play that much anyway. I would need to basically stop dota for aos. I could for African or some old friends if they really wanted to. But i don't think its the case. Btw. did tournament already had place? who won? Im so clueless sorry for offtop
  9. SayMyName

    AoS 2017 Terrain Preview & Feedback Thread

    ok cool, thats nice
  10. SayMyName

    AoS 2017 Terrain Preview & Feedback Thread

    IS this a boss on a protoss side of a map? Or are there two same bosses on map on each side? (river)
  11. SayMyName

    The Future of Mobility in AoS

    I don't know who given me the right to make my opinions on forum? I don't know. Maybe because my mom born me and IT IS A FORUM? I made plenty of arguments. You on the other hand just bash me for no reason, basically saying "don't write here on this forum" which for me is a warning worthy and im surprised no mod even responded/act. Its just ridiciulous. Adding to the level of hyprocriticism in your sentence i would not even speak about. I read your post and understood what is wrote there. But it makes no sense whatssoever. Maybe you just didn't wrote it properly and described what you want to do and this can be a problem. Because you wrote you want to: a) increase map size to hinder mobility, increase ratting, less reactive measures b) increase mobility, introduce tps (you say options but it is the same, items- esp when said cheap cost effective, teleports whatever), not decrease amount of teamfights and not slow down the game (in another post). Your posts just deny each other. I explain. If it comes to movespeed items they either most of time are: a) good (overall item is good) and are a must or almost a must buy (esp on big map) b) weak (too low stats) almost never bought its very hard to balance it. If you increase map size and increase movespeed (taking aside tower spots, jungle camp spots etc etc just talking about this two aspects) you basically just make everything faster in terms of "feeling of gameplay" - reaction time, respond human time (which many people were against, not all , but lets say majority). Ecko did get rid of boots (i think it was good move) and removed teleports (several cons and pros, makes game diffrent by a huge margin) If you introduce teleports (and with strong towers) it becomes almost impossible to gank heroes near towers (if enemy team actually have proper team, awarness players). To offset that dota have increased cooldowns (better said teleport spawn) for every next tp near that building, so multiple heroes cant insta tp, react. There is huge correletion to distance, space between towers (allies towers, and ally vs enemy towers) to consider. Btw. shrines in dota are op. As it comes to increase ratting, not decrease teamfights i don't even know how to write it. Cause its super straight forward. its either more rattting or more teamfights. More teamfights = less ratting, more ratting = less teamfights. Thats how it works. There are obviously more stuff to talk about but i will just cut it. Try to make as short and simple as possible
  12. SayMyName

    AoS 2017 Terrain Preview & Feedback Thread

    QUESTION: If the map isnt symetrical and in addition there are boss heroes on map how do you intend to balance things out (protoss vs zerg)? I mean dota couldnt help and figure it out for like several years/patches? You have any solutions in mind?
  13. SayMyName

    Toxic Players

    I always wanted to be an evil tyrant :(
  14. SayMyName

    The Future of Mobility in AoS

    Movespeed items are not solution. Movespeed affects many diffrent aspects in the game, including in major : fighting, ganking, teamfights, overall speed of game and again in major farming speed. To accelerate farm you need a) higher dmg b) more aoe dmg c) higher mobility Increasing movespeed you increase jungling. I wont even talk about other aspects. For me it looks like you are trying to take care of stuff you dont understand by high degree. No offense. Obviously is good and proper you write your thoughts and ask for opinion. As i said before and wrote. Thing about aos is that there are low to non-existent proper polished tp mechanics Increasing speed by a little maybe not a bad thing. Its about balance. But too high speed makes game not enjoyable and frustrating.
  15. SayMyName

    IH now

    ? I dont see any people whenever i log in
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