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MOTHER

AoS Developer
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Everything posted by MOTHER

  1. It would divide the playerbase, so no. It's also not a mode of the game, it's a new game element much like map bosses and creep waves with existing and planned gameplay interactions. It's not that simple.
  2. MOTHER

    Sup

    Hi
  3. MOTHER

    IH SUNDAYS AT 4PM EST/8 PM GMT

    https://www.twitch.tv/videos/449640036 Our last game of 3, Turbo vs Me. My team lost the best of 3. Kudos to Cigs for streaming.
  4. Greetings! Now is as good a time as any to reflect on where we've been and where we want to go. It's been a bumpy humbling ride since we moved to the new map almost two years ago. Just trying to balance everything around the new playing field and not betray the way the game made me people happy for so long was a huge undertaking. I'd like to think that Adam and I did well by you, and I hope you feel the same. You never really understand the work that goes into these things until you put yourself in that situation. My respect for the developers that came before grew tenfold as result, and also for the responsibility we are left with. Despite everything and everyone saying to the contrary, It's amazing we all kept going for as long as we could. And keep going we will. So I'd like to take a moment to share what's ahead for us... Balance Patches Unless something is truly broken and the community feels strongly about it, the frequency of these types of patches will be dropping to 1-2 per year. Here I am referring to major (re)balance patches like the one just released. I'll try to make these major patches coincide with Blizzard's own SC2 content patches which are released at a frequency of about 1-2 per year as well. This way when we get back to development of these big patches, we will have a lot more to work with, and in turn a lot more to give you. It also takes a moment (or two) for a major patch to settle and a meta to develop from it. Less is more in this case. There will of course be smaller minor follow-up patches whenever they are necessary. Optimizing the Game SC2 has changed a lot for the better from when AoS was first made during WoL, and by extension so has the SC2 Galaxy Editor. The resources and tools available to us now are just massive by comparison. Over the last 2 years we've tried on all fronts to make use of these resources to polish AoS to the best it can be. And there's still a lot of room for improvement in 2019! Community We've been playing together for years most of us and I know most of you, and hopefully you know me by now (and suffered my feeding!). Community matters above all here and it's the lifeblood that kept and keeps AoS alive. After the Mumble heyday, we've tried keeping up with channels of communications and staying in touch via Discord and now also the Bnet Chat Group. If you haven't joined these channels yet and downloaded the apps, do it! Because nothing is more satisfying than a set of organized games. We've been on a roll lately, so let's keep this up. Also starting next patch, we'll be introducing a new 'Honored Host' title that includes a badge and colored name ingame. These will be handed out by community nomination in recognition of the rare few who take it upon themselves to balance lobbies and improve the quality of AoS games for players - Veterans and newbies alike. Site Upkeep The hub and center of all things AoS will continue to be this website for its rich history and ease of communicating maybe-long-winded blogposts such as this one. EKCO has been very transparent with us all about upkeep and graciously continues to take the time to support our community. If you would like to help keep this place alive, kindly take a moment to donate any amount you would like to afford here. 100% of your donations go to maintaining this website and forum. New Heroes After moving to the new map, we had to shift focus to balancing the gameplay experience and faithfully adapting it to the new terrain field, while still trying to add enough new stuff to keep it fresh and improved. But nothing beats adding a new hero yes? So we will be shifting gears back to bringing in new characters and concepts to the game much more frequently than before. The next hero is Viler.Nemesis, and he will be bringing a great many torments upon the Forests of the Imperial Sanctums - next month! ----- Thanks for the read and looking forward to a good season together.
  5. MOTHER

    What Do You Think This Should Do?

    This is also happening by the way, kudos for some of your ideas here.... We'll find out what Aeon has been protecting all these years soon...
  6. When you pick it up/consume it that is...
  7. MOTHER

    AoS 2019: The Storm Rages On...

    Coming soon!
  8. MOTHER

    IH SUNDAYS AT 4PM EST/8 PM GMT

    I would love if someone with a super computer and recording software to document these inhouses for youtube. I will search for them, but if you are reading this message me! 😄
  9. MOTHER

    IH SUNDAYS AT 4PM EST/8 PM GMT

    You need to record it to a video format using something like FRAPS first then upload to youtube. We'll be doing games later today.
  10. MOTHER

    [Database] Rob.Boswell

    Try this - Skill build - W, E, Q, Q, Q, R, Q, W, W, W, R, E, E, E, R Item Build - 1- Eternal Drive/Omniscience (Choose 1) 2- Atom Smasher 3- Nitrogen Retrofit 4- Kura's Death Mask 5- Adamantium Alloy/Hive Symbiosis (Choose 1) 6- Chilling Artifact/Korhal Vanguard/DST/Spell Buffer/Electric Mantle (Choose 1)
  11. Name: Rob.Boswell Type: - Initiator / Tank / Support Starting Stats: Starting Health – 603 Movement Speed – 2.8 Attack Range – 4.75 Attack Speed – 1.95 Starting Damage – 53 Base Armor.Resist – 14.2% [15] Base Spell Armor/Resist – 18.5% Strength – 38 + [8]*** Agility – 24 + [2] Intelligence – 28 + [5] __________________________________________________ [Heroic] - [Steel Bulwark] Passive Boswell takes Reduced Basic Attack Damage from Ranged Enemy Heroes. Damage Reduction: -50% __________________________________________________ [Q] - [Grappling Line] Target Point Boswell fires a grappling hook at a target point and pulls himself towards it, dealing Spell Damage and Knocking-Up enemies he collides with along the way. The Cooldown is Reduced by 7 seconds per Enemy Hero hit. Spell Damage: 40 / 80 / 120 / 160 (+80% STR) Knock-Up Duration: 0.5s Energy Cost: - 80 / 100 / 120 / 140 Cooldown: 22 seconds Range: 6u / 9u / 12u / 15u __________________________________________________ [W] - [Meteor Smasher] Target Point; 8u AoE Boswell fires a rocket towards a target point that explodes upon Reactivation, Revealing the impact area. Enemies struck are dealt Spell Damage and are marked, also Revealing them for a Duration. Spell Damage: 90 / 120 / 150 / 180 (+60% INT) Area Reveal Duration: 5s Enemy Reveal Duration: 6s / 12s / 18s / 24s Energy Cost: 60 / 80 / 100 / 120 Cooldown: - 18 seconds Range: Global __________________________________________________ [E] - [Static Generator] Activate; 6u AoE Boswell sets up an Invulnerable device at his current location for a Duration. The Static Generator pulses every 2 seconds, dealing Spell Damage and Stunning enemies in the area with each pulse. Spell Damage per Pulse: 25 / 40 / 55 / 70 (+30% INT) Stun Duration per Pulse: 0.25s / 0.4s / 0.55s / 0.7s Duration: 8s Energy Cost: 100 / 120 / 140 / 160 Cooldown: - 28 seconds __________________________________________________ [R] - [Critical Response System] Passive; 6u AoE On taking Fatal Damage, Boswell enters a protective Stasis for 4 seconds. During this time, Boswell is Invulnerable and Heals. Enemies around Boswell at the start of the effect are also severely Slowed for a Duration. If the ability is on Cooldown and/or Boswell has insufficient Energy, Critical Response System will not activate! Health Regenerated: 50% / 60% / 70% (Max Health) Slow: 75% Slow Duration: 5s Energy Cost: 33% Max Energy Cooldown: 360s / 270s / 180s
  12. MOTHER

    IH SUNDAYS AT 4PM EST/8 PM GMT

    Games were great, thanks to everyone who showed up. We're gonna try to make this a thing every Sunday same time, same place, and hopefully get those GG replays uploaded.
  13. MOTHER

    What Do You Think This Should Do?

    Adam ❤️
  14. MOTHER

    IH SUNDAYS AT 4PM EST/8 PM GMT

    Thanks for making the thread Bile. I'm gonna try to make it simple. 1- Once we get to the first 10 players (with or without me), I will make a party and invite all players into a game. If we are 11 players, I will become an observer (apparently this works if we enter the lobby as 1 single party at first). In order for this to run smoothly, I ask all players to add me as a friend on SC2 if they haven't already. 2- Captains volunteer, and players draft then teams are locked for the Best of 3 session. Teams that are too lopsided may experience an intervention from yours truly. 3- Hero draft is classic style, and no autobans allowed (See below; Team 1 aka First Ban/First Pick is Red and Team 2 is Green). 1st Stage -> [bAN] -> (BAN) -> [bAN] -> (BAN) -> [bAN] -> (BAN) {1-1-1-1-1-1} 2nd Stage -> [PICK] -> (PICK) -> (PICK) -> [PICK] -> [PICK] -> (PICK) {1-2-2-1} 3rd Stage -> [bAN] -> (BAN) -> [PICK] -> (PICK) -> [PICK] -> (PICK) {1-1; 1-1-1-1} Players should tell their captains their preferences for picks asap, as Captains cannot read your mind and they will only have 45 seconds for each ban and pick. I will be keeping time to ensure this. If time runs out during a ban, no hero will be banned, and if time runs out during a pick your team may end up with a random hero! 4- If we end up being more than 3 teams of 5, the winning team from the first BO3 will face the challenger team in waiting, and the loser of the second BO3 set will face the loser from the first set. If we are 4 teams of 5, we will run both sets parallel to one another, and if we are magically more than 4 teams of 5 we'll throw in a drinking game and call it a party.
  15. MOTHER

    [Database] Rob.Boswell

    There are other ways to play him. Get creative.
  16. MOTHER

    [Database] Rob.Boswell

    Build him with tanky CDR items and play him as a support.
  17. MOTHER

    Changelog v2.38-2.44

    v2.38-44 General Game - Added Rob.Boswell - Added 'Day and Night Cycle' Help (F12) - Updated. - Added 'Patch Notes' section. (Note: Includes only notes from the most recent Patch Cycle). Miscellaneous - New Loading Screen. - Various bug fixes (v2.43-44). Terrain - Reduced the size of both Cliff islands across from the Map Bosses. - 'Cleaned up' Daggoth's Pit area. - Added ground vision blockers to both Map Boss pits, preventing players from seeing into and out of those areas. - Most Ward Spots have been made more visible and obvious than before. - Misc. doodad updates. Runes Hydranium Crystals - Initial team Mineral and XP bonus increased to 50 from 35. - Team Mineral and XP bonus now increases by 8 every 60 seconds from 3 and 2 every 12 seconds. Neutral Creeps General - Neutral Creep camp's Damage Resistance increased to 30% from 25%. Imperial Cyclones - XP reward reduced from 30 to 15. Map Bosses - Daggoth (Greater and Ancient) now drops the 'Daggoth's Heart' pick-up upon death. Daggoth's Heart instantly heals a single user for up to 1500 Health and 750 Energy (based on Missing Health), and increases the effectiveness of Daggoth's 'Buff' (excluding Respawn Reduction) by +50% on them for its duration. Expires with Daggoth's 'Buff'. - Daggoth's 'Buff' (All Forms) duration increased to 4:30 minutes from 4:00 minutes. - Daggoth (Greater and Ancient) Base Health reduced by 2500. - Daggoth (All Forms) Damage Resistance increased to 65% from 45%. - Daggoth (All Forms) and Aeon Health Regeneration Delay after taking Damage increased to 30 seconds from 20 and 15 respectively. - Updated Daggoth and Aeon's minimap icons. - Aeon Damage Resistance increased to 55% from 45%. - Brax.Monolith now deals 10 True Damage per missile from 15. - Brax.Monolith now drops health/energy pickup upon death (Fix). Primary Creeps Super Creeps - Zerg Ultralisk has been replaced by new 'Zerg Incubus' (Note: Functionally they are identical). - Zerg Ultrahost renamed to 'Zerg Brooder'; Updated model. - Ranged Super Creeps now have 4.5u Range from 4. Structures Imperial Sanctums - Updated model (Protoss). - Global Bounty reduced to 200 from 250. - Added Local Bounty of 100 for Last Hitter. Towers - T1 and T2 towers now have 4000 Health from 3600 and 3800 respectively. Items General - The fundamental Energy item component Sapphire Mox now grants 150 Energy from 200. As a result, all of the following items now grant 25-100 less Energy than before: Adamantium Alloy, Energy Saber, Flare Gun, Impact Dial, Khalis Relic, Kinetic Cell, Mossberg's Taser, Ocelot's Revolver, and Space Battery. C-48 Gauss Cannon - Unique Armor Penetration reduced to 12% from 15%. Controller - Added rangefinder for Radar radius visible to you and your allies. Flares - Cast range reduced to 60u from 100u. Hunter's Hatchet - Can now target and destroy Nemesis' Oblivion Construct. Melange - Price reduced to 100 from 120. Radar Kit - Now also jams Enemy Radar, rendering the user invisible to it. Shard of Ruin - Unique Armor Penetration reduced to 7% from 10%. Space Gem - Cooldown reduced to 90 from 160. - Price reduced to 50 from 60. Sunflare Gun - Active energy cost increased to 110 (+11% Max Energy) from 100 (+10% Max Energy). Tetragrammaton - 'EKCO' active duration reduced to 7 seconds from 8 seconds. - 'Divination' Unique removed from game. - Price increased to 4650 from 4500. Time Gem - Time Gem now keeps its consume effect even after death (Fix). Truesight Wards - Added rangefinder for Detection radius visible to you and your allies. Wrathian Violator - Unique Attack Range bonus increased to 1.65 from 1.5. - Unique Armor Penetration reduced to 17% from 20%. Xenomorph Cleaver - Unique Base Armor Penetration reduced to 12% from 15%. - Unique Stacking Armor Penetration reduced to 4 stacks from 5. Heroes General - Listed Hero Roles have been expanded in the Hero Selection menu (Note: For a breakdown of the definitions, please see section 2.1 in the Help Menu) Alarak R - Block duration increased to 3.5 seconds from 2.5. - Cooldown set to 70 from 110/90/70. - Updated visuals (Note: Less obvious that it is active than before, but auditory cue still easy to identify.) Anthrax Q, W, E - Cooldown rescaled to 15/14/13/12 from 14. Avenger Q - Physical Damage rescaled to 30/60/90/120 (+60% Weapon Damage) from 40/70/100/130 (+70%). - Energy cost increased to 50/55/60/65 from 30/40/50/60. BioTron - Updated 'Alt1' Skin. Boros HP - Updated icons and mini-icons to help players more easily and quickly identify which Burning Blade mode is currently active. Dehaka W - Scaling Spell Damage changed to +6% Target Current Health from +5% Current Health. W (Evolved) - Now steals 4 Agility, Strength, and Intelligence from 5, and gains them as 12 Strength instead of 5 Agility, Strength, and Intelligence. Non-refreshing. Dustin HP - No longer provides Radar vision over enemy structures, - Only units. (Note: All Consumable Wards, Jakk's Mines, Queen's Creep Tumors, Nemesis' Oblivion Construct, Grunty's Swamp Trap, TBone's Brownstone Totem, and Garamond' Turrets are classified as structures by the game.) Egon Q - Cast range increased to 7 from 6. W - Shields Duration increased to 6 from 4. - Shields now last their full duration (Fix). - Cooldown rescaled to 20/18/16/14 from 22/20/18/16. - Cast range increased to 7 from 6. E - Cooldown rescaled to 22/20/18/16 from 25/22/19/16. - AoE increased to 4.5u from 4. - Cast range increased to 7 from 6. - Cursor display matches the AoE in the tooltip (Fix). R - Cooldown set to 50 from 60/55/50. Garamond - Added 'Alt1' Skin. Greelus - Updated Skins (Alt1 and Alt2) HP - The rangefinder radius is no longer visible to enemies. Huntress HP - Weapon Speed bonus from Creep Kills increased to 10% from 6%. - Stack duration reduced to 10s from 15s. - Max stack count reduced to 3 from 5. E - Bonus Physical Damage increased to 40/60/80/100 (+120% Weapon Damage) from 25/50/75/100 (+50% Weapon Damage). Mandrake W - While active, Mandrake's base sight range (16u) cannot be decreased by most vision debuffs (Note: Includes Nighttime). Nemesis Q - Projectile travel time increased to 1.75s from 1.6s. - Energy cost rescaled to 70/100/130/160 from 75/100/125/150. W - Energy Drain intervals increased to every 0.5s from 1s (Total energy drained unchanged). - Initial cast range reduced to 7 from 8 (Note: Leash Range unchanged). - Max channel time reduced to 7 seconds from 10. E - Oblivion Construct Movement Speed reduced to 2 from 2.5. - Oblivion Aura AoE reduced to 14u from 16u. - Oblivion Construct Health reduced to 500 from 750. - Oblivion Construct is now classified as a 'Structure' by the game. (Note: This changes a few damage interactions with the unit, most relevant being Hunter's Hatchet' active.) Queen E - Creep AoE increased to 12u radius from 10u. Rancor HP - Sight bonus reduced to +25% from +40% (Note: Sight range is still more than before at 20u from 17u). - Rancor does not experience reduced Sight during nighttime. Shadow HP (Occlusion; Remake) - Shadow's Sight Radius during daytime is reduced to 8. At Night however, Shadow's Sight radius increases to 16u. Additionally, Shadow during nighttime is invisible to Enemy Radar, becomes Transparent making him difficult to see, and gains +15% Movement Speed. Q - Now deals Bonus Physical Damage during nighttime as well. - Bonus Physical Damage reduced to +40% from +50%. Summers - Base Movement Speed reduced to 2.9 from 3. R - Added 0.5s cast time. Tassadar HP - Astral Projection Timed Life increased to 45 seconds from 40. - Astral Projection' Base Bounty reduced from 96 to 72. Terminus HP - Now grants +10 Armor while burrowed. Unix E - Cooldown increased to 8 from 5. - Energy cost increased to 35 from 30. R - Energy cost set to 200 from 150/200/250. Viron - Base Movement Speed reduced to 2.825 from 2.9. Q - Energy cost rescaled to 100/120/140/160 from 70/60/110/130. Vorazun HP - Armor Penetration bonus against 'Isolated' targets reduced to 15% from 25%. - Fixed bug that was causing Shadow Clones to stop retaining many passive stats and bonuses from items. - Damage reduction on Shadow Clones increased to 80% from 66%; Now also applies more consistently across all outgoing damage instances (i.e. Crits). W - Energy cost increased to 75 from 50. E - Duration set to 1.5s from 1/1.5/2/2.5s.
  18. MOTHER

    Creating a draft menu

    Adding a draft pick mode unfortunately ended up being a fruitless endeavour. I think it proved to be too difficult to add bug free. I think just removing Blind Pick could do wonders for gameplay. Maybe allow for hero picks to show on the leaderboard as soon as heroes choose their hero rather than simultaneously after hero selection. The downside to waiting too long to pick/counterpick would be that early pickers could roam the map and secure positions first. I'll examine the available options.
  19. MOTHER

    Changelog v2.38-2.44

    Less of an issue, and more of just trimming the excess.
  20. MOTHER

    how to fix tetra

    The bruiser hero type/build has been a very difficult type hero to balance. I've found it is better to balance these heroes individually on a case by case basis. If there is a particular hero that is problematic when built as a tanky dps, let's examine them and weigh whether they should be allowed to be such a successful tanky dpser, especially if this is not their intended role or they excel at other roles too.
  21. MOTHER

    how to fix tetra

    Casters can also bait it out. Then either wait for it to finish to attack, or take advantage of the enemy's false sense of invincibility by having your very own dps destroy them with physical damage. Your own dps carrying tetra is optional, but recommended.
  22. MOTHER

    Changelog v2.33-2.37

    General Game - Added Viler.Nemesis. - Attempted fix for a rare bug that causes players to suddenly stop dealing damage. - Attempted fix for a bug causing towers and/or creeps to unintentionally aggro enemy heroes due to passive abilities (e.g. Avenger, Erekul). - Improved minimap coloring (Note: You can now more clearly differentiate between lanes, cliffs, and other parts of the map.). Controls - All Heroic Creeps (aka summons) have been added to Control Group 2 exclusively. Summoned units from Items (Eye of Amon and Sentinel's Safeguard) have been added exclusively to Control Group 3 (Note: The exception is Gabriel.Tosh and EnTaro.Tassadar. Control Group 3 for these heroes will still control both their summons and themselves simultaneously, so be aware of this when purchasing the items mentioned.). Help (F12) - Updated. - Added "Quick Guide" section. (Credit to Muto and bebop for providing the blueprint for this, wherever they are) Miscellaneous - New Loading Screen. Terrain - 'Cleaned up' Protoss and Zerg Base areas. - Added 'Aeon Pub' (!). Neutral Creeps - Daggoth (All Forms) attack speed reduced to 2.5 from 2. - Daggoth (All Forms) attack damage now deals bonus physical damage equal to 2.5% Target Max Health from 3% Target Current Health. Structures Towers - T1/T2/T3 Physical Damage Armor Penetration increased to 50/65/80% from 40/55/70%. Items Hand of Mengsk - Unique Time Scale bonus reduced to 5% from 7%. Hunter's Hatchet - Hunt 1 Unique no longer applies to Map Bosses. Hunter's Knife - Hunt 2 Unique no longer applies to Map Bosses Omniscience - Active now has 2 charges. - Active cooldown increased to 160 from 140. Sliptide Scythe - Unique Time Scale bonus reduced to 1.5% per stack from 2% Soul Engine - Removed from Side Shop. Stabilizer - Unique Removed. - Price reduced to 1200 from 1850. Syrus Codex - Base XP bonus increased to 400 from 350. Time Gem - Consume effect now only grants 4% Time Scale from +5% Time Scale, +10% Weapon Speed, and +10% Cooldown Reduction. - Consume effect is now permanent from 8 minutes. Non-stacking. - Price increased to 950 from 750. - Time Gem now also a component of Yamato Reactor and Parallax Generator. Heroes - Updated Hero Selection portraits for Artanis, Erekul, Khyrak, Mandrake, Nova, Penthos, Shadow, and Viron. Akasha E - Now goes on cooldown only after the Field of Light expires. Brine W - Base Heal amount decreased to 75/150/225/300 from 100/175/250/325. - Now goes on cooldown only after the Adrenaline Rush buff expires. Cain - Updated sounds (Death). Cyprus HP - Hero Kills now increase the damage of W and R by 5 each from 10 each. Dehaka - Added '-alt' skin. Q - Current Health Cost increased to 20% from 15%. W - Energy Cost rescaled to 30/45/60/75 from 30/40/50/60. R - Current Health Cost increased to 30% from 20% Khyrak E - Heal AoE increased to 3.5u from 3. Kuradel HP - Max stacks increased to 120 INT from 100. - Stack duration increased to 240 from 180. Q - Now deals damage accordingly (Fix). Leo HP - Bonus damage now applies only to enemy heroes (Fix). - Scaling Physical Damage reduced to 8% Target Missing Health from 10%. Mandrake - Added custom 2D portrait. Nova Q - Will no longer go on cooldown if used without a 'Scoped' target nearby. Roulette - Updated '-alt2' skin. Shadow - Updated sounds (VA and AA). Tosh W - Spectre scaling Health increased to 25*LVL from 20*LVL. E - Energy cost set to 80 from 60/80/100/120. Vergil E, R - Energy leech reduced to 20% of Damage Dealt from 25%. - Energy leech now has no effect on Debuff Immune targets (Fix). Vorazun E (Passive) - Cooldown rescaled to 24/21/18/15 from 24/20/16/12. R - Energy cost rescaled to 150/175/200 from 150/200/250.
  23. MOTHER

    [Database] Rob.Boswell

    Yup. And a little bit of Timbersaw and a dash of Wraith King for good measure.
  24. MOTHER

    [Database] Rob.Boswell

    No, it's in the beta map.
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