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MOTHER

AoS Developer
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Everything posted by MOTHER

  1. Greetings! Now is as good a time as any to reflect on where we've been and where we want to go. It's been a bumpy humbling ride since we moved to the new map almost two years ago. Just trying to balance everything around the new playing field and not betray the way the game made me people happy for so long was a huge undertaking. I'd like to think that Adam and I did well by you, and I hope you feel the same. You never really understand the work that goes into these things until you put yourself in that situation. My respect for the developers that came before grew tenfold as result, and also for the responsibility we are left with. Despite everything and everyone saying to the contrary, It's amazing we all kept going for as long as we could. And keep going we will. So I'd like to take a moment to share what's ahead for us... Balance Patches Unless something is truly broken and the community feels strongly about it, the frequency of these types of patches will be dropping to 1-2 per year. Here I am referring to major (re)balance patches like the one just released. I'll try to make these major patches coincide with Blizzard's own SC2 content patches which are released at a frequency of about 1-2 per year as well. This way when we get back to development of these big patches, we will have a lot more to work with, and in turn a lot more to give you. It also takes a moment (or two) for a major patch to settle and a meta to develop from it. Less is more in this case. There will of course be smaller minor follow-up patches whenever they are necessary. Optimizing the Game SC2 has changed a lot for the better from when AoS was first made during WoL, and by extension so has the SC2 Galaxy Editor. The resources and tools available to us now are just massive by comparison. Over the last 2 years we've tried on all fronts to make use of these resources to polish AoS to the best it can be. And there's still a lot of room for improvement in 2019! Community We've been playing together for years most of us and I know most of you, and hopefully you know me by now (and suffered my feeding!). Community matters above all here and it's the lifeblood that kept and keeps AoS alive. After the Mumble heyday, we've tried keeping up with channels of communications and staying in touch via Discord and now also the Bnet Chat Group. If you haven't joined these channels yet and downloaded the apps, do it! Because nothing is more satisfying than a set of organized games. We've been on a roll lately, so let's keep this up. Also starting next patch, we'll be introducing a new 'Honored Host' title that includes a badge and colored name ingame. These will be handed out by community nomination in recognition of the rare few who take it upon themselves to balance lobbies and improve the quality of AoS games for players - Veterans and newbies alike. Site Upkeep The hub and center of all things AoS will continue to be this website for its rich history and ease of communicating maybe-long-winded blogposts such as this one. EKCO has been very transparent with us all about upkeep and graciously continues to take the time to support our community. If you would like to help keep this place alive, kindly take a moment to donate any amount you would like to afford here. 100% of your donations go to maintaining this website and forum. New Heroes After moving to the new map, we had to shift focus to balancing the gameplay experience and faithfully adapting it to the new terrain field, while still trying to add enough new stuff to keep it fresh and improved. But nothing beats adding a new hero yes? So we will be shifting gears back to bringing in new characters and concepts to the game much more frequently than before. The next hero is Viler.Nemesis, and he will be bringing a great many torments upon the Forests of the Imperial Sanctums - next month! ----- Thanks for the read and looking forward to a good season together.
  2. MOTHER

    AoS 2019: The Storm Rages On...

    If you lose all 3 towers and suppressors, you should lose soon after. This is intended hence why creeps get a special buff in these conditions. The last tower does have AoE btw. We'll see about what can be done about tower diving however.
  3. MOTHER

    AoS 2019: The Storm Rages On...

    Even though towers emit an armor and spell armor bonus for ally heroes, more times than not, you are meant to defend your towers not the other way around. That’s why items like Tyde Pods, Korhal Vanguard, and Spell Buffer have actives that buff your towers. And why Space Gems allow you to tp to towers at any time.
  4. MOTHER

    AoS 2019: The Storm Rages On...

    Currently, T1/T2/T3 towers deal 150/200/250 (+3% Target Max Health times the number of Consecutive Hits on the same Target Hero) Physical Damage with 40/55/70% Armor Penetration. Against Creeps it deals a constant 17.5% Target Max Health with 100% Penetration (So creeps will always need 5-6 hits by towers at any stage of the game). The Artifact Towers deal 225 (+3.25% Target Max Health) True Damage (75 of which is dealt in an AoE around the main target). --- Based on your concern and the general requirement of not prolonging games unnecessarily, we could try buffing Lane Towers armor penetration by 10% at each tier without disturbing game time too much. We'll test this and possibly other approaches out during the Nemesis beta soon.
  5. MOTHER

    AoS 2019: The Storm Rages On...

    Tower damage against creeps or heroes or both? Cuz they both scale. And which towers cuz they all have different degrees of penetration. This is a tricky part of the game because a buff to towers could prolong game time which is something I want to avoid. Games ideally should average at 35 real minutes. So please be specific about what you think should be changed.
  6. MOTHER

    AoS 2019: The Storm Rages On...

    We're just getting started! ^_^
  7. MOTHER

    AoS 2019: The Storm Rages On...

    Pretty sure there is a language barrier at play here because I did not say/imply... ^ That. Or that teamplay was not fundamental to the game. Saludos.
  8. MOTHER

    AoS 2019: The Storm Rages On...

    The same heroes may be repeated because you are fighting against the same players whenever it is you are online. Play support heroes if you don't want to farm for 40 minutes. They need little-to-no farm to be significantly effective during early and mid game. Late game they can still turn the tides of battle without needing a 5.5k item.
  9. MOTHER

    AoS 2019: The Storm Rages On...

    Some heroes need farm and XP to reach their full potential and when they do, they become very powerful. When you recognize these heroes, you and your team should stop them from farming by warding their jungle and ganking them as frequently as possible. If you allow them to free farm, this is your fault and you probably deserve to lose to them. However, even when these heroes reach their potential, there are heroes and items to counter them almost always. You should also note that recently in AoS, killing heroes, towers, sanctums, and killing bosses gives you a lot of money, as does it give you more advantages than AFK farming.
  10. MOTHER

    AoS 2019: The Storm Rages On...

    Let's say first week/weekend of May, followed by an official release a week later. We were able to pinpoint Vorazun's strengths and weaknesses fairly quickly thanks to the back to back tests we did together (Jomoney also really has a knack for finding and exploiting OP traits). So I'm optimistic we can do the same for Nemesis.
  11. MOTHER

    AoS 7 Beta Changelog

    Buy the new and improved Syrus Codex if you wanna get high on XP.
  12. MOTHER

    AoS 7 Beta Changelog

    This thread is to keep track of all the changes that the AoS 7 Beta map is undergoing and give you everything you need to know. Please continue helping with the testing and submit your feedback/suggestions. You can find the beta map on NA and EU under the working title "Aeon of Storms 7 Beta". Everything in this changelog is subject to change. Items in red are works in progress and/or attempts to address them are currently underway ------------------------------------------------------------- As live!!!
  13. MOTHER

    Changelog v2.31-2.32

    The changes to Tassadar were intended to promote a more proactive and team-fight oriented playstyle instead of the classic, passive, and AFK farming split-pushing play style. Many items that Agi carries and Tass often use have also been improved. If anything I probably overbuffed Tass. But the skill ceiling is so high, that most of the player pool won't be able to access T1 Tass. As was always the case, more or less. My comments in red.
  14. MOTHER

    Changelog v2.31-2.32

    General Game - Added Matriarch.Vorazun. - Fixed XP gain interaction with XP modifiers (Veteran Talent, Syrus Codex, Eye of Amon, Spirit Containment Vessel and Hunter's Knife). (Note: Previously, hero kills were giving an unintended and disproportionate amount of XP while hero assists were giving notably less to players. Furthermore, XP modifiers were not proc'ing accordingly as per their tooltips from creep kills.) Commands - Added "-respawn" command as an attempted response to the very rare bug that causes your hero to glow and become unresponsive, untargetable, invulnerable, and 'un-respawnable' when killed. Upon inputting the command and if the conditions are met, all players will be notified of the error, your hero will be reloaded, and you will respawn after 10 seconds where you died. (Note: Currently, an unfortunate side effect of this command at the moment is that it will reset your talents to default.) Game Help - Updated Game Help section. Miscellaneous - New Loading Screen. Terrain - Repositioned the bushes at the middle part of top and bottom lanes (near the base of the ramp towards the side shops). - Elongated bushes at the middle part of top and bottom lanes (adjacent to the Side shop cliffs). - Trimmed over 100 doodads from all over. Structures - Buffer Buildings (Encampment Pylons, Hivemind Eggs) attack priority increased. (Note: When in proximity, Creeps will now always prioritize targeting these buildings first before moving to attack the 'Artifact'). - Protoss Nexus Prime and Zerg Hivemind attack speed increased by 20%. - Protoss Nexus Prime and Zerg Hivemind now deal +50%/25% Bonus Damage/AoE Damage against non-Massive Primary Creeps, and +150% Bonus Damage against non-Massive Heroic Creeps ("Light Units" e.g. Unix Marines, Bio Civilians etc.) Primary Creeps - Super creeps now deal +50% bonus damage against structures from +100%. - Siege creeps now deal 250% bonus damage against structures from +225%. - Siege creeps Attack Speed decreased to 3 from 2.5. - Siege creeps Physical and Spell Resistance increased to 30% and 60% from 10% and 40% respectively. - Siege creeps attack priority lowered. (Note: When in proximity, Allied creeps and towers will always target Enemy Siege creeps last in a wave). - The "All Suppressors Down" Creep Buff granted when 3 Enemy Suppressors are down simultaneously now grants +25% Attack Damage and Movement/Attack Speed to Allied Creeps from +20% Movement/Attack Speed only. Neutral Creeps - All Neutral Creeps (except Cyclones, Brax, and Map Bosses) have had their health points increased by 50-100. - Daggoth (All Forms) attack speed reduced to 2 from 1.8. - Imperial Thor's Variable Strike Cannon sub-ability now deals +50% Spell Damage against Non-heroic units. - Deployed Siege Engines now deal +50% Physical Damage against Structures. Talents Swiftness (Utility) - Movement Speed bonus reduced to 5% from 8%. Zeal (Defense) - Now procs on getting damaged by enemy heroes rather than damaging enemy heroes. - Duration increased to 4s from 3s. Items Accelerators (200; NEW!) 0.07 Movement Speed Note: 'Accelerators' is a new/old item that serves as the fundamental component for all Movement Speed bonuses found in items. Its addition has changed the way several items' MS bonuses are expressed as detailed in this changelog. Accelerators is now a primary component in: Soul Engine, Scavenger's Veil, Serrated Cleaver, Prophecy Stone, Xel'Naga Cuirass, Lion's Bane, Psionic Lasher, Gravity Edge, Ghosting Garb, Impact Dial, and Warp Shard. Accelerators is now a secondary component in: Spirit Containment Vessel, Eye of Amon, Omniscience, Arcbound Ravager, Adamantium Alloy, Silver Soul, Schrodinger's Lockbox, Phantom Menace, Contamination Shard, C48 Gauss Cannon, and Sliptide Scythe. Adamantium Alloy - Added 'Xel'Naga Cuirass' component; Removed Nullifier and Neosteel Vestment - Now gives 0.15 Movement Speed - Now grants Travel 3 Unique. Arcbound Ravager - Ravage Unique renamed to 'Momentum 3'; Your crits grant you 4% Movement Speed and 6% Attack Speed for 4 seconds, stacking 3 times. Atom Smasher - Powerstrike 3 Physical Damage changed to 100 + (50% STR) from 80 + (10*LVL). - Powerstrike 3 Movement Speed Slow increased to 60% from 50%. - Powerstrike 3 Slow and Area of Effect reduced by 30% if you are Ranged. Asura's Guise - Intelligence increased to 60 from 55. - Now grants 4 Health Regen. - 'Drain 2' no longer pierces Debuff/Spell Immunity. - Drain 2 unique now leeches 4% Current Energy from AoE Spell Damage from 8%. - 'Devourer 2' Spell Leech reduced to 20% from 25%. Bandit's Artifice - 'Mercenary 3' Unique bonus minerals reduced to 20 from 25. Black Hole Magnum - Powerstrike 2 base Physical Damage increased to 50 from 25. - Powerstrike 2 now deals 70% damage if you are Ranged. (Fix - Note: This was applying only if your target is Ranged, rather than if you are ranged.) Blue Gene - 'Natural Selection' Unique; Upon death, you now lose 5 stacks instead of all stacks. Boundary Scanner - Reveal duration increased to 18 from 15. - Charge cooldown between each use increased to 20 from 15. C-48 Gauss Cannon - Added 'Psionic Lasher' component; Removed 1 Graviton Booster - Now gives 25 Agility. - Active now gives 0.6 Movement Speed instead of 6% Movement Speed. - Active duration increased to 4s from 3.5s. - Updated visuals. Cauterizer - Trauma 2 Unique max stack count increased to 5 from 4. - Cauterize Unique now reduces target healing by 70% from 50%. Cerebro - Chain Lightning 2 Unique Scaling Spell Damage decreased to 75% INT from 100%. - Using the Replenish 2 Active now refreshes Chain Lightning 2 for your next attack. Chilling Artifact - Now gives 30 Armor from 24. Contamination Shard - Contamination unique now procs on being attacked as well as attacking. - Travel unique replaced with Momentum 2; you gain 3% Movement Speed for 4 seconds when attacked by an enemy, stacking 3 times. Darwin's Might - Lifesteal now applies correctly (Fix). - 'Survival of the Fattest' Unique Physical Damage scaling increased to 3.5% Max Health, and deals 2x damage against non-heroic enemies. Electric Mantle - Price reduced to 4400 from 4600. - Spell Armor reduced to 24 from 30. - Active duration increased to 8 from 7. - Active Spell Damage reflect increased to 75% from 70%. Energy Saber - Added Bloodletter component; Now has Sadism 1 Unique ("+10% Lifesteal and Spellvamp"; See Sunflare Gun). - 'Energize' now deals 3x energy consumed as spell damage on attack from 4x. - Price increased to 3650 from 3000. Eternal Drive - Armor increased to 18 from 16. Eternity - Energy regen increased to 4 from 3. Executioner's Axe - Crit Chance increased to 20% from 15%. - Blinding Steel 1 Unique Crit Damage bonus decreased to 15% from 30%. Eye of Amon - Now gives 0.15 Movement Speed. - Price increased to 1750 from 1700. - Survivalist unique now grants +10% Experience from 8%. - Territorial 1 Unique now grants +30% Weapon Speed from 25%. Flare Gun - Added 1 more Temporal Plating Component; Now gives 20 Intelligence from 15. - Energy reduced to 250 from 300. - Spell Damage changed to 150 + (10*LVL) Spell Damage from 200. Force of Entropy - Now gives 30 Armor from 20. Frozen Cuirass - Energy reduced to 300 from 400. Ghosting Garb (1600; NEW!) Components: Accelerators [Unique - Incorporeal] +15% Evasion and +0.21 Movement Speed. [Unique - Travel 2] You gain +6% Movement Speed while you have not been attacked by a Hero in the last 10 seconds. [Active - Dematerialize] For the next 5 seconds you gain Physical Immunity and have no Unit Collision, but become Disarmed and take +25% Spell Damage. 30 second cooldown. Gravity Edge - Added 'Accelerators' component, removed 1 Temporal Plating - Now gives 0.15 Movement Speed instead of 6% Movement Speed. - Gravitational Waves Unique renamed and repositioned as 'Momentum 1' - Momentum 1 Unique Movement Speed bonus decreased to 5% from 6%; Stacks twice from non-stacking. Hive Symbiosis - Added Vampiric Amulet component, removed Neosteel Vestments and Bloodletter. - Now gives 35 Intelligence instead of 30 Armor. - Strength reduced to 20 from 36 - Rally 3 now gives 15% Cooldown Reduction to allies. Hunter's Knife - Survivalist unique now grants +10% Experience from 8%. Impact Dial - Added Accelerators and Sapphire Mox components, removed 2x Temporal Plating. - Now gives 250 Energy and 0.15 Movement Speed instead of 18 Intelligence. Isomorphic Pyre - 'Pyre' Unique renamed to 'Pyre 2' overrides Smoldering Incisor's 'Pyre 1'. Khalis Relic - Armor reduced to 24 from 30. - Active duration increased to 8s from 6s. Kura's Death Mask - Intelligence increased to 70 from 65. - Enfeeble Unique now reduces target Damage by 25% from 20%. Lifetech Nanosuit - Unique cooldown increased to 100 from 75. Moebius Coil - 'Mercenary 1' Unique bonus minerals reduced to 10 from 15. Mossberg Taser - Energy reduced to 250 from 300. Nitrogen Retrofit - Unique slow duration increased to 3 from 2.5. Ocelot's Revolver - Powerstrike Physical Damage changed to 25 + (50% Weapon Damage) from 20 + (60% Weapon Damage). - Powerstrike now deals 70% damage if you are Ranged. (Fix - Note: This was applying only if your target is Ranged, rather than if you are ranged.) Omniscience - Now gives 0.15 Movement Speed - Omen Unique sight bonus increased to +3 from +2. Perpetual Engine - 'Mercenary 2' Unique bonus minerals reduced to 15 from 20. Phantom Menace - Now gives 0.15 Movement Speed. - Travel 2 Unique repositioned as Travel 4; Now grants 10% Movement Speed instead of 12%. Prophecy Stone - Added 'Accelerators' component. - Now gives 0.07 Movement Speed. Psionic Lasher (1100; NEW!) Components: Fusion Blade, Graviton Booster, Accelerators +15 Agility +15% Weapon Speed +0.15 Movement Speed Radar Kit - Duration changed to Indefinitely from 8 minutes. (Note: Now dispels only upon death.) - Price increased to 1050 from 650. Scavenger's Veil - Added 'Accelerators' component. - Movement speed decreased to 0.07 from 0.15. - Added 'Travel 1' Unique; Grants +4% Movement Speed if you have not attacked or have been attacked by an enemy in the last 10 seconds. Schrodinger's Lockbox - Now gives 0.15 Movement Speed. - Travel Unique renamed and repositioned as Travel 3. Sentinel's Safeguard* (4000; NEW!) Components: Bandit's Artifice +24 Strength +24 Agility +36 Intelligence +15% Cooldown Reduction [Unique - Territorial 3] Gain 25% Weapon Speed and Evasion when you are within 8u of an Enemy Structure. [Active - Summon Sentinel] Spawn a Sentinel Construct under your control for 30s. The Sentinel Construct has 1800 + (50*LVL) Health, 50% Damage Resistance, deals 200 Physical Damage, and provides Detection in a 8-unit radius area. 90 second cooldown. (Note: Considered Heroic and Massive, has 3.5 Movement Speed, 7 Attack Range, 1.75 Attack Speed, deals -25% Damage against Heroes and +50% Damage Against Creeps, and grants 56 Base Bounty and 0 XP to Killer. The Sentinel Construct is also automatically added to control group 2 and 3 for the Player when spawned.) *Side Shop Exclusive Sentry Wards - Placing Sentry Wards on elevated 'Ward Spots' further increases their Sight bonus by 1u. Serrated Cleaver - Added 'Accelerators' component. Silver Soul - Now gives 0.15 Movement Speed - Travel Unique renamed and repositioned as Travel 3. Sliptide Scythe - Added Psionic Lasher component; Removed Graviton Booster - Agility increased to 65 from 50. - Now grants 0.15 Movement Speed. - Price increased to 4500 from 4300. Smoldering Incisor - 'Pyre' Unique renamed to 'Pyre 1'. - Unique Current Health Damage Scaling reduced to 3.5% from 7%. Soul Engine - Movement speed increased to 0.07 from 0.05  - Price increased to 325 from 225. Spirit Containment Vessel - Now gives 0.07 Movement Speed. - Survivalist unique now grants +10% Experience from 8%. Star's Fury - 'Drain 1' no longer pierces Debuff/Spell Immunity. - Powerstrike 4 Scaling Spell Damage increased to 25% Target Max Energy from 20%. - Powerstrike 4 now has a damage cap of 120 + (20*LVL). - Powerstrike 4 now deals 70% damage if you are Ranged. Sunflare Gun - Removed Runic Gavel and Bloodletter components; No longer gives 30 Weapon Damage, 15% Cooldown, 2 Energy Regen, and removed Sadism 1 Unique (+10% Lifesteal and Spellvamp; See Energy Saber). - Added Fusion Plating and Metabolic Booster; Now gives 14 Agility and 14 Strength - Intelligence increased to 30 from 20. - Energy reduced to 300 from 350. - Active Spell Damage changed to 200 + (20*LVL) (+80% INT) Spell Damage from 250 (+110% INT). - Active Debuff removed. - Scaling energy cost increased to 10% Max Energy from 8%. - Price reduced to 3000 from 3200. Sword Breaker - Added Neosteel Vestments component (Note: Total 2) - Now gives 28 Armor from 18. - Price increased to 2250 from 1700. Symphonic Seed - ('Bloom' Unique; Remake) - On Ability Use, gain 1 stack of Seed, counting up to 5. At max stacks, all stacks are consumed and you gain bonus +3% Max Energy Regeneration per second and +15% Cooldown Reduction for 5 seconds. Hero Kills and Assists grant you full stacks instantly. - Passive 1% Max Energy Regeneration removed. Syrus Codex - (Consume; Remake) Gain 350 + (2800 / LVL) Experience instantly*. 10 Minute shared cooldown. *Does nothing if consumed before 15 Minutes (Game Time). Tetragrammaton - Active now makes you immune to any and all Spell Damage (e.g. All types of Spell Penetration). - Active duration increased to 8 from 7. Truesight Wards - Base bounty reduced to 58 from 96. Tyde Pods - Now gives 1.5 Energy Regen while in your inventory. Vampiric Amulet - Added Cell Regenerator component - Now grants 2.5 Health Regen. Warp Shard - Added 'Accelerators' component, removed Lost Treasure. - No longer grants Health and Energy Regen. Whale Breast - Weapon Damage reduced to 4 from 5. Wrathian Violator (3625; NEW!) Components: Psionic Ravager, Cybernetic Implants, Shard of Ruin +35 Strength +40 Agility [Unique - Shard of Ruin 3] +20% Armor Penetration, and increases Attack Range of ranged Heroes by 1.5. Xel'Naga Cuirass - Added 'Accelerators' component. - Now gives 0.07 Movement Speed. - Travel Unique replaced with Travel 2; Now grants 6% Movement Speed. - Price increased to 1600 from 1500. Xenomorph Cleaver - The Butcher Unique was absorbed into Shard of Ruin 2 Unique; Renamed to 'Shard of Ruin 4'. Heroes Akasha Q - Bonus Physical Damage on next attack now scales with 25% INT (from no scaling). - Updated sound. E - Scaling Spell Damage increased to 20% INT from 10%. R - Damage type changed to True Damage from Spell Damage. - Cooldown set to 70 from 120/100/80. Anthrax R - 'Sorrow' Debuff now reduces target Healing by 100%. - 'Sorrow' Debuff now ignores immunity. - Cooldown rescaled to 90/80/70 from 130/100/70. Artanis Q - Base Spell Damage changed to 30/60/90/120 from 50/70/90/110. - Passive Spell Penetration reduced to 9/12/15/18% from 10/15/20/25%. E - Spell Damage changed to 30/60/90/120 (+25% INT) from 20/40/60/80 (+15% INT) (+6% Target Current Health). - Now has correct range as per tooltip (Note: Previously, the 5/5.5/6/6.5 range bonus was added on top of the base weapon's range of 1.25. Now the range amounts to 5/5.5/6/6.5 instead.) - While active, Artanis will now be classified as a ranged hero by the game instead of melee (Fix). - Cooldown rescaled to 10/8/6/4 from 7/6/5/4. R - Cooldown rescaled to 110/90/50 from 100/80/60. Avenger - Base Movement Speed increased to 3.25 from 3.1. HP - Bonus damage per stack increased to 10 + (5*LVL) from 5 + (LVL/2). - Stacks now also apply to enemy heroes that attack Avenger himself. - Stack count reduced to 5 from 50. - Stack duration reduced to 15 from 25. - Updated visuals. Q - Base Physical Damage reduced to 40/70/100/130 from 60/90/120/150. - Cast range increased to 10 from 7. - Now has 1/2/3/4 charges; Charge cooldown set to 16/13/10/7. - No longer applies Slow/Reveal Debuff for 2.5s. - Now applies on-hit damage effects (Note: Still bounces to nearest target within 5u if it hits any enemy, but does not apply on-hit damage effects a second time). - Energy cost set to 30/40/50/60 from 70/80/90/100. - Fixed cursor display. W (Hunter's Edge; Remake) - Amplifies any damage from Avenger based on the number of Revengence stacks on the enemy hero. 2.5%/4%/5.5%/7% Damage Amp per stack. (Previously, consecutive autoattacks applied stacks to any enemy target that amplified damage by 5/7/9/11%, up to 4 stacks). E - Cooldown rescaled to 22/20/18/16 from 30/25/20/15. R (The Punisher; Remake) - Avenger shrieks at a target direction (1.5ux14u), unleashing a deadly sonic wave that deals 100/200/300 (+50% Weapon Damage) True Damage to enemies in its wake, and Revealing and Slowing them by 80% for 1.5/2/2.5s. Revengeance stacks deal their bonus damage as True Damage when consumed by The Punisher. - Cooldown set to 60 (No more charges). - Energy cost set to 150/200/250. Axiom Q - Cooldown rescaled to 18/15/12/9 from 16/14/12/10. W - Base shield increased to 30/70/110/150 from 10/50/90/130. - Scaling Shields increased to 100% Weapon Damage from 70%. - Cooldown rescaled to 24/22/20/18 from 15/14/13/12. R - Scaling Initial Spell Damage increased to 75% Weapon Damage from 50%. - Scaling DoT Spell Damage increased to 25% Weapon Damage from 20%. - Cooldown rescaled to 90/80/70 from 90. - Updated visuals. Balrog HP (Survival Instinct; Remake) - Your basic attack deals an additional (+4% Missing Health) Physical Damage, while your Lunge (Q) and Bloodbath (R) abilities deal an additional (+8% Missing Health) Physical Damage. Q - Cast range rescaled to 5.5/6/6.5/7 from 6.5. R - Physical Damage reduced to 200/325/450 (+100% Weapon Damage) from 250/400/550 (+150% Weapon Damage). - Cooldown reduced to 40 from 75/60/45. Biotron - Base Movement Speed reduced to 2.85 from 3. Q - Scaling Spell Damage decreased to 25% INT from 60% INT. E - Scaling Spell Damage increased to 75% INT from 60% INT. R - Armor/Spell Armor Stolen rescaled to 20/32/44% from 16/27/38%. Boros Q - Now makes you immune to any and all Spell Damage (e.g. All types of Spell Penetration). Brine - Base Movement Speed reduced to 2.90 from 3.05. W - Movement Speed buff reduced to 10/12/14/16% from 14/16/18/20%. - Cooldown increased to 20 from 18. E - Impaling Enemy heroes no longer reduces cooldown by 8 seconds. - Cooldown reduced to 18 from 20. R - Base Spell Damage rescaled to 200/300/400 from 200/325/450. - Cooldown rescaled to 80/60/40 from 70/55/40. Chuck - Starting STR/AGI/INT rescaled to 36/20/34 from 34/22/34. - STR/AGI/INT gain per level rescaled to 7/2/6 from 6/3/6. Q - Wall length increased to 14u from 12u (Cast range increased to 14u to match) Q (Capacitive Clip x2) - Wall length(s) reduced to 7u from 10u. E - Cooldown reduced to 14/12/10/8 from 16/14/12/10. R (Capacitive Clip x2) - Now also allows Allied Heroes to teleport to it with Space Gems and the Transport Talent. - Cooldown rescaled to 130/110/90. - Updated visuals. Corona R - Coronal Discharge Movement Speed rescaled to 3/3.25/3.5 from 3. Crackling W (Unsated) - Max charges rescaled to 90/110/130/150 from 95/110/125/140. Cyprus HP (Reign of Terra; Remake) - Whenever any Hero dies within 10u of Cyprus, a Stone Pillar rises in their place for 10s. If this Hero was an enemy killed by Cyprus himself, his abilities' Base Spell Damage is permanently increased by 10. This bonus damage stacks infinitely. Toggle [V] to show current amount of Reign of Terra Damage Stacks gained. (Note: Only the base Spell Damage of W and R scales with Heroic damage stacks; the bonus spell damage from the pillars is unaffected.) W - Scaling Spell Damage and Scaling Bonus Spell Damage reduced to 50% INT from 60%. R - Scaling Spell Damage reduced to 50% INT from 60%. Darpa Q - Base duration increased to 3 from 2. - Scaling Spell Damage reduced to 25% INT from 40%. E - Damage reduction rescaled to 10/25/40/55% from 10/15/20/25% Dustin - Added "-alt" skin to Utility Drone. - Added hero glow to Utility Drone and increased model scale. (Note: To make it more discernible in combat.) Q - Spell Penetration rescaled from +25% to 12/20/28/36%. Egon W - Cast range increased to 6u from 4u. E - Base damage rescaled to 70/120/170/220 from 80/120/160/200. - Cooldown rescaled to 25/22/19/16 from 24/22/20/18. R - Cooldown decreased to 60/55/50 from 80/70/60. Feral - Base Attack Speed reduced to 2.25 from 2. - Base Movement Speed increased to 3.3 from 3.2. Q - Stun duration increased to 1.5s-2.5s, increasing by 0.5s per hero hit from 1s-2.2s, increasing by 0.6s per hero hit. E - Cooldown set to 20 from 20/18/16/14. Garamond Q - Duration increased to 5s from 3.5s. - Enemies in the Oil Slick now also 'Ignite' whenever an instance of Spell Damage over 75 (before mitigation) is dealt to them. Ignite lasts 5 seconds, and Amplifies Physical and Spell Damage by 10%. Refreshes but non-stacking. E - Level 2 and 3 no longer amplify Spell and/or Physical Damage by 10%. - Level 4 Homing Missile Launcher Base Spell Damage increased to 150 from 130. Geneva HP - Now also grants affected allies 15% Cooldown Reduction for its duration. Q - Cast range reduced to 7 from 8; Max leash range increased to 14 from 12. W - Shield now applies to allied structures. - Max range increased to 10 from 9. (Note: Cast range still 9.) Greelus - Base Movement Speed reduced to 2.95 from 3.1. W - No longer grants +10 Armor and Spell Armor for its duration. Grunty Q - Scaling Physical Damage rescaled to +40/50/60/70% Weapon Damage from +55%. - Charge cooldown rescaled to 7/6/5/4 from 4. - Updated visuals. W - Movement Speed slow increases to 75% (from 50%) if enemies are caught by the trap in the River. - Added 'Trigger Swamp Traps' sub-ability (V) to Grunty; manually detonates all traps within a 10u radius around Grunty, dealing their area effect. - Added 'Swamp Trap Trigger' sub-ability (W) to Swamp Traps; manually detonates a trap, dealing its area effect. - Swamp Traps now give 18 base minerals to enemy killer. - Updated sound and visuals. Huntress HP - Creep kills now grant +6% Weapon Speed for 15s, stacking up to 5 times. - Hero kills now reduce all cooldowns by 30 instead of completely. Q - Now roots targets that impact terrain for 3s instead of stuns for 1.5s. (Note: Targets rooted this way cannot turn.) - Energy cost rescaled to 60/70/80/90 from 50/70/90/110. - Updated sound and visual. R - Cooldown rescaled to 120/90/60 from 120. Immortal Q - Scaling Spell Damage increased to 5% Max Energy from 2.5%. - Scaling Explosion Spell Damage decreased to 5-20% Max Energy from 7.5-22.5%. - Projectile Movement Speed reduced to 5 from 5.35. - Energy cost increased to 20% Max Energy from 15%. W - Energy cost decreased to 15% Max Energy from 20%. R - Cooldown set to 140/130/120 from 140/120/100. - Energy cost increased to 30% Max Energy from 25%. Jackson Q - Spell Damage per second reduced to 35/50/65/80 (+15% INT) from 40/60/80/100 (+30% INT) . - Bonus Explosion Spell Damage increased to 100/175/250/325 from 70/130/190/250. Jim W - Raiders' Sight radius increased to 12u from 10u. - Raiders Base Movement Speed increased to 3.5 from 3.1. R - Scaling Spell Damage decreased to 6.66% INT per Unit of Distance Traveled from 7.5% INT. (Note: Max INT scaling at Max Range capped at 200% from 225%.) Karax - Base Movement Speed reduced to 2.7 from 2.825. Q - Allied Movement Speed Bonus rescaled to 20/30/40/50% from 20%. - Enemy Movement Speed Reduction rescaled to 50%/60%/70%/80% from 80%. - Cooldown rescaled to 24/22/20/18 from 45/36/27/18. - Energy cost set to 125 from 175/150/125/100. E - Cooldown rescaled to 30/26/22/18 from 30/28/26/24. - Attack Speed Loss rescaled to -30%/-25%/-20%/-15% from -35%/-30%/-25%/-20%. R - Scaling Heal/True Damage per second increased to 5%/2.5% Target Max Health from 4%/2%. - Cooldown set to 40/35/30 from 50/40/30. Khyrak E - Your kills now heal you and allies in a 3u-radius around you for a percentage of target's Max Health. - Non-heroic modifier reduced to 9/12/15/18% target Max Health from 10/15/20/25%. - Heroic modifier reduced to 18/24/30/36% target Max Health from 20/30/40/50%. King R - Bonus Damage rescaled to +50/125/200% from +100/150/200%. - Base +25% Neutral Damage Resistance is now removed upon Bribing a unit. Kuradel HP (End of Times; Remake) - Killing an Enemy Non-heroic Unit grants Kuradel (+2 INT) for 180 seconds. This amount is increased to (+20 INT) when killing Enemy Heroes. Stacking up to (+100 INT), but not refreshing. Q - Scaling Spell Damage reduced to 25% INT from 32% INT. W - Base Spell Damage decreased to 60/100/140/180 from 70/120/170/220. - Scaling Spell Damage reduced to 40% INT from 50% INT. - No longer deals half damage to enemy non-heroic units. E (Deathly Harvest; Remake) - Abilities no longer deals bonus Spell Damage based on 4/6/7/8% Target Missing Health; Abilities now deal bonus Spell Damage based on the difference between the target Enemy Hero's Intelligence and Kuradel's multiplied by 0.1/0.2/0.3/0.4. (Note: Deals no Bonus Spell Damage if target Enemy Hero has equal or greater Intelligence than Kuradel.) - Now procs only on Enemy Heroes instead of any Enemies. R - Scaling Spell Damage increased to 55% INT from 50% INT. Leo HP (Hunting; Remake) - When attacking Enemies from the back, Leo's basic attacks deal an additional 10 (+10% Target Missing Health) Spell Damage and heal him for 10% of the bonus damage dealt. Q - Now grants 55/66/77/88 Agility for 4 seconds instead of 20/30/40/50% Attack Speed for 3.5 seconds. W (Sense the Weak; Remake) - Now grants 3.5/5/6.5/8% Movement and Attack Speed Per Enemy Hero with 75% Health or less (instead of fixed 12/16/20/24% Movement Speed). - Reveal threshold reduced to 25% Health or less from 35% or less. - Enemies Revealed this way will now know they they can be seen via a debuff mini-icon that gets added to their UI ("Leo Can See You!"). - Search radius now global from 30/60/90/120u. Mandrake - Base Movement Speed reduced to 2.725 from 2.95. Q - Spell Damage AoE reduced to 1.75u from 2u. Micro - Base Movement Speed reduced to 2.75 from 2.9. E - Movement Speed Bonus reduced to +6/9/12/15% from +8/12/16/20% (+12/18/24/30% when facing enemy heroes from +16/24/32/40%). Narud HP (Transcendence [Active]; Remake) - For his Basic Attack, Narud bursts out 3 bolts of void energy that home in on a target, each dealing 20 (+10% INT) Spell Damage. 5.75 Attack Range. For his Secondary Attack, Narud pulses out bolts of void energy at all Locii within 10u range every 1.5 seconds. Each bolt deals 3x Spell Damage to the first enemy it hits. Narud can place Locii Of Power by targeting Locus Of Power (Q). Narud may only use one of his attacks at a time, and can switch between his basic attack and his secondary attack by toggling Transcendence (V). (Note: Visually, when Narud has his secondary attack toggled on, his green aura is bigger and brighter). Q - The rangefinder is now only visible when Narud's secondary attack is enabled, and only to yourself and allies. W - Energy cost rescaled to 75/105/135/165 from 70/110/150/190. E - Now also Disarms enemies for its duration. - Cast range reduced to 6 from 8. - Energy cost rescaled to 70/80/90/100 from 75. - Updated visuals. R - Base Spell Damage increased to 60/120/180 from 60/110/160. - Scaling Spell Damage reduced to 25% INT from 28%. Nova HP - Minimum range cap for applying Scoped lowered to 5u from 5.5. Q - Scaling Physical Damage increased to +50% Weapon Damage from +40%. E - Movement Speed boost rescaled to +50/60/70/80% from +75%. - Cooldown set to 18 from 30/26/22/18. R - Movement Speed Reduction rescaled to -34/22/10% from -35/25/15%. - While equipped, Nova gains +3 Sight radius. - Toggle On cast time rescaled to 1.6/1/0.4s from 1.5/1.1/0.7s. Null HP - Now also grants Allies within range 12% Cooldown Reduction, and slows Enemy Cooldowns by 12%. Penthos - Base Movement Speed reduced to 2.95 from 3.05 - Base Attack Speed increased to 2 from 1.8. Q (Active) - Tether Damage over Time increases by 25% while target has Gravitate debuff. - Damage type changed to Physical (DoT) from Spell (DoT). W (Black Soul Sphere) - Now grants +25% Spell Damage instead of +50% Movement Speed. E (Black Soul Sphere) - Now also grants +40% Movement Speed and +50% Weapon Damage. - Duration increased to 3s from 2s. R - Updated sounds. Ravager HP - Scaling Health/Energy Regeneration per Abyss stack reset to 4.5% STR/0.45% Max Energy from 5% STR/0.35% Max Energy. - Bonus Abyss Regeneration rate slowed by 50% (Fix - 2 ticks per second from 4). Q - Scaling Spell Damage changed to (+160% Weapon Damage) from (+70% STR) + (70% Weapon Damage). - Corrosion Debuff True Damage increased to 4% Max Health per second from 3.5% Max Health. - Corrosion no longer reduces Armor and Spell Armor by 8/16/24/32 for 2 seconds. W - Devil's Tongue Pillar Aura now reduces Enemy Hero Armor and Spell Armor by 10/16/22/28 instead of reducing Enemy Unit Movement Speed by 24/32/40/48%. - Aura AoE Bonus per Abyss Stack increased to 0.4u radius from 0.3u (Max Aura AoE increased to 8u from 5.5u). - Devil's Tongue Pillar now correctly applies the current level effect (Fix - Note: Previously it was only ever applying Level 1 debuff). - Cooldown set to 20 from 35/30/25/20. - Now goes on cooldown at the end of the duration instead of the start. R - Fear duration increased to 2/2.75/3.5s from 1.75/2.5/3.25s. - Energy cost rescaled to 150/225/300 from 150/200/250. Rory Q - Now deals double damage to non-heroic targets. - Scaling Spell Damage increased to 25% INT from 20%. W - Cooldown set to 10 from 22/20/18/16. - Now goes on cooldown at the end of the duration instead of the start. E - Scaling Spell Damage increased to 25% INT from 20%. R - Now goes on cooldown at the end of the duration instead of the start. Shadow E - Internal cooldown reduced to 0.6s from 0.8s. R - While under the shroud, Shadow now also gains Slow Immunity. Starscream W (Assault) - Cooldown rescaled to 18/16/14/12 from 16. W (Fighter) - Cooldown rescaled to 9/8/7/6 from 8. R - Added rangefinder to aid with targeting while active. (Note: Visible only to Starscream and Allies.) Stukov E - Whenever you or an ally are damaged while under this effect, you will now gain a stack of Living Armor. Each stack grants 2/3/4/5 Health Regen, refreshing and stacking up to 10 times, lasting 24 seconds. (Note: The stack duration is independent from the Living Armor buff duration which is still 12s.) - No longer grants 5/10/15/20 bonus base Health Regen. - Can now target ally structures. - Cooldown set to 16 from 22/18/14/10. R - Catching the Septic Sphere projectile on its return will now also halve the ability's base cooldown (-25s). Summers R - Cooldown rescaled to 8/7/6 from 6. - Remote Mines now get added automatically to control group 2 for the player. Tassadar HP - Damage Reduction when Astral Projection is active decreased to 30% from 35%. - Astral Projection now has Tassadar's Current Health always rather than 75+45*LVL (+150% INT) Health. - Astral Projection now takes +30% Non-Physical Damage. - Astral Projection Timed Life reduced to 40 from 180. - Cooldown reduced to 60s from 120s. - Cooldown no longer disabled while Astral Projection is active. - Astral Projection now grants 90 base minerals and XP to Killer from 80 and 0 respectively. Q - Base damage reduced to to 40/80/120/160 from 60/100/140/180. - Energy cost decreased to 20/35/50/65 from 40/55/70/85. W - While channeling, Soul Drain now also steals the target's Movement Speed and grants it to Tassadar as +50% Attack Speed. (Note: The Speed debuff and buff linger for 2s after channeling stops.) - Cast range rescaled to 6/6.5/7/7.5u from 6.5u. Turraneth W - Cooldown rescaled to 20/18/16/14 from 24/22/20/18. E - Cooldown rescaled to 22/20/18/16 from 24/22/20/18. R - Deus Ex cooldown bonus rescaled to 15/12/9 from 16/14/12. - Cooldown rescaled to 60/50/40 from 60. Tychus R - Cooldown rescaled to 160/120/80 from 130/100/70. Vergil HP - Missing Health Timescale bonus below 40% Health now increased by 1.5x from 2x (Max Timescale bonus now 15% from 20%). W (Silencing Strike; Remake) - Vergil's basic attacks and abilities apply a stack to Enemy Heroes, counting up to 4 stacks. Each stack inflicts Enemies with Reduced Spell Damage and Increased Cooldowns for 6 seconds. At Max Stacks, all stacks are consumed and Enemies are Silenced for 2 seconds. - Spell Damage Reduction (per Stack) rescaled to 4/8/12/16%. - Cooldown Increase (per Stack) rescaled to 8/14/20/26%. E - Can no longer blink to unpathable terrain areas (Fix).  Vorpal E - Scaling Spell Damage changed to (+50% INT) (+50% Weapon Damage) from +75% INT. Warfield Q - Base Physical Damage rescaled to 50/80/110/140 from 20/60/100/140. - Cooldown rescaled to 14/12/10/8 from 12. - Energy cost rescaled to 40/50/60/70 from 35/50/65/80. W - Updated visuals. E - Energy cost reduced to 25 from 35. R - Scaling Physical Damage rescaled to 80/100/120% Weapon Damage from 50/80/110%. Yig Q - Scaling Spell Damage reduced to 20% INT from 30% INT. R - Current Health Cost increased to 30% from 20%. Zyrkhan - Base Movement Speed reduced to 2.75 from 2.9. HP - Now also grants nearby allies +5% Movement Speed whenever Zyrkhan is damaged (10% during Heart of Aiur). - Buff duration reduced to 4 from 5. R - Cooldown set to 150 from 160/140/120.
  15. MOTHER

    [Database] Matriarch.Vorazun

    You forgot Phantom Lancer.
  16. Name: Matriarch.Vorazun Type: - Assassin / Carry Starting Stats: Starting Health – 471 Movement Speed – 3.2 Attack Range – 1.6 Attack Speed – 1.75 Starting Damage – 55 Base Armor.Resist – 37.5% [24] Base Spell Armor/Resist – 35.5% Strength – 26 + [4] Agility – 40 + [8]*** Intelligence – 24 + [3] __________________________________________________ [Heroic Passive] - [In Utter Darkness] Vorazun's basic attacks mark Enemy Heroes that are not within 12u of another Enemy Hero as Isolated for 4 seconds. Vorazun gains +25% Armor Penetration against Isolated enemies. Additionally, Vorazun's Q and W abilities generate Shadow Clones. Shadow Clones are Immobile, Invulnerable, Uncommandable, and Untargetable illusions of Vorazun that attack nearby enemies, deal -66% Damage, and apply passive On-Hit effects. Vorazun can manipulate and interact with her Shadow Clones through her abilities only. Shadow Clones last 10 seconds. __________________________________________________ [Q] - [Dark Sentence] Target Direction Vorazun tosses a shadowy shuriken, dealing Physical Damage to the first unit it hits, spawn a Shadow Clone to attack them, and Slowing their Movement Speed by 50% for 3 seconds. If the target is an Enemy Hero, all Shadow Clones within 12u of the target will also teleport instantly to them and begin attacking them. Physical Damage: 80 / 120 / 160 / 200 (+75% AGI) Energy Cost: - 50 / 75 / 100 / 125 Cooldown: - 12 / 10 / 8 / 6 seconds Range: 12u __________________________________________________ [W] - [Shadow Dash] Target Unit Vorazun dashes through a target unit or structure, and spawns a Shadow Clone to attack each enemy she passes through. Energy Cost: 50 Cooldown: - 26 / 20 / 14 / 8 seconds Range: - 4.5 / 5u / 5.5u / 6u __________________________________________________ [E] - [Veil of Shadows] [Passive] Whenever Vorazun is attacked by an Enemy Hero, she recedes into the shadows, gaining Evasion, Movement Speed and becoming Untargetable for a duration. Evasion: +100% Movement Speed: +10% / + 15% / +20% / +25% Duration:: 1s / 1.5s / 2s / 2.5s Internal Cooldown: 24 / 20 / 16 / 12 [Activate] Vorazun takes the place of the farthest away Shadow Clone within 8-unit radius. Cooldown: 20 / 16 / 12 / 8 seconds Energy Cost: 25 __________________________________________________ [R] - [Shadow Fury] Instant Cast, 3u AoE Vorazun and all Shadow Clones perform a deadly whirling attack, dealing Physical Damage and applying On-Hit effects in an area around them. The cooldown is Reduced for every Enemy Hero struck. Physical Damage: 100/ 150 / 200 (+50% Weapon Damage) (+10% Target Max Health) CDR per Enemy Hero: 10 seconds Energy Cost: 150 / 200 / 250 Cooldown: 50 / 40 / 30 seconds
  17. MOTHER

    AoS 7 Beta Changelog

    LOl Fixed it. Will patch soon
  18. MOTHER

    AoS 7 Beta Changelog

    Not exactly. You can find out for yourself though. I just added her to the beta. Enjoy. 🙂
  19. MOTHER

    Help me out

    E amplifies spell damage, so if you get at least 2 points in it, you can clear waves really fast with Q. Against heroes, I find that most opponents tend to neglect or underestimate your E and its AoE, but it does massive damage amp (+50% for you and your team) if you positioned correctly in a team fight. Unless you are facing squishy opponents, max W third because of your 3 abilities, it is the one that relies most heavily on items to reach its full potential so early game it wont be as useful besides ksing. And yes you still need to position your drone for Q, but you can use E's ability and its new sub-ability to help you with that now. Your drone also has more cast range and sight range than you remember probably. I'm a sucker for the Transport talent, so on Dustin I usually go 3 - 0 - 4 and try to play safe to die not early game since I won't have the fitness talent. For Offense talents, you want Cunning to combine with duran's pendant, and you probably want Demigod and the lifesteal/spell leach talent too for sustain in fights. You could get the Veteran talent if you plan for it (solo lane + syrus codex consumable + spirit containment vessel item), but again I'm too inclined to try to get transport on most heroes.
  20. MOTHER

    AoS 7 Beta Changelog

    The Matriarch is coming....
  21. MOTHER

    Help me out

    I'm in the process of updating the recommended items, and will add them to the beta map as soon as the new hero is up and running for testing. For Dustin, I recommend the following items: Starting/Early - Health/Energy Capsules, Tyde Pods (for active and energy regen), Duran's Pendant (early spell amp unique goes well with spell amp talent) Movement/Escape - Gravity's Edge, Lockbox Damage - Gravity's Edge (core item), Kura's Deathmask (if your enemies have casters or ad heroes), Ancient Rune (if your enemies have healers or tanks) Sustain/Survivability - Symphonic Seed, Asura's Guise Luxury/You are ahead - Ihan Crystal, Argus Crystal Situational - Nitrogen Retrofit, Spirit Containment Vessel, Smoke The order in which you buy these greatly depends on the enemies you are facing. But for me personally, I can't go wrong with Gravity, Lockbox, and Seed on Dustin. Since you are a very XP Level dependent hero, I would solo lane mid with a Syrus Codex consumable whenever you can. Max Q then E, then W, and take R at lvls 10, 11 and 16. You're really working your way to 16 with Dustin because that's when your R will allow you to spam your skills and you can truly make the switch from Caster to Caster-Carry.
  22. MOTHER

    Yoshi

  23. MOTHER

    AoS 7 Beta Changelog

    True Damage is still there, but you won't really find it in items outside of Hunter's Knife (Active), and Spirit Containment Vessel (Unique). However, both are limited to True Damage against Neutrals. Many heroes can still deal True Damage though.
  24. MOTHER

    AoS 7 Beta Changelog

    Did you experience abnormally high ping or abnormally low framerate? And yes there are. IIRC, Gravity Edge (Unique), Hunter's Knife (Active), and Spirit Containment Vessel (Unique). For Autoattacks, there is Armor Penetration in the form of the Shard of Ruin item tree (Shard of Ruin, C-48 Gauss Cannon, Xenomorph Cleaver, and Wrathian Violator). 100% Armor Penetration gives fundamentally the same damage results as True Damage, except against Damage Immunity buffs which block penetration from Physical or Spell. Currently in the game, only Ghosting Garb under Movement provides Physical Immunity against Armor Penetration.
  25. MOTHER

    More skinz

    Lol yeah. A more murloc looking Grunty and even tauren looking Chuck without the space suit but only the gun would be a nice contrast to their sc2 skins.
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