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WhaleTits

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About WhaleTits

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  1. I'm not really gonna moderate this since I'm so un-involved, but personal attacks are not acceptable and only actively subtract from your posts, Drex. Also I added HYLY. Should have time this weekend or something. what time do you guys normally ih?
  2. Changelog v2.19

    well i guess that warning is at least technically true
  3. I might be convinced to try playing hots for an inhouse or two. unforunately that game makes me fall asleep
  4. Changelog v2.19

    tyde pods adam really
  5. Old Faces

  6. Changelog v2.11

    wait, was that a bug i made.
  7. Old Faces

    and still shit at game
  8. Who plays the best Rory in pubs?

    peas u were never good at this game. when are u getting ur gun license to protect from school shootings?
  9. Old Faces

    i don't think i do. i can easily see numerous problems just by playing it once or twice... keep in mind i have around 7 years of moba development under my belt now (2 balancing Sotis, 1 making RoA, 1 working on AoS, and 2.5 on LoL). theres not really anything going on here that I haven't seen before
  10. Old Faces

    I'm not sure why you would think i wouldn't be able to judge gameplay holistically
  11. Old Faces

    i definitely didn't have fun lol
  12. Old Faces

    played a few games with aellectris and ecko this weekend. game seems significantly degraded. :( beautiful to look at though!
  13. Changelog v 2.8-2.10

    no they started making a bunch of silly names for some of the older players. I thought it was cute. mother: When designing game mechanics, consider the experience on a whole, and why exactly you think the mechanic is valuable. In this case, the mechanic asks the player to avoid interacting with the enemy (as pots are really only useful in lane, where enemies are clustered together (minions are near players) and can easily threaten it), and the mechanic itself lacks intrigue (don't stand within auto-attack range). Thus the two results of this mechanic are: the player does something boring and simple. Are these the qualities you want? This is not to say the mechanic does not have a time and place, or cannot be improved upon. It works great in PvE, where enemies have long cooldowns and delayed attacks (monster hunter, dark souls) - but in AoS, where enemies often do not have these constraints (auto-attacks), you probably want to actually do any thinking at all about it before porting it over.
  14. Changelog v 2.8-2.10

    that has to be the worst designed thing i've ever seen on khyrak
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